Updated changelogs.
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2 changed files with 12 additions and 4 deletions
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Version 1.3.4+svn:
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* campaigns
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* fixed teamcolourless fake unit moves in TRoW, HttT, EI, SoF, NR, TSG and TB
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* graphics
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* new animations: elvish scout idle
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* language and i18n:
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* updated translations: Czech, Danish, French, German, Greek, Indonesian,
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Lithuanian, Polish, Swedish
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@ -17,6 +21,7 @@ Version 1.3.4+svn:
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* fix a minor glitch when selecting the leftmost menu heading
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* added some extra headers for the upcomming gcc 4.3 (debian bug #417764)
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* fix bug #9398 (attacking units always above defending units)
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* changed the default plague weapon special macro to always spawn a WC
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Version 1.3.4:
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* campaigns
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@ -28,13 +33,13 @@ Version 1.3.4:
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better with the new "boardgame style"
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* Heir to the Throne
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* edited the maps of the scenarios : "The Elves Besieged", "Blackwater
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Port", "Bay of Pearls", "Crossroads", "The Siege of Elensefar",
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Port", "Bay of Pearls", "Crossroads", "The Siege of Elensefar",
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"Dwarven Doors", "The Lost General", "Elven Coucil"
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* adapted the names of the maps and cfgs of the HttT to match the scenario
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identification keys and the and the order of the scenarios
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* added the map of "Cliffs of Thoria"
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* changed one of the Orcish Warlords into a Sovereign and another one into
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a Slurbow for the variety in "Dwarven Doors"
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a Slurbow for the variety in "Dwarven Doors"
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* fixed the bug that made the undead leader unable to recruit because of a
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misspelled unit type in it's recruit list in "The Lost General"
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* The Rise of Wesnoth
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@ -5,6 +5,9 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.3.4+svn:
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* Campaigns
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* Graphics
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* New animations: elvish scout idle.
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* Language and translations
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* Updated translations: Czech, Danish, French, German, Greek, Indonesian,
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Lithuanian, Polish, Swedish.
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@ -16,8 +19,8 @@ Version 1.3.4+svn:
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Silverhead Crossing, Sulla's Ruins.
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* User interface
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* Bug in delete_autosave preference fixed (thank you to jimm
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for spotting this).
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* Bug in delete_autosave preference fixed (thank you to jimm for spotting
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this).
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* The frequency of unit idle animations has been halved.
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* Help now has an "advance from" entry for units.
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* Added experimental new transition between map and background.
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