A little bit more cleanup.

This commit is contained in:
Lari Nieminen 2007-06-23 14:20:50 +00:00
parent 6ffb03640b
commit 6d2a633791

View file

@ -22,7 +22,7 @@ Version 1.3.3+svn:
scaling.
* Language and translations
* updated translations: Czech, Danish, French, German, Italian, Japanese,
* Updated translations: Czech, Danish, French, German, Italian, Japanese,
Polish, Spanish, Swedish.
* New translations: Lithuanian.
@ -31,32 +31,30 @@ Version 1.3.3+svn:
* Fixed the random map generator.
* User interface
* Most popup windows are buttonless with 'click anywhere to continue'
* Most popup windows are now buttonless with 'click anywhere to continue'
behavior; to indicate this, such windows are translucent.
* Maps smaller than the screen are now shown centered on the screen.
* The two annoying end-of-scenario popups asking whether to save a
replay and whether to delete autosaves have been replaced by user
preference bits (in the "General" panel).
* Allow to choose the direction to attack from if the unit can attack the
target from multiple directions; the last highlighted adjacent hex now
marks the direction to move to and attack from.
* The third annoying end-of-scenario prompt, asking if you want to save
an image of a new scenario immediately before entering it, is now only
presented if the game was built with TINY_GUI. Non-tiny systems do this
automatically without asking.
* Added a new experimental background, this is under evaluation but causes
a rather severe performance penalty especially while scrolling. This will
be fixed once the decission of the final version has been made.
* The movement hint use multiline, colors and bigger font to display
terrain defense and turns to reach.
* The movement hint now display a "(1)" turn to reach, where the unit
will have no moves left (distance, village or ZoC).
* Allow to choose the direction from where attacking, even when you
are just near the enemy unit.
* New indicator for the attack direction.
* New method to choose attack direction, use now the last highlighted hex
instead of clicked triangle.
* Improve the behavior of units list dialog
* Right-click outside of a cancelable dialog to close it (useful with the
* Added a new experimental way of drawing map edges, this is under evaluation
but causes a rather severe performance penalty especially while scrolling.
This will be fixed once the decision of the final version has been made.
* The movement hint on the pointed hex displays terrain defense and turns to
reach better and in colors.
* The movement hint now display "(1)" turns to reach when the unit has no
moves left.
* Improve the behavior of the units list dialog.
* Right-click outside of a cancelable dialog closes it (useful with the
attack dialog).
* Allow to select item in menu with right-click.
* Allow to select an item in a context menu with right-clicking.
* Restore search of no-team-only map labels.
* Unit changes and balancing
@ -65,9 +63,9 @@ Version 1.3.3+svn:
* Increased the HP of the Skeleton Archer from 30 to 31.
* Miscellaneous and bugfixes
* Fixed a lag in the path rendering when there is a lot of units (bug #9268)
* Fixed a bug causing instantaneous move of unit when using acceleration
* Reduce memory usage for the default zoom level
* Fixed a lag in the path rendering when there is a lot of units (bug #9268).
* Fixed a bug causing instantaneous move of unit when using acceleration.
* Reduced memory usage for the default zoom level.
Version 1.3.3: