Celtic Minstrel
c8f95b1bf5
Simplify Piercer resistance definition by only listing those that differ from the movetype
2018-03-17 14:27:29 -04:00
Celtic Minstrel
ee8077ea14
Dunefolk balancing tweaks
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- Burner line: -20% cold
- Soldier line: -10% cold
- Soldier line: possibility of fearless trait
- Rover line: +10% pierce
- Piercer: +10% impact
- Reduced Piercer XP
- Increased Rider XP
2018-03-17 14:27:29 -04:00
Charles Dang
c07063a85c
Further tweaks to Heavy Infantryman attack animation
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[ci skip]
* Adjusted timings
* Disabled automatic sliding
2018-03-15 19:45:09 +11:00
Charles Dang
a023c7989e
New Elvish Sylph baseframe by Jetrel (@rkettering)
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[ci skip]
2018-03-15 12:16:38 +11:00
Charles Dang
31a0a19d2e
New Heavy Infantryman attack animation by Zoomo
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[ci skip]
https://forums.wesnoth.org/viewtopic.php?p=624673#p624673
Images were edited to fix the shadow color. Frame 1 was also removed, since it was
the same as the baseframe.
All frames were also resized to better center the sprite on the hex.
2018-03-14 12:04:35 +11:00
Charles Dang
1340c005b3
Fixed minor text errors reported on the wiki
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[ci skip]
Added all to pofix except the extra space added before the Initiative ability's special note.
2018-03-13 04:11:54 +11:00
Celtic Minstrel
9712147eed
Fix incorrect filter for Thunderer victory animation
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Also remove a useless key in a Water Serpent attack animation
Issues found by schema validation (#2562 )
2018-03-11 12:08:16 -04:00
Charles Dang
471c9e876a
Addressed a large chunk of the whitespace issues from #2613
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[ci skip]
2018-03-09 11:37:00 +11:00
Celtic Minstrel
1cbe8d9170
Generalize the deprecated unit macro used for the khalifate
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This moves a string from one file to another, but I checked:
the textdomain was the same in both files.
So, it doesn't break the string freeze.
2018-03-04 22:03:17 -05:00
Wedge009
1a3a28c59c
Re-attempting e4730ef1
(Minor corrections to Dunefolk and Two Brothers text) as per advice from @ivanovic.
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[ci skip]
2018-03-04 00:41:35 +11:00
Charles Dang
b1dbee0a2d
Don't have macro in translatable string
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[ci skip]
2018-02-13 10:44:56 +11:00
Charles Dang
f5aad72889
wmlindent run
2018-02-13 05:52:21 +11:00
Matthias Krüger
b11d3fdcbe
fix a bunch of typos found by codespell in data directory.
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https://github.com/lucasdemarchi/codespell
2018-02-06 23:03:06 +11:00
ln-zookeeper
c7bbb809b8
Changed resistances and hitpoints for Tentacle of the Deep
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Based on forum discussion: https://forums.wesnoth.org/viewtopic.php?t=46922
2018-02-04 21:30:16 +02:00
Charles Dang
419568dad5
Tweaked Elvish Outrider description ( closes #2429 )
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[ci skip]
Original suggestion raised by @catagent101 (see PR above), tweaks by myself and @jostephd.
2018-02-04 11:50:57 +11:00
pentarctagon
6976091626
Renames the Dunefolk(formerly Khalifate) units based on forum discussions.
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This commit actually changes the contents of the unit files, and adds deprecated.cfg for all the old IDs.
2018-02-04 11:46:50 +11:00
pentarctagon
dc21c42683
Renames the Dunefolk(formerly Khalifate) units based on forum discussions.
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See this thread, along with a few linked within:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47704
The purpose of this is both to:
a) Make the unit names more descriptive, so new players especially will have an easier time learning them and knowing what they do.
b) Make them eligible for translation, like the units of other factions are.
This commit only renames the files, along with the faction/AoH faction and wmllint.
2018-02-04 11:46:50 +11:00
josteph
a83a7cabda
core: Fix grammar in Lich description.
2018-02-03 14:04:42 +11:00
sigurdfdragon
5bc09da48d
Units: A more positive description for the Naffat
2018-01-31 14:05:10 -05:00
sigurdfdragon
57f06ab443
Units: Remove unnecessary religious references from Dunefolk units
2018-01-31 14:03:55 -05:00
sigurdfdragon
b0e0a75138
Units: Generalize Falcon description by removing faction reference
2018-01-31 14:01:21 -05:00
pentarctagon
1192b0f1e5
Rename the Khalid's shield bash to pommel strike.
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The sprite has two swords, not a shield.
2018-01-22 12:04:42 +11:00
pentarctagon
5b31b87f6a
MP: Renames the Khalifate to Dunefolk.
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Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
Charles Dang
fa6df6d664
Core: wmlindent run
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[ci skip]
2018-01-19 12:34:36 +11:00
doofus-01
8473e49288
Giant Scorpion unit images ( #2266 )
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NE and SE base/standing frames. Defending and pincer-ing animations for both NE- and SE-facing frames. Stinger animation for SE-facing frames. Portrait replaced.
2017-12-14 19:48:43 -08:00
Charles Dang
a2653980b7
Core: wmlindent pass
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[ci skip]
2017-09-12 19:52:10 +11:00
sigurdfdragon
aac09417bf
UI: Fix loyal and aged traits missing from help (issue #1935 )
2017-09-07 18:32:03 -04:00
Severin Glöckner
c338d6788a
two cases of cut portraits
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[ci skip]
2017-09-07 02:07:44 +02:00
Severin Glöckner
970d7bd72e
Adjusted croppings for help pictures in the shaman line:
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- Shamans' top part of the hood was cut
- Sorceress and Enchantress had the same profile with different croppings
- Show slightly more of the light frame of the Sylph's staff
- Show more of the Druid
2017-09-06 16:09:24 +02:00
jostephd
95b4d89eda
Fix grammar in Merman Netcaster description ( #1913 )
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Similar to #908 .
2017-08-21 08:31:36 -04:00
Richard Kettering
c784cdb603
Animation markup for the new knight frames.
2017-08-20 23:37:52 -05:00
ln-zookeeper
87fb6e2ad9
Added an attack icon for rodent fangs and used it for the Giant Rat
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The icon has been used in UMC for a long time, and I think the original artist is probably Dibs.
2017-07-23 11:37:03 +03:00
ln-zookeeper
3cffd699d9
Added gryphon variation of Walking Corpse and Soulless, by doofus-01
2017-07-01 22:17:24 +03:00
ln-zookeeper
0e9358a0dd
Fixed broken indentation from 18f866eb
2017-07-01 22:12:01 +03:00
ln-zookeeper
69d47ef2ab
Made Giant Scorpling actually be named such
2017-07-01 20:07:11 +03:00
ln-zookeeper
efaf046c37
Added a lvl0 Giant Scorpling unit, leveling into the Giant Scorpion
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Sprites and animations by doofus-01. Also fixed the offset of Giant Scorpion.
2017-07-01 20:01:28 +03:00
Severin Glöckner
f3071815fc
fixup 6357025
2017-06-28 19:23:58 +02:00
Severin Glöckner
6357025cc6
renamed outlaw assassin's & rogue's weapon name to match the orcish assassin's one
2017-06-28 18:14:13 +02:00
ln-zookeeper
13b5e8421a
Rewrote Tentacle of the Deep base image path to include a fallback
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For example the units.wesnoth.org pages cannot process IPFs, and will use the base image file verbatim, so this makes sure that it at least shows the tentacle base frame instead of blank-hex.png.
2017-06-10 17:51:47 +03:00
ln-zookeeper
fc422a7ac5
Added Giant Rat portrait by ZygoUgo (manual merge of PR #1715 )
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I cleaned up the transparent areas of the image, increased height to a more standard 200px and moved the ARTISTS file entry to the right spot.
2017-05-23 13:33:02 +03:00
Celtic Minstrel
bcb00f787f
Tweak a few more L3/L4 unit costs (suggested by The_Gnat)
2017-05-20 13:22:07 -04:00
Wedge009
08420e6d10
Invert alpha animation for Shadow (bug #14503 ) ( #984 )
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Another adjustment as part of bug #14503 . Idea is to make the Shadow alpha level spend more time between 0.6-0.8 instead of 0.4-0.6. So when the Shadow's Nightstalker ability becomes active at night time, the alpha level is mostly between 0.3-0.4 instead of 0.2-0.3, making it marginally more visible.
2017-05-04 02:10:58 -04:00
sigurdfdragon
58131236f7
Fix base animation showing in zombie bats
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Fixes https://gna.org/bugs/?25673
2017-05-02 07:30:06 +11:00
ln-zookeeper
cbd7d44f62
Added idle animation for Dwarvish Fighter, by Kwandulin and Crow_T
2017-04-25 20:33:49 +03:00
ln-zookeeper
18f866ebc9
Added new Walking Corpse variation portraits by doofus-01
2017-04-18 15:28:54 +03:00
Shiki
1c0d5eb943
changed weapon name= key to flail, like it is for the shock trooper ( #959 )
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[ci skip]
2017-03-18 17:38:44 -04:00
Severin Glöckner
a6643c60c1
added special notes telling about the defense cap of the mounted variant
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[ci skip]
2017-03-18 16:36:20 +01:00
Severin Glöckner
49b4ca9ee0
fix regression of a701a2e
(movement/defense on deep water for some variations)
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since da255ab
all death animations use exactly 4 specific frames, simplyfied macros
NBASE_NAME -> BASE_NAME
undef soulless macros too
[ci skip]
2017-03-18 16:36:20 +01:00
ln-zookeeper
0219433aee
New sprite and animations for Royal Warrior by doofus-01
2017-03-13 13:09:20 +02:00
Severin Glöckner
fe6c5ef2a8
weapon name changes
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units using flails, maces or morningstars use the correct name and icon for it
many khalifate units use swords instead of longswords
shield is now called shield bash
2017-02-26 19:49:36 +02:00