[[Balancing changes]]
* changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level * decreased the HP reduction of the 'quick' trait from 10% to 5% * decreased the HP addition of the 'healthy' trait from +3HP to +2HP * decreased the blade and impact resistance of saurians from 0% to -10% * decreased the fire resistance of saurians from -10% to -20% * increased the pierce resistance of saurians from 10% to 20% * increased the HP of saurians by 4HP * increased the XP requirement of the Saurian Skirmisher and Augur by 2 * increased the melee attack of the Ruffian from 4-2 to 5-2
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12 changed files with 40 additions and 18 deletions
10
changelog
10
changelog
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@ -22,6 +22,16 @@ Version 1.3.4+svn:
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* fix MP crash on next scenario, thanks to Rhuvaen
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* units
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* new "mechanical" trait, meant to show mechanical unit are immune to poison
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* balancing changes:
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* changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
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* decreased the HP reduction of the 'quick' trait from 10% to 5%
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* decreased the HP addition of the 'healthy' trait from +3HP to +2HP
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* decreased the blade and impact resistance of saurians from 0% to -10%
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* decreased the fire resistance of saurians from -10% to -20%
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* increased the pierce resistance of saurians from 10% to 20%
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* increased the HP of saurians by 4HP
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* increased the XP requirement of the Saurian Skirmisher and Augur by 2
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* increased the melee attack of the Ruffian from 4-2 to 5-2
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* user interface:
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* allow unfocused widgets to steal the focus instead of just borrowing it
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* frequency of idle animations halved.
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@ -283,7 +283,7 @@ Intelligent units are very useful at the beginning of a campaign as they can adv
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[topic]
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id=traits_quick
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title= _"Quick"
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text= _"Quick units have 1 extra movement point, but 10% less HP than usual." + _"
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text= _"Quick units have 1 extra movement point, but 5% less HP than usual." + _"
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Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the Quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, Quick units aren't quite as tough as units without this trait and are subsequently less good at holding contested positions."
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[/topic]
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@ -291,7 +291,7 @@ Quick is the most noticeable trait, particularly in slower moving units such as
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[topic]
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id=traits_resilient
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title= _"Resilient"
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text= _"Resilient units have 10% +3 more HP than usual." + _"
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text= _"Resilient units have 4 HP plus 1 HP per level more than usual." + _"
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Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
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[/topic]
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@ -347,7 +347,7 @@ Dextrous is a trait possessed only by Elves. The Elven people are known for thei
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title= _"Healthy"
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text= _"Renowned for their vitality, some dwarves are sturdier than others and can rest even when travelling." + _"
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Healthy units have 3 more HP than usual and rest heal 2 additional HP after each turn they did not fight."
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Healthy units have 2 more HP than usual and rest heal 2 additional HP after each turn they did not fight."
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[/topic]
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[topic]
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@ -79,7 +79,7 @@
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[/effect]
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[effect]
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apply_to=hitpoints
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increase_total=-10%
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increase_total=-5%
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[/effect]
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[/trait]
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#enddef
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@ -123,7 +123,7 @@
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description= _ "Can rest while moving"
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[effect]
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apply_to=hitpoints
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increase_total=3
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increase_total=2
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[/effect]
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[/trait]
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#enddef
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@ -1146,10 +1146,10 @@
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[/defense]
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[resistance]
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blade=100
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pierce=90
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impact=100
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fire=110
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blade=110
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pierce=80
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impact=110
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fire=120
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cold=120
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arcane=80
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[/resistance]
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@ -24,7 +24,7 @@
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icon=attacks/club-small.png
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type=impact
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range=melee
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damage=4
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damage=5
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number=2
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[animation]
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hits=no
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@ -6,7 +6,7 @@
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image="units/saurians/ambusher.png"
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profile="portraits/Alex_Jarocha-Ernst/saurian-skirmisher.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=32
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hitpoints=36
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movement_type=lizard
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movement=7
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experience=55
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@ -8,10 +8,10 @@
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profile="portraits/Alex_Jarocha-Ernst/saurian-augur.png"
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{DEFENSE_ANIM "units/saurians/augur-defend.png" "units/saurians/augur.png" hiss-hit.wav }
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=18
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hitpoints=22
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movement_type=lizard
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movement=6
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experience=26
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experience=28
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level=1
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alignment=chaotic
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advanceto=Saurian Oracle,Saurian Soothsayer
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@ -6,7 +6,7 @@
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image="units/saurians/flanker.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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profile="portraits/Alex_Jarocha-Ernst/saurian-skirmisher.png"
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hitpoints=43
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hitpoints=47
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movement_type=lizard
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movement=7
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experience=100
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@ -7,7 +7,7 @@
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profile="portraits/Alex_Jarocha-Ernst/saurian-augur.png"
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{DEFENSE_ANIM "units/saurians/oracle-defend.png" "units/saurians/oracle.png" hiss-hit.wav }
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=25
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hitpoints=29
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movement_type=lizard
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movement=6
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experience=100
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@ -7,10 +7,10 @@
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ellipse="misc/ellipse"
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{MAGENTA_IS_THE_TEAM_COLOR}
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profile=portraits/Alex_Jarocha-Ernst/saurian-skirmisher.png
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hitpoints=22
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hitpoints=26
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movement_type=lizard
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movement=6
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experience=30
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experience=32
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level=1
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alignment=chaotic
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advanceto=Saurian Ambusher
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@ -7,7 +7,7 @@
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profile="portraits/Alex_Jarocha-Ernst/saurian-augur.png"
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{DEFENSE_ANIM "units/saurians/soothsayer-defend.png" "units/saurians/soothsayer.png" hiss-hit.wav }
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=25
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hitpoints=29
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movement_type=lizard
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movement=6
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experience=100
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@ -26,6 +26,18 @@ Version 1.3.4+svn:
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* Revised maps: Blitz, Cynsaun Battlefield, Hamlets, Sablestone Delta,
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Silverhead Crossing, Sulla's Ruins, Clash.
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* Unit changes and balancing
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* Changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level.
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* Decreased the HP reduction of the 'quick' trait from 10% to 5%.
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* Decreased the HP addition of the 'healthy' trait from +3HP to +2HP.
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* Decreased the blade and impact resistance of saurians from 0% to -10%.
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* Decreased the fire resistance of saurians from -10% to -20%.
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* Increased the pierce resistance of saurians from 10% to 20%.
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* Increased the HP of saurians by 4HP.
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* Increased the XP requirement of the Saurian Skirmisher and Augur by 2.
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* Increased the melee attack of the Ruffian from 4-2 to 5-2.
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* User interface
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* Bug in delete_autosave preference fixed (thank you to jimm for spotting
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this).
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