add entries about the improvements of the movement hint and the new attack direction system

also some performance fix and an annoying animation glitch
This commit is contained in:
Ali El Gariani 2007-06-22 19:08:44 +00:00
parent 9ed457f6f7
commit 42a503aeab

View file

@ -32,6 +32,15 @@ Version 1.3.3+svn:
* Added a new experimental background, this is under evaluation but causes
a rather severe performance penalty especially while scrolling. This will
be fixed once the decission of the final version has been made.
* The movement hint use multiline, colors and bigger font to display
terrain defense and turns to reach.
* The movement hint now display a "(1)" turn to reach, where the unit
will have no moves left (distance, village or ZoC).
* Allow to choose the direction from where attacking, even when you
are just near the enemy unit.
* New indicator for the attack direction.
* New method to choose attack direction, use now the last highlighted hex
instead of clicked triangle.
* Unit changes and balancing
@ -40,6 +49,9 @@ Version 1.3.3+svn:
bonus.
* Miscellaneous and bugfixes
* Fixed a lag in the path rendering when there is a lot of units (bug #9268)
* Fixed a bug causing instantaneous move of unit when using acceleration
* Reduce memory usage for the default zoom level
Version 1.3.3: