Utilized inherit= to greatly reduce code redundancy in the WC and Soulless
This commit is contained in:
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2 changed files with 165 additions and 219 deletions
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@ -1,43 +1,15 @@
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#textdomain wesnoth-units
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[unit_type]
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#macro to define most of the non-graphical part of Walking Corpse
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# Variant HP, MP, and MP types for the Soulless
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#define UNIT_BODY_SOULLESS_STATS MOVETYPE_ID MOVES_NUMBER HP_AMOUNT
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id=Soulless
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name= _ "Soulless"
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race=undead
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{TRAIT_FEARLESS_MUSTHAVE}
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hitpoints={HP_AMOUNT}
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movement_type={MOVETYPE_ID}
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movement={MOVES_NUMBER}
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experience=50
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level=1
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alignment=chaotic
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advances_to=null
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{AMLA_DEFAULT}
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cost=13
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usage=fighter
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description= _ "The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable."+{SPECIAL_NOTES}+{SPECIAL_NOTES_PLAGUE}
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[resistance]
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arcane=140
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[/resistance]
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[attack]
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name=touch
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description=_"touch"
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icon=attacks/touch-zombie.png
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type=impact
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range=melee
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damage=7
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number=3
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[specials]
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{WEAPON_SPECIAL_PLAGUE}
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[/specials]
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[/attack]
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#enddef
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#macro to define most of the graphical part of Walking Corpse
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# Variant animations for the Soulless
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#define UNIT_BODY_SOULLESS_GRAPHICS_NO_DEATH_ANIM BASE_NAME
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image="units/undead/{BASE_NAME}.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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die_sound={SOUND_LIST:ZOMBIE_HIT}
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{DEFENSE_ANIM "units/undead/{BASE_NAME}-defend.png" "units/undead/{BASE_NAME}.png" {SOUND_LIST:ZOMBIE_HIT} }
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[death]
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start_time=0
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@ -79,12 +51,9 @@
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[/frame]
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[/attack_anim]
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#enddef
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#define UNIT_BODY_SOULLESS_GRAPHICS BASE_NAME DEATH_FRAMES_NUMBER
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image="units/undead/{BASE_NAME}.png"
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# No profile variations for now
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profile=portraits/undead/walking-corpse.png
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{MAGENTA_IS_THE_TEAM_COLOR}
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die_sound={SOUND_LIST:ZOMBIE_HIT}
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{DEFENSE_ANIM "units/undead/{BASE_NAME}-defend.png" "units/undead/{BASE_NAME}.png" {SOUND_LIST:ZOMBIE_HIT} }
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[death]
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start_time=0
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@ -126,124 +95,150 @@
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[/frame]
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[/attack_anim]
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#enddef
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{UNIT_BODY_SOULLESS_STATS smallfoot 4 28}
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{UNIT_BODY_SOULLESS_GRAPHICS soulless 4}
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[unit_type]
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id=Soulless
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name= _ "Soulless"
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# No profile variations for now
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profile=portraits/undead/walking-corpse.png
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{MAGENTA_IS_THE_TEAM_COLOR}
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race=undead
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{TRAIT_FEARLESS_MUSTHAVE}
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experience=50
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level=1
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alignment=chaotic
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advances_to=null
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{AMLA_DEFAULT}
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cost=13
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usage=fighter
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description= _ "The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable."+{SPECIAL_NOTES}+{SPECIAL_NOTES_PLAGUE}
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die_sound={SOUND_LIST:ZOMBIE_HIT}
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[attack]
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name=touch
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description=_"touch"
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icon=attacks/touch-zombie.png
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type=impact
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range=melee
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damage=7
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number=3
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[specials]
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{WEAPON_SPECIAL_PLAGUE}
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[/specials]
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[/attack]
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[resistance]
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arcane=140
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[/resistance]
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[movement_costs]
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deep_water=4
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[/movement_costs]
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[defense]
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deep_water=90
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[/defense]
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{UNIT_BODY_SOULLESS_STATS smallfoot 4 28}
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{UNIT_BODY_SOULLESS_GRAPHICS soulless 4}
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[variation]
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variation_id=drake
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variation_name= _ "wc_variation^Drake"
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inherit=yes
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{UNIT_BODY_SOULLESS_STATS drakefoot 4 36}
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{UNIT_BODY_SOULLESS_GRAPHICS_NO_DEATH_ANIM soulless-drake}
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[movement_costs]
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deep_water=4
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unwalkable=4
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[/movement_costs]
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[defense]
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deep_water=90
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unwalkable=90
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[/defense]
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[/variation]
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[variation]
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variation_id=dwarf
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variation_name= _ "wc_variation^Dwarf"
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{UNIT_BODY_SOULLESS_STATS dwarvishfoot 3 33}
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inherit=yes
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{UNIT_BODY_SOULLESS_STATS dwarvishfoot 3 33}
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{UNIT_BODY_SOULLESS_GRAPHICS soulless-dwarf 4}
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[movement_costs]
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deep_water=3
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[/movement_costs]
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[defense]
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deep_water=90
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[/defense]
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[/variation]
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[variation]
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variation_id=goblin
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variation_name= _ "wc_variation^Goblin"
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{UNIT_BODY_SOULLESS_STATS smallfoot 4 23}
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inherit=yes
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{UNIT_BODY_SOULLESS_STATS smallfoot 4 23}
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{UNIT_BODY_SOULLESS_GRAPHICS soulless-goblin 4}
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[movement_costs]
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deep_water=4
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[/movement_costs]
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[defense]
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deep_water=90
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[/defense]
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[/variation]
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[variation]
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variation_id=mounted
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variation_name= _ "wc_variation^Mounted"
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{UNIT_BODY_SOULLESS_STATS mounted 5 33}
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inherit=yes
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{UNIT_BODY_SOULLESS_STATS mounted 5 33}
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{UNIT_BODY_SOULLESS_GRAPHICS soulless-mounted 4}
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[movement_costs]
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deep_water=4
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[/movement_costs]
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[defense]
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deep_water=90
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[/defense]
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[/variation]
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[variation]
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variation_id=gryphon
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variation_name= _ "wc_variation^Gryphon"
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{UNIT_BODY_SOULLESS_STATS fly 5 33}
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inherit=yes
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{UNIT_BODY_SOULLESS_STATS fly 5 33}
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{UNIT_BODY_SOULLESS_GRAPHICS soulless-drake 3}
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[defense]
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mountains=40
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[/defense]
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[/variation]
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[variation]
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variation_id=saurian
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variation_name= _ "wc_variation^Saurian"
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{UNIT_BODY_SOULLESS_STATS lizard 4 25}
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inherit=yes
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{UNIT_BODY_SOULLESS_STATS lizard 4 25}
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{UNIT_BODY_SOULLESS_GRAPHICS soulless-saurian 4}
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[movement_costs]
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deep_water=4
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[/movement_costs]
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[defense]
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deep_water=90
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[/defense]
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[/variation]
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[variation]
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variation_id=swimmer
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variation_name= _ "wc_variation^Swimmer"
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{UNIT_BODY_SOULLESS_STATS swimmer 4 28}
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inherit=yes
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{UNIT_BODY_SOULLESS_STATS swimmer 4 28}
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{UNIT_BODY_SOULLESS_GRAPHICS soulless-swimmer 4}
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[movement_costs]
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forest=4
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hills=4
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[/movement_costs]
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[/variation]
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[variation]
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variation_id=troll
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variation_name= _ "wc_variation^Troll"
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{UNIT_BODY_SOULLESS_STATS largefoot 4 33}
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inherit=yes
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{UNIT_BODY_SOULLESS_STATS largefoot 4 33}
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{UNIT_BODY_SOULLESS_GRAPHICS soulless-troll 4}
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[movement_costs]
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deep_water=4
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[/movement_costs]
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[defense]
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deep_water=90
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[/defense]
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[/variation]
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[variation]
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variation_id=wose
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variation_name= _ "wc_variation^Wose"
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{UNIT_BODY_SOULLESS_STATS treefolk 3 40}
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inherit=yes
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{UNIT_BODY_SOULLESS_STATS treefolk 3 40}
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{UNIT_BODY_SOULLESS_GRAPHICS soulless-wose 4}
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[movement_costs]
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deep_water=3
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[/movement_costs]
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[defense]
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deep_water=90
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[/defense]
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[/variation]
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[variation]
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variation_id=bat
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variation_name= _ "wc_variation^Bat"
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inherit=no
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inherit=yes
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image="units/undead/soulless-bat-se-3.png"
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{UNIT_BODY_SOULLESS_STATS fly 5 24}
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profile="" # Don't use default portrait
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die_sound="bat-flapping.wav"
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[movement_costs]
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cave=1
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fungus=1
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[resistance]
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cold=70
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[/resistance]
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{MAGENTA_IS_THE_TEAM_COLOR}
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image="units/undead/soulless-bat-se-3.png"
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die_sound="bat-flapping.wav"
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[death]
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start_time=0
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[frame]
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image="units/undead/soulless-bat-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
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[/frame]
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[/death]
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[defend]
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direction=s,sw,se
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[if]
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image="units/undead/soulless-bat-ne-[3,2,3].png:[50*2,40]"
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[/frame]
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[/attack_anim]
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[death]
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start_time=0
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[frame]
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image="units/undead/soulless-bat-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
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[/frame]
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[/death]
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[/variation]
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[/unit_type]
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@ -1,89 +1,15 @@
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#textdomain wesnoth-units
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[unit_type]
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#macro to define most of the non-graphical part of Walking Corpse
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# Variant HP, MP, and MP types for the Walking Corpse
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#define UNIT_BODY_WALKING_CORPSE_STATS MOVTYPE_NAME MOVES_NUMBER HP_AMOUNT
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id=Walking Corpse
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name= _ "Walking Corpse"
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race=undead
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{TRAIT_FEARLESS_MUSTHAVE}
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hitpoints={HP_AMOUNT}
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movement_type={MOVTYPE_NAME}
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movement={MOVES_NUMBER}
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level=0
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experience=24
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alignment=chaotic
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advances_to=Soulless
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cost=8
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usage=fighter
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description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least."+{SPECIAL_NOTES}+{SPECIAL_NOTES_PLAGUE}
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[resistance]
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arcane=140
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[/resistance]
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[attack]
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name=touch
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description=_"touch"
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icon=attacks/touch-zombie.png
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type=impact
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range=melee
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damage=6
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number=2
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[specials]
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{WEAPON_SPECIAL_PLAGUE}
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[/specials]
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[/attack]
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#enddef
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#macro to define most of the graphical part of Walking Corpse
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#define UNIT_BODY_WALKING_CORPSE_GRAPHICS_NO_DEATH_ANIM BASE_IMAGE
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image="units/undead/{BASE_IMAGE}.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
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{DEFENSE_ANIM "units/undead/{BASE_IMAGE}-defend.png" "units/undead/{BASE_IMAGE}.png" {SOUND_LIST:ZOMBIE_WEAK_HIT} }
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[death]
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start_time=0
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[frame]
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image="units/undead/soulless-die-[4~10].png:150"
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[/frame]
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[/death]
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[attack_anim]
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[filter_attack]
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name=touch
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[/filter_attack]
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direction=s
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start_time=-200
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[frame]
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image="units/undead/{BASE_IMAGE}-attack-s.png:400"
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sound=zombie-attack.wav
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=touch
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[/filter_attack]
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direction=n
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start_time=-200
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[frame]
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image="units/undead/{BASE_IMAGE}-attack-n.png:400"
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sound=zombie-attack.wav
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=touch
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[/filter_attack]
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direction=se,sw,ne,nw
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start_time=-200
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[frame]
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image="units/undead/{BASE_IMAGE}-attack.png:400"
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sound=zombie-attack.wav
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[/frame]
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[/attack_anim]
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#enddef
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# Variant animations for the Walking Corpse
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#define UNIT_BODY_WALKING_CORPSE_GRAPHICS NBASE_NAME DEATH_FRAMES_NUMBER
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image="units/undead/{NBASE_NAME}.png"
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# No profile variations for now
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profile=portraits/undead/walking-corpse.png
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{MAGENTA_IS_THE_TEAM_COLOR}
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die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
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{DEFENSE_ANIM "units/undead/{NBASE_NAME}-defend.png" "units/undead/{NBASE_NAME}.png" {SOUND_LIST:ZOMBIE_WEAK_HIT} }
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[death]
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start_time=0
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[/frame]
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[/attack_anim]
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#enddef
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{UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie 4}
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{UNIT_BODY_WALKING_CORPSE_STATS smallfoot 4 18}
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[unit_type]
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id=Walking Corpse
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name= _ "Walking Corpse"
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# No profile variations for now
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profile=portraits/undead/walking-corpse.png
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{MAGENTA_IS_THE_TEAM_COLOR}
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race=undead
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{TRAIT_FEARLESS_MUSTHAVE}
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level=0
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experience=24
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alignment=chaotic
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advances_to=Soulless
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cost=8
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usage=fighter
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description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least."+{SPECIAL_NOTES}+{SPECIAL_NOTES_PLAGUE}
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die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
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[attack]
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name=touch
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description=_"touch"
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icon=attacks/touch-zombie.png
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type=impact
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range=melee
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damage=6
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number=2
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[specials]
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{WEAPON_SPECIAL_PLAGUE}
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[/specials]
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[/attack]
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[resistance]
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arcane=140
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[/resistance]
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[movement_costs]
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deep_water=4
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[/movement_costs]
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[defense]
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deep_water=90
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[/defense]
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{UNIT_BODY_WALKING_CORPSE_STATS smallfoot 4 18}
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{UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie 4}
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[variation]
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variation_id=drake
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variation_name= _ "wc_variation^Drake"
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inherit=yes
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{UNIT_BODY_WALKING_CORPSE_STATS drakefoot 4 23}
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{UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie-drake 4}
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{UNIT_BODY_WALKING_CORPSE_STATS drakefoot 4 23}
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[movement_costs]
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deep_water=4
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unwalkable=4
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[/movement_costs]
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[defense]
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deep_water=90
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unwalkable=90
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[/defense]
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[/variation]
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[variation]
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variation_id=dwarf
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variation_name= _ "wc_variation^Dwarf"
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inherit=yes
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{UNIT_BODY_WALKING_CORPSE_STATS dwarvishfoot 3 21}
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{UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie-dwarf 4}
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{UNIT_BODY_WALKING_CORPSE_STATS dwarvishfoot 3 21}
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[movement_costs]
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deep_water=3
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[/movement_costs]
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[defense]
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deep_water=90
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[/defense]
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[/variation]
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[variation]
|
||||
variation_id=goblin
|
||||
variation_name= _ "wc_variation^Goblin"
|
||||
inherit=yes
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS smallfoot 4 13}
|
||||
{UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie-goblin 4}
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS smallfoot 4 13}
|
||||
[movement_costs]
|
||||
deep_water=4
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
deep_water=90
|
||||
[/defense]
|
||||
[/variation]
|
||||
|
||||
[variation]
|
||||
variation_id=gryphon
|
||||
variation_name= _ "wc_variation^Gryphon"
|
||||
inherit=yes
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS fly 5 21}
|
||||
{UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie-drake 4}
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS fly 5 21}
|
||||
|
||||
[defense]
|
||||
mountains=40
|
||||
[/defense]
|
||||
[/variation]
|
||||
|
||||
[variation]
|
||||
variation_id=mounted
|
||||
variation_name= _ "wc_variation^Mounted"
|
||||
inherit=yes
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS mounted 5 21}
|
||||
{UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie-mounted 4}
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS mounted 5 21}
|
||||
[movement_costs]
|
||||
deep_water=4
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
deep_water=90
|
||||
[/defense]
|
||||
[/variation]
|
||||
|
||||
[variation]
|
||||
variation_id=saurian
|
||||
variation_name= _ "wc_variation^Saurian"
|
||||
inherit=yes
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS lizard 4 16}
|
||||
{UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie-saurian 4}
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS lizard 4 16}
|
||||
[movement_costs]
|
||||
deep_water=4
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
deep_water=90
|
||||
[/defense]
|
||||
[/variation]
|
||||
|
||||
[variation]
|
||||
variation_id=swimmer
|
||||
variation_name= _ "wc_variation^Swimmer"
|
||||
inherit=yes
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS swimmer 4 18}
|
||||
{UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie-swimmer 4}
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS swimmer 4 18}
|
||||
|
||||
[movement_costs]
|
||||
forest=4
|
||||
hills=4
|
||||
[/movement_costs]
|
||||
[/variation]
|
||||
|
||||
[variation]
|
||||
variation_id=troll
|
||||
variation_name= _ "wc_variation^Troll"
|
||||
inherit=yes
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS largefoot 4 21}
|
||||
{UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie-troll 4}
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS largefoot 4 21}
|
||||
[movement_costs]
|
||||
deep_water=4
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
deep_water=90
|
||||
[/defense]
|
||||
[/variation]
|
||||
|
||||
[variation]
|
||||
variation_id=wose
|
||||
variation_name= _ "wc_variation^Wose"
|
||||
inherit=yes
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS treefolk 3 26}
|
||||
{UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie-wose 4}
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS treefolk 3 26}
|
||||
|
||||
[movement_costs]
|
||||
deep_water=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
deep_water=90
|
||||
[/defense]
|
||||
[/variation]
|
||||
|
||||
[variation]
|
||||
variation_id=bat
|
||||
variation_name= _ "wc_variation^Bat"
|
||||
inherit=no
|
||||
inherit=yes
|
||||
image="units/undead/zombie-bat-se-3.png"
|
||||
{UNIT_BODY_WALKING_CORPSE_STATS fly 5 15}
|
||||
profile="" # Don't use default portrait
|
||||
die_sound="bat-flapping.wav"
|
||||
[movement_costs]
|
||||
cave=1
|
||||
fungus=1
|
||||
|
@ -254,9 +209,13 @@
|
|||
[resistance]
|
||||
cold=70
|
||||
[/resistance]
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
image="units/undead/zombie-bat-se-3.png"
|
||||
die_sound="bat-flapping.wav"
|
||||
|
||||
[death]
|
||||
start_time=0
|
||||
[frame]
|
||||
image="units/undead/zombie-bat-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
|
||||
[/frame]
|
||||
[/death]
|
||||
[defend]
|
||||
direction=s,sw,se
|
||||
[if]
|
||||
|
@ -347,13 +306,8 @@
|
|||
image="units/undead/zombie-bat-ne-[3,2,3].png:[50*2,40]"
|
||||
[/frame]
|
||||
[/attack_anim]
|
||||
[death]
|
||||
start_time=0
|
||||
[frame]
|
||||
image="units/undead/zombie-bat-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/variation]
|
||||
[/unit_type]
|
||||
|
||||
#undef UNIT_BODY_WALKING_CORPSE_STATS
|
||||
#undef UNIT_BODY_WALKING_CORPSE_GRAPHICS
|
||||
|
|
Loading…
Add table
Reference in a new issue