Commit graph

1285 commits

Author SHA1 Message Date
Celtic Minstrel
d1e853bc68 Tweak (mostly reduce) prices of several high-level units
Thanks to The_Gnat for the suggestions:
<https://forums.wesnoth.org/viewtopic.php?p=607792#p607792>
2017-02-11 20:35:41 -05:00
ln-zookeeper
092c99de21 Fixed and tweaked Direwolf and Direwolf Rider idle animation timing
Timing of Direwolf Rider broken in commit e1590a4254 / patch #3682. Also, I made the animations pause at frame 4 instead of after it.
2017-01-16 12:09:58 +02:00
ln-zookeeper
a012ccb400 Added wolf variation of Walking Corpse and Soulless, by Vyncyn 2017-01-16 11:54:41 +02:00
jostephd
278d83feda Fix grammar in Drake Flare description 2017-01-04 03:28:08 +00:00
ln-zookeeper
c3ed1c75aa Added Lich's idle animation to Ancient Lich as well 2016-12-18 19:14:50 +02:00
ln-zookeeper
fd34c289fd Fixed Lich's broken idle animation
Broken by e1590a4254
2016-12-18 18:58:01 +02:00
gfgtdf
d98525d951 replace true/false with yes/no in mainline 2016-12-09 02:55:59 +01:00
Shiki
41938189e1 un-cut the bow of the female ranger/avenger (#892) 2016-12-03 01:58:21 +02:00
Jyrki Vesterinen
a71e2c7cd0 Fix character encoding of Loyalist_Lieutenant.cfg 2016-11-15 22:38:57 +02:00
Lari Nieminen
929093b4e7 Gyra_Solune's unit description updates (#743)
* Updated unit descriptions for the Orcish Grunt line

* Updated unit descriptions for the Merman Fighter line

* Updated unit descriptions for the Sergeant, Lieutenant and General

* Updated unit description for the Peasant

* Updated unit description for the Royal Warrior

* Updated unit description for Ancient Lich

* Updated unit description for Dwarvish Steelclad
2016-11-15 19:34:04 +02:00
Severin Glöckner
07aea40091 changed submerge to 0.4 in aquatic castles
wolfrider do use their standard sprite on terrain with 0.3 sumberge, and the water sprite on deeper
However, the wolf (it's the same sprite, just without rider) uses  on any water terrain the water sprite
2016-10-26 21:53:45 +02:00
Severin Glöckner
a8d63e063f reverted addition of ^Vhs
since ^Vhs has no submerge value
2016-10-26 15:31:05 +02:00
Severin Glöckner
1606bb72ce Made Drake Flying Animations working on more terrains.
E.g. they weren't working on water with water lilies before.
The terrain codes are now more generic too, for the case somebody wants to make an UMC variation.

Also had a look on other places where terrain codes get used.
2016-10-26 15:17:28 +02:00
Severin Glöckner
dc2b95c364 refactored Troll Shaman animation 2016-09-27 01:11:01 +02:00
Elvish_Hunter
59d815dcf1 wmllint: handle SPECIAL_NOTES_DEFENSE_CAP
Also silenced a wmllint warning that this commit throws on the Chocobone unit.
2016-09-14 21:35:41 +02:00
ln-zookeeper
53b9ace13b Added a ripple to the Tentacle of the Deep baseframe using IPF 2016-09-08 15:50:06 +03:00
ln-zookeeper
40b6fc888a Animations for the new Tentacle of the Deep, mostly by homunculus
From https://forums.wesnoth.org/viewtopic.php?p=570440#p570440

I changed the motion blur somewhat, cropped the frames differently, and made a north-facing version of the attack animation.
2016-09-08 15:37:28 +03:00
ln-zookeeper
c0c696a8d0 New Tentacle of the Deep sprite with animated ripples, by Blarumyrran
Old animation frames left in for compatibility.
2016-08-30 18:55:44 +03:00
Charles Dang
d27ff57682 New baseframes and animations for the Heavy Infantryman line
Baseframes by Sleepwalker
https://forums.wesnoth.org/viewtopic.php?p=508533#p508533 (I believe)

Animations by Vyncyn
https://forums.wesnoth.org/viewtopic.php?p=601163#p601163
2016-08-27 02:41:03 +11:00
Charles Dang
fe8a6d71fa Added new Rogue baseframes and defense animations
Credit goes to artisticdude for the baseframe, myself for the defense animations w/ Jetrel's help.

Attack anims still missing.
2016-08-21 13:20:45 +11:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Bär Halberkamp
fd1a776997 Change attack sounds for short swords 2016-07-31 13:10:00 -04:00
Celtic Minstrel
6abd7a6941 Add [message]image_pos=left|right
This is meant to replace ~RIGHT() and also the newer ~LEFT(),
with one exception: ~RIGHT() will still be the standard way to
make a unit's portrait go on the right by default.
2016-07-15 17:35:51 -04:00
Charles Dang
20b90a29fa Rename Heavy Infantrymane idle frames for consistency 2016-06-30 18:22:43 +11:00
ln-zookeeper
4213ca2747 Added generic portrait for Giant Spider
Created from a public domain wikimedia image: https://commons.wikimedia.org/wiki/File:Spider_on_the_yellow_pond-lily_leaf.JPG
2016-05-23 23:20:55 +03:00
ln-zookeeper
c876280a95 Special character fixes 2016-04-27 19:03:45 +03:00
ln-zookeeper
694fb9d36e Fixed issues with Sea Serpent description pointed out by beetlenaut 2016-04-25 00:31:15 +03:00
ln-zookeeper
c4d2e72a12 Updates to monster unit descriptions
From https://forums.wesnoth.org/viewtopic.php?f=32&t=43721
2016-04-24 22:01:05 +03:00
Celtic Minstrel
7c37ad57bd Two new [message] features
- ~LEFT() does the opposite of ~RIGHT(), but takes higher priority;
  use it to force an image to the left that's normally on the right
  (eg female silver mage)
- image=~RIGHT() means "use normal portrait, but on the right"
2016-04-02 15:15:31 -04:00
Charles Dang
b0c485f5d0 Tweak/improve several unit help profiles 2016-03-22 18:28:18 +11:00
Celtic Minstrel
c2e216be5a Tweak some small_profiles 2016-03-21 12:50:04 -04:00
Celtic Minstrel
60a819f17e Remove all non-transparent portrait images
The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
Charles Dang
d1e972b318 Remove '/transparent' from remaining unit type profile paths 2016-03-21 13:07:33 +11:00
ln-zookeeper
c4261af1c5 Unified claws sound timing to -100 2016-01-13 21:29:20 +02:00
ln-zookeeper
3fcf414e06 Unified thorns sound timing to -100 2016-01-13 21:17:50 +02:00
ln-zookeeper
f15c7643b9 Unified sword sound timing to -100/-75 (cases of -75 left unchanged) 2016-01-11 16:48:18 +02:00
ln-zookeeper
359fa77a36 Unified axe sound timing to -50 2016-01-11 16:24:18 +02:00
ln-zookeeper
6c6623f5ea Unified crossbow timing to -300 2015-12-22 18:27:45 +02:00
ln-zookeeper
28354fb66f Tweaked Mage of Light melee animation slightly 2015-12-22 18:21:30 +02:00
ln-zookeeper
94bb8d4857 Unified flail sound timing to -250 2015-12-22 18:20:30 +02:00
ln-zookeeper
73f0b59b61 Unified mace sound timing to -100 2015-12-22 17:53:00 +02:00
ln-zookeeper
eb1da88f67 Unified staff sound timing to -125 2015-12-22 17:44:51 +02:00
ln-zookeeper
d8e5410086 Wired in the new staff sounds 2015-12-22 17:34:01 +02:00
ln-zookeeper
3118969428 Wired in new mace sounds 2015-12-22 17:07:21 +02:00
ln-zookeeper
020dea8eca Fixed reversed defense animation 2015-12-18 10:41:29 +02:00
Charles Dang
9cf19bd526 Give Elder Mage the same portrait as the Arch Mage (no female variation for former) 2015-12-18 01:52:22 +11:00
aquileia
5adfa80eed Unify khalifate unit plural forms
Noted by Chewan
2015-12-02 00:36:53 +01:00
ln-zookeeper
4deeef797d New attack sounds for mudcrawlers 2015-10-18 19:05:34 +03:00
ln-zookeeper
3a5f25b999 New ink sounds 2015-10-18 15:00:25 +03:00
Charles Dang
bec40a3c39 Merge pull request #483 from Wedge009/Spelling_Corrections
Spelling and Grammar Corrections
2015-09-20 07:07:00 +11:00