Strip unused [portrait] blocks from unit files

This commit is contained in:
Charles Dang 2015-04-19 21:06:22 +11:00
parent d505b54543
commit dc566e46b6
189 changed files with 1 additions and 2540 deletions

View file

@ -18,18 +18,6 @@
usage=scout
description= _ "Blood Bats are so named because of their ruddy hue, which some mark as a symbol of their preferred diet. These creatures are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
die_sound=bat-flapping.wav
[portrait]
size=400
side="left"
mirror="false"
image="portraits/monsters/transparent/bat.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/monsters/transparent/bat.png"
[/portrait]
[resistance]
cold=70

View file

@ -19,18 +19,6 @@
usage=scout
description= _ "The most vicious, predatory, and successful of the Blood Bats become Dread Bats, gaining the ability to drain not merely the blood but the very life energy of their victims."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
die_sound=bat-flapping.wav
[portrait]
size=400
side="left"
mirror="false"
image="portraits/monsters/transparent/bat.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/monsters/transparent/bat.png"
[/portrait]
[resistance]
cold=70

View file

@ -18,18 +18,6 @@
usage=scout
description= _ "Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
die_sound=bat-flapping.wav
[portrait]
size=400
side="left"
mirror="false"
image="portraits/monsters/transparent/bat.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/monsters/transparent/bat.png"
[/portrait]
[resistance]
cold=70

View file

@ -18,18 +18,6 @@
description= _ "Arbiters take their caste duty of enforcing order very seriously. In order to better execute their duties, they have abandoned the drakes traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of maneuverability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/arbiter-defend-2.png" "units/drakes/arbiter-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/warden.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/warden.png"
[/portrait]
# [death]
# [/death]
[resistance]

View file

@ -26,19 +26,6 @@
description= _ "Were it not for the armor they wear, certain drakes might be indistinguishable from true dragons, at least to the lesser races for whom dragons are but legend. The creatures known as Armageddon Drakes are towering things, both immune to and possessed of a tremendous fire."
die_sound=drake-die.ogg
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/inferno.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/inferno.png"
[/portrait]
{DEFENSE_ANIM "units/drakes/armageddon-defend-2.png" "units/drakes/armageddon-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
{DRAKE_STANDING_ANIM armageddon}
{DRAKE_MOVEMENT_ANIM armageddon}

View file

@ -20,18 +20,6 @@
description= _ "Black armor marks the elite order of the Fighter caste: the Blademasters. Only a few manage to gain the skill and power necessary to be admitted to this highest rank without perishing in battle. Though other drakes may disparage the Fighter caste, they always check twice to be sure none are around; Blademasters fiercely protect their fellows honor, and no-one would dispute their right to do so."
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/blademaster-defend-2.png" "units/drakes/blademaster-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/blademaster.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/blademaster.png"
[/portrait]
{DRAKE_STANDING_ANIM blademaster}
{DRAKE_MOVEMENT_ANIM blademaster}
{DRAKE_WEAPON_ANIM blademaster}

View file

@ -18,18 +18,6 @@
description= _ "Drake Burners are the proud few in whom the blood and strength of their remote ancestors runs truest, giving them the ability to breathe fire. This, coupled with their sheer size and fearsome claws, makes them deadly foes in combat."
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/burner-defend-2.png" "units/drakes/burner-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/burner.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/burner.png"
[/portrait]
{DRAKE_STANDING_ANIM burner}
{DRAKE_MOVEMENT_ANIM burner}
{DRAKE_WEAPON_ANIM burner}

View file

@ -20,18 +20,6 @@
This is also the only caste that is allowed to break taboo and fight with spears in addition to the drakes traditional metal claws, which makes them particularly good at ""resolving"" territorial disputes with other drakes and enforcing the laws of their tribe."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound=drake-die.ogg
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/clasher.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/clasher.png"
[/portrait]
[attack]
name=war talon
description=_"war talon"

View file

@ -19,18 +19,6 @@
profile=portraits/drakes/enforcer.png
description= _ "Not for Enforcers are the tactics of maneuver and deception; rather, they charge in wherever the melee is the fiercest. At close range, it matters little that their armor prevents them from spouting flame; all that matters is the power theyve learned to focus in each strike. Drake leaders are careful not to besmirch the honor of the Enforcers, and generally call upon them to combat only the most pernicious of enemies."
die_sound=drake-die.ogg
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/enforcer.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/enforcer.png"
[/portrait]
{DEFENSE_ANIM_FILTERED "units/drakes/enforcer-spear-defend-2.png" "units/drakes/enforcer-spear-defend-1.png" {SOUND_LIST:DRAKE_HIT} (
[filter_second_attack]
type=pierce

View file

@ -18,18 +18,6 @@
description= _ "Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/fighter-defend-2.png" "units/drakes/fighter-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/fighter.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/fighter.png"
[/portrait]
{DRAKE_STANDING_ANIM fighter}
{DRAKE_WEAPON_ANIM fighter}
[attack]

View file

@ -21,18 +21,6 @@
[resistance]
fire=40
[/resistance]
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/inferno.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/inferno.png"
[/portrait]
{DRAKE_STANDING_ANIM fire}
{DRAKE_MOVEMENT_ANIM fire}
{DRAKE_WEAPON_ANIM fire}

View file

@ -20,18 +20,6 @@
die_sound=drake-die.ogg
{LEADING_ANIM "units/drakes/flameheart-lead-2.png" "units/drakes/flameheart-lead-1.png" 39,-29}
{DEFENSE_ANIM "units/drakes/flameheart-defend-2.png" "units/drakes/flameheart-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/flameheart.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/flameheart.png"
[/portrait]
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]

View file

@ -19,18 +19,6 @@
die_sound=drake-die.ogg
{LEADING_ANIM "units/drakes/flare-lead-2.png" "units/drakes/flare-lead-1.png" 37,-19}
{DEFENSE_ANIM "units/drakes/flare-defend-2.png" "units/drakes/flare-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/flameheart.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/flameheart.png"
[/portrait]
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]

View file

@ -22,18 +22,6 @@ Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/glider-defend-2.png" "units/drakes/glider-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/glider.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/glider.png"
[/portrait]
{DRAKE_STANDING_ANIM glider}
{DRAKE_MOVEMENT_ANIM glider}
{DRAKE_WEAPON_ANIM glider}

View file

@ -19,18 +19,6 @@
description= _ "Hurricane Drakes have moved above the menial hunting and gathering to which the lower members of their caste are relegated. They are an integral part of the drakes military, scouting ahead of the main forces, carrying messages across the battlefield, and falling upon the enemy where its least expected. Being allowed—grudgingly—to train with the newcomers from other castes has increased their skill in combat, but their greatest strength still lies in their speed and flight."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/hurricane-defend-2.png" "units/drakes/hurricane-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/hurricane.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/hurricane.png"
[/portrait]
[recruit_anim]
[frame]
image="units/drakes/hurricane-takeoff-1.png:100"

View file

@ -23,18 +23,6 @@
[resistance]
fire=20
[/resistance]
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/inferno.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/inferno.png"
[/portrait]
{DRAKE_STANDING_ANIM inferno}
{DRAKE_MOVEMENT_ANIM inferno}
{DRAKE_WEAPON_ANIM inferno}

View file

@ -18,18 +18,6 @@
description= _ "The lightweight ceramic armor that the Sky Drakes wear is a symbol of their rank, glazed silver to honor their connection to the air. As leaders of the hunt, they are often away from their homes for long periods of time. Each tries to bring as much game home as possible, competing to gain the respect of their tribe and, just possibly, time with one of the closely-guarded drake females."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/sky-defend-2.png" "units/drakes/sky-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/hurricane.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/hurricane.png"
[/portrait]
[recruit_anim]
[frame]
image="units/drakes/sky-takeoff-1.png:100"

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@ -18,18 +18,6 @@
usage=fighter
description= _ "Instead of letting themselves be bound by their armor, Thrashers have learned to redirect its weight to supplement their bodies momentum, adding power to the blows of their short spears and hand-mounted claws. Equipment and body are one; even their thick helms and the thick skulls beneath them are weapons. A Thrasher will gladly fulfill his caste duties, as long as it can be done on the battlefield."
die_sound=drake-die.ogg
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/enforcer.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/enforcer.png"
[/portrait]
[attack]
name=war talon
description=_"war talon"

View file

@ -19,18 +19,6 @@
description= _ "Wardens are set apart from the rest of the Clasher caste by two things: their ornate helms, modeled after their dragon ancestors, and the care with which they drape their armored wings in brightly colored cloth before reporting for duty. Though this mode of dress stems from the pride they feel for their role in drake society, it is far from ceremonial. Their cumbersome bronze plate is the strongest work from the Drake forges, and their halberds can cleave a human in half."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/warden-defend-2.png" "units/drakes/warden-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/warden.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/warden.png"
[/portrait]
[resistance]
pierce=80
[/resistance]

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@ -18,18 +18,6 @@
description= _ "Drakes of the Fighter caste, like the Warrior, are the foundation of any tribes army. No special abilities or skills set them apart; only their natural brute strength and military training help them carve their way through enemy forces. They fight as they have for centuries, clad in ceramic-plated leather with the traditional war blade mounted on the back of each hand."
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/warrior-defend-2.png" "units/drakes/warrior-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/drakes/transparent/fighter.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/drakes/transparent/fighter.png"
[/portrait]
{DRAKE_STANDING_ANIM warrior}
{DRAKE_MOVEMENT_ANIM warrior}
{DRAKE_WEAPON_ANIM warrior}

View file

@ -31,18 +31,6 @@
description= _ "The most powerful of all the runecrafters, the Dwarvish Arcanister destroys wounded enemies almost instantly, and rarely fails to cause a wound when that is his intent. His skill in runecrafting is unrivaled, and the glyphs he carves into his weapons and armor deflect the blows of his enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
{DEFENSE_ANIM "units/dwarves/arcanister.png" "units/dwarves/arcanister.png" {SOUND_LIST:DWARF_HIT} }
die_sound={SOUND_LIST:DWARF_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/runemaster.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/runemaster.png"
[/portrait]
[attack]
name=hammer
description= _"hammer"

View file

@ -25,18 +25,6 @@
[/frame]
[/standing_anim]
{DEFENSE_ANIM "units/dwarves/berserker/berserker-defend-2.png" "units/dwarves/berserker/berserker-defend-1.png" {SOUND_LIST:DWARF_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/ulfserker.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/ulfserker.png"
[/portrait]
[defense]
hills=60
mountains=50

View file

@ -33,18 +33,6 @@
[/filter_attack]
)}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/dragonguard.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/dragonguard.png"
[/portrait]
[attack]
name=dagger
description=_"dagger"

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@ -20,18 +20,6 @@
die_sound={SOUND_LIST:DWARF_DIE}
#weakened from 12 damage to 10 damage
{DEFENSE_ANIM "units/dwarves/explorer-defend-2.png" units/dwarves/explorer-defend-1.png {SOUND_LIST:DWARF_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/explorer.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/explorer.png"
[/portrait]
[attack]
name=battle axe
description= _"battle axe"

View file

@ -37,18 +37,6 @@
[/filter_second_attack]
)}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/fighter.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/fighter.png"
[/portrait]
[attack]
name=axe
description=_"axe"

View file

@ -24,18 +24,6 @@
[abilities]
{ABILITY_STEADFAST}
[/abilities]
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/guard.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/guard.png"
[/portrait]
[attack]
name=spear
description=_"spear"

View file

@ -38,18 +38,6 @@
[/filter_second_attack]
)}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/lord.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/lord.png"
[/portrait]
[resistance]
blade=60
pierce=70

View file

@ -25,18 +25,6 @@
#weakened from 9 damage to 8 damage
{DEFENSE_ANIM_RANGE "units/dwarves/pathfinder-melee-defend-2.png" units/dwarves/pathfinder-melee-defend-1.png {SOUND_LIST:DWARF_HIT} melee}
{DEFENSE_ANIM_RANGE "units/dwarves/pathfinder-ranged-defend-2.png" units/dwarves/pathfinder-ranged-defend-1.png {SOUND_LIST:DWARF_HIT} ranged}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/scout.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/scout.png"
[/portrait]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0

View file

@ -25,18 +25,6 @@
description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
{DEFENSE_ANIM "units/dwarves/runemaster.png" "units/dwarves/runemaster.png" {SOUND_LIST:DWARF_HIT} }
die_sound={SOUND_LIST:DWARF_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/runemaster.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/runemaster.png"
[/portrait]
[attack]
name=hammer
description= _"hammer"

View file

@ -29,18 +29,6 @@
description= _ "Dwarvish runesmiths, now practiced at their craft, carve arcane runes into their weapons and armor. These runes infuse the runesmiths blows with power and accuracy, and disrupt the blows of their enemies, causing them to strike softly, weakly and on the armor of the defender."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
{DEFENSE_ANIM "units/dwarves/runesmith-defend-2.png" "units/dwarves/runesmith-defend-1.png" {SOUND_LIST:DWARF_HIT} }
die_sound={SOUND_LIST:DWARF_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/runemaster.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/runemaster.png"
[/portrait]
[attack]
name=hammer
description= _"hammer"

View file

@ -24,18 +24,6 @@
die_sound={SOUND_LIST:DWARF_DIE}
#weakened from 7 damage to 6
{DEFENSE_ANIM "units/dwarves/scout-defend-2.png" units/dwarves/scout-defend-1.png {SOUND_LIST:DWARF_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/scout.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/scout.png"
[/portrait]
[attack]
name=axe
description= _"axe"

View file

@ -19,18 +19,6 @@
description= _ "Champions among their fellow troops, the dwarven sentinels form the bulwark of their battle lines. Leading a direct assault against a line that they fortify, is often out of the question; it tends toward being suicidal, rather than merely ineffectual. These dwarves are masters of the melee, and can hold a patch of earth with the singleminded tenacity of an oak."+{SPECIAL_NOTES}+{SPECIAL_NOTES_STEADFAST}
die_sound={SOUND_LIST:DWARF_DIE}
{DEFENSE_ANIM "units/dwarves/sentinel-defend-2.png" "units/dwarves/sentinel-defend-1.png" {SOUND_LIST:DWARF_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/sentinel.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/sentinel.png"
[/portrait]
[defense]
flat=60
forest=60

View file

@ -18,18 +18,6 @@
description= _ "The wiles of experience and training turn guardsmen into worthy soldiers. These stalwart troops are equipped to match their skills, and can hold their ground against all but the most visceral assault. It is a dangerous thing to lose a foothold to one such as these, for it will not be easily reprised."+{SPECIAL_NOTES}+{SPECIAL_NOTES_STEADFAST}
die_sound={SOUND_LIST:DWARF_DIE}
{DEFENSE_ANIM "units/dwarves/stalwart-defend-2.png" "units/dwarves/stalwart-defend-1.png" {SOUND_LIST:DWARF_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/sentinel.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/sentinel.png"
[/portrait]
[defense]
flat=60
forest=60

View file

@ -38,18 +38,6 @@
[/filter_second_attack]
)}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/fighter.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/fighter.png"
[/portrait]
[resistance]
blade=70
pierce=70

View file

@ -31,19 +31,6 @@
[/filter_attack]
)}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/thunderer.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/thunderer.png"
[/portrait]
[death]
start_time=0
[frame]

View file

@ -34,18 +34,6 @@ Though a single shot from these thundersticks can take several minutes to
[/filter_attack]
)}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/thunderer.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/thunderer.png"
[/portrait]
[attack]
name=dagger
description=_"dagger"

View file

@ -19,18 +19,6 @@
description= _ "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these; in battle, they will work themselves into a blind rage wherein they feel neither fear nor pain, and will pay no heed to any wounds they receive."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BERSERK}
die_sound={SOUND_LIST:DWARF_DIE}
{DEFENSE_ANIM "units/dwarves/ulfserker-idle-2.png" "units/dwarves/ulfserker-idle-1.png" {SOUND_LIST:DWARF_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/ulfserker.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/ulfserker.png"
[/portrait]
[defense]
hills=60
mountains=50

View file

@ -18,18 +18,6 @@
usage=archer
description= _ "Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanitys fresh recruits."
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/archer.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/archer.png"
[/portrait]
[attack]
name=sword
description=_"sword"
@ -94,18 +82,6 @@
image="units/elves-wood/archer+female.png"
profile="portraits/elves/archer+female.png"
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/archer+female.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/archer+female.png"
[/portrait]
{DEFENSE_ANIM_RANGE "units/elves-wood/archer+female-sword-defend.png" "units/elves-wood/archer+female-sword.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_RANGE "units/elves-wood/archer+female-bow-defend.png" "units/elves-wood/archer+female-bow.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
[attack_anim]

View file

@ -21,18 +21,6 @@
This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. Although not so base in design, it is not at all inaccurate."+{SPECIAL_NOTES}+{SPECIAL_NOTES_AMBUSH}
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/ranger.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/ranger.png"
[/portrait]
[movement_costs]
shallow_water=2
mountains=2
@ -111,18 +99,6 @@ This has, at times, been interpreted as a form of vengeance for their brethren l
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/elves-wood/avenger-sword-defend.png" "units/elves-wood/avenger+female-sword.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-wood/avenger+female-bow-defend.png" "units/elves-wood/avenger+female-bow.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/ranger+female.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/ranger+female.png"
[/portrait]
[attack_anim]
[filter_attack]
name=bow

View file

@ -24,18 +24,6 @@
usage=fighter
description= _ "Elves, unlike many other races, will quickly acknowledge and follow any of their peers who have experience in combat. In this they differ greatly from humanity, for whom leadership is often a matter of coercion and intimidation. The combination of their willingness to accept the wisdom of their leaders, and the tendency to choose leaders of merit is one of the quiet strengths of the elves."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/captain.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/captain.png"
[/portrait]
{DEFENSE_ANIM_RANGE "units/elves-wood/captain-defend.png" "units/elves-wood/captain.png" {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-wood/captain-bow-defend.png" "units/elves-wood/captain-bow.png" {SOUND_LIST:ELF_HIT} ranged }
[abilities]

View file

@ -19,18 +19,6 @@
usage=fighter
description= _ "Those few elves who deliberately hone themselves into weapons of war become something which belies the peace-loving reputation of their race. Dedication and skill are matched with purity of form, and the result is swordsmanship to which few can compare. Even their archery, treated as a secondary pursuit, is masterfully executed."
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/hero.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/hero.png"
[/portrait]
[attack]
name=sword
description=_"sword"

View file

@ -20,18 +20,6 @@
The chief ability of Druids lies in healing, and it is for this skill that they are revered by their people."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/druid.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/druid.png"
[/portrait]
[abilities]
{ABILITY_CURES}
[/abilities]

View file

@ -18,18 +18,6 @@
usage=mixed fighter
description= _ "The magic of the elves is wholly unlike that of humanity, so much so that humans are almost universally incapable of understanding it, let alone using it. Likewise, those who are masters of it are equally enigmatic; though it can be said that they are revered by their people, very little can be said about their actual function or purpose within that society."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_ARCANE}
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/sorceress.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/sorceress.png"
[/portrait]
[resistance]
arcane=90
[/resistance]

View file

@ -19,18 +19,6 @@
usage=fighter
description= _ "Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/fighter.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/fighter.png"
[/portrait]
[attack]
name=sword
description=_"sword"

View file

@ -18,18 +18,6 @@
usage=fighter
description= _ "Elves, though not warlike by nature, are swift to learn; a relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, and their skill once acquired does not fade for lack of practice."
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/hero.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/hero.png"
[/portrait]
[attack]
name=sword
description=_"sword"

View file

@ -18,18 +18,6 @@
usage=fighter
description= _ "The leaders of elvenkind command an instinctive loyalty from their people that rulers of other races can only envy, and earn it with great mindfulness and wisdom. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/high-lord.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/high-lord.png"
[/portrait]
[defend]
start_time=-151
[filter_attack]

View file

@ -19,16 +19,4 @@
cost=10
usage=null
description= _ "Elves choose their leaders for their wisdom and sensitivity to the balance of universal forces; foresight is what has protected them in times of uncertainty. Their just reign is rewarded by the unflagging fealty of their people, which is the greatest gift for which any ruler could ask."
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/lady.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/lady.png"
[/portrait]
[/unit_type]

View file

@ -6,6 +6,7 @@
image="units/elves-wood/lord.png"
{MAGENTA_IS_THE_TEAM_COLOR}
small_profile="portraits/elves/transparent/lord.png~SCALE(205,205)"
# Upon Kitty's request on the right side.
profile="portraits/elves/transparent/lord.png~RIGHT()"
hitpoints=51
movement_type=woodland
@ -20,21 +21,6 @@
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_RANGE "units/elves-wood/lord-defend.png" "units/elves-wood/lord.png" {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-wood/lord-magic-defend.png" "units/elves-wood/lord-magic.png" {SOUND_LIST:ELF_HIT} ranged}
# Upon Kitty's request only on the right side.
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/lord.png"
[/portrait]
# Single sided portraits are not properly supported yet so use an
# invalid image to override the inherited version.
[portrait]
size=400
side="left"
mirror="true"
image=" "
[/portrait]
[attack]
name=sword
description= _"sword"

View file

@ -18,19 +18,6 @@
usage=archer
description= _ "Elves are wondrously keen-sighted, a gift which contributes to their mastery of the bow. An elf practiced at archery can hit targets that a man couldnt even see, and can nock a second arrow almost as soon as the first is let fly. Realizing this prodigious skill does come with one cost, that being a lack of practice with the sword."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
die_sound={SOUND_LIST:ELF_HIT}
# Base image is drawn for the right side.
[portrait]
size=400
side="left"
mirror="true"
image="portraits/elves/transparent/marksman.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="false"
image="portraits/elves/transparent/marksman.png"
[/portrait]
[death]
start_time=0
[frame]
@ -106,21 +93,6 @@
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/elves-wood/marksman+female-sword-defend.png" "units/elves-wood/marksman+female-sword.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-wood/marksman+female-bow-defend.png" "units/elves-wood/marksman+female-bow.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
# Upon Kitty's request only on the left side.
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/marksman+female.png"
[/portrait]
# Single sided portraits are not properly supported yet so use an
# invalid image to override the inherited version.
[portrait]
size=400
side="right"
mirror="true"
image=" "
[/portrait]
[death]
[frame]
image="units/elves-wood/marksman+female-die-[1~3].png:[160,220,180]"

View file

@ -25,18 +25,6 @@
usage=fighter
description= _ "The longevity and natural intelligence of elves make them apt for military matters, enough even to counter their general distaste for war. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is often the work of a master."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/captain.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/captain.png"
[/portrait]
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]

View file

@ -22,19 +22,6 @@
The speed of these soldiers allows the elves to strike when and where they choose when fighting on their home ground, a fact that has saved many of their number from death."
die_sound=horse-die.ogg
# Base image is drawn for the right side.
[portrait]
size=400
side="left"
mirror="true"
image="portraits/elves/transparent/scout.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="false"
image="portraits/elves/transparent/scout.png"
[/portrait]
[defense]
forest=40
[/defense]

View file

@ -18,18 +18,6 @@
usage=mixed fighter
description= _ "Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a realm of which he is not truly a part. With elves, this is quite reversed. Any elf that studies the lore of the woods rapidly becomes a master of them. This, combined with a considerable skill at archery and swordsmanship, is very useful in warfare."+{SPECIAL_NOTES}+{SPECIAL_NOTES_AMBUSH}
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/ranger.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/ranger.png"
[/portrait]
[movement_costs]
shallow_water=2
mountains=2
@ -108,18 +96,6 @@
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/elves-wood/ranger-sword-defend.png" "units/elves-wood/ranger+female-sword.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-wood/ranger+female-bow-defend.png" "units/elves-wood/ranger+female-bow.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/ranger+female.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/ranger+female.png"
[/portrait]
[attack_anim]
[filter_attack]
name=bow

View file

@ -23,19 +23,6 @@
This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare."
die_sound=horse-die.ogg
# Base image is drawn for the right side.
[portrait]
size=400
side="left"
mirror="true"
image="portraits/elves/transparent/scout.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="false"
image="portraits/elves/transparent/scout.png"
[/portrait]
[defense]
village=50
forest=40

View file

@ -21,19 +21,6 @@
usage=scout
description= _ "The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are impressed by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They may be the only cavalry in existence that fares better in the woods than on open ground."
die_sound=horse-die.ogg
# Base image is drawn for the right side.
[portrait]
size=400
side="left"
mirror="true"
image="portraits/elves/transparent/scout.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="false"
image="portraits/elves/transparent/scout.png"
[/portrait]
[defense]
village=60
forest=40

View file

@ -20,18 +20,6 @@
The healing abilities of the elves are also remarkable, and of capital use in battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_HEALS}
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/shaman.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/shaman.png"
[/portrait]
[abilities]
{ABILITY_HEALS}
[/abilities]

View file

@ -19,19 +19,6 @@
usage=archer
description= _ "There was a legend of an elf who stopped an arrow by shooting it out of the air with one of his own. It is a testament to the skill of the elves that such a story could be taken seriously. The sharpshooters of the elves have, quite simply, mastered the art of archery."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
die_sound={SOUND_LIST:ELF_HIT}
# Base image is drawn for the right side.
[portrait]
size=400
side="left"
mirror="true"
image="portraits/elves/transparent/marksman.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="false"
image="portraits/elves/transparent/marksman.png"
[/portrait]
[attack]
name=sword
description=_"sword"
@ -98,18 +85,6 @@
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/elves-wood/sharpshooter+female-sword-defend.png" "units/elves-wood/sharpshooter+female-sword.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-wood/sharpshooter+female-bow-defend.png" "units/elves-wood/sharpshooter+female-bow.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/marksman+female.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/marksman+female.png"
[/portrait]
[attack_anim]
[filter_attack]
name=longbow

View file

@ -21,18 +21,6 @@
usage=healer
description= _ "Devotion to the path of faerie may eventually transform an elf maiden into a creature of both worlds. Guided by a power which is little understood, these beautiful stewards of the elven forests epitomize the grace and mystery of their people."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/shyde.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/shyde.png"
[/portrait]
[abilities]
{ABILITY_CURES}
[/abilities]

View file

@ -20,18 +20,6 @@
Those able to do so are roughly titled as sorceresses by other races; and certainly are capable of acting the part."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_ARCANE}
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/sorceress.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/sorceress.png"
[/portrait]
[resistance]
arcane=100
[/resistance]

View file

@ -20,18 +20,6 @@
usage=mixed fighter
description= _ "Rarely seen, the sage-like Sylphs are masters of both their faerie and mundane natures. They are possessed of wondrous, and sometimes terrifying powers. Legends concerning these have given other races a healthy fear of the elves."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/elves/transparent/sylph.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/elves/transparent/sylph.png"
[/portrait]
[resistance]
arcane=80
[/resistance]

View file

@ -21,18 +21,6 @@
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts paws into a most deadly stroke."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}
die_sound={SOUND_LIST:WOLF_DIE}
{DEFENSE_ANIM "units/goblins/direwolver-defend-2.png" "units/goblins/direwolver-defend-1.png" {SOUND_LIST:WOLF_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/goblins/transparent/direwolver.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/goblins/transparent/direwolver.png"
[/portrait]
[movement_anim]
start_time=0
[frame]

View file

@ -19,19 +19,6 @@
description= _ "Goblins are used by the orcs as skirmishers to disrupt the enemys battle line. Those who manage to survive their first few battles equip themselves with a long spear to compensate for their short reach, and better armor to guard their diminutive frames."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound={SOUND_LIST:GOBLIN_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/goblins/transparent/impaler.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/goblins/transparent/impaler.png"
[/portrait]
{DEFENSE_ANIM_DIRECTIONAL "units/goblins/impaler-defend.png" "units/goblins/impaler.png" "units/goblins/impaler-ne-defend.png" "units/goblins/impaler-ne.png" {SOUND_LIST:GOBLIN_HIT} }
{STANDING_ANIM_DIRECTIONAL "units/goblins/impaler.png" "units/goblins/impaler-ne.png"}

View file

@ -19,18 +19,6 @@
The wolves they are given are bred for speed and strength, making them quite dangerous in combat."
die_sound={SOUND_LIST:WOLF_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/goblins/transparent/direwolver.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/goblins/transparent/direwolver.png"
[/portrait]
[movement_anim]
start_time=0
[frame]

View file

@ -18,18 +18,6 @@
usage=scout
description= _ "Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally for defense or reprisal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:WOLF_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/goblins/transparent/pillager.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/goblins/transparent/pillager.png"
[/portrait]
[movement_anim]
start_time=0
[frame]

View file

@ -21,19 +21,6 @@
die_sound={SOUND_LIST:GOBLIN_DIE}
{DEFENSE_ANIM_DIRECTIONAL "units/goblins/rouser-defend.png" "units/goblins/rouser.png" "units/goblins/rouser-ne-defend.png" "units/goblins/rouser-ne.png" {SOUND_LIST:GOBLIN_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/goblins/transparent/rouser.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/goblins/transparent/rouser.png"
[/portrait]
{STANDING_ANIM_DIRECTIONAL "units/goblins/rouser.png" "units/goblins/rouser-ne.png"}
[abilities]

View file

@ -21,19 +21,6 @@ Some speculate that the existence of these creatures is the beginning of a failu
die_sound={SOUND_LIST:GOBLIN_DIE}
{DEFENSE_ANIM_DIRECTIONAL "units/goblins/spearman-defend.png" "units/goblins/spearman.png" "units/goblins/spearman-ne-defend.png" "units/goblins/spearman-ne.png" {SOUND_LIST:GOBLIN_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/goblins/transparent/spearman.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/goblins/transparent/spearman.png"
[/portrait]
{STANDING_ANIM_DIRECTIONAL "units/goblins/spearman.png" "units/goblins/spearman-ne.png"}
{MOVING_ANIM_SOUTH_9_FRAME "units/goblins/spearman"}

View file

@ -32,18 +32,6 @@
Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down."
die_sound={SOUND_LIST:WOLF_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/goblins/transparent/wolf-rider.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/goblins/transparent/wolf-rider.png"
[/portrait]
[movement_anim]
start_time=-0
[frame]

View file

@ -17,18 +17,6 @@
usage=scout
description= _ "These majestic and powerful creatures are masters of the sky. Gryphons are both dangerous and wary of other intelligent creatures, and thus should not be disturbed without a good reason."
die_sound={SOUND_LIST:GRYPHON_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/monsters/transparent/gryphon.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/monsters/transparent/gryphon.png"
[/portrait]
[defense]
mountains=40
[/defense]

View file

@ -19,18 +19,6 @@
usage=scout
description= _ "Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relationship makes the heart of the earth-bound tremble, for these mighty birds of prey may strike from anywhere."
die_sound={SOUND_LIST:GRYPHON_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/gryphon-rider.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/gryphon-rider.png"
[/portrait]
[defense]
mountains=40
[/defense]

View file

@ -18,18 +18,6 @@
usage=scout
description= _ "Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts."
die_sound={SOUND_LIST:GRYPHON_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/gryphon-rider.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/gryphon-rider.png"
[/portrait]
[defense]
mountains=40
[/defense]

View file

@ -20,18 +20,6 @@
usage=fighter
description= _ "Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}+{SPECIAL_NOTES_DEFENSE_CAP}
die_sound=horse-die.ogg
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/grand-knight.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/grand-knight.png"
[/portrait]
[attack]
name=sword
description=_"longsword"

View file

@ -18,18 +18,6 @@
usage=fighter
description= _ "Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}+{SPECIAL_NOTES_DEFENSE_CAP}
die_sound=horse-die.ogg
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/knight.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/knight.png"
[/portrait]
[attack]
name=sword
description=_"sword"

View file

@ -18,18 +18,6 @@
cost=40
usage=fighter
description= _ "Lancers are among the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are like a double-edged sword, for they often win either glory or a swift death. Lancers excel in hunting down infantrymen who have made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}+{SPECIAL_NOTES_DEFENSE_CAP}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/lancer.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/lancer.png"
[/portrait]
die_sound=horse-die.ogg
[attack]
name=lance

View file

@ -22,18 +22,6 @@
Full paladins are generally not quite as fearsome as the Grand Knights that champion most armies, but they are first-class fighters nonetheless. Additionally, their wisdom and piety grants these warrior monks certain curious abilities; a paladin is very powerful in fighting magical or unnatural things, and most have some skill at medicine and healing."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_HEALS}+{SPECIAL_NOTES_DEFENSE_CAP}
die_sound=horse-die.ogg
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/paladin.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/paladin.png"
[/portrait]
[resistance]
arcane=40
[/resistance]

View file

@ -20,18 +20,6 @@
description= _ "Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}+{SPECIAL_NOTES_DEFENSE_CAP}
die_sound=horse-die.ogg
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/horseman.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/horseman.png"
[/portrait]
[attack]
name=spear
description=_"spear"

View file

@ -18,18 +18,6 @@
usage=archer
description= _ "The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or woodsmen, military bowmen are trained to competence with both a bow and a short sword, and are very common on the battlefield."
die_sound={SOUND_LIST:HUMAN_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/bowman.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/bowman.png"
[/portrait]
[attack]
name=short sword
description=_"short sword"

View file

@ -21,18 +21,6 @@
# wmllint: notecheck off
description= _ "Cavaliers are masters at the use of both sword and crossbow from horseback. Their combination of striking power and mobility is fearsome; and they have a reputation for dash and aggressiveness to match it. The daring deeds of Cavaliers are the subject of many a tale and song."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DEFENSE_CAP}
die_sound=horse-die.ogg
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/cavalier.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/cavalier.png"
[/portrait]
[movement_anim]
start_time=0
[frame]

View file

@ -22,18 +22,6 @@
Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DEFENSE_CAP}
die_sound=horse-die.ogg
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/cavalryman.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/cavalryman.png"
[/portrait]
[movement_anim]
start_time=0
[frame]

View file

@ -20,18 +20,6 @@
# wmllint: notecheck off
description= _ "The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and matched with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DEFENSE_CAP}
die_sound=horse-die.ogg
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/cavalier.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/cavalier.png"
[/portrait]
[movement_anim]
start_time=0
[frame]

View file

@ -20,18 +20,6 @@
Experienced fencers carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and sometimes thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-loyalists/duelist-defend.png" "units/human-loyalists/duelist.png" {SOUND_LIST:HUMAN_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/duelist.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/duelist.png"
[/portrait]
[resistance]
cold=90
[/resistance]

View file

@ -19,18 +19,6 @@
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
die_sound={SOUND_LIST:HUMAN_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/fencer.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/fencer.png"
[/portrait]
[resistance]
cold=90
[/resistance]

View file

@ -31,18 +31,6 @@
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/general-defend-2.png" "units/human-loyalists/general-defend-1.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-loyalists/general-crossbow-defend.png" "units/human-loyalists/general-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/general.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/general.png"
[/portrait]
[resistance]
blade=90
pierce=90

View file

@ -26,18 +26,6 @@
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/marshal-defend-2.png" "units/human-loyalists/marshal-defend-1.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-loyalists/marshal-crossbow-defend.png" "units/human-loyalists/marshal-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/marshal.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/marshal.png"
[/portrait]
[resistance]
blade=80
pierce=80

View file

@ -21,18 +21,6 @@
However, a halberd is notably more expensive to craft than a spear, and in the hands of a novice, much less effective. In the armies of Wesnoth, it is customary only to grant these weapons to veteran pikemen, who have proven that they have the skill to employ them properly on the field of war."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-loyalists/halberdier-defend.png" "units/human-loyalists/halberdier.png" {SOUND_LIST:HUMAN_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/halberdier.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/halberdier.png"
[/portrait]
[resistance]
pierce=60
[/resistance]

View file

@ -20,18 +20,6 @@
die_sound={SOUND_LIST:HUMAN_DIE}
usage=fighter
{DEFENSE_ANIM "units/human-loyalists/heavyinfantry-defend-2.png" "units/human-loyalists/heavyinfantry-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/heavy-infantry.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/heavy-infantry.png"
[/portrait]
[attack]
name=mace
description=_"mace"

View file

@ -23,12 +23,6 @@ Though staggering in melee combat, there are many drawbacks to being outfitted i
die_sound={SOUND_LIST:HUMAN_DIE}
usage=fighter
{DEFENSE_ANIM "units/human-loyalists/siegetrooper-defend-2.png" "units/human-loyalists/siegetrooper-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
[portrait]
size=400
side="right"
mirror="false"
image="portraits/humans/transparent/iron-mauler.png"
[/portrait]
[attack]
name=mace
description=_"mace"

View file

@ -20,18 +20,6 @@
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/javelineer-defend.png" "units/human-loyalists/javelineer.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/javelineer-defend-ranged.png" "units/human-loyalists/javelineer-attack-ranged-1.png" {SOUND_LIST:HUMAN_HIT} ranged}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/javelineer.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/javelineer.png"
[/portrait]
[resistance]
pierce=60
[/resistance]

View file

@ -21,18 +21,6 @@
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/lieutenant-defend.png" "units/human-loyalists/lieutenant.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/lieutenant-crossbow-defend.png" "units/human-loyalists/lieutenant-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/lieutenant.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/lieutenant.png"
[/portrait]
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]

View file

@ -21,18 +21,6 @@
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/longbowman-melee-defend-2.png" "units/human-loyalists/longbowman-melee-defend-1.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/longbowman-bow-defend.png" "units/human-loyalists/longbowman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/longbowman.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/longbowman.png"
[/portrait]
[attack]
name=sword
description=_"sword"

View file

@ -21,18 +21,6 @@
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/masterbowman-melee-defend-2.png" "units/human-loyalists/masterbowman-melee-defend-1.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/masterbowman-bow-defend.png" "units/human-loyalists/masterbowman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/master-bowman.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/master-bowman.png"
[/portrait]
[attack]
name=sword
description=_"sword"

View file

@ -21,18 +21,6 @@
They usually have the luxury of choosing their appointments, and are free to roam the land should they so elect. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
{DEFENSE_ANIM "units/human-loyalists/master-at-arms-defend-2.png" "units/human-loyalists/master-at-arms-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
die_sound={SOUND_LIST:HUMAN_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/master-at-arms.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/master-at-arms.png"
[/portrait]
[resistance]
cold=90
[/resistance]

View file

@ -18,18 +18,6 @@
description= _ "Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most other infantry at bay."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-loyalists/pikeman-defend.png" "units/human-loyalists/pikeman.png" {SOUND_LIST:HUMAN_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/pikeman.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/pikeman.png"
[/portrait]
[resistance]
pierce=60
[/resistance]

View file

@ -23,18 +23,6 @@
blade=80
impact=80
[/resistance]
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/royal-guard.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/royal-guard.png"
[/portrait]
[attack]
name=sword
description=_"longsword"

View file

@ -21,18 +21,6 @@
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/sergeant-defend.png" "units/human-loyalists/sergeant.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/sergeant-crossbow-defend.png" "units/human-loyalists/sergeant-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/sergeant.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/sergeant.png"
[/portrait]
[abilities]
{ABILITY_LEADERSHIP_LEVEL_1}
[/abilities]

View file

@ -20,18 +20,6 @@
die_sound={SOUND_LIST:HUMAN_DIE}
usage=fighter
{DEFENSE_ANIM "units/human-loyalists/shocktrooper-defend-2.png" "units/human-loyalists/shocktrooper-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/iron-mauler.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/iron-mauler.png"
[/portrait]
[attack]
name=morning star
description=_"flail"

View file

@ -18,18 +18,6 @@
usage=fighter
description= _ "Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound={SOUND_LIST:HUMAN_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/spearman.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/spearman.png"
[/portrait]
[standing_anim]
start_time=0
[if]

View file

@ -19,18 +19,6 @@
description= _ "An experienced soldier will often save enough to equip himself with a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords can be a jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is more versatile than a spear, and much better in close quarters."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-loyalists/swordsman-defend.png" "units/human-loyalists/swordsman.png" {SOUND_LIST:HUMAN_HIT} }
[portrait]
size=400
side="left"
mirror="true"
image="portraits/humans/transparent/swordsman.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="false"
image="portraits/humans/transparent/swordsman.png"
[/portrait]
[resistance]
blade=80
impact=80

View file

@ -24,18 +24,6 @@ It is an irony that, with all their knowledge, and their unassuming monopoly the
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-magi/mage-defend.png" "units/human-magi/mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/mage.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/mage.png"
[/portrait]
[attack]
name=staff
description=_"staff"
@ -101,18 +89,6 @@ Physically frail, and lacking familiarity with combat, magi do possess certain a
profile="portraits/humans/mage+female.png"
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/human-magi/mage+female-defend.png" "units/human-magi/mage+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/mage+female.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/mage+female.png"
[/portrait]
[attack_anim]
[filter_attack]
name=missile

View file

@ -21,18 +21,6 @@
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
{DEFENSE_ANIM "units/human-magi/arch-mage-defend.png" "units/human-magi/arch-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/mage-arch.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/mage-arch.png"
[/portrait]
[resistance]
fire=80
[/resistance]
@ -109,18 +97,6 @@ Though not trained for any sort of combat, if need arises an Arch Mage can unlea
profile="portraits/humans/mage-arch+female.png"
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/human-magi/arch-mage+female-defend.png" "units/human-magi/arch-mage+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/mage-arch+female.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/mage-arch+female.png"
[/portrait]
[attack_anim]
[filter_attack]
name=fireball

View file

@ -22,18 +22,6 @@
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
{DEFENSE_ANIM "units/human-magi/great-mage-defend.png" "units/human-magi/great-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/mage-arch.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/mage-arch.png"
[/portrait]
[resistance]
fire=70
[/resistance]
@ -103,18 +91,6 @@ Though they are not warriors, by any means, the application of their art to comb
profile="portraits/humans/mage-arch+female.png"
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/human-magi/great-mage+female-defend.png" "units/human-magi/great-mage+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/mage-arch+female.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/mage-arch+female.png"
[/portrait]
[attack_anim]
[filter_attack]
name=fireball

View file

@ -24,18 +24,6 @@ Though physically frail, and untrained as warriors, the Red Magi have a nu
[resistance]
fire=90
[/resistance]
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/mage-red.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/mage-red.png"
[/portrait]
[attack]
name=staff
description=_"staff"
@ -104,18 +92,6 @@ Though physically frail, and untrained as warriors, the Red Magi have a nu
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
profile="portraits/humans/mage-red+female.png"
{DEFENSE_ANIM "units/human-magi/red-mage+female-defend.png" "units/human-magi/red-mage+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[portrait]
size=400
side="left"
mirror="false"
image="portraits/humans/transparent/mage-red+female.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/humans/transparent/mage-red+female.png"
[/portrait]
[attack_anim]
[filter_attack]
name=fireball

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