add changelog entries for patch #777

This commit is contained in:
Gunter Labes 2007-07-25 18:26:07 +00:00
parent 9f51446e3e
commit 62070fab14
3 changed files with 10 additions and 4 deletions

View file

@ -10,6 +10,8 @@ Version 1.3.6+svn:
* unit descriptions are no longer evaluated for the recruitment checksum
and thus avoiding an OOS error when different languages are used.
The change is incompatible with older trunk versions fixes (bug #9472).
* user interface:
* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
* WML engine:
* now [base_unit]id= inside [unit] can extend upon existing unit types
* miscellaneous and bug fixes

View file

@ -7,6 +7,10 @@ Version 1.3.6+svn:
* Fixed a OOS message when recruiting which happened if the players use
different languages.
* User interface
* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
Version 1.3.6:
* Language and translations
* Updated translations: Finnish, French, German.
@ -14,10 +18,10 @@ Version 1.3.6:
* Multiplayer
* The random starting time of day setting is will now be remembered.
* Fixed a bug which could lead to the map in the lobby to become invisible.
* Fixed an OOS which happened when a unit was recruited.
* Fixed an OOS which happened when a unit was recruited.
* Fixed an OOS which was caused by different traits. This only happened if
the players use different languages. A related problem which causes the
names to differ and also cause OOS errors hasn't been fixed yet.
names to differ and also cause OOS errors hasn't been fixed yet.
Version 1.3.5:

View file

@ -343,8 +343,8 @@ bool replay_controller::can_execute_command(hotkey::HOTKEY_COMMAND command, int
case hotkey::HOTKEY_REPLAY_SHOW_EACH:
case hotkey::HOTKEY_REPLAY_SHOW_TEAM1:
case hotkey::HOTKEY_REPLAY_SKIP_ANIMATION:
case hotkey::HOTKEY_SAVE_GAME: /* UWE: hack to enable save game */
case hotkey::HOTKEY_CHAT_LOG: /* UWE: hack to enable chat log */
case hotkey::HOTKEY_SAVE_GAME:
case hotkey::HOTKEY_CHAT_LOG:
return true;
default: