Mark de Wever
a81f6c719b
the random start ToD option is now properly saved and loaded...
...
...when use map default is used (bug #9532 ). There are only some gui
behaviour problems left but at least things are now consistent.
If "use map settings" is enable the flags can still be modified and
there's no way to see the defaults.
Also did a small code cleanup use lexical_cast_default instead of
using lexical_cast and use an exception handler to set the default.
2007-07-26 19:32:37 +00:00
Gunter Labes
a57bb456d3
Add an additional line below the minimap...
...
...in the "Multiplayer->Create game" screen that displays the size of
the selected map. (patch #776 by uso)
2007-07-26 11:57:05 +00:00
Gunter Labes
f82931d9e6
Show the (possibly bogus) GPV and fog settings of games...
...
...with "Use map settings" on in a darker font. (patch #771 by uso)
2007-07-26 11:01:48 +00:00
Eric S. Raymond
33eb947828
"Isle of Anduin" changed to "Isle of Alduin"...
...
...to avoid possible conflict with the estate of J.R.R Tolkien. Text,
map images, and translations have all been appropriately modified.
2007-07-25 23:56:26 +00:00
Gunter Labes
62070fab14
add changelog entries for patch #777
2007-07-25 18:26:07 +00:00
Nils Kneuper
5e11c2e762
oops, wrong version number in the players_changelog...
2007-07-22 12:52:46 +00:00
Mark de Wever
fefcc7d001
unit descriptions are no longer evaluated for the recruitment checksum
...
...and thus avoiding an OOS error when different languages are used.
The change is incompatible with older trunk versions fixes (bug #9472 ).
Updated the players_changelog wasn't updated with the 1.3.6 release.
2007-07-22 12:47:38 +00:00
Nils Kneuper
ae3d23de25
bumped version to 1.3.6
2007-07-21 18:58:54 +00:00
Mark de Wever
6bffa4fd81
the unit name generation could with different locales call get_random()...
...
...a different number of times. This lead to different names and traits.
Changed to call random a fixed number of times which fixes the traits.
The names are still wrong and still cause OOS errors but these should
not be fatal (Fixes bug #9472 partly)
2007-07-21 14:55:13 +00:00
Mark de Wever
8cfe03e99b
Changed the unit description code to no longer use SDL_GetTicks()...
...
...but to use get_random() the former is not MP safe and causes a lot
of OOS errors.
2007-07-21 11:55:23 +00:00
Nils Kneuper
92d745ac8e
updated German translation
2007-07-21 11:00:32 +00:00
Benoît Timbert
c71acc4c1c
French translation update
2007-07-21 09:22:50 +00:00
Mark de Wever
7ba43be3f8
updated the changelogs
2007-07-21 09:07:44 +00:00
Nils Kneuper
f07294eb31
updated changelog
2007-07-21 09:00:55 +00:00
Mark de Wever
0123ade850
Fixed a typo which caused bug #9532 :
...
the random starting ToD was not properly saved and loaded
2007-07-21 08:54:20 +00:00
Nils Kneuper
9350ddc453
after release version bumping/server update
2007-07-20 18:45:27 +00:00
Nils Kneuper
255d93dd64
bumped version to 1.3.5,
...
getting ready for when to release (will wesbot trigger?)
2007-07-20 15:05:58 +00:00
Lari Nieminen
a84888b7bc
Little clean-up.
2007-07-20 11:18:26 +00:00
Gunter Labes
219d6c12a0
* add the 'quick' trait back to the Clasher line
2007-07-20 02:37:56 +00:00
Ali El Gariani
49bbb2020a
update both changelogs
2007-07-20 01:20:00 +00:00
Mark de Wever
790f0aa799
Updated the changelogs.
2007-07-19 18:46:54 +00:00
Gunter Labes
a8a896c907
map update
2007-07-19 17:33:20 +00:00
Gunter Labes
f36af6561c
[[Balancing changes]]
...
* changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
* decreased the HP reduction of the 'quick' trait from 10% to 5%
* decreased the HP addition of the 'healthy' trait from +3HP to +2HP
* decreased the blade and impact resistance of saurians from 0% to -10%
* decreased the fire resistance of saurians from -10% to -20%
* increased the pierce resistance of saurians from 10% to 20%
* increased the HP of saurians by 4HP
* increased the XP requirement of the Saurian Skirmisher and Augur by 2
* increased the melee attack of the Ruffian from 4-2 to 5-2
2007-07-18 20:35:17 +00:00
Gunter Labes
8a0e793091
respectfully change a changelog entry :->
...
unify the indentation
2007-07-18 04:28:01 +00:00
Dimitar Ilccov
56dc645a2b
update of the changelogs
2007-07-18 00:30:45 +00:00
Nils Kneuper
ccd8dc8ff0
updated Galician translation
2007-07-17 21:26:52 +00:00
Taurus
7c82e9927f
More Ballancing
2007-07-12 04:36:26 +00:00
Gunter Labes
9f05565201
updated maps
2007-07-09 00:41:06 +00:00
Gunter Labes
30c32246c7
updated map
2007-07-06 23:52:43 +00:00
Lari Nieminen
cf7224738a
Updated changelogs.
2007-07-05 13:16:51 +00:00
Nils Kneuper
797f06976e
updated Czech and Polish translation
2007-07-02 16:52:42 +00:00
Nils Kneuper
e325e04efc
updated Greek translation
...
regarding the changelog:
please keep in mind that only 80 chars per line should be used
2007-07-01 12:44:35 +00:00
Mark de Wever
e91a73d909
Added a new experimental transition between the map and the background.
...
Since I'm no artist the transition could use some cleaning up, also
there's no support yet for convex and concave transitions.
Also converted Hexcake to see how it looks on a hex shaped map. Still
has quite some glitches partly caused by the alpha in the _off
terrains.
Also some terrains look odd on the background (eg trees).
2007-06-30 13:36:28 +00:00
Jérémy Rosen
6baa44a5ec
my last commit deserved an entry in player_changelog
2007-06-30 10:32:25 +00:00
Jérémy Rosen
d081ba00c5
reduce frequency of idle animations
2007-06-29 22:24:00 +00:00
Eric S. Raymond
984c40568f
Thanks to jimm for spotting bug #9384 .
2007-06-25 20:00:49 +00:00
Gunter Labes
695bfe1358
updated maps:
...
Cynsaun Battlefield, Hamlets, Sablestone Delta, Silverhead Crossing,
Sulla's Ruins
2007-06-24 17:40:59 +00:00
Benoît Timbert
62180e5e4d
french translation update
2007-06-23 21:33:59 +00:00
Nils Kneuper
611c2751f6
bumped version to 1.3.4+svn and changed server ports
2007-06-23 18:21:20 +00:00
Nils Kneuper
e202942acf
bumped version to 1.3.4
2007-06-23 17:39:06 +00:00
Lari Nieminen
c488742279
Some changelog cleanup.
2007-06-23 17:25:53 +00:00
Dimitar Ilccov
cbbf4bba46
changes in the changelogs
2007-06-23 17:12:49 +00:00
Lari Nieminen
6d2a633791
A little bit more cleanup.
2007-06-23 14:20:50 +00:00
Gunter Labes
6ffb03640b
increased the HP of the Skeleton Archer from 30 to 31
2007-06-23 14:12:57 +00:00
Lari Nieminen
d7b93ef5c0
Updated changelogs.
2007-06-23 14:04:16 +00:00
Nils Kneuper
a6e0339ed7
some changelog fixes/update/additions
2007-06-23 13:33:55 +00:00
Eric S. Raymond
545d92420a
Describe the new use of translucency.
2007-06-22 20:44:39 +00:00
Benoît Timbert
429922d33b
Updated changelogs
2007-06-22 20:17:03 +00:00
Ali El Gariani
caaa46fd7d
added entries about new UI features
...
easing life but only if you know that they exist
2007-06-22 19:14:47 +00:00
Ali El Gariani
42a503aeab
add entries about the improvements of the movement hint and the new attack direction system
...
also some performance fix and an annoying animation glitch
2007-06-22 19:08:44 +00:00