A little bit more cleanup.
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1 changed files with 18 additions and 20 deletions
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@ -22,7 +22,7 @@ Version 1.3.3+svn:
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scaling.
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* Language and translations
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* updated translations: Czech, Danish, French, German, Italian, Japanese,
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* Updated translations: Czech, Danish, French, German, Italian, Japanese,
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Polish, Spanish, Swedish.
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* New translations: Lithuanian.
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@ -31,32 +31,30 @@ Version 1.3.3+svn:
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* Fixed the random map generator.
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* User interface
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* Most popup windows are buttonless with 'click anywhere to continue'
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* Most popup windows are now buttonless with 'click anywhere to continue'
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behavior; to indicate this, such windows are translucent.
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* Maps smaller than the screen are now shown centered on the screen.
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* The two annoying end-of-scenario popups asking whether to save a
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replay and whether to delete autosaves have been replaced by user
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preference bits (in the "General" panel).
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* Allow to choose the direction to attack from if the unit can attack the
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target from multiple directions; the last highlighted adjacent hex now
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marks the direction to move to and attack from.
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* The third annoying end-of-scenario prompt, asking if you want to save
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an image of a new scenario immediately before entering it, is now only
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presented if the game was built with TINY_GUI. Non-tiny systems do this
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automatically without asking.
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* Added a new experimental background, this is under evaluation but causes
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a rather severe performance penalty especially while scrolling. This will
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be fixed once the decission of the final version has been made.
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* The movement hint use multiline, colors and bigger font to display
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terrain defense and turns to reach.
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* The movement hint now display a "(1)" turn to reach, where the unit
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will have no moves left (distance, village or ZoC).
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* Allow to choose the direction from where attacking, even when you
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are just near the enemy unit.
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* New indicator for the attack direction.
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* New method to choose attack direction, use now the last highlighted hex
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instead of clicked triangle.
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* Improve the behavior of units list dialog
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* Right-click outside of a cancelable dialog to close it (useful with the
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* Added a new experimental way of drawing map edges, this is under evaluation
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but causes a rather severe performance penalty especially while scrolling.
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This will be fixed once the decision of the final version has been made.
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* The movement hint on the pointed hex displays terrain defense and turns to
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reach better and in colors.
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* The movement hint now display "(1)" turns to reach when the unit has no
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moves left.
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* Improve the behavior of the units list dialog.
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* Right-click outside of a cancelable dialog closes it (useful with the
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attack dialog).
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* Allow to select item in menu with right-click.
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* Allow to select an item in a context menu with right-clicking.
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* Restore search of no-team-only map labels.
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* Unit changes and balancing
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@ -65,9 +63,9 @@ Version 1.3.3+svn:
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* Increased the HP of the Skeleton Archer from 30 to 31.
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* Miscellaneous and bugfixes
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* Fixed a lag in the path rendering when there is a lot of units (bug #9268)
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* Fixed a bug causing instantaneous move of unit when using acceleration
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* Reduce memory usage for the default zoom level
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* Fixed a lag in the path rendering when there is a lot of units (bug #9268).
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* Fixed a bug causing instantaneous move of unit when using acceleration.
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* Reduced memory usage for the default zoom level.
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Version 1.3.3:
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