some changelog fixes/update/additions

This commit is contained in:
Nils Kneuper 2007-06-23 13:33:55 +00:00
parent e219144401
commit a6e0339ed7
2 changed files with 29 additions and 10 deletions

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@ -1,10 +1,11 @@
Version 1.3.3+svn:
* campaigns
* made the 2nd guards event in scenario 3 depend on if the first answer was
correct, now the 2nd events triggers later when the first resulted in a
fight
* added one row of terrain in the 3rd and 4th scenario to make the look
better with the new "boardgame style"
* Two Brothers
* made the 2nd guards event in scenario 3 depend on if the first answer
was correct, now the 2nd event triggers later when the first ends in a
fight
* added one row of terrain in the 3rd and 4th scenario to make it look
better with the new "boardgame style"
* map editor
* the minimum map size is reduced to 1
* fixed the random map generator
@ -12,10 +13,14 @@ Version 1.3.3+svn:
* added sickle and scythe attack icons
* added weapon-shop tent and oak tree
* added automatic side-coloring of custom flags
* added a general backgound to make the game look better on really big
screens
* added a blur effect to most ingame dialogs
* new animations: troll whelp idle, young ogre idle, skeleton idle,
human loyalist general idle, human loyalist pikeman idle, master at arms
crossbow and defend
* small improvements of footsteps: no time-of-the-day coloring and better scaling
* small improvements of footsteps: no time-of-the-day coloring and better
scaling
* language and i18n:
* updated translations: Czech, Danish, French, German, Italian, Japanese,
Polish, Spanish, Swedish

View file

@ -4,17 +4,31 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.3.3+svn:
* Campaigns
* Two Brothers
* Modified guards events to delay the 2nd event if the player ends in a
fight in the first one.
* added one row of terrain in the 3rd and 4th scenario to make it look
better with the new "boardgame style".
* Graphics
* New animations: troll whelp idle, young ogre idle, master at arms crossbow
and defend.
* Added sickle and scythe attack icons.
* Added weapon-shop tent and oak tree.
* Added automatic side-coloring of custom flags.
* Added a general backgound to make the game look better on really big
screens.
* Added a blur effect to most ingame dialogs.
* New animations: troll whelp idle, young ogre idle, skeleton idle, human
loyalist general idle, human loyalist pikeman idle, master at arms
crossbow and defend.
* Small improvements of footsteps: no time-of-the-day coloring and better
scaling.
* Sound and music
* Language and translations
* updated translations: Czech, Danish, French, German, Italian, Japanese,
Polish, Spanish, Swedish
* New translations: Lithuanian
Polish, Spanish, Swedish.
* New translations: Lithuanian.
* Map editor
* Minimum map size reduced to 1 hex.