changed submerge to 0.4 in aquatic castles
wolfrider do use their standard sprite on terrain with 0.3 sumberge, and the water sprite on deeper However, the wolf (it's the same sprite, just without rider) uses on any water terrain the water sprite
This commit is contained in:
parent
a8d63e063f
commit
07aea40091
3 changed files with 4 additions and 4 deletions
|
@ -1822,7 +1822,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
editor_name= _ "Aquatic Castle"
|
||||
string=Cm
|
||||
aliasof=Ct,Wwr
|
||||
submerge=0.3
|
||||
submerge=0.4
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
editor_group=castle, water
|
||||
|
@ -2033,7 +2033,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
editor_name= _ "Aquatic Keep"
|
||||
string=Km
|
||||
aliasof=Ct, Wwr
|
||||
submerge=0.3
|
||||
submerge=0.4
|
||||
unit_height_adjust=10
|
||||
recruit_onto=true
|
||||
recruit_from=true
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
[/standing_anim]
|
||||
[standing_anim]
|
||||
start_time=-50
|
||||
terrain_type=!,*^B*,!,Chs*^*,Chw*^*,W*^*,S*^*,*^Vm
|
||||
terrain_type=!,*^B*,Cme*^*,Kme*^*,Wwr*^*,Wwf*^*,!,Chs*^*,Chw*^*,Cm*^*,Km*^*,W*^*,S*^*,*^Vm
|
||||
[frame]
|
||||
image="units/goblins/wolf-rider-water.png:50"
|
||||
[/frame]
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
[/standing_anim]
|
||||
[standing_anim]
|
||||
start_time=-50
|
||||
terrain_type=!,*^B*,!,Chs*^*,Chw*^*,W*^*,S*^*,*^Vm
|
||||
terrain_type=!,*^B*,Kme*^*,!,Chs*^*,Chw*^*,Cm*^*,Km*^*,W*^*,S*^*,*^Vm
|
||||
[frame]
|
||||
image="units/monsters/wolf-water.png"
|
||||
duration=50
|
||||
|
|
Loading…
Add table
Reference in a new issue