add entries about the improvements of the movement hint and the new attack direction system
also some performance fix and an annoying animation glitch
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@ -32,6 +32,15 @@ Version 1.3.3+svn:
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* Added a new experimental background, this is under evaluation but causes
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a rather severe performance penalty especially while scrolling. This will
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be fixed once the decission of the final version has been made.
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* The movement hint use multiline, colors and bigger font to display
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terrain defense and turns to reach.
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* The movement hint now display a "(1)" turn to reach, where the unit
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will have no moves left (distance, village or ZoC).
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* Allow to choose the direction from where attacking, even when you
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are just near the enemy unit.
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* New indicator for the attack direction.
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* New method to choose attack direction, use now the last highlighted hex
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instead of clicked triangle.
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* Unit changes and balancing
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@ -40,6 +49,9 @@ Version 1.3.3+svn:
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bonus.
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* Miscellaneous and bugfixes
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* Fixed a lag in the path rendering when there is a lot of units (bug #9268)
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* Fixed a bug causing instantaneous move of unit when using acceleration
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* Reduce memory usage for the default zoom level
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Version 1.3.3:
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