Fixed a typo which caused bug #9532:
the random starting ToD was not properly saved and loaded
This commit is contained in:
parent
bb01934b85
commit
0123ade850
3 changed files with 4 additions and 1 deletions
|
@ -1,4 +1,6 @@
|
|||
Version 1.3.5+svn:
|
||||
* multiplayer:
|
||||
* the random start ToD option is now properly saved and loaded (bug #9532)
|
||||
|
||||
Version 1.3.5:
|
||||
* campaigns
|
||||
|
|
|
@ -12,6 +12,7 @@ Version 1.3.5+svn:
|
|||
* Map editor
|
||||
|
||||
* Multiplayer
|
||||
* The random starting time of day setting is will now be remembered.
|
||||
|
||||
* Unit changes and balancing
|
||||
|
||||
|
|
|
@ -259,7 +259,7 @@ bool random_start_time()
|
|||
|
||||
void set_random_start_time(bool value)
|
||||
{
|
||||
preferences::set("mp_random_Start_time", value ? "yes" : "no");
|
||||
preferences::set("mp_random_start_time", value ? "yes" : "no");
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue