Fixed a typo which caused bug #9532:

the random starting ToD was not properly saved and loaded
This commit is contained in:
Mark de Wever 2007-07-21 08:54:20 +00:00
parent bb01934b85
commit 0123ade850
3 changed files with 4 additions and 1 deletions

View file

@ -1,4 +1,6 @@
Version 1.3.5+svn:
* multiplayer:
* the random start ToD option is now properly saved and loaded (bug #9532)
Version 1.3.5:
* campaigns

View file

@ -12,6 +12,7 @@ Version 1.3.5+svn:
* Map editor
* Multiplayer
* The random starting time of day setting is will now be remembered.
* Unit changes and balancing

View file

@ -259,7 +259,7 @@ bool random_start_time()
void set_random_start_time(bool value)
{
preferences::set("mp_random_Start_time", value ? "yes" : "no");
preferences::set("mp_random_start_time", value ? "yes" : "no");
}