Changed resistances and hitpoints for Tentacle of the Deep
Based on forum discussion: https://forums.wesnoth.org/viewtopic.php?t=46922
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2 changed files with 7 additions and 2 deletions
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@ -49,6 +49,8 @@ Version 1.13.11:
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CPU usage in fullscreen windows such as MP lobby by about 85 %.
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* Miscellaneous low-level optimizations in game rendering code, improving
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performance ingame by up to 50 %.
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* Units:
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* Changed resistances and hitpoints for Tentacle of the Deep.
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* User Interface:
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* Removed broken Unit Box and Widescreen themes.
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* Fixed a bug that partially prevented movement feedback announce messages
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@ -6,10 +6,13 @@
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# The ~O(0) trick is used here to allow the base tentacle image to get used in contexts where IPFs are not supported
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image="units/monsters/deep-tentacle.png~O(0)~BLIT(halo/ripples/ripple10.png~CROP(0,0,72,53),0,19)~BLIT(units/monsters/deep-tentacle.png)"
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profile="portraits/monsters/deep-tentacle.png"
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hitpoints=28
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hitpoints=25
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movement_type=float
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[resistance]
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arcane=130
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arcane=100
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blade=120
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cold=40
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impact=70
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[/resistance]
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movement=2
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experience=50
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