Gyra_Solune's unit description updates (#743)

* Updated unit descriptions for the Orcish Grunt line

* Updated unit descriptions for the Merman Fighter line

* Updated unit descriptions for the Sergeant, Lieutenant and General

* Updated unit description for the Peasant

* Updated unit description for the Royal Warrior

* Updated unit description for Ancient Lich

* Updated unit description for Dwarvish Steelclad
This commit is contained in:
Lari Nieminen 2016-11-15 19:34:04 +02:00 committed by GitHub
parent ab1244e7c5
commit 929093b4e7
13 changed files with 13 additions and 13 deletions

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@ -15,7 +15,7 @@
advances_to=Dwarvish Lord
cost=32
usage=fighter
description= _ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
description= _ "Outfitted in the strongest plate and mail of Knalgan forges, the Steelclads are the vanguard of dwarvish armies. They are renowned for their resilience in the heat of battle, and their mastery of both battleaxe and warhammer make them imposing foes indeed."
die_sound={SOUND_LIST:DWARF_DIE}
{STANDING_ANIM_DIRECTIONAL_6_FRAME "units/dwarves/steelclad"}

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@ -26,7 +26,7 @@
#endif
cost=54
usage=fighter
description= _ "As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms to which they have sworn fealty."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
description= _ "As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms to which they have sworn fealty. Well seasoned in the art of war, Generals can direct even the freshest recruits to strike strategically against imposing odds and emerge victorious. Recognized by nobility and citizenry alike, they are outfitted in ornate plate armor and granted some of the finest weaponry that human craftsmen can offer."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/general-defend-2.png" "units/human-loyalists/general-defend-1.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-loyalists/general-crossbow-defend.png" "units/human-loyalists/general-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged }

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@ -15,7 +15,7 @@
advances_to=General
cost=35
usage=fighter
description= _ "Trained at swords and crossbows, Lieutenants lead small groups of human soldiers, coordinating their attacks."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
description= _ "Lieutenants are some of the more respected commanding officers among humans and are often seen leading smaller-scale incursions and managing the battlefield. Trained both with sword and crossbow, they excel at neither, and are somewhat less resilient than the warlords of other races — this is more than made up for by their superior knowledge and training in military strategy."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/lieutenant-defend.png" "units/human-loyalists/lieutenant.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/lieutenant-crossbow-defend.png" "units/human-loyalists/lieutenant-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged}

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@ -15,7 +15,7 @@
advances_to=Lieutenant
cost=19
usage=fighter
description= _ "The Sergeant is a low-ranking officer in the ranks of an army. Though academically trained, he will need some experience in the field before his leadership is sound and acknowledged."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
description= _ "Sergeants are low-ranking officers of human armies. Though academically trained, they need some experience in the field before their leadership is sound and acknowledged. Still, their diligent bearing and basic insight of combat means they can more effectively rouse civilians and peasants in trying situations."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/sergeant-defend.png" "units/human-loyalists/sergeant.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/sergeant-crossbow-defend.png" "units/human-loyalists/sergeant-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged}

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@ -15,7 +15,7 @@
advances_to=Spearman,Bowman
cost=8
usage=fighter
description= _ "Peasants are the backbone of the rural economy, and the soldiers of last resort. While not warlike by nature, they will stubbornly defend their homes. However, if youre hurling peasants at your foes, youre clearly out of superior forces."
description= _ "Peasants are the backbone of the rural economy, and the soldiers of last resort. While not warlike by nature, they will stubbornly defend their homes. Their lack of training and discipline makes them unfit to hold a line, though; their reliance on farming tools as weaponry means they are only on the field of battle under the most desperate situations."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-peasants/peasant-defend.png" "units/human-peasants/peasant.png" {SOUND_LIST:HUMAN_OLD_HIT} }
[attack]

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@ -26,7 +26,7 @@
{AMLA_DEFAULT}
cost=40
usage=fighter
description= _ "Royal warriors are the kings and princes of human noble houses, armed and armored to a degree heavier than that of their knights."
description= _ "The kings and princes of human nobility are still often trained rigorously in the combat arts, partly out of tradition from when their ancestors made their wealth in war. Fitted in armor so skillfully made as to incite envy even from some dwarvish smiths, these nobles are well conditioned to the art of moving in heavy armor, and can maneuver across the battlefield much faster than their gilded plate would suggest."
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=mace

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@ -14,7 +14,7 @@
advances_to=Merman Warrior
cost=14
usage=fighter
description= _ "Skilled denizens of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
description= _ "Merfolk societies train their forces rigorously and carefully, and as a result the peace of their realm is kept by soldiers who are the undisputed champions of their aquatic homeland. Their resilience and skill with their iconic tridents make them mighty foes to try to combat in the seas, but they lose almost all their mobility if forced to fight on land."
die_sound=mermen-die.ogg
{DEFENSE_ANIM "units/merfolk/fighter-defend-1.png" "units/merfolk/fighter-defend-2.png" mermen-hit.wav }
[attack]

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@ -16,7 +16,7 @@
cost=43
usage=fighter
# wmllint: local spelling tritons
description= _ "Tritons are combat masters of the sea. Skilled in use of the trident, Tritons easily defeat any enemy foolish enough to wander into their preferred environment."
description= _ "Tritons are combat masters of the sea. Skilled in use of the trident, Tritons easily defeat any enemy foolish enough to wander into their preferred environment. Their mastery of their weapon affords them flexibility in its use, and the highest-ranking among them use weaponry more comparable to halberds than simple spears."
die_sound=mermen-die.ogg
{DEFENSE_ANIM "units/merfolk/triton.png" "units/merfolk/triton.png" mermen-hit.wav }
[attack]

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@ -14,7 +14,7 @@
advances_to=Merman Triton,Merman Hoplite
cost=28
usage=fighter
description= _ "The Mermen Warriors form the core of the mermen armies. Wielding powerful tridents, they are a bane to any who dare enter their waters."
description= _ "The Mermen Warriors form the core of the mermen armies. They wield their tridents with a skill and diligence impressive even compared to the soldiers of other races, but doubly so considering the difficulties of fighting underwater, as any who try to match them in their homes can attest."
die_sound=mermen-die.ogg
{DEFENSE_ANIM "units/merfolk/warrior-defend-2.png" "units/merfolk/warrior-defend-1.png" mermen-hit.wav }
[attack]

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@ -14,7 +14,7 @@
advances_to=Orcish Warrior
cost=12
usage=fighter
description= _ "Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
description= _ "Orcish Grunts are the mainstay of the orcish forces, made up of the biggest and strongest orcs the clan can muster, given the most basic of equipment and thrown into the field. Even these basic recruits can be dangerous, as the larger orcs are naturally strong and can survive many injuries before falling. What makes an orcish horde most threatening, however, is the sheer numbers in which these fighters can be fielded."
die_sound={SOUND_LIST:ORC_DIE}
{DEFENSE_ANIM "units/orcs/grunt-defend-2.png" "units/orcs/grunt-defend-1.png" {SOUND_LIST:ORC_HIT} }
[death]

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@ -15,7 +15,7 @@
{AMLA_DEFAULT}
cost=48
usage=fighter
description= _ "Only orcs with both great cunning and unsurpassed strength can become Warlords. Masters of the sword, and even possessing some skill with the bow, these beast-warriors lead their brethren with iron will and iron hand."
description= _ "In a race where might is the be-all end-all of supremacy and respect, the orcs who achieve victory time and time again become the rulers of much greater orcish tribes. Wearing the most ornate armor they plunder from their enemies, the Orcish Warlords are true champions of battle, their mastery of the blade able to match even the finest from vaunted elvish and human schools of swordsmen. They even have practice with the bow, their usage of this ordinarily cowardly weapon offset by the sheer admiration their warriors have for them. However, the Warlords lack the insight for strategy and leading charisma of some of the more cunning orcs, and so the hordes they lead often fall simply due to their inability to truly lead."
die_sound={SOUND_LIST:ORC_DIE}
{DEFENSE_ANIM_RANGE "units/orcs/warlord-defend-2.png" "units/orcs/warlord-defend-1.png" {SOUND_LIST:ORC_HIT} melee}
{DEFENSE_ANIM_RANGE "units/orcs/warlord-bow-defend.png" "units/orcs/warlord-bow.png" {SOUND_LIST:ORC_HIT} ranged}

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advances_to=Orcish Warlord
cost=26
usage=fighter
description= _ "Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow."
description= _ "Orcish Warriors are those orcs who have proved their strength on the battlefield, choosing to display their skill by fighting with a sword in each hand. Their prowess in battle has gained them the respect of other orcs, and they will typically be seen ordering lesser bands of raiders. Despite their position, they rarely possess the commanding skills held by the leaders of other armies."
die_sound={SOUND_LIST:ORC_DIE}
{DEFENSE_ANIM "units/orcs/warrior-defend-2.png" "units/orcs/warrior-defend-1.png" {SOUND_LIST:ORC_HIT} }
[attack]

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@ -21,7 +21,7 @@
{AMLA_DEFAULT}
cost=100
usage=mixed fighter
description= _ "A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_SUBMERGE}
description= _ "A lich that accrues enough power over its newfound immortal lifespan becomes one who can stain souls with despair and sow ruin across the world. Invariably in command of a nigh-limitless horde of risen warriors and undead monsters, a lich of this order has a mastery of dark sorcery that can bring dread to the most storied magi of human and elven kind. Such a figure usually marks a dark and bloody chapter in history, and in those times of need, it is only through the tireless efforts of the most valiant heroes that the rise of an Ancient Lich has not led to the shadows ruling the world for the rest of time."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_SUBMERGE}
die_sound=lich-die.ogg
{DEFENSE_ANIM "units/undead-necromancers/ancient-lich-defend.png" "units/undead-necromancers/ancient-lich.png" {SOUND_LIST:LICH_HIT} }
[movement_costs]