Celtic Minstrel
d1e853bc68
Tweak (mostly reduce) prices of several high-level units
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Thanks to The_Gnat for the suggestions:
<https://forums.wesnoth.org/viewtopic.php?p=607792#p607792 >
2017-02-11 20:35:41 -05:00
ln-zookeeper
092c99de21
Fixed and tweaked Direwolf and Direwolf Rider idle animation timing
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Timing of Direwolf Rider broken in commit e1590a4254
/ patch #3682 . Also, I made the animations pause at frame 4 instead of after it.
2017-01-16 12:09:58 +02:00
ln-zookeeper
a012ccb400
Added wolf variation of Walking Corpse and Soulless, by Vyncyn
2017-01-16 11:54:41 +02:00
jostephd
278d83feda
Fix grammar in Drake Flare description
2017-01-04 03:28:08 +00:00
ln-zookeeper
c3ed1c75aa
Added Lich's idle animation to Ancient Lich as well
2016-12-18 19:14:50 +02:00
ln-zookeeper
fd34c289fd
Fixed Lich's broken idle animation
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Broken by e1590a4254
2016-12-18 18:58:01 +02:00
gfgtdf
d98525d951
replace true/false with yes/no in mainline
2016-12-09 02:55:59 +01:00
Shiki
41938189e1
un-cut the bow of the female ranger/avenger ( #892 )
2016-12-03 01:58:21 +02:00
Jyrki Vesterinen
a71e2c7cd0
Fix character encoding of Loyalist_Lieutenant.cfg
2016-11-15 22:38:57 +02:00
Lari Nieminen
929093b4e7
Gyra_Solune's unit description updates ( #743 )
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* Updated unit descriptions for the Orcish Grunt line
* Updated unit descriptions for the Merman Fighter line
* Updated unit descriptions for the Sergeant, Lieutenant and General
* Updated unit description for the Peasant
* Updated unit description for the Royal Warrior
* Updated unit description for Ancient Lich
* Updated unit description for Dwarvish Steelclad
2016-11-15 19:34:04 +02:00
Severin Glöckner
07aea40091
changed submerge to 0.4 in aquatic castles
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wolfrider do use their standard sprite on terrain with 0.3 sumberge, and the water sprite on deeper
However, the wolf (it's the same sprite, just without rider) uses on any water terrain the water sprite
2016-10-26 21:53:45 +02:00
Severin Glöckner
a8d63e063f
reverted addition of ^Vhs
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since ^Vhs has no submerge value
2016-10-26 15:31:05 +02:00
Severin Glöckner
1606bb72ce
Made Drake Flying Animations working on more terrains.
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E.g. they weren't working on water with water lilies before.
The terrain codes are now more generic too, for the case somebody wants to make an UMC variation.
Also had a look on other places where terrain codes get used.
2016-10-26 15:17:28 +02:00
Severin Glöckner
dc2b95c364
refactored Troll Shaman animation
2016-09-27 01:11:01 +02:00
Elvish_Hunter
59d815dcf1
wmllint: handle SPECIAL_NOTES_DEFENSE_CAP
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Also silenced a wmllint warning that this commit throws on the Chocobone unit.
2016-09-14 21:35:41 +02:00
ln-zookeeper
53b9ace13b
Added a ripple to the Tentacle of the Deep baseframe using IPF
2016-09-08 15:50:06 +03:00
ln-zookeeper
40b6fc888a
Animations for the new Tentacle of the Deep, mostly by homunculus
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From https://forums.wesnoth.org/viewtopic.php?p=570440#p570440
I changed the motion blur somewhat, cropped the frames differently, and made a north-facing version of the attack animation.
2016-09-08 15:37:28 +03:00
ln-zookeeper
c0c696a8d0
New Tentacle of the Deep sprite with animated ripples, by Blarumyrran
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Old animation frames left in for compatibility.
2016-08-30 18:55:44 +03:00
Charles Dang
d27ff57682
New baseframes and animations for the Heavy Infantryman line
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Baseframes by Sleepwalker
https://forums.wesnoth.org/viewtopic.php?p=508533#p508533 (I believe)
Animations by Vyncyn
https://forums.wesnoth.org/viewtopic.php?p=601163#p601163
2016-08-27 02:41:03 +11:00
Charles Dang
fe8a6d71fa
Added new Rogue baseframes and defense animations
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Credit goes to artisticdude for the baseframe, myself for the defense animations w/ Jetrel's help.
Attack anims still missing.
2016-08-21 13:20:45 +11:00
Celtic Minstrel
b295aab4ba
Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
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The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Bär Halberkamp
fd1a776997
Change attack sounds for short swords
2016-07-31 13:10:00 -04:00
Celtic Minstrel
6abd7a6941
Add [message]image_pos=left|right
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This is meant to replace ~RIGHT() and also the newer ~LEFT(),
with one exception: ~RIGHT() will still be the standard way to
make a unit's portrait go on the right by default.
2016-07-15 17:35:51 -04:00
Charles Dang
20b90a29fa
Rename Heavy Infantrymane idle frames for consistency
2016-06-30 18:22:43 +11:00
ln-zookeeper
4213ca2747
Added generic portrait for Giant Spider
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Created from a public domain wikimedia image: https://commons.wikimedia.org/wiki/File:Spider_on_the_yellow_pond-lily_leaf.JPG
2016-05-23 23:20:55 +03:00
ln-zookeeper
c876280a95
Special character fixes
2016-04-27 19:03:45 +03:00
ln-zookeeper
694fb9d36e
Fixed issues with Sea Serpent description pointed out by beetlenaut
2016-04-25 00:31:15 +03:00
ln-zookeeper
c4d2e72a12
Updates to monster unit descriptions
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From https://forums.wesnoth.org/viewtopic.php?f=32&t=43721
2016-04-24 22:01:05 +03:00
Celtic Minstrel
7c37ad57bd
Two new [message] features
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- ~LEFT() does the opposite of ~RIGHT(), but takes higher priority;
use it to force an image to the left that's normally on the right
(eg female silver mage)
- image=~RIGHT() means "use normal portrait, but on the right"
2016-04-02 15:15:31 -04:00
Charles Dang
b0c485f5d0
Tweak/improve several unit help profiles
2016-03-22 18:28:18 +11:00
Celtic Minstrel
c2e216be5a
Tweak some small_profiles
2016-03-21 12:50:04 -04:00
Celtic Minstrel
60a819f17e
Remove all non-transparent portrait images
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The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
Charles Dang
d1e972b318
Remove '/transparent' from remaining unit type profile paths
2016-03-21 13:07:33 +11:00
ln-zookeeper
c4261af1c5
Unified claws sound timing to -100
2016-01-13 21:29:20 +02:00
ln-zookeeper
3fcf414e06
Unified thorns sound timing to -100
2016-01-13 21:17:50 +02:00
ln-zookeeper
f15c7643b9
Unified sword sound timing to -100/-75 (cases of -75 left unchanged)
2016-01-11 16:48:18 +02:00
ln-zookeeper
359fa77a36
Unified axe sound timing to -50
2016-01-11 16:24:18 +02:00
ln-zookeeper
6c6623f5ea
Unified crossbow timing to -300
2015-12-22 18:27:45 +02:00
ln-zookeeper
28354fb66f
Tweaked Mage of Light melee animation slightly
2015-12-22 18:21:30 +02:00
ln-zookeeper
94bb8d4857
Unified flail sound timing to -250
2015-12-22 18:20:30 +02:00
ln-zookeeper
73f0b59b61
Unified mace sound timing to -100
2015-12-22 17:53:00 +02:00
ln-zookeeper
eb1da88f67
Unified staff sound timing to -125
2015-12-22 17:44:51 +02:00
ln-zookeeper
d8e5410086
Wired in the new staff sounds
2015-12-22 17:34:01 +02:00
ln-zookeeper
3118969428
Wired in new mace sounds
2015-12-22 17:07:21 +02:00
ln-zookeeper
020dea8eca
Fixed reversed defense animation
2015-12-18 10:41:29 +02:00
Charles Dang
9cf19bd526
Give Elder Mage the same portrait as the Arch Mage (no female variation for former)
2015-12-18 01:52:22 +11:00
aquileia
5adfa80eed
Unify khalifate unit plural forms
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Noted by Chewan
2015-12-02 00:36:53 +01:00
ln-zookeeper
4deeef797d
New attack sounds for mudcrawlers
2015-10-18 19:05:34 +03:00
ln-zookeeper
3a5f25b999
New ink sounds
2015-10-18 15:00:25 +03:00
Charles Dang
bec40a3c39
Merge pull request #483 from Wedge009/Spelling_Corrections
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Spelling and Grammar Corrections
2015-09-20 07:07:00 +11:00