changes in the changelogs

This commit is contained in:
Dimitar Ilccov 2007-06-23 17:12:49 +00:00
parent 3bf402ebb8
commit cbbf4bba46
2 changed files with 368 additions and 343 deletions

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@ -6,6 +6,20 @@ Version 1.3.3+svn:
fight
* added one row of terrain in the 3rd and 4th scenario to make it look
better with the new "boardgame style"
* Heir to the Throne
* edited the maps of the scenarios : "The Elves Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege of Elensefar", "Dwarven Doors", "The Lost General", "Elven Coucil"
* adapted the names of the maps and cfgs of the HttT to match the scenario identification keys and the and the order of the scenarios
* added the map of "Cliffs of Thoria"
* changed one of the Orcish Warlords into a Sovereign and another one into a Slurbow for the variety in "Dwarven Doors"
* fixed the bug that made the undead leader unable to recruit because of a misspelled unit type in it's recruit list in "The Lost General"
* The Rise of Wesnoth
* added the level 3 outlaws ( Hunter, Outlaw Ranger, Fugitive, Highwayman ) as a campaign - specific units in The Rise of Wesnoth
* added 2 extra turns to finish "Temple of the Deep" on all difficulties
* Eastern Invasion
* Reduced the difficulty of "Northern Outpost" scenario by making the villages spawn averagely 1 less outlaws per village
* Changed the way Ovaec joins the protagonist in "Two Paths" . Now he keeps all the XP he might get in "Northern Outpost"
* Descent into Darkness
* Fixed the unknown unit type bug in "Forever and ever, amen", the bug that made the Foolish heroes have 30 hitpoints and a broken dialog , all in the same scenario
* map editor
* the minimum map size is reduced to 1
* fixed the random map generator

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@ -1,343 +1,354 @@
This is meant to be a concise list of player-visible changes (very minor
changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.3.3+svn:
* Campaigns
* Two Brothers
* Modified guards events to delay the 2nd event if the player ends in a
fight in the first one.
* Added one row of terrain in the 3rd and 4th scenario to make it look
better with the new map border style.
* Graphics
* Changed how the edges of the map are drawn, making small maps display
better on large resolutions. Not fully completed so it doesn't look
perfect yet.
* Added a blur effect to most ingame dialogs.
* New animations: troll whelp idle, young ogre idle, elvish fighter idle,
skeleton idle, general idle, master at armscrossbow & defend, pikeman
idle.
* Small improvements of footsteps: no time-of-the-day coloring and better
scaling.
* Language and translations
* Updated translations: Czech, Danish, French, German, Italian, Japanese,
Polish, Spanish, Swedish.
* New translations: Lithuanian.
* Map editor
* Minimum map size reduced to 1 hex.
* Fixed the random map generator.
* User interface
* Most popup windows are now buttonless with 'click anywhere to continue'
behavior; to indicate this, such windows are translucent.
* Maps smaller than the screen are now shown centered on the screen.
* The two annoying end-of-scenario popups asking whether to save a
replay and whether to delete autosaves have been replaced by user
preference bits (in the "General" panel).
* Allow to choose the direction to attack from if the unit can attack the
target from multiple directions; the last highlighted adjacent hex now
marks the direction to move to and attack from.
* The third annoying end-of-scenario prompt, asking if you want to save
an image of a new scenario immediately before entering it, is now only
presented if the game was built with TINY_GUI. Non-tiny systems do this
automatically without asking.
* Added a new experimental way of drawing map edges, this is under evaluation
but causes a rather severe performance penalty especially while scrolling.
This will be fixed once the decision of the final version has been made.
* The movement hint on the pointed hex displays terrain defense and turns to
reach better and in colors.
* The movement hint now display "(1)" turns to reach when the unit has no
moves left.
* Improve the behavior of the units list dialog.
* Right-click outside of a cancelable dialog closes it (useful with the
attack dialog).
* Allow to select an item in a context menu with right-clicking.
* Restore search of no-team-only map labels.
* Unit changes and balancing
* Units with the 'healthy' trait now rest even when they move (but not
attack/be attacked) instead of having a double resting bonus.
* Increased the HP of the Skeleton Archer from 30 to 31.
* Miscellaneous and bugfixes
* Fixed a lag in the path rendering when there is a lot of units (bug #9268).
* Fixed a bug causing instantaneous move of unit when using acceleration.
* Reduced memory usage for the default zoom level.
Version 1.3.3:
* Campaigns
* New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the
Black Eye, Descent into Darkness.
* Under the Burning Suns
* Rewrite of the campaign started and in progress, which means the campaign
might be broken or unplayable in some parts.
* Graphics
* Fixed a graphical glitch with the leader crown and HP/XP bars.
* Fixed graphical glitches some terrains had in the topmost row of the map.
* Made the village flags taller so they don't get hidden behind units so
easily.
* Sound and music
* New or revised sounds: troll hit & die.
* Added a sound when a unit becomes slowed.
* Made the poison sound be played also when a unit gets poisoned in combat.
* Language and translations
* Updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
Italian,Polish, Spanish, Swedish.
* Fixed word wrapping in tooltips for Asian languages.
* User interface:
* Restore a lost feature: if accelerated mode is on, holding shift changes
to normal unaccelerated speed.
* Restored the hitpoint and experience bars to be visible during combat.
* Allow middle-click on a scrollbar to jump to the clicked position.
* Unit changes and balancing:
* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
* Decreased the melee attack of the Wraith from 7-4 to 6-4.
* Removed the 'fearless' trait from humans, orcs and mermen.
* Added the 'firstrike' weapon special to the pierce attack of the Drake
Clasher.
* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
* Multiplayer:
* New maps: Xanthe Chaos, Auction-X.
* Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
Loris River, Crusaders Fields, The Manzivan Traps.
* The teams are now set correctly in Team Survival.
* Miscellaneous and bugfixes
* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
loaded.
* Fixed a crash when an invalid scenario was loaded (bug #9049).
* Fixed a bug which allowed undo after a recruit of a traitless unit
revealed fogged or shrouded map areas.
Version 1.3.2:
* Campaigns
* Heir to the Throne
* In 'Home of the North Elves', Eonihar the rider will join you
permanently and all the other riders that find you will be
computer-controlled.
* Updated images for Delfador.
* Added defense and melee attack animations for the Dark Queen.
* Made the narrator talk about gryphons at the end of Northern Winter only
if the player has actually gotten the eggs.
* The Rise of Wesnoth
* 'Temple in the Deep' often crashed when the Lich killed a unit.
* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
* The South Guard
* Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
* Changed the placement and duration of story images.
* Some graphical enhancements including a new portrait for Ethiliel.
* Fixed Ethiliel not showing up in 'Vengeance'.
* Tutorial
* Updated all unit images that are used in the tutorial to fit the
originals used in HttT.
* Increased number of turns from 20 to 26 in the 2nd scenario.
* Made some bogus units, such as invisible helper units and duplicates of
the desert elves, not appear in the unit help anymore.
* Graphics
* Added the --max-fps command line switch.
* Improved the look of the main menu and tips of the day boxes in the title
screen.
* Added some more speed optimizations.
* Units and movement text are scaled properly when zooming, also with tiny
gui.
* Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
as intended).
* Fixed some glitches when scrolling or zooming the map.
* Flying units are no longer buried in a castle.
* Fixed the position of some halos when a unit was in a keep or castle.
* Submerged units are no longer drowned when zooming.
* Fixed problems with colour cursor in fullscreen.
* Automatic scrolling now starts and stops smoothly.
* Sound
* New or revised sound effects: hatchet.
* Interface actions such as pressing a button, toggling a checkbox or
opening a menu (among others) will now emit small sounds.
* Experimental ambient sounds for when night falls and morning arrives.
* Units changes and balancing:
* Converted the cold resistance of the Elvish Sorceress line to a holy
resistance.
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
* Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
* Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
* Decreased the holy resistance of dwarves from 20% to 10%.
* Increased the holy resistance of the Ghost line from -60% to -30%.
* Enabled the Lich and Ancient Lich to move and submerge in in deep water.
* User interface:
* Interface actions such as pressing a button, toggling a checkbox or
opening a menu (among others) will now emit small sounds.
* If deprecated WML is being encountered and error message will be shown,
this way creators of WML code can be easily informed about the problems.
* Made the total amount of visible villages be shown in the villages panel.
* The numeric pad Enter key should now behave exactly like Return.
* Enabled drag & drop to be used for moving units.
* Mousewheel now by default scrolls vertically, and horizontally if alt is
pressed.
* Added support for horizontal mousewheel.
* Language and translations
* Renamed the damage type holy to arcane.
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
Swedish.
* New translations: Indonesian
* Observers can again save a replay of the observed game.
* Map editor
* Added an option to delay the complete redraw of the map on command.
* Multiplayer:
* Maps
* Revised maps: Castle Hopping Isle
* The countdown timer is now coloured properly when the remaining time is
less than 2 minutes.
* Miscellaneous bugfixes
* Fixed a bug that caused the killing unit's death sound to play instead of
the death sound of the killed unit.
* Fixed a bug that prevented dead units from fading out at the end of their
death animation.
* The first turns starts with the proper time of day again.
* Fixed a bug that caused units to slide past their opponent on (melee)
finishing blows.
* Fixed crashes which could occur when attacking with a unit with drain attack,
this would happen if the unit could win the fight with more than it's maximum
amount of HP.
* Fixed autosaves not getting deleted for last campaign scenario and
multiplayer.
* Fixed beginning-of-scenario saves containing scenario WML.
Version 1.3.1:
* Campaigns
* Eastern Invasion:
* Drowned Plains: the dragon now starts on grassland.
* The Crossing: fixed a bug which prevented the undead leader spawned
at turn 8 from having a keep.
* The Duel: the keep is now replaced by a castle tile instead of
grassland.
* Heir to the Throne
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
* Elven Council: the leaders are no longer standing in keeps but on normal
castle tiles.
* Two Brothers
* Updated the portrait of Bjarn to match the new mage colors.
* Under the Burning Suns
* Some unit types don't appear multiple times in the unit help anymore.
* Graphics
* New unit graphics: the entire Mage line.
* Added a recruit animation for Skeleton.
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
and Elder Wose, Thief.
* Other new animations: improved Elvish Hero melee attack, magic shield for Elvish
Sorceress line.
* New attack icons: undead axe, undead crossbow, pick axe, glaive, elven
staff, mace-and-chain.
* Fixed misaligned animations of gryphon units.
* Fixed some female versions of units using male images in some animations.
* Item graphic improvements including an animatable campfire.
* Added visible peaks to the impassable mountains.
* Improved the hex grid.
* Crown icons for heroes and expendable allied leaders.
* New terrains: farmland, Elvish castle, bridges crossing swamp and deep
water.
* Updated terrain: added peaks to the impassable mountains.
* Items with a halo have their halo hidden when under a shroud.
* Units with a hide ability now properly show where they're hidden and
the mouseover also gives the right indication.
* Sound
* New or revised sound effects: morning star, holy magic.
* Added an advanced sound tab to preferences, allowing one to specify the
values used for sample rate and buffer size.
* Language and translations
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
Slovak, Swedish.
* Fixed spelling mistakes in the default en_US language.
* Switched to mainly using single space.
* Map editor
* Maps can now be opened directly from a scenario file and saved back to it.
* Upon entering a new starting position the underlaying terrain
remains unchanged (starting positions no longer need to be keeps).
* When overwriting a starting position and undo that action
only the terrain was undone, not the starting position that's fixed.
* Flipping a map over the Y axis no longer resizes the map.
* Flipping a map over the X axis uses slightly different filler rules.
* Added the paste option to the edit menu.
* The terrains are now split in groups to the list of terrains per group
is a more friendly list.
* When not in drawing mode the brush setting is ignored and drawn with
the size of one tile.
* Added the an alpha blended preview of the selected terrains upon
drawing.
* Multiplayer
* Maps
* New maps: The Manzivan Traps, 4p Hamlets.
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
* Added an option for choosing a random starting time of day.
* Lowered the multiplayer lobby lag.
* Wesbowl: the respawned units are fully healed again.
* Terrain system
* The entire underlaying system has been converted to a new system (this
might render some user-made content broken, read this forum thread for
more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
* Unit changes and balancing
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
unfavourable time of day).
* Dark Adepts no longer get the 'strong' trait.
* Added the 'skirmisher' ability to the Shadow line.
* Increased the HP of the Longbowman from 45 to 51.
* Decreased the XP requirement of the Longbowman from 80 to 68.
* Increased the HP of the Master Bowman from 58 to 67.
* decreased the HP of the Arch Mage from 57 to 54.
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
* Increased the HP of the Elvish Sylph from 58 to 60.
* Increased the XP requirement of the Guardsman from 42 to 47.
* Increased the HP of the Stalwart from 48 to 54.
* Increased the XP requirement of the Stalwart from 65 to 85.
* Increased the HP of the Sentinel from 56 to 68.
* Decreased the cost of the Mudcrawler from 9 to 5.
* Decreased the HP of the Shadow from 26 to 24.
* Increased the HP of the Goblin Rouser from 26 to 31.
* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
* Fixed a bug which caused the slow effect being applied twice.
* If a unit gains enough XP to gain 2 levels this will be done directly.
* User interface
* Users in the MP lobby can be marked as friends, and notifications received
when friends join the lobby.
* Added a sub tab of multiplayer to the preferences menu to view and edit
your friends and ignores list.
* Many performance improvements making the game run faster now.
* Made some tooltips visible again.
This is meant to be a concise list of player-visible changes (very minor
changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.3.3+svn:
* Campaigns
* Two Brothers
* Modified guards events to delay the 2nd event if the player ends in a
fight in the first one.
* Added one row of terrain in the 3rd and 4th scenario to make it look
better with the new map border style.
* Heir to the Throne
* the maps of the scenarios : "The Elves Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege of Elensefar", "Dwarven Doors", "The Lost General", "Elven Coucil" have been edited
* one of the Orcish Warlords has been changed into a Sovereign and another one into a Slurbow for variety in "Dwarven Doors"
* fixed the bug that made the undead leader unable to recruit because of a misspelled unit type in it's recruit list in "The Lost General"
* The Rise of Wesnoth
* the outlaws in The Rise of Wesnoth can level to level 3. The Hunter, Outlaw Ranger, Fugitive, Highwayman have been added as a campaign specific units in The Rise of Wesnoth
* added 2 extra turns to finish "Temple of the Deep" scenario on all difficulties
* Eastern Invasion
* the difficulty of "Northern Outpost" has been reduced by making the villages spawn less outlaws
* Changed the way Ovaec joins the protagonist in "Two Paths" . Now he keeps all the XP he might get in "Northern Outpost"
* Descent into Darkness
* the unknown unit type ( Royal Swordsman ) bug in "Forever and ever, amen", the bug that made the Foolish Heroes all have 30 hitpoints and a broken dialog in the same scenario have all been fixed
* Graphics
* Changed how the edges of the map are drawn, making small maps display
better on large resolutions. Not fully completed so it doesn't look
perfect yet.
* Added a blur effect to most ingame dialogs.
* New animations: troll whelp idle, young ogre idle, elvish fighter idle,
skeleton idle, general idle, master at armscrossbow & defend, pikeman
idle.
* Small improvements of footsteps: no time-of-the-day coloring and better
scaling.
* Language and translations
* Updated translations: Czech, Danish, French, German, Italian, Japanese,
Polish, Spanish, Swedish.
* New translations: Lithuanian.
* Map editor
* Minimum map size reduced to 1 hex.
* Fixed the random map generator.
* User interface
* Most popup windows are now buttonless with 'click anywhere to continue'
behavior; to indicate this, such windows are translucent.
* Maps smaller than the screen are now shown centered on the screen.
* The two annoying end-of-scenario popups asking whether to save a
replay and whether to delete autosaves have been replaced by user
preference bits (in the "General" panel).
* Allow to choose the direction to attack from if the unit can attack the
target from multiple directions; the last highlighted adjacent hex now
marks the direction to move to and attack from.
* The third annoying end-of-scenario prompt, asking if you want to save
an image of a new scenario immediately before entering it, is now only
presented if the game was built with TINY_GUI. Non-tiny systems do this
automatically without asking.
* Added a new experimental way of drawing map edges, this is under evaluation
but causes a rather severe performance penalty especially while scrolling.
This will be fixed once the decision of the final version has been made.
* The movement hint on the pointed hex displays terrain defense and turns to
reach better and in colors.
* The movement hint now display "(1)" turns to reach when the unit has no
moves left.
* Improve the behavior of the units list dialog.
* Right-click outside of a cancelable dialog closes it (useful with the
attack dialog).
* Allow to select an item in a context menu with right-clicking.
* Restore search of no-team-only map labels.
* Unit changes and balancing
* Units with the 'healthy' trait now rest even when they move (but not
attack/be attacked) instead of having a double resting bonus.
* Increased the HP of the Skeleton Archer from 30 to 31.
* Miscellaneous and bugfixes
* Fixed a lag in the path rendering when there is a lot of units (bug #9268).
* Fixed a bug causing instantaneous move of unit when using acceleration.
* Reduced memory usage for the default zoom level.
Version 1.3.3:
* Campaigns
* New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the
Black Eye, Descent into Darkness.
* Under the Burning Suns
* Rewrite of the campaign started and in progress, which means the campaign
might be broken or unplayable in some parts.
* Graphics
* Fixed a graphical glitch with the leader crown and HP/XP bars.
* Fixed graphical glitches some terrains had in the topmost row of the map.
* Made the village flags taller so they don't get hidden behind units so
easily.
* Sound and music
* New or revised sounds: troll hit & die.
* Added a sound when a unit becomes slowed.
* Made the poison sound be played also when a unit gets poisoned in combat.
* Language and translations
* Updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
Italian,Polish, Spanish, Swedish.
* Fixed word wrapping in tooltips for Asian languages.
* User interface:
* Restore a lost feature: if accelerated mode is on, holding shift changes
to normal unaccelerated speed.
* Restored the hitpoint and experience bars to be visible during combat.
* Allow middle-click on a scrollbar to jump to the clicked position.
* Unit changes and balancing:
* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
* Decreased the melee attack of the Wraith from 7-4 to 6-4.
* Removed the 'fearless' trait from humans, orcs and mermen.
* Added the 'firstrike' weapon special to the pierce attack of the Drake
Clasher.
* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
* Multiplayer:
* New maps: Xanthe Chaos, Auction-X.
* Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
Loris River, Crusaders Fields, The Manzivan Traps.
* The teams are now set correctly in Team Survival.
* Miscellaneous and bugfixes
* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
loaded.
* Fixed a crash when an invalid scenario was loaded (bug #9049).
* Fixed a bug which allowed undo after a recruit of a traitless unit
revealed fogged or shrouded map areas.
Version 1.3.2:
* Campaigns
* Heir to the Throne
* In 'Home of the North Elves', Eonihar the rider will join you
permanently and all the other riders that find you will be
computer-controlled.
* Updated images for Delfador.
* Added defense and melee attack animations for the Dark Queen.
* Made the narrator talk about gryphons at the end of Northern Winter only
if the player has actually gotten the eggs.
* The Rise of Wesnoth
* 'Temple in the Deep' often crashed when the Lich killed a unit.
* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
* The South Guard
* Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
* Changed the placement and duration of story images.
* Some graphical enhancements including a new portrait for Ethiliel.
* Fixed Ethiliel not showing up in 'Vengeance'.
* Tutorial
* Updated all unit images that are used in the tutorial to fit the
originals used in HttT.
* Increased number of turns from 20 to 26 in the 2nd scenario.
* Made some bogus units, such as invisible helper units and duplicates of
the desert elves, not appear in the unit help anymore.
* Graphics
* Added the --max-fps command line switch.
* Improved the look of the main menu and tips of the day boxes in the title
screen.
* Added some more speed optimizations.
* Units and movement text are scaled properly when zooming, also with tiny
gui.
* Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
as intended).
* Fixed some glitches when scrolling or zooming the map.
* Flying units are no longer buried in a castle.
* Fixed the position of some halos when a unit was in a keep or castle.
* Submerged units are no longer drowned when zooming.
* Fixed problems with colour cursor in fullscreen.
* Automatic scrolling now starts and stops smoothly.
* Sound
* New or revised sound effects: hatchet.
* Interface actions such as pressing a button, toggling a checkbox or
opening a menu (among others) will now emit small sounds.
* Experimental ambient sounds for when night falls and morning arrives.
* Units changes and balancing:
* Converted the cold resistance of the Elvish Sorceress line to a holy
resistance.
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
* Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
* Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
* Decreased the holy resistance of dwarves from 20% to 10%.
* Increased the holy resistance of the Ghost line from -60% to -30%.
* Enabled the Lich and Ancient Lich to move and submerge in in deep water.
* User interface:
* Interface actions such as pressing a button, toggling a checkbox or
opening a menu (among others) will now emit small sounds.
* If deprecated WML is being encountered and error message will be shown,
this way creators of WML code can be easily informed about the problems.
* Made the total amount of visible villages be shown in the villages panel.
* The numeric pad Enter key should now behave exactly like Return.
* Enabled drag & drop to be used for moving units.
* Mousewheel now by default scrolls vertically, and horizontally if alt is
pressed.
* Added support for horizontal mousewheel.
* Language and translations
* Renamed the damage type holy to arcane.
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
Swedish.
* New translations: Indonesian
* Observers can again save a replay of the observed game.
* Map editor
* Added an option to delay the complete redraw of the map on command.
* Multiplayer:
* Maps
* Revised maps: Castle Hopping Isle
* The countdown timer is now coloured properly when the remaining time is
less than 2 minutes.
* Miscellaneous bugfixes
* Fixed a bug that caused the killing unit's death sound to play instead of
the death sound of the killed unit.
* Fixed a bug that prevented dead units from fading out at the end of their
death animation.
* The first turns starts with the proper time of day again.
* Fixed a bug that caused units to slide past their opponent on (melee)
finishing blows.
* Fixed crashes which could occur when attacking with a unit with drain attack,
this would happen if the unit could win the fight with more than it's maximum
amount of HP.
* Fixed autosaves not getting deleted for last campaign scenario and
multiplayer.
* Fixed beginning-of-scenario saves containing scenario WML.
Version 1.3.1:
* Campaigns
* Eastern Invasion:
* Drowned Plains: the dragon now starts on grassland.
* The Crossing: fixed a bug which prevented the undead leader spawned
at turn 8 from having a keep.
* The Duel: the keep is now replaced by a castle tile instead of
grassland.
* Heir to the Throne
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
* Elven Council: the leaders are no longer standing in keeps but on normal
castle tiles.
* Two Brothers
* Updated the portrait of Bjarn to match the new mage colors.
* Under the Burning Suns
* Some unit types don't appear multiple times in the unit help anymore.
* Graphics
* New unit graphics: the entire Mage line.
* Added a recruit animation for Skeleton.
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
and Elder Wose, Thief.
* Other new animations: improved Elvish Hero melee attack, magic shield for Elvish
Sorceress line.
* New attack icons: undead axe, undead crossbow, pick axe, glaive, elven
staff, mace-and-chain.
* Fixed misaligned animations of gryphon units.
* Fixed some female versions of units using male images in some animations.
* Item graphic improvements including an animatable campfire.
* Added visible peaks to the impassable mountains.
* Improved the hex grid.
* Crown icons for heroes and expendable allied leaders.
* New terrains: farmland, Elvish castle, bridges crossing swamp and deep
water.
* Updated terrain: added peaks to the impassable mountains.
* Items with a halo have their halo hidden when under a shroud.
* Units with a hide ability now properly show where they're hidden and
the mouseover also gives the right indication.
* Sound
* New or revised sound effects: morning star, holy magic.
* Added an advanced sound tab to preferences, allowing one to specify the
values used for sample rate and buffer size.
* Language and translations
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
Slovak, Swedish.
* Fixed spelling mistakes in the default en_US language.
* Switched to mainly using single space.
* Map editor
* Maps can now be opened directly from a scenario file and saved back to it.
* Upon entering a new starting position the underlaying terrain
remains unchanged (starting positions no longer need to be keeps).
* When overwriting a starting position and undo that action
only the terrain was undone, not the starting position that's fixed.
* Flipping a map over the Y axis no longer resizes the map.
* Flipping a map over the X axis uses slightly different filler rules.
* Added the paste option to the edit menu.
* The terrains are now split in groups to the list of terrains per group
is a more friendly list.
* When not in drawing mode the brush setting is ignored and drawn with
the size of one tile.
* Added the an alpha blended preview of the selected terrains upon
drawing.
* Multiplayer
* Maps
* New maps: The Manzivan Traps, 4p Hamlets.
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
* Added an option for choosing a random starting time of day.
* Lowered the multiplayer lobby lag.
* Wesbowl: the respawned units are fully healed again.
* Terrain system
* The entire underlaying system has been converted to a new system (this
might render some user-made content broken, read this forum thread for
more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
* Unit changes and balancing
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
unfavourable time of day).
* Dark Adepts no longer get the 'strong' trait.
* Added the 'skirmisher' ability to the Shadow line.
* Increased the HP of the Longbowman from 45 to 51.
* Decreased the XP requirement of the Longbowman from 80 to 68.
* Increased the HP of the Master Bowman from 58 to 67.
* decreased the HP of the Arch Mage from 57 to 54.
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
* Increased the HP of the Elvish Sylph from 58 to 60.
* Increased the XP requirement of the Guardsman from 42 to 47.
* Increased the HP of the Stalwart from 48 to 54.
* Increased the XP requirement of the Stalwart from 65 to 85.
* Increased the HP of the Sentinel from 56 to 68.
* Decreased the cost of the Mudcrawler from 9 to 5.
* Decreased the HP of the Shadow from 26 to 24.
* Increased the HP of the Goblin Rouser from 26 to 31.
* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
* Fixed a bug which caused the slow effect being applied twice.
* If a unit gains enough XP to gain 2 levels this will be done directly.
* User interface
* Users in the MP lobby can be marked as friends, and notifications received
when friends join the lobby.
* Added a sub tab of multiplayer to the preferences menu to view and edit
your friends and ignores list.
* Many performance improvements making the game run faster now.
* Made some tooltips visible again.