Made use of the Soulless Drake's death anim

This commit is contained in:
Charles Dang 2015-04-20 02:31:08 +11:00
parent a701a2ec16
commit 590c815602

View file

@ -8,50 +8,6 @@
#enddef
# Variant animations for the Soulless
#define UNIT_BODY_SOULLESS_GRAPHICS_NO_DEATH_ANIM BASE_NAME
image="units/undead/{BASE_NAME}.png"
{DEFENSE_ANIM "units/undead/{BASE_NAME}-defend.png" "units/undead/{BASE_NAME}.png" {SOUND_LIST:ZOMBIE_HIT} }
[death]
start_time=0
[frame]
image="units/undead/soulless-die-[4~10].png:150"
[/frame]
[/death]
[attack_anim]
[filter_attack]
name=touch
[/filter_attack]
direction=s
start_time=-200
[frame]
image="units/undead/{BASE_NAME}-attack-s.png:400"
sound=zombie-attack.wav
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=touch
[/filter_attack]
direction=n
start_time=-200
[frame]
image="units/undead/{BASE_NAME}-attack-n.png:400"
sound=zombie-attack.wav
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=touch
[/filter_attack]
direction=se,sw,ne,nw
start_time=-200
[frame]
image="units/undead/{BASE_NAME}-attack.png:400"
sound=zombie-attack.wav
[/frame]
[/attack_anim]
#enddef
#define UNIT_BODY_SOULLESS_GRAPHICS BASE_NAME DEATH_FRAMES_NUMBER
image="units/undead/{BASE_NAME}.png"
{DEFENSE_ANIM "units/undead/{BASE_NAME}-defend.png" "units/undead/{BASE_NAME}.png" {SOUND_LIST:ZOMBIE_HIT} }
@ -144,8 +100,8 @@
variation_id=drake
variation_name= _ "wc_variation^Drake"
inherit=yes
{UNIT_BODY_SOULLESS_STATS drakefoot 4 36}
{UNIT_BODY_SOULLESS_GRAPHICS_NO_DEATH_ANIM soulless-drake}
{UNIT_BODY_SOULLESS_STATS drakefoot 4 36}
{UNIT_BODY_SOULLESS_GRAPHICS soulless-drake 3}
[movement_costs]
unwalkable=4
[/movement_costs]