weapon name changes
units using flails, maces or morningstars use the correct name and icon for it many khalifate units use swords instead of longswords shield is now called shield bash
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18 changed files with 44 additions and 44 deletions
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@ -29,8 +29,8 @@
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number=4
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[/attack]
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[attack]
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name=morning star
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description= _"morning star"
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name=flail
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description= _"flail"
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#textdomain wesnoth-ei
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type=impact
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range=melee
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@ -43,7 +43,7 @@
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[/attack]
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[attack_anim]
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[filter_attack]
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name=morning star
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name=flail
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[/filter_attack]
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start_time=-300
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[frame]
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@ -28,8 +28,8 @@
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number=3
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[/attack]
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[attack]
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name=morning star
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description= _"morning star"
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name=flail
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description= _"flail"
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#textdomain wesnoth-ei
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type=impact
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range=melee
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@ -39,7 +39,7 @@
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[/attack]
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[attack_anim]
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[filter_attack]
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name=morning star
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name=flail
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[/filter_attack]
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start_time=-300
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[frame]
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@ -28,8 +28,8 @@
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number=4
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[/attack]
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[attack]
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name=morning star
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description= _"morning star"
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name=flail
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description= _"flail"
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#textdomain wesnoth-ei
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type=impact
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range=melee
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@ -42,7 +42,7 @@
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[/attack]
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[attack_anim]
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[filter_attack]
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name=morning star
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name=flail
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[/filter_attack]
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start_time=-300
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[frame]
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@ -36,7 +36,9 @@
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[/attack]
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[attack]
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name=shield
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description= _"shield"
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#textdomain wesnoth-units
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description= _"shield bash"
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#textdomain wesnoth-tsg
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type=impact
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range=melee
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damage=10
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@ -23,8 +23,8 @@ Though staggering in melee combat, there are many drawbacks to being outfitted i
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{DEFENSE_ANIM "units/human-loyalists/siegetrooper-defend-1.png" "units/human-loyalists/siegetrooper-defend-2.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=mace
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description=_"mace"
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icon=attacks/mace-spiked.png
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description=_"flail"
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icon=attacks/morning-star.png
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type=impact
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range=melee
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damage=25
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@ -38,6 +38,6 @@ Though staggering in melee combat, there are many drawbacks to being outfitted i
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[frame]
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image="units/human-loyalists/siegetrooper-attack-[1~6].png:[85,100,125,50*3]"
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[/frame]
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{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
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{SOUND:HIT_AND_MISS flail.ogg flail-miss.ogg -260}
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[/attack_anim]
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[/unit_type]
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@ -19,7 +19,7 @@
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usage=fighter
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{DEFENSE_ANIM "units/human-loyalists/shocktrooper-defend-1.png" "units/human-loyalists/shocktrooper-defend-2.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=morning star
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name=flail
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description=_"flail"
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icon=attacks/morning-star.png
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type=impact
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@ -29,7 +29,7 @@
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[/attack]
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[attack_anim]
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[filter_attack]
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name=morning star
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name=flail
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[/filter_attack]
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start_time=-260
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{SOUND:HIT_AND_MISS flail.ogg flail-miss.ogg -260}
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@ -43,8 +43,8 @@ Following a strict code of piety and honor, these men and women work tirelessly
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[/frame]
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[/healing_anim]
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[attack]
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name=morning star
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description=_"morning star"
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name=flail
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description=_"flail"
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type=impact
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range=melee
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damage=7
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@ -83,7 +83,7 @@ Following a strict code of piety and honor, these men and women work tirelessly
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=morning star
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name=flail
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[/filter_attack]
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start_time=-250
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@ -130,7 +130,7 @@ Following a strict code of piety and honor, these men and women work tirelessly
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=morning star
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name=flail
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[/filter_attack]
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[frame]
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image="units/human-magi/white-cleric+female-magic-3.png:100"
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@ -20,7 +20,7 @@
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{DEFENSE_ANIM "units/human-outlaws/outlaw-defend.png" "units/human-outlaws/outlaw.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=mace-spiked
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description=_"mace"
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description=_"morning star"
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type=impact
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range=melee
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damage=8
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@ -19,7 +19,7 @@
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{DEFENSE_ANIM "units/human-outlaws/bandit-defend-2.png" "units/human-outlaws/bandit-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=mace-spiked
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description=_"mace"
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description=_"morning star"
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type=impact
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range=melee
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damage=8
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@ -25,12 +25,11 @@
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[/abilities]
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[attack]
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name=mace-spiked
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description= _ "mace"
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description= _ "morning star"
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type=impact
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range=melee
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damage=11
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number=2
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icon=attacks/mace.png
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[/attack]
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[attack]
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name=sling
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@ -21,8 +21,7 @@
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{DEFENSE_ANIM "units/human-outlaws/highwayman-defend-2.png" "units/human-outlaws/highwayman-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=mace-spiked
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description= _ "mace"
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icon=attacks/mace.png
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description= _ "morning star"
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type=impact
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range=melee
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damage=11
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@ -30,7 +30,7 @@
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=mace
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description= _"mace"
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description= _"morning star"
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icon=attacks/mace-spiked.png
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type=impact
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range=melee
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@ -17,8 +17,8 @@
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/khalifate/arif.png" "units/khalifate/arif.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=long sword
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description= _ "long sword"
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name=sword
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description= _ "sword"
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icon=attacks/sword-human.png
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type=blade
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range=melee
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@ -31,7 +31,7 @@
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[attack_anim]
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[filter_attack]
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name=long sword
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name=sword
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[/filter_attack]
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start_time=-200
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@ -17,8 +17,8 @@
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM "units/khalifate/ghazi.png" "units/khalifate/ghazi.png" {SOUND_LIST:ELF_HIT} }
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[attack]
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name=long sword
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description= _ "long sword"
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name=sword
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description= _ "sword"
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icon=attacks/longsword.png
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type=blade
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range=melee
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@ -43,7 +43,7 @@
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[attack_anim]
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[filter_attack]
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name=long sword
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name=sword
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[/filter_attack]
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start_time=-200
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@ -24,8 +24,8 @@
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM "units/khalifate/khalid.png" "units/khalifate/khalid.png" {SOUND_LIST:ELF_HIT} }
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[attack]
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name=long sword
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description= _ "long sword"
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name=sword
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description= _ "sword"
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icon=attacks/longsword.png
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type=blade
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range=melee
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@ -50,7 +50,7 @@
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[attack_anim]
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[filter_attack]
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name=long sword
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name=sword
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[/filter_attack]
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start_time=-200
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@ -21,8 +21,8 @@
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/khalifate/mighwar.png" "units/khalifate/mighwar.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=long sword
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description= _ "long sword"
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name=longsword
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description= _ "longsword"
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icon=attacks/longsword.png
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type=blade
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range=melee
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@ -32,7 +32,7 @@
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[attack_anim]
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[filter_attack]
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name=long sword
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name=longsword
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[/filter_attack]
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start_time=-200
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@ -20,8 +20,8 @@
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/khalifate/monawish.png" "units/khalifate/monawish.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=long sword
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description= _ "long sword"
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name=longsword
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description= _ "longsword"
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icon=attacks/longsword.png
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type=blade
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range=melee
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@ -31,7 +31,7 @@
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[attack_anim]
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[filter_attack]
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name=long sword
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name=longsword
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[/filter_attack]
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start_time=-200
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@ -18,8 +18,8 @@
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM "units/khalifate/shuja.png" "units/khalifate/shuja.png" {SOUND_LIST:ELF_HIT} }
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[attack]
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name=long sword
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description= _ "long sword"
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name=sword
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description= _ "sword"
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icon=attacks/longsword.png
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type=blade
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range=melee
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@ -44,7 +44,7 @@
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[attack_anim]
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[filter_attack]
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name=long sword
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name=sword
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[/filter_attack]
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start_time=-200
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