Celtic Minstrel
f54d6b5d28
Rewrite leadership ability as a single macro using $other_unit
...
Note: It's no longer supported to use the macro in a unit with a non-matching level,
for example giving a 2nd-level unit 4th-level leadership.
2015-09-19 02:14:38 -04:00
Charles Dang
1c8bf80634
Added new generic portrait for Ancient Wose by LordBob
...
The previous Wose portrait has now been repossessed for the Wose specifically,
and also used for the Elder Wose. This new portrait is used for the Ancient Wose
exclusively.
2015-09-12 02:40:36 +11:00
Charles Dang
203411d042
New generic portrait for Yeti by LordBob
2015-09-12 02:30:43 +11:00
ln-zookeeper
e4ed29c0ce
Removed all uses of the now unnecessary SOUND:SLOW and SOUND:POISON
2015-09-08 12:11:12 +03:00
Wedge009
531c1d9dbd
Surely 'capital' is referring to Weldyn, not some government building within it, especially given the reference to palace grounds.
2015-08-31 21:03:21 +10:00
Charles Dang
ad881b5d0b
Formatting fixup for 08d5d9c8e8
2015-08-12 03:21:23 +11:00
aquileia
08d5d9c8e8
Add nightblade unit description
2015-08-11 18:16:46 +02:00
Charles Dang
1d12cbb1a6
Use auto-scaled small portraits for the Walking corpse and Soulless
2015-07-18 23:50:34 +11:00
Charles Dang
72b9f99998
Strip unnecessary (as of 57ad85a17b
) scale-based small_profile keys from units
2015-07-18 22:12:18 +11:00
Charles Dang
e71c529290
New Troll and Troll Whelp portraits by LordBob
2015-07-18 22:05:34 +11:00
Charles Dang
a9d0146656
New standing animation for the Dwarvish Runesmith by Kwandulin
2015-07-09 18:24:44 +11:00
Charles Dang
dc8b4630eb
Tweaked timing of Bone Shooter standing animation
2015-05-28 23:09:43 +11:00
Charles Dang
4579dd7c76
New standing animation for the Orcish Archer by Kwandulin
2015-05-28 23:02:07 +11:00
Charles Dang
464b9a50e9
New standing animation for the male Arch Mage by Zoomo
2015-05-22 18:15:59 +11:00
Charles Dang
da255abad7
New images for the Soulless Drake by Zoomo, tweaked by vultraz
2015-05-20 14:57:43 +11:00
Charles Dang
417b83f578
New Dwarvish Ulfserker standing animation by Kwandulin
2015-05-08 00:46:48 +11:00
Charles Dang
10abcb9b17
New Draug standing animation by Picka79
2015-05-01 11:26:18 +11:00
Charles Dang
add3ecc176
New Bone Shooter standing animation by Kwandulin
2015-04-30 19:22:44 +11:00
Charles Dang
1c27faf3d2
New portrait for the Soulless by doofus-01
...
http://forums.wesnoth.org/viewtopic.php?p=584387#p584387
2015-04-26 18:05:24 +11:00
Bär Halberkamp
bf6eb506a5
Added a se bob anim for the Skeleton Archer by Kwandulin
2015-04-24 00:04:33 +02:00
Bär Halberkamp
47bdd07d13
Fixed the mounted units' canvas size
2015-04-22 15:16:03 +02:00
Ignacio R. Morelle
c638385223
Give Shuja the default mainline AMLA
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Reported by Kwandulin on IRC.
2015-04-22 03:11:40 -03:00
Charles Dang
384391121f
Only use portrait for default and mounted variations of the WC/Soulless
2015-04-20 02:53:59 +11:00
Charles Dang
590c815602
Made use of the Soulless Drake's death anim
2015-04-20 02:31:08 +11:00
Charles Dang
a701a2ec16
Utilized inherit= to greatly reduce code redundancy in the WC and Soulless
2015-04-20 02:23:03 +11:00
Charles Dang
dc566e46b6
Strip unused [portrait] blocks from unit files
2015-04-19 21:06:22 +11:00
Charles Dang
d505b54543
New generic portrait for the Walking Corpse by doofus-01
...
http://forums.wesnoth.org/viewtopic.php?p=583530#p583530
Currently also used as a stand-in for a generic Soulless portrait
2015-04-19 20:01:10 +11:00
Charles Dang
dc3a09ac6b
Cloned Guardman standing anim to the Sentinel
2015-04-18 00:16:39 +11:00
ln-zookeeper
c4ad38a251
Revert failed attempt to fix slow/poison sounds
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The fix failed because attacker/defender hits events are fired after the
attack animation has finished, not in the middle of it when the hit
occurs.
2015-04-17 08:47:07 +03:00
Elvish_Hunter
deac951598
Deleted variation_name from Great Wolf, as it isn't displayed
2015-04-08 00:46:16 +02:00
Elvish_Hunter
7a98677a05
Fixed non translatable variation_name reported by wmllint
2015-04-07 23:34:31 +02:00
Elvish_Hunter
0182985c72
Removed # wmllint: ignore from Walking Corpse and Soulless units
2015-04-07 23:14:06 +02:00
Charles Dang
c869b79a8c
Cloned Dwarvish Guardsman bob to the Stalwart. Images by Kwandulin
2015-04-03 20:03:06 +11:00
aquileia
12ac38361a
Add disabled Nightblade advancement
...
[skip ci]
2015-03-22 00:33:21 +01:00
aquileia
171be97994
Disable standard advancement to Khalid
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Require the {ENABLE_KHALID} macro to allow Shuja to advance to Khalid.
Khalid are described as legendary heroes, not the meat of your late-game
army. Thus, the L4 is handled similar to the arcanister, armageddon drake
and ancient lich.
[ci skip]
2015-03-22 00:33:15 +01:00
Bär Halberkamp
0d16da967a
Improved the Thunderer's AnimationWML
2015-03-18 19:46:37 +01:00
aquileia
f5359acb63
Add sleepwalker's guard run animation
...
[skip ci]
2015-03-18 17:10:26 +01:00
aquileia
60783d5bc1
Add sleepwalker's thunderer kill animation
...
[skip ci]
2015-03-18 17:10:23 +01:00
aquileia
dbc3b3c8e4
Deprecate MISSILE_FRAME_FIREBALL
2015-01-31 23:41:57 +01:00
aquileia
b795e4eabf
Replace dragon fire breath animation
2015-01-31 15:18:53 +01:00
Ignacio R. Morelle
673e630c2c
Exempt variation_name in core units from wmllint translation mark check
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Needs to be reverted and replaced with real support for variation_id +
variation_name in wmllint (as well as the legacy
variation_name-as-variation_id behavior).
2015-01-23 20:41:43 -03:00
Charles Dang
f86bb33593
Removed a commented out obsolete profile= line
2015-01-19 07:08:34 +11:00
Charles Dang
66e17ca948
Fixed indent in Dark Adept description
2015-01-14 17:38:56 +11:00
Charles Dang
435ee2554e
Fixed typo in Elvish Marksman description
2015-01-13 22:15:33 +11:00
Ignacio R. Morelle
5a8dddd5dd
Hide alternate Great Wolf variation from help as it's only a visual variation
2014-12-22 22:08:12 -03:00
Ignacio R. Morelle
bf75c9d062
Assign translatable names to WC/Soulless variations (bug #22902 )
2014-12-22 21:40:54 -03:00
ln-zookeeper
6943bc0d6a
Removed uses of SOUND:SLOW and SOUND:POISON
2014-12-07 14:28:46 +02:00
ln-zookeeper
f27027bfa6
Fix bug #23024 by repositioning {SOUND:SLOW}
2014-12-04 09:40:31 +02:00
Ignacio R. Morelle
df449c1aee
New Ancient Lich baseframe and updated animations by shadowm
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This version of the commit removes the orphaned melee attack animation
frame, which is superseded by a 2-frame set. The 1.12.x version of this
commit keeps the file as a copy of the new melee attack animation frame
for compatibility with existing add-ons.
Animation WML and art reference taken from the existing L3 Lich.
2014-10-24 01:50:55 -03:00
Ignacio R. Morelle
57ffe3f275
Silence wmllint warnings about an ability-independent special notes macro
2014-10-11 01:59:18 -03:00