add changelog entries for patch #777
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3 changed files with 10 additions and 4 deletions
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@ -10,6 +10,8 @@ Version 1.3.6+svn:
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* unit descriptions are no longer evaluated for the recruitment checksum
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and thus avoiding an OOS error when different languages are used.
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The change is incompatible with older trunk versions fixes (bug #9472).
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* user interface:
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* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
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* WML engine:
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* now [base_unit]id= inside [unit] can extend upon existing unit types
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* miscellaneous and bug fixes
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@ -7,6 +7,10 @@ Version 1.3.6+svn:
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* Fixed a OOS message when recruiting which happened if the players use
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different languages.
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* User interface
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* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
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Version 1.3.6:
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* Language and translations
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* Updated translations: Finnish, French, German.
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@ -14,10 +18,10 @@ Version 1.3.6:
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* Multiplayer
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* The random starting time of day setting is will now be remembered.
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* Fixed a bug which could lead to the map in the lobby to become invisible.
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* Fixed an OOS which happened when a unit was recruited.
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* Fixed an OOS which happened when a unit was recruited.
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* Fixed an OOS which was caused by different traits. This only happened if
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the players use different languages. A related problem which causes the
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names to differ and also cause OOS errors hasn't been fixed yet.
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names to differ and also cause OOS errors hasn't been fixed yet.
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Version 1.3.5:
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@ -343,8 +343,8 @@ bool replay_controller::can_execute_command(hotkey::HOTKEY_COMMAND command, int
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case hotkey::HOTKEY_REPLAY_SHOW_EACH:
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case hotkey::HOTKEY_REPLAY_SHOW_TEAM1:
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case hotkey::HOTKEY_REPLAY_SKIP_ANIMATION:
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case hotkey::HOTKEY_SAVE_GAME: /* UWE: hack to enable save game */
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case hotkey::HOTKEY_CHAT_LOG: /* UWE: hack to enable chat log */
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case hotkey::HOTKEY_SAVE_GAME:
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case hotkey::HOTKEY_CHAT_LOG:
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return true;
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default:
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