changes in the changelogs
This commit is contained in:
parent
3bf402ebb8
commit
cbbf4bba46
2 changed files with 368 additions and 343 deletions
14
changelog
14
changelog
|
@ -6,6 +6,20 @@ Version 1.3.3+svn:
|
|||
fight
|
||||
* added one row of terrain in the 3rd and 4th scenario to make it look
|
||||
better with the new "boardgame style"
|
||||
* Heir to the Throne
|
||||
* edited the maps of the scenarios : "The Elves Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege of Elensefar", "Dwarven Doors", "The Lost General", "Elven Coucil"
|
||||
* adapted the names of the maps and cfgs of the HttT to match the scenario identification keys and the and the order of the scenarios
|
||||
* added the map of "Cliffs of Thoria"
|
||||
* changed one of the Orcish Warlords into a Sovereign and another one into a Slurbow for the variety in "Dwarven Doors"
|
||||
* fixed the bug that made the undead leader unable to recruit because of a misspelled unit type in it's recruit list in "The Lost General"
|
||||
* The Rise of Wesnoth
|
||||
* added the level 3 outlaws ( Hunter, Outlaw Ranger, Fugitive, Highwayman ) as a campaign - specific units in The Rise of Wesnoth
|
||||
* added 2 extra turns to finish "Temple of the Deep" on all difficulties
|
||||
* Eastern Invasion
|
||||
* Reduced the difficulty of "Northern Outpost" scenario by making the villages spawn averagely 1 less outlaws per village
|
||||
* Changed the way Ovaec joins the protagonist in "Two Paths" . Now he keeps all the XP he might get in "Northern Outpost"
|
||||
* Descent into Darkness
|
||||
* Fixed the unknown unit type bug in "Forever and ever, amen", the bug that made the Foolish heroes have 30 hitpoints and a broken dialog , all in the same scenario
|
||||
* map editor
|
||||
* the minimum map size is reduced to 1
|
||||
* fixed the random map generator
|
||||
|
|
|
@ -1,343 +1,354 @@
|
|||
This is meant to be a concise list of player-visible changes (very minor
|
||||
changes may be omitted). For a complete list of changes, see the main
|
||||
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
|
||||
|
||||
Version 1.3.3+svn:
|
||||
* Campaigns
|
||||
* Two Brothers
|
||||
* Modified guards events to delay the 2nd event if the player ends in a
|
||||
fight in the first one.
|
||||
* Added one row of terrain in the 3rd and 4th scenario to make it look
|
||||
better with the new map border style.
|
||||
|
||||
* Graphics
|
||||
* Changed how the edges of the map are drawn, making small maps display
|
||||
better on large resolutions. Not fully completed so it doesn't look
|
||||
perfect yet.
|
||||
* Added a blur effect to most ingame dialogs.
|
||||
* New animations: troll whelp idle, young ogre idle, elvish fighter idle,
|
||||
skeleton idle, general idle, master at armscrossbow & defend, pikeman
|
||||
idle.
|
||||
* Small improvements of footsteps: no time-of-the-day coloring and better
|
||||
scaling.
|
||||
|
||||
* Language and translations
|
||||
* Updated translations: Czech, Danish, French, German, Italian, Japanese,
|
||||
Polish, Spanish, Swedish.
|
||||
* New translations: Lithuanian.
|
||||
|
||||
* Map editor
|
||||
* Minimum map size reduced to 1 hex.
|
||||
* Fixed the random map generator.
|
||||
|
||||
* User interface
|
||||
* Most popup windows are now buttonless with 'click anywhere to continue'
|
||||
behavior; to indicate this, such windows are translucent.
|
||||
* Maps smaller than the screen are now shown centered on the screen.
|
||||
* The two annoying end-of-scenario popups asking whether to save a
|
||||
replay and whether to delete autosaves have been replaced by user
|
||||
preference bits (in the "General" panel).
|
||||
* Allow to choose the direction to attack from if the unit can attack the
|
||||
target from multiple directions; the last highlighted adjacent hex now
|
||||
marks the direction to move to and attack from.
|
||||
* The third annoying end-of-scenario prompt, asking if you want to save
|
||||
an image of a new scenario immediately before entering it, is now only
|
||||
presented if the game was built with TINY_GUI. Non-tiny systems do this
|
||||
automatically without asking.
|
||||
* Added a new experimental way of drawing map edges, this is under evaluation
|
||||
but causes a rather severe performance penalty especially while scrolling.
|
||||
This will be fixed once the decision of the final version has been made.
|
||||
* The movement hint on the pointed hex displays terrain defense and turns to
|
||||
reach better and in colors.
|
||||
* The movement hint now display "(1)" turns to reach when the unit has no
|
||||
moves left.
|
||||
* Improve the behavior of the units list dialog.
|
||||
* Right-click outside of a cancelable dialog closes it (useful with the
|
||||
attack dialog).
|
||||
* Allow to select an item in a context menu with right-clicking.
|
||||
* Restore search of no-team-only map labels.
|
||||
|
||||
* Unit changes and balancing
|
||||
* Units with the 'healthy' trait now rest even when they move (but not
|
||||
attack/be attacked) instead of having a double resting bonus.
|
||||
* Increased the HP of the Skeleton Archer from 30 to 31.
|
||||
|
||||
* Miscellaneous and bugfixes
|
||||
* Fixed a lag in the path rendering when there is a lot of units (bug #9268).
|
||||
* Fixed a bug causing instantaneous move of unit when using acceleration.
|
||||
* Reduced memory usage for the default zoom level.
|
||||
|
||||
|
||||
Version 1.3.3:
|
||||
* Campaigns
|
||||
* New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the
|
||||
Black Eye, Descent into Darkness.
|
||||
* Under the Burning Suns
|
||||
* Rewrite of the campaign started and in progress, which means the campaign
|
||||
might be broken or unplayable in some parts.
|
||||
|
||||
* Graphics
|
||||
* Fixed a graphical glitch with the leader crown and HP/XP bars.
|
||||
* Fixed graphical glitches some terrains had in the topmost row of the map.
|
||||
* Made the village flags taller so they don't get hidden behind units so
|
||||
easily.
|
||||
|
||||
* Sound and music
|
||||
* New or revised sounds: troll hit & die.
|
||||
* Added a sound when a unit becomes slowed.
|
||||
* Made the poison sound be played also when a unit gets poisoned in combat.
|
||||
|
||||
* Language and translations
|
||||
* Updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
|
||||
Italian,Polish, Spanish, Swedish.
|
||||
* Fixed word wrapping in tooltips for Asian languages.
|
||||
|
||||
* User interface:
|
||||
* Restore a lost feature: if accelerated mode is on, holding shift changes
|
||||
to normal unaccelerated speed.
|
||||
* Restored the hitpoint and experience bars to be visible during combat.
|
||||
* Allow middle-click on a scrollbar to jump to the clicked position.
|
||||
|
||||
* Unit changes and balancing:
|
||||
* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
|
||||
* Decreased the melee attack of the Wraith from 7-4 to 6-4.
|
||||
* Removed the 'fearless' trait from humans, orcs and mermen.
|
||||
* Added the 'firstrike' weapon special to the pierce attack of the Drake
|
||||
Clasher.
|
||||
* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
|
||||
* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
|
||||
|
||||
* Multiplayer:
|
||||
* New maps: Xanthe Chaos, Auction-X.
|
||||
* Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
|
||||
Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
|
||||
Loris River, Crusaders Fields, The Manzivan Traps.
|
||||
* The teams are now set correctly in Team Survival.
|
||||
|
||||
* Miscellaneous and bugfixes
|
||||
* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
|
||||
loaded.
|
||||
* Fixed a crash when an invalid scenario was loaded (bug #9049).
|
||||
* Fixed a bug which allowed undo after a recruit of a traitless unit
|
||||
revealed fogged or shrouded map areas.
|
||||
|
||||
Version 1.3.2:
|
||||
* Campaigns
|
||||
* Heir to the Throne
|
||||
* In 'Home of the North Elves', Eonihar the rider will join you
|
||||
permanently and all the other riders that find you will be
|
||||
computer-controlled.
|
||||
* Updated images for Delfador.
|
||||
* Added defense and melee attack animations for the Dark Queen.
|
||||
* Made the narrator talk about gryphons at the end of Northern Winter only
|
||||
if the player has actually gotten the eggs.
|
||||
* The Rise of Wesnoth
|
||||
* 'Temple in the Deep' often crashed when the Lich killed a unit.
|
||||
* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
|
||||
* The South Guard
|
||||
* Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
|
||||
* Changed the placement and duration of story images.
|
||||
* Some graphical enhancements including a new portrait for Ethiliel.
|
||||
* Fixed Ethiliel not showing up in 'Vengeance'.
|
||||
* Tutorial
|
||||
* Updated all unit images that are used in the tutorial to fit the
|
||||
originals used in HttT.
|
||||
* Increased number of turns from 20 to 26 in the 2nd scenario.
|
||||
* Made some bogus units, such as invisible helper units and duplicates of
|
||||
the desert elves, not appear in the unit help anymore.
|
||||
|
||||
* Graphics
|
||||
* Added the --max-fps command line switch.
|
||||
* Improved the look of the main menu and tips of the day boxes in the title
|
||||
screen.
|
||||
* Added some more speed optimizations.
|
||||
* Units and movement text are scaled properly when zooming, also with tiny
|
||||
gui.
|
||||
* Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
|
||||
as intended).
|
||||
* Fixed some glitches when scrolling or zooming the map.
|
||||
* Flying units are no longer buried in a castle.
|
||||
* Fixed the position of some halos when a unit was in a keep or castle.
|
||||
* Submerged units are no longer drowned when zooming.
|
||||
* Fixed problems with colour cursor in fullscreen.
|
||||
* Automatic scrolling now starts and stops smoothly.
|
||||
|
||||
* Sound
|
||||
* New or revised sound effects: hatchet.
|
||||
* Interface actions such as pressing a button, toggling a checkbox or
|
||||
opening a menu (among others) will now emit small sounds.
|
||||
* Experimental ambient sounds for when night falls and morning arrives.
|
||||
|
||||
* Units changes and balancing:
|
||||
* Converted the cold resistance of the Elvish Sorceress line to a holy
|
||||
resistance.
|
||||
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
|
||||
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
|
||||
* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
|
||||
* Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
|
||||
* Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
|
||||
* Decreased the holy resistance of dwarves from 20% to 10%.
|
||||
* Increased the holy resistance of the Ghost line from -60% to -30%.
|
||||
* Enabled the Lich and Ancient Lich to move and submerge in in deep water.
|
||||
|
||||
* User interface:
|
||||
* Interface actions such as pressing a button, toggling a checkbox or
|
||||
opening a menu (among others) will now emit small sounds.
|
||||
* If deprecated WML is being encountered and error message will be shown,
|
||||
this way creators of WML code can be easily informed about the problems.
|
||||
* Made the total amount of visible villages be shown in the villages panel.
|
||||
* The numeric pad Enter key should now behave exactly like Return.
|
||||
* Enabled drag & drop to be used for moving units.
|
||||
* Mousewheel now by default scrolls vertically, and horizontally if alt is
|
||||
pressed.
|
||||
* Added support for horizontal mousewheel.
|
||||
|
||||
* Language and translations
|
||||
* Renamed the damage type holy to arcane.
|
||||
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
|
||||
Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
|
||||
Swedish.
|
||||
* New translations: Indonesian
|
||||
* Observers can again save a replay of the observed game.
|
||||
|
||||
* Map editor
|
||||
* Added an option to delay the complete redraw of the map on command.
|
||||
|
||||
* Multiplayer:
|
||||
* Maps
|
||||
* Revised maps: Castle Hopping Isle
|
||||
* The countdown timer is now coloured properly when the remaining time is
|
||||
less than 2 minutes.
|
||||
|
||||
* Miscellaneous bugfixes
|
||||
* Fixed a bug that caused the killing unit's death sound to play instead of
|
||||
the death sound of the killed unit.
|
||||
* Fixed a bug that prevented dead units from fading out at the end of their
|
||||
death animation.
|
||||
* The first turns starts with the proper time of day again.
|
||||
* Fixed a bug that caused units to slide past their opponent on (melee)
|
||||
finishing blows.
|
||||
* Fixed crashes which could occur when attacking with a unit with drain attack,
|
||||
this would happen if the unit could win the fight with more than it's maximum
|
||||
amount of HP.
|
||||
* Fixed autosaves not getting deleted for last campaign scenario and
|
||||
multiplayer.
|
||||
* Fixed beginning-of-scenario saves containing scenario WML.
|
||||
|
||||
|
||||
Version 1.3.1:
|
||||
* Campaigns
|
||||
* Eastern Invasion:
|
||||
* Drowned Plains: the dragon now starts on grassland.
|
||||
* The Crossing: fixed a bug which prevented the undead leader spawned
|
||||
at turn 8 from having a keep.
|
||||
* The Duel: the keep is now replaced by a castle tile instead of
|
||||
grassland.
|
||||
* Heir to the Throne
|
||||
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
|
||||
* Elven Council: the leaders are no longer standing in keeps but on normal
|
||||
castle tiles.
|
||||
* Two Brothers
|
||||
* Updated the portrait of Bjarn to match the new mage colors.
|
||||
* Under the Burning Suns
|
||||
* Some unit types don't appear multiple times in the unit help anymore.
|
||||
|
||||
* Graphics
|
||||
* New unit graphics: the entire Mage line.
|
||||
* Added a recruit animation for Skeleton.
|
||||
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
|
||||
and Elder Wose, Thief.
|
||||
* Other new animations: improved Elvish Hero melee attack, magic shield for Elvish
|
||||
Sorceress line.
|
||||
* New attack icons: undead axe, undead crossbow, pick axe, glaive, elven
|
||||
staff, mace-and-chain.
|
||||
* Fixed misaligned animations of gryphon units.
|
||||
* Fixed some female versions of units using male images in some animations.
|
||||
* Item graphic improvements including an animatable campfire.
|
||||
* Added visible peaks to the impassable mountains.
|
||||
* Improved the hex grid.
|
||||
* Crown icons for heroes and expendable allied leaders.
|
||||
* New terrains: farmland, Elvish castle, bridges crossing swamp and deep
|
||||
water.
|
||||
* Updated terrain: added peaks to the impassable mountains.
|
||||
* Items with a halo have their halo hidden when under a shroud.
|
||||
* Units with a hide ability now properly show where they're hidden and
|
||||
the mouseover also gives the right indication.
|
||||
|
||||
* Sound
|
||||
* New or revised sound effects: morning star, holy magic.
|
||||
* Added an advanced sound tab to preferences, allowing one to specify the
|
||||
values used for sample rate and buffer size.
|
||||
|
||||
* Language and translations
|
||||
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
|
||||
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
|
||||
Slovak, Swedish.
|
||||
* Fixed spelling mistakes in the default en_US language.
|
||||
* Switched to mainly using single space.
|
||||
|
||||
* Map editor
|
||||
* Maps can now be opened directly from a scenario file and saved back to it.
|
||||
* Upon entering a new starting position the underlaying terrain
|
||||
remains unchanged (starting positions no longer need to be keeps).
|
||||
* When overwriting a starting position and undo that action
|
||||
only the terrain was undone, not the starting position that's fixed.
|
||||
* Flipping a map over the Y axis no longer resizes the map.
|
||||
* Flipping a map over the X axis uses slightly different filler rules.
|
||||
* Added the paste option to the edit menu.
|
||||
* The terrains are now split in groups to the list of terrains per group
|
||||
is a more friendly list.
|
||||
* When not in drawing mode the brush setting is ignored and drawn with
|
||||
the size of one tile.
|
||||
* Added the an alpha blended preview of the selected terrains upon
|
||||
drawing.
|
||||
|
||||
* Multiplayer
|
||||
* Maps
|
||||
* New maps: The Manzivan Traps, 4p Hamlets.
|
||||
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
|
||||
* Added an option for choosing a random starting time of day.
|
||||
* Lowered the multiplayer lobby lag.
|
||||
* Wesbowl: the respawned units are fully healed again.
|
||||
|
||||
* Terrain system
|
||||
* The entire underlaying system has been converted to a new system (this
|
||||
might render some user-made content broken, read this forum thread for
|
||||
more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
|
||||
|
||||
* Unit changes and balancing
|
||||
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
|
||||
unfavourable time of day).
|
||||
* Dark Adepts no longer get the 'strong' trait.
|
||||
* Added the 'skirmisher' ability to the Shadow line.
|
||||
* Increased the HP of the Longbowman from 45 to 51.
|
||||
* Decreased the XP requirement of the Longbowman from 80 to 68.
|
||||
* Increased the HP of the Master Bowman from 58 to 67.
|
||||
* decreased the HP of the Arch Mage from 57 to 54.
|
||||
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
|
||||
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
|
||||
* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
|
||||
* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
|
||||
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
|
||||
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
|
||||
* Increased the HP of the Elvish Sylph from 58 to 60.
|
||||
* Increased the XP requirement of the Guardsman from 42 to 47.
|
||||
* Increased the HP of the Stalwart from 48 to 54.
|
||||
* Increased the XP requirement of the Stalwart from 65 to 85.
|
||||
* Increased the HP of the Sentinel from 56 to 68.
|
||||
* Decreased the cost of the Mudcrawler from 9 to 5.
|
||||
* Decreased the HP of the Shadow from 26 to 24.
|
||||
* Increased the HP of the Goblin Rouser from 26 to 31.
|
||||
* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
|
||||
* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
|
||||
* Fixed a bug which caused the slow effect being applied twice.
|
||||
* If a unit gains enough XP to gain 2 levels this will be done directly.
|
||||
|
||||
* User interface
|
||||
* Users in the MP lobby can be marked as friends, and notifications received
|
||||
when friends join the lobby.
|
||||
* Added a sub tab of multiplayer to the preferences menu to view and edit
|
||||
your friends and ignores list.
|
||||
* Many performance improvements making the game run faster now.
|
||||
* Made some tooltips visible again.
|
||||
|
||||
This is meant to be a concise list of player-visible changes (very minor
|
||||
changes may be omitted). For a complete list of changes, see the main
|
||||
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
|
||||
|
||||
Version 1.3.3+svn:
|
||||
* Campaigns
|
||||
* Two Brothers
|
||||
* Modified guards events to delay the 2nd event if the player ends in a
|
||||
fight in the first one.
|
||||
* Added one row of terrain in the 3rd and 4th scenario to make it look
|
||||
better with the new map border style.
|
||||
* Heir to the Throne
|
||||
* the maps of the scenarios : "The Elves Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege of Elensefar", "Dwarven Doors", "The Lost General", "Elven Coucil" have been edited
|
||||
* one of the Orcish Warlords has been changed into a Sovereign and another one into a Slurbow for variety in "Dwarven Doors"
|
||||
* fixed the bug that made the undead leader unable to recruit because of a misspelled unit type in it's recruit list in "The Lost General"
|
||||
* The Rise of Wesnoth
|
||||
* the outlaws in The Rise of Wesnoth can level to level 3. The Hunter, Outlaw Ranger, Fugitive, Highwayman have been added as a campaign specific units in The Rise of Wesnoth
|
||||
* added 2 extra turns to finish "Temple of the Deep" scenario on all difficulties
|
||||
* Eastern Invasion
|
||||
* the difficulty of "Northern Outpost" has been reduced by making the villages spawn less outlaws
|
||||
* Changed the way Ovaec joins the protagonist in "Two Paths" . Now he keeps all the XP he might get in "Northern Outpost"
|
||||
* Descent into Darkness
|
||||
* the unknown unit type ( Royal Swordsman ) bug in "Forever and ever, amen", the bug that made the Foolish Heroes all have 30 hitpoints and a broken dialog in the same scenario have all been fixed
|
||||
* Graphics
|
||||
* Changed how the edges of the map are drawn, making small maps display
|
||||
better on large resolutions. Not fully completed so it doesn't look
|
||||
perfect yet.
|
||||
* Added a blur effect to most ingame dialogs.
|
||||
* New animations: troll whelp idle, young ogre idle, elvish fighter idle,
|
||||
skeleton idle, general idle, master at armscrossbow & defend, pikeman
|
||||
idle.
|
||||
* Small improvements of footsteps: no time-of-the-day coloring and better
|
||||
scaling.
|
||||
|
||||
* Language and translations
|
||||
* Updated translations: Czech, Danish, French, German, Italian, Japanese,
|
||||
Polish, Spanish, Swedish.
|
||||
* New translations: Lithuanian.
|
||||
|
||||
* Map editor
|
||||
* Minimum map size reduced to 1 hex.
|
||||
* Fixed the random map generator.
|
||||
|
||||
* User interface
|
||||
* Most popup windows are now buttonless with 'click anywhere to continue'
|
||||
behavior; to indicate this, such windows are translucent.
|
||||
* Maps smaller than the screen are now shown centered on the screen.
|
||||
* The two annoying end-of-scenario popups asking whether to save a
|
||||
replay and whether to delete autosaves have been replaced by user
|
||||
preference bits (in the "General" panel).
|
||||
* Allow to choose the direction to attack from if the unit can attack the
|
||||
target from multiple directions; the last highlighted adjacent hex now
|
||||
marks the direction to move to and attack from.
|
||||
* The third annoying end-of-scenario prompt, asking if you want to save
|
||||
an image of a new scenario immediately before entering it, is now only
|
||||
presented if the game was built with TINY_GUI. Non-tiny systems do this
|
||||
automatically without asking.
|
||||
* Added a new experimental way of drawing map edges, this is under evaluation
|
||||
but causes a rather severe performance penalty especially while scrolling.
|
||||
This will be fixed once the decision of the final version has been made.
|
||||
* The movement hint on the pointed hex displays terrain defense and turns to
|
||||
reach better and in colors.
|
||||
* The movement hint now display "(1)" turns to reach when the unit has no
|
||||
moves left.
|
||||
* Improve the behavior of the units list dialog.
|
||||
* Right-click outside of a cancelable dialog closes it (useful with the
|
||||
attack dialog).
|
||||
* Allow to select an item in a context menu with right-clicking.
|
||||
* Restore search of no-team-only map labels.
|
||||
|
||||
* Unit changes and balancing
|
||||
* Units with the 'healthy' trait now rest even when they move (but not
|
||||
attack/be attacked) instead of having a double resting bonus.
|
||||
* Increased the HP of the Skeleton Archer from 30 to 31.
|
||||
|
||||
* Miscellaneous and bugfixes
|
||||
* Fixed a lag in the path rendering when there is a lot of units (bug #9268).
|
||||
* Fixed a bug causing instantaneous move of unit when using acceleration.
|
||||
* Reduced memory usage for the default zoom level.
|
||||
|
||||
|
||||
Version 1.3.3:
|
||||
* Campaigns
|
||||
* New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the
|
||||
Black Eye, Descent into Darkness.
|
||||
* Under the Burning Suns
|
||||
* Rewrite of the campaign started and in progress, which means the campaign
|
||||
might be broken or unplayable in some parts.
|
||||
|
||||
* Graphics
|
||||
* Fixed a graphical glitch with the leader crown and HP/XP bars.
|
||||
* Fixed graphical glitches some terrains had in the topmost row of the map.
|
||||
* Made the village flags taller so they don't get hidden behind units so
|
||||
easily.
|
||||
|
||||
* Sound and music
|
||||
* New or revised sounds: troll hit & die.
|
||||
* Added a sound when a unit becomes slowed.
|
||||
* Made the poison sound be played also when a unit gets poisoned in combat.
|
||||
|
||||
* Language and translations
|
||||
* Updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
|
||||
Italian,Polish, Spanish, Swedish.
|
||||
* Fixed word wrapping in tooltips for Asian languages.
|
||||
|
||||
* User interface:
|
||||
* Restore a lost feature: if accelerated mode is on, holding shift changes
|
||||
to normal unaccelerated speed.
|
||||
* Restored the hitpoint and experience bars to be visible during combat.
|
||||
* Allow middle-click on a scrollbar to jump to the clicked position.
|
||||
|
||||
* Unit changes and balancing:
|
||||
* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
|
||||
* Decreased the melee attack of the Wraith from 7-4 to 6-4.
|
||||
* Removed the 'fearless' trait from humans, orcs and mermen.
|
||||
* Added the 'firstrike' weapon special to the pierce attack of the Drake
|
||||
Clasher.
|
||||
* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
|
||||
* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
|
||||
|
||||
* Multiplayer:
|
||||
* New maps: Xanthe Chaos, Auction-X.
|
||||
* Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
|
||||
Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
|
||||
Loris River, Crusaders Fields, The Manzivan Traps.
|
||||
* The teams are now set correctly in Team Survival.
|
||||
|
||||
* Miscellaneous and bugfixes
|
||||
* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
|
||||
loaded.
|
||||
* Fixed a crash when an invalid scenario was loaded (bug #9049).
|
||||
* Fixed a bug which allowed undo after a recruit of a traitless unit
|
||||
revealed fogged or shrouded map areas.
|
||||
|
||||
Version 1.3.2:
|
||||
* Campaigns
|
||||
* Heir to the Throne
|
||||
* In 'Home of the North Elves', Eonihar the rider will join you
|
||||
permanently and all the other riders that find you will be
|
||||
computer-controlled.
|
||||
* Updated images for Delfador.
|
||||
* Added defense and melee attack animations for the Dark Queen.
|
||||
* Made the narrator talk about gryphons at the end of Northern Winter only
|
||||
if the player has actually gotten the eggs.
|
||||
* The Rise of Wesnoth
|
||||
* 'Temple in the Deep' often crashed when the Lich killed a unit.
|
||||
* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
|
||||
* The South Guard
|
||||
* Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
|
||||
* Changed the placement and duration of story images.
|
||||
* Some graphical enhancements including a new portrait for Ethiliel.
|
||||
* Fixed Ethiliel not showing up in 'Vengeance'.
|
||||
* Tutorial
|
||||
* Updated all unit images that are used in the tutorial to fit the
|
||||
originals used in HttT.
|
||||
* Increased number of turns from 20 to 26 in the 2nd scenario.
|
||||
* Made some bogus units, such as invisible helper units and duplicates of
|
||||
the desert elves, not appear in the unit help anymore.
|
||||
|
||||
* Graphics
|
||||
* Added the --max-fps command line switch.
|
||||
* Improved the look of the main menu and tips of the day boxes in the title
|
||||
screen.
|
||||
* Added some more speed optimizations.
|
||||
* Units and movement text are scaled properly when zooming, also with tiny
|
||||
gui.
|
||||
* Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
|
||||
as intended).
|
||||
* Fixed some glitches when scrolling or zooming the map.
|
||||
* Flying units are no longer buried in a castle.
|
||||
* Fixed the position of some halos when a unit was in a keep or castle.
|
||||
* Submerged units are no longer drowned when zooming.
|
||||
* Fixed problems with colour cursor in fullscreen.
|
||||
* Automatic scrolling now starts and stops smoothly.
|
||||
|
||||
* Sound
|
||||
* New or revised sound effects: hatchet.
|
||||
* Interface actions such as pressing a button, toggling a checkbox or
|
||||
opening a menu (among others) will now emit small sounds.
|
||||
* Experimental ambient sounds for when night falls and morning arrives.
|
||||
|
||||
* Units changes and balancing:
|
||||
* Converted the cold resistance of the Elvish Sorceress line to a holy
|
||||
resistance.
|
||||
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
|
||||
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
|
||||
* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
|
||||
* Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
|
||||
* Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
|
||||
* Decreased the holy resistance of dwarves from 20% to 10%.
|
||||
* Increased the holy resistance of the Ghost line from -60% to -30%.
|
||||
* Enabled the Lich and Ancient Lich to move and submerge in in deep water.
|
||||
|
||||
* User interface:
|
||||
* Interface actions such as pressing a button, toggling a checkbox or
|
||||
opening a menu (among others) will now emit small sounds.
|
||||
* If deprecated WML is being encountered and error message will be shown,
|
||||
this way creators of WML code can be easily informed about the problems.
|
||||
* Made the total amount of visible villages be shown in the villages panel.
|
||||
* The numeric pad Enter key should now behave exactly like Return.
|
||||
* Enabled drag & drop to be used for moving units.
|
||||
* Mousewheel now by default scrolls vertically, and horizontally if alt is
|
||||
pressed.
|
||||
* Added support for horizontal mousewheel.
|
||||
|
||||
* Language and translations
|
||||
* Renamed the damage type holy to arcane.
|
||||
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
|
||||
Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
|
||||
Swedish.
|
||||
* New translations: Indonesian
|
||||
* Observers can again save a replay of the observed game.
|
||||
|
||||
* Map editor
|
||||
* Added an option to delay the complete redraw of the map on command.
|
||||
|
||||
* Multiplayer:
|
||||
* Maps
|
||||
* Revised maps: Castle Hopping Isle
|
||||
* The countdown timer is now coloured properly when the remaining time is
|
||||
less than 2 minutes.
|
||||
|
||||
* Miscellaneous bugfixes
|
||||
* Fixed a bug that caused the killing unit's death sound to play instead of
|
||||
the death sound of the killed unit.
|
||||
* Fixed a bug that prevented dead units from fading out at the end of their
|
||||
death animation.
|
||||
* The first turns starts with the proper time of day again.
|
||||
* Fixed a bug that caused units to slide past their opponent on (melee)
|
||||
finishing blows.
|
||||
* Fixed crashes which could occur when attacking with a unit with drain attack,
|
||||
this would happen if the unit could win the fight with more than it's maximum
|
||||
amount of HP.
|
||||
* Fixed autosaves not getting deleted for last campaign scenario and
|
||||
multiplayer.
|
||||
* Fixed beginning-of-scenario saves containing scenario WML.
|
||||
|
||||
|
||||
Version 1.3.1:
|
||||
* Campaigns
|
||||
* Eastern Invasion:
|
||||
* Drowned Plains: the dragon now starts on grassland.
|
||||
* The Crossing: fixed a bug which prevented the undead leader spawned
|
||||
at turn 8 from having a keep.
|
||||
* The Duel: the keep is now replaced by a castle tile instead of
|
||||
grassland.
|
||||
* Heir to the Throne
|
||||
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
|
||||
* Elven Council: the leaders are no longer standing in keeps but on normal
|
||||
castle tiles.
|
||||
* Two Brothers
|
||||
* Updated the portrait of Bjarn to match the new mage colors.
|
||||
* Under the Burning Suns
|
||||
* Some unit types don't appear multiple times in the unit help anymore.
|
||||
|
||||
* Graphics
|
||||
* New unit graphics: the entire Mage line.
|
||||
* Added a recruit animation for Skeleton.
|
||||
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
|
||||
and Elder Wose, Thief.
|
||||
* Other new animations: improved Elvish Hero melee attack, magic shield for Elvish
|
||||
Sorceress line.
|
||||
* New attack icons: undead axe, undead crossbow, pick axe, glaive, elven
|
||||
staff, mace-and-chain.
|
||||
* Fixed misaligned animations of gryphon units.
|
||||
* Fixed some female versions of units using male images in some animations.
|
||||
* Item graphic improvements including an animatable campfire.
|
||||
* Added visible peaks to the impassable mountains.
|
||||
* Improved the hex grid.
|
||||
* Crown icons for heroes and expendable allied leaders.
|
||||
* New terrains: farmland, Elvish castle, bridges crossing swamp and deep
|
||||
water.
|
||||
* Updated terrain: added peaks to the impassable mountains.
|
||||
* Items with a halo have their halo hidden when under a shroud.
|
||||
* Units with a hide ability now properly show where they're hidden and
|
||||
the mouseover also gives the right indication.
|
||||
|
||||
* Sound
|
||||
* New or revised sound effects: morning star, holy magic.
|
||||
* Added an advanced sound tab to preferences, allowing one to specify the
|
||||
values used for sample rate and buffer size.
|
||||
|
||||
* Language and translations
|
||||
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
|
||||
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
|
||||
Slovak, Swedish.
|
||||
* Fixed spelling mistakes in the default en_US language.
|
||||
* Switched to mainly using single space.
|
||||
|
||||
* Map editor
|
||||
* Maps can now be opened directly from a scenario file and saved back to it.
|
||||
* Upon entering a new starting position the underlaying terrain
|
||||
remains unchanged (starting positions no longer need to be keeps).
|
||||
* When overwriting a starting position and undo that action
|
||||
only the terrain was undone, not the starting position that's fixed.
|
||||
* Flipping a map over the Y axis no longer resizes the map.
|
||||
* Flipping a map over the X axis uses slightly different filler rules.
|
||||
* Added the paste option to the edit menu.
|
||||
* The terrains are now split in groups to the list of terrains per group
|
||||
is a more friendly list.
|
||||
* When not in drawing mode the brush setting is ignored and drawn with
|
||||
the size of one tile.
|
||||
* Added the an alpha blended preview of the selected terrains upon
|
||||
drawing.
|
||||
|
||||
* Multiplayer
|
||||
* Maps
|
||||
* New maps: The Manzivan Traps, 4p Hamlets.
|
||||
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
|
||||
* Added an option for choosing a random starting time of day.
|
||||
* Lowered the multiplayer lobby lag.
|
||||
* Wesbowl: the respawned units are fully healed again.
|
||||
|
||||
* Terrain system
|
||||
* The entire underlaying system has been converted to a new system (this
|
||||
might render some user-made content broken, read this forum thread for
|
||||
more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
|
||||
|
||||
* Unit changes and balancing
|
||||
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
|
||||
unfavourable time of day).
|
||||
* Dark Adepts no longer get the 'strong' trait.
|
||||
* Added the 'skirmisher' ability to the Shadow line.
|
||||
* Increased the HP of the Longbowman from 45 to 51.
|
||||
* Decreased the XP requirement of the Longbowman from 80 to 68.
|
||||
* Increased the HP of the Master Bowman from 58 to 67.
|
||||
* decreased the HP of the Arch Mage from 57 to 54.
|
||||
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
|
||||
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
|
||||
* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
|
||||
* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
|
||||
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
|
||||
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
|
||||
* Increased the HP of the Elvish Sylph from 58 to 60.
|
||||
* Increased the XP requirement of the Guardsman from 42 to 47.
|
||||
* Increased the HP of the Stalwart from 48 to 54.
|
||||
* Increased the XP requirement of the Stalwart from 65 to 85.
|
||||
* Increased the HP of the Sentinel from 56 to 68.
|
||||
* Decreased the cost of the Mudcrawler from 9 to 5.
|
||||
* Decreased the HP of the Shadow from 26 to 24.
|
||||
* Increased the HP of the Goblin Rouser from 26 to 31.
|
||||
* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
|
||||
* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
|
||||
* Fixed a bug which caused the slow effect being applied twice.
|
||||
* If a unit gains enough XP to gain 2 levels this will be done directly.
|
||||
|
||||
* User interface
|
||||
* Users in the MP lobby can be marked as friends, and notifications received
|
||||
when friends join the lobby.
|
||||
* Added a sub tab of multiplayer to the preferences menu to view and edit
|
||||
your friends and ignores list.
|
||||
* Many performance improvements making the game run faster now.
|
||||
* Made some tooltips visible again.
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue