Dunefolk balancing tweaks

- Burner line: -20% cold
- Soldier line: -10% cold
- Soldier line: possibility of fearless trait
- Rover line: +10% pierce
- Piercer: +10% impact
- Reduced Piercer XP
- Increased Rider XP
This commit is contained in:
Celtic Minstrel 2018-03-13 23:01:21 -04:00 committed by Celtic Minstrel
parent 003942410f
commit ee8077ea14
16 changed files with 51 additions and 3 deletions

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@ -6,6 +6,9 @@
image="units/dunefolk/blademaster.png"
hitpoints=70
movement_type=dunearmoredfoot
[resistance]
cold=110
[/resistance]
movement=5
experience=150
level=3
@ -17,6 +20,7 @@
description= _ "Distinguished for their bravery and skill, Blademasters are the leaders among the Dunefolk's ranks. Their exploits are well known among their cohorts, inspiring soldiers to fight for their cause. Despite this, they are often found leading from the front, taking down their foes with sword and shield."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/blademaster.png" "units/dunefolk/blademaster.png" {SOUND_LIST:ELF_HIT} }
{TRAIT_FEARLESS}
[attack]
name=sword
description= _ "sword"

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@ -10,6 +10,9 @@
image="units/dunefolk/burner.png"
hitpoints=31
movement_type=dunefoot
[resistance]
cold=120
[/resistance]
movement=5
experience=44
level=1

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@ -16,6 +16,9 @@
description= _ "Explorers are often utilized as heavy scouts, no longer just probing the enemy but conducting raids on the supply lines or eliminating patrols. Often away from the main body of the army for long periods of time, Explorers have no issue pilfering these supplies, and so they tend to be more well-equipped than most."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/explorer.png" "units/dunefolk/explorer.png" {SOUND_LIST:HUMAN_HIT} }
[resistance]
pierce=90
[/resistance]
[attack]
name=axe
description= _ "axe"

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@ -10,6 +10,9 @@
image="units/dunefolk/firetrooper.png"
hitpoints=51
movement_type=dunefoot
[resistance]
cold=120
[/resistance]
movement=5
experience=150
level=3

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@ -20,6 +20,9 @@
description= _ "Harriers hold themselves to a higher standard than the ranks of the Skirmishers from which they ascended. Not content to merely draw the enemy out, they combine their speed with an aggression that sends the Harriers dancing through the ranks of the enemy, swords ripping and tearing at those around them. "+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/harrier.png" "units/dunefolk/harrier.png" {SOUND_LIST:HUMAN_HIT} }
[resistance]
pierce=90
[/resistance]
[attack]
name=longsword
description= _ "longsword"

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@ -9,13 +9,13 @@
[resistance]
blade=80
pierce=110
impact=100
impact=90
fire=100
cold=120
arcane=80
[/resistance]
movement=6
experience=48
experience=42
level=1
alignment=lawful
advances_to=Dune Sunderer,Dune Raider

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@ -17,6 +17,9 @@
description= _ "Rangers are the elite of the Explorers, engaging in constant hit and run attacks against an enemy army. Nimble as a goat and strong as a ram, they prefer to coordinate multiple attacks at the same time, sending foes running from their arrows only to be cut down by their axes. Given their penchant for taking on only the most daring missions, Rangers are often heroes to the common troopers, an image they do not try to dissuade."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/ranger.png" "units/dunefolk/ranger.png" {SOUND_LIST:HUMAN_HIT} }
[resistance]
pierce=90
[/resistance]
[attack]
name=axe
description= _ "axe"

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@ -7,7 +7,7 @@
hitpoints=34
movement_type=dunehorse
movement=7
experience=39
experience=42
level=1
alignment=liminal
advances_to=Dune Raider,Dune Swiftrider

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@ -16,6 +16,9 @@
description= _ "Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/rover.png" "units/dunefolk/rover.png" {SOUND_LIST:HUMAN_HIT} }
[resistance]
pierce=90
[/resistance]
[attack]
name=axe
description= _ "axe"

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@ -11,6 +11,9 @@
image="units/dunefolk/scorcher.png"
hitpoints=44
movement_type=dunefoot
[resistance]
cold=120
[/resistance]
movement=5
experience=70
level=2

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@ -19,6 +19,9 @@
description= _ "Those Rovers who are proficient at scouting are elevated into the ranks of the Skirmishers. Discarding their bow, Skirmishers focus on developing their swiftness of foot to allow them to flow in and out of combat. They are often used to harry the flanks of opposing forces, and it is said to be easier to catch the wind in your hand than to catch a Skirmisher."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/skirmisher.png" "units/dunefolk/skirmisher.png" {SOUND_LIST:HUMAN_HIT} }
[resistance]
pierce=90
[/resistance]
[attack]
name=longsword
description= _ "longsword"

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@ -6,6 +6,9 @@
image="units/dunefolk/soldier.png"
hitpoints=40
movement_type=dunearmoredfoot
[resistance]
cold=110
[/resistance]
movement=5
experience=47
level=1
@ -16,6 +19,7 @@
description= _ "The Soldier forms the backbone of any Dunefolk foot advance. Many come from noble or military families, and have spent most of their lives training their craft. Given their intense focus on swordplay, they are often sent against fortified enemy positions to create a breach for the remaining troops to exploit. The sight of Soldiers on the march, shields high, has caused many a defender to worry about the strength of their walls."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/soldier.png" "units/dunefolk/soldier.png" {SOUND_LIST:HUMAN_HIT} }
{TRAIT_FEARLESS}
[attack]
name=sword
description= _ "sword"

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@ -6,6 +6,9 @@
image="units/dunefolk/spearguard.png"
hitpoints=58
movement_type=dunearmoredfoot
[resistance]
cold=110
[/resistance]
movement=5
experience=75
level=2
@ -16,6 +19,7 @@
description= _ "Although the Dunefolk armies are known for their astonishing mobility and fierce attack, they can be able defenders. Spearguard excel at holding their ground, keeping opponents at bay with long, razor sharp spears. Their preferred strategy is to gradually wear down enemies, until they can be defeated in a vicious counter stroke."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/spearguard.png" "units/dunefolk/spearguard.png" {SOUND_LIST:ELF_HIT} }
{TRAIT_FEARLESS}
[attack]
name=spear
description=_"spear"

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@ -6,6 +6,9 @@
image="units/dunefolk/spearmaster.png"
hitpoints=70
movement_type=dunearmoredfoot
[resistance]
cold=110
[/resistance]
movement=5
experience=150
level=3
@ -17,6 +20,7 @@
description= _ "Spread across the Dunefolk's lands are lonely towers and garrisons that provide shelter to caravans and locals from bandits and monsters. These bastions are defended by the most determined of soldiers, who have often faced off against overwhelming odds only to repel the invaders. In an army they can be trusted to hold any position or line, long after lesser soldiers and men have fled in terror."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/spearmaster.png" "units/dunefolk/spearmaster.png" {SOUND_LIST:ELF_HIT} }
{TRAIT_FEARLESS}
[attack]
name=spear
description=_"spear"

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@ -6,6 +6,9 @@
image="units/dunefolk/swordsman.png"
hitpoints=58
movement_type=dunearmoredfoot
[resistance]
cold=110
[/resistance]
movement=5
experience=75
level=2
@ -16,6 +19,7 @@
description= _ "Armed with their sword and shield, Swordsman are warriors of some renown among the Dunefolk armies. They have further refined their combat arts, adding a powerful shield bash to knock back unsuspecting enemies. Though few in number, their presence can be decisive in dislodging even the most hardened redoubt."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/swordsman.png" "units/dunefolk/swordsman.png" {SOUND_LIST:ELF_HIT} }
{TRAIT_FEARLESS}
[attack]
name=sword
description= _ "sword"

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@ -6,6 +6,9 @@
image="units/dunefolk/warmaster.png"
hitpoints=82
movement_type=dunearmoredfoot
[resistance]
cold=110
[/resistance]
movement=5
experience=200
level=4
@ -23,6 +26,7 @@
description= _ "Among every generation, a warrior elevates himself above his peers and foes; They seem to be able to alter the destiny of the world themselves. Often given the name Warmaster, these individuals are celebrated for their strength and skill. Their travels and travails are told endlessly around the campfire with the reverent tones of those that speak of living legends."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/warmaster.png" "units/dunefolk/warmaster.png" {SOUND_LIST:ELF_HIT} }
{TRAIT_FEARLESS}
[attack]
name=sword
description= _ "sword"