Rewrite leadership ability as a single macro using $other_unit
Note: It's no longer supported to use the macro in a unit with a non-matching level, for example giving a 2nd-level unit 4th-level leadership.
This commit is contained in:
parent
9940ee4036
commit
f54d6b5d28
47 changed files with 80 additions and 216 deletions
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@ -22,7 +22,7 @@
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cost=36
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usage=fighter
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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{ABILITY_LEADERSHIP}
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[/abilities]
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description= _ "A king who is skilled at combat commands great respect — especially among soldiers. His strength allows him to wield powerful weapons and move quickly, even with heavy armor. His leadership abilities inspire his troops."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound=mermen-die.ogg
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@ -22,7 +22,7 @@
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cost=60
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usage=fighter
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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[/abilities]
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description= _ "Warrior kings often become legendary in their own time. Their skill and strength allows them to be truly formidable in battle. They are also fast despite their heavy armor. Even skilled soldiers look upon them with awe."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound=mermen-die.ogg
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@ -22,7 +22,7 @@
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cost=15
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usage=fighter
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_1}
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{ABILITY_LEADERSHIP}
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[/abilities]
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description= _ "A young king with some battle experience will be treated with some respect. Common citizens will be inspired to do their utmost when the king is nearby, but battle-hardened veterens will be less impressed."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound=mermen-die.ogg
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@ -7,7 +7,7 @@
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name=_"King of Wesnoth"
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hitpoints=68
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_5}
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{ABILITY_LEADERSHIP}
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[/abilities]
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experience=250
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level=5
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@ -8,7 +8,7 @@
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hitpoints=57 # A little tougher
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[abilities]
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{ABILITY_HEALS}
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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[/abilities]
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movement=6 # A little faster
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advances_to=Mage Magister
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@ -6,7 +6,7 @@
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id=Mage Leader
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name=_"Mage Leader"
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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{ABILITY_LEADERSHIP}
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[/abilities]
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movement=6 # A little faster
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experience=100 # Same as base unit
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@ -8,7 +8,7 @@
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hitpoints=57 # A little tougher
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[abilities]
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{ABILITY_HEALS}
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{ABILITY_LEADERSHIP_LEVEL_4}
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{ABILITY_LEADERSHIP}
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[/abilities]
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[resistance]
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fire=60 # Add fire resistance
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@ -22,7 +22,7 @@
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{AMLA_DEFAULT}
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cost=60
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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{ABILITY_INITIATIVE}
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[/abilities]
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usage=fighter
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@ -78,7 +78,7 @@
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{AMLA_DEFAULT}
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cost=110
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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{ABILITY_INITIATIVE}
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[/abilities]
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usage=fighter
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@ -7,7 +7,7 @@
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image="units/konrad-commander{AFFIX}.png"
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hitpoints=45
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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{ABILITY_LEADERSHIP}
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[/abilities]
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movement_type=smallfoot
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movement=6
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@ -7,7 +7,7 @@
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image="units/konrad-lord{AFFIX}.png"
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hitpoints=68
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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[/abilities]
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movement_type=smallfoot
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movement=6
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@ -26,7 +26,7 @@
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advances_to=Battle Princess
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cost=39
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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{ABILITY_LEADERSHIP}
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{ABILITY_INITIATIVE}
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[/abilities]
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usage=fighter
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@ -87,7 +87,7 @@
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advances_to=Battle Princess
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cost=110
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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{ABILITY_LEADERSHIP}
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{ABILITY_INITIATIVE}
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[/abilities]
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usage=fighter
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@ -20,7 +20,7 @@
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advances_to=Death Knight
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cost=36
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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{ABILITY_LEADERSHIP}
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{ABILITY_SUBMERGE}
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[/abilities]
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usage=fighter
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@ -9,7 +9,7 @@
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=53
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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[/abilities]
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movement_type=smallfoot
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movement=6
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@ -9,7 +9,7 @@
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=42
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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{ABILITY_LEADERSHIP}
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[/abilities]
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movement_type=smallfoot
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movement=6
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@ -15,7 +15,7 @@
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cost=19
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usage=fighter
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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[/abilities]
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hide_help=true
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description= _ "King of Wesnoth."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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@ -7,7 +7,7 @@
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image="units/noble-commander.png"
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hitpoints=48
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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{ABILITY_LEADERSHIP}
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[/abilities]
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movement_type=smallfoot
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movement=6
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image="units/noble-lord.png"
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hitpoints=64
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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[/abilities]
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movement_type=smallfoot
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movement=6
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@ -6,7 +6,7 @@
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[/base_unit]
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name= _ "Warrior King"
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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[/abilities]
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description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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# This is a somewhat elderly royal warrior
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=46
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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{ABILITY_LEADERSHIP}
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{ABILITY_DISTRACT}
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[/abilities]
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movement_type=elusivefoot
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=62
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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{ABILITY_DISTRACT}
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[/abilities]
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movement_type=elusivefoot
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hitpoints=33
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[abilities]
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{ABILITY_DISTRACT}
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{ABILITY_LEADERSHIP_LEVEL_1}
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{ABILITY_LEADERSHIP}
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[/abilities]
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movement_type=elusivefoot
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movement=7
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experience=80
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usage=fighter
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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{ABILITY_LEADERSHIP}
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[/abilities]
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description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_CHARGE}
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die_sound=horse-die.ogg
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{AMLA_DEFAULT}
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experience=150
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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[/abilities]
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usage=fighter
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description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SLOW}
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experience=75
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advances_to=Infantry Commander
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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{ABILITY_LEADERSHIP}
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[/abilities]
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usage=fighter
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description= _ "Commanders of the infantry of Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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advances_to=Horseman Commander
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usage=fighter
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_1}
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{ABILITY_LEADERSHIP}
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[/abilities]
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description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound=horse-die.ogg
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experience=150
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usage=fighter
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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[/abilities]
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description= _ "Being the most able leaders of the border guards, Mounted Generals are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_CHARGE}
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die_sound=horse-die.ogg
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[/leading_anim]
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hitpoints=47
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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{ABILITY_LEADERSHIP}
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[/abilities]
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movement_type=desert_elf
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movement=5
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=62
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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[/abilities]
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[leading_anim]
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start_time=-150
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@ -38,20 +38,8 @@
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image=units/elves-desert/kaleh-leading.png
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[effect]
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apply_to=new_ability
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[filter]
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level=2
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[/filter]
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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[/effect]
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[effect]
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apply_to=new_ability
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[filter]
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level=3
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[/filter]
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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[/abilities]
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[/effect]
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) {VARIANT_NAME}}
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advances_to=null
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cost=60
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_LEADERSHIP}
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[/abilities]
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usage=fighter
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description= _ "In this new harsh world, might often makes right and these commanders are strong enough to rise to positions of leadership. Leading small groups of warriors, commanders rally their troops around them and show no mercy to their enemies, striking fiercely with both sword and bow."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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@ -96,159 +96,10 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
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[/resistance]
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#enddef
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#define ABILITY_LEADERSHIP_LEVEL_1
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# Canned definition of the Leadership (level 1) ability to be included in an
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# [abilities] clause.
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[leadership]
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id=leadership
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value=25
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cumulative=no
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name= _ "leadership"
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female_name= _ "female^leadership"
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description= _ "This unit can lead our own units that are next to it, making them fight better.
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Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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[filter]
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level=0
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[/filter]
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[/affect_adjacent]
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[/leadership]
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#enddef
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#define ABILITY_LEADERSHIP_LEVEL_2
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# Canned definition of the Leadership (level 2) ability to be included in an
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# [abilities] clause.
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[leadership]
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id=leadership
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value=50
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cumulative=no
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name= _ "leadership"
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female_name= _ "female^leadership"
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description= _ "This unit can lead our own units that are next to it, making them fight better.
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Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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[filter]
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level=0
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[/filter]
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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value=25
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cumulative=no
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affect_self=no
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[affect_adjacent]
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[filter]
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level=1
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[/filter]
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[/affect_adjacent]
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[/leadership]
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#enddef
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#define ABILITY_LEADERSHIP_LEVEL_3
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# Canned definition of the Leadership (level 3) ability to be included in an
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# [abilities] clause.
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[leadership]
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id=leadership
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value=75
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cumulative=no
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name= _ "leadership"
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female_name= _ "female^leadership"
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description= _ "This unit can lead our own units that are next to it, making them fight better.
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Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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[filter]
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level=0
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[/filter]
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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value=50
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cumulative=no
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affect_self=no
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[affect_adjacent]
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[filter]
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level=1
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[/filter]
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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value=25
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cumulative=no
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affect_self=no
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[affect_adjacent]
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[filter]
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level=2
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[/filter]
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[/affect_adjacent]
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[/leadership]
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#enddef
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#define ABILITY_LEADERSHIP_LEVEL_4
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# Canned definition of the Leadership (level 4) ability to be included in an
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# [abilities] clause.
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[leadership]
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id=leadership
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value=100
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cumulative=no
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name= _ "leadership"
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female_name= _ "female^leadership"
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description= _ "This unit can lead our own units that are next to it, making them fight better.
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Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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[filter]
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level=0
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[/filter]
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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value=75
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cumulative=no
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affect_self=no
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[affect_adjacent]
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[filter]
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level=1
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[/filter]
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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value=50
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cumulative=no
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affect_self=no
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[affect_adjacent]
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[filter]
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level=2
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[/filter]
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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value=25
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cumulative=no
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affect_self=no
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[affect_adjacent]
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[filter]
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level=3
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[/filter]
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[/affect_adjacent]
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[/leadership]
|
||||
#enddef
|
||||
|
||||
#define ABILITY_LEADERSHIP_LEVEL_5
|
||||
# Canned definition of the Leadership (level 5) ability to be included in an
|
||||
#define ABILITY_LEADERSHIP
|
||||
# Canned definition of the Leadership ability to be included in an
|
||||
# [abilities] clause.
|
||||
# Note: Works only on units of level 1-5
|
||||
[leadership]
|
||||
id=leadership
|
||||
value=125
|
||||
|
@ -261,7 +112,7 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
|
|||
affect_self=no
|
||||
[affect_adjacent]
|
||||
[filter]
|
||||
level=0
|
||||
level=$($other_unit.level - 5)
|
||||
[/filter]
|
||||
[/affect_adjacent]
|
||||
[/leadership]
|
||||
|
@ -272,7 +123,7 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
|
|||
affect_self=no
|
||||
[affect_adjacent]
|
||||
[filter]
|
||||
level=1
|
||||
level=$($other_unit.level - 4)
|
||||
[/filter]
|
||||
[/affect_adjacent]
|
||||
[/leadership]
|
||||
|
@ -283,7 +134,7 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
|
|||
affect_self=no
|
||||
[affect_adjacent]
|
||||
[filter]
|
||||
level=2
|
||||
level=$($other_unit.level - 3)
|
||||
[/filter]
|
||||
[/affect_adjacent]
|
||||
[/leadership]
|
||||
|
@ -294,7 +145,7 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
|
|||
affect_self=no
|
||||
[affect_adjacent]
|
||||
[filter]
|
||||
level=3
|
||||
level=$($other_unit.level - 2)
|
||||
[/filter]
|
||||
[/affect_adjacent]
|
||||
[/leadership]
|
||||
|
@ -305,7 +156,7 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
|
|||
affect_self=no
|
||||
[affect_adjacent]
|
||||
[filter]
|
||||
level=4
|
||||
level=$($other_unit.level - 1)
|
||||
[/filter]
|
||||
[/affect_adjacent]
|
||||
[/leadership]
|
||||
|
|
|
@ -12,6 +12,26 @@
|
|||
#enddef
|
||||
#wmllint: markcheck on
|
||||
|
||||
#define ABILITY_LEADERSHIP_LEVEL_1
|
||||
{ABILITY_LEADERSHIP}
|
||||
#enddef
|
||||
|
||||
#define ABILITY_LEADERSHIP_LEVEL_2
|
||||
{ABILITY_LEADERSHIP}
|
||||
#enddef
|
||||
|
||||
#define ABILITY_LEADERSHIP_LEVEL_3
|
||||
{ABILITY_LEADERSHIP}
|
||||
#enddef
|
||||
|
||||
#define ABILITY_LEADERSHIP_LEVEL_4
|
||||
{ABILITY_LEADERSHIP}
|
||||
#enddef
|
||||
|
||||
#define ABILITY_LEADERSHIP_LEVEL_5
|
||||
{ABILITY_LEADERSHIP}
|
||||
#enddef
|
||||
|
||||
#define EARLY_FINISH_BONUS_CAPTION
|
||||
# Deprecated; use the below EARLY_FINISH_BONUS_FOOTNOTE instead
|
||||
_"<small>(early finish bonus)</small>"#enddef
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
{LEADING_ANIM "units/drakes/flameheart-lead-2.png" "units/drakes/flameheart-lead-1.png" 39,-29}
|
||||
{DEFENSE_ANIM "units/drakes/flameheart-defend-2.png" "units/drakes/flameheart-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=war blade
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
{LEADING_ANIM "units/drakes/flare-lead-2.png" "units/drakes/flare-lead-1.png" 37,-19}
|
||||
{DEFENSE_ANIM "units/drakes/flare-defend-2.png" "units/drakes/flare-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=war blade
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
{DEFENSE_ANIM_RANGE "units/elves-wood/captain-defend.png" "units/elves-wood/captain.png" {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-wood/captain-bow-defend.png" "units/elves-wood/captain-bow.png" {SOUND_LIST:ELF_HIT} ranged }
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
description= _ "The longevity and natural intelligence of elves make them apt for military matters, enough even to counter their general distaste for war. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is often the work of a master."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
{STANDING_ANIM_DIRECTIONAL "units/goblins/rouser.png" "units/goblins/rouser-ne.png"}
|
||||
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_1}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=spear
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
impact=90
|
||||
[/resistance]
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
impact=80
|
||||
[/resistance]
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_4}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
{DEFENSE_ANIM_RANGE "units/human-loyalists/lieutenant-defend.png" "units/human-loyalists/lieutenant.png" {SOUND_LIST:HUMAN_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/human-loyalists/lieutenant-crossbow-defend.png" "units/human-loyalists/lieutenant-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged}
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
{DEFENSE_ANIM_RANGE "units/human-loyalists/sergeant-defend.png" "units/human-loyalists/sergeant.png" {SOUND_LIST:HUMAN_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/human-loyalists/sergeant-crossbow-defend.png" "units/human-loyalists/sergeant-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged}
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_1}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
image="units/monsters/fire-dragon.png"
|
||||
{DEFENSE_ANIM_RANGE "units/monsters/fire-dragon.png" "units/monsters/fire-dragon.png" {SOUND_LIST:DRAKE_HIT} melee}
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_5}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
hitpoints=101
|
||||
movement_type=drakefly
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
{DEFENSE_ANIM_RANGE "units/orcs/leader-defend-2.png" "units/orcs/leader-defend-1.png" {SOUND_LIST:ORC_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/orcs/leader-ranged-defend.png" "units/orcs/leader-ranged.png" {SOUND_LIST:ORC_HIT} ranged}
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_1}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
{DEFENSE_ANIM_RANGE "units/orcs/ruler-defend-2.png" "units/orcs/ruler-defend-1.png" {SOUND_LIST:ORC_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/orcs/ruler-ranged-defend.png" "units/orcs/ruler-ranged.png" {SOUND_LIST:ORC_HIT} ranged}
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=greatsword
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
{DEFENSE_ANIM_RANGE "units/orcs/sovereign-defend-2.png" "units/orcs/sovereign-defend-1.png" {SOUND_LIST:ORC_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/orcs/sovereign-ranged-defend.png" "units/orcs/sovereign-ranged.png" {SOUND_LIST:ORC_HIT} ranged}
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=greatsword
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
description= _ "Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have come back to this world as Death Knights. Wielding the same weapons as in life, they command the Undead in their quest for revenge."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SUBMERGE}
|
||||
die_sound=lich-die.ogg
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
{ABILITY_LEADERSHIP}
|
||||
{ABILITY_SUBMERGE}
|
||||
[/abilities]
|
||||
[attack]
|
||||
|
|
|
@ -634,6 +634,11 @@ linechanges = (
|
|||
# Changed in 1.13.2.
|
||||
("[advance]","[advancement]"),
|
||||
("[/advance]","[/advancement]"),
|
||||
("{ABILITY_LEADERSHIP_LEVEL_1}", "{ABILITY_LEADERSHIP}"),
|
||||
("{ABILITY_LEADERSHIP_LEVEL_2}", "{ABILITY_LEADERSHIP}"),
|
||||
("{ABILITY_LEADERSHIP_LEVEL_3}", "{ABILITY_LEADERSHIP}"),
|
||||
("{ABILITY_LEADERSHIP_LEVEL_4}", "{ABILITY_LEADERSHIP}"),
|
||||
("{ABILITY_LEADERSHIP_LEVEL_5}", "{ABILITY_LEADERSHIP}"),
|
||||
("misc/icon-amla-tough.png","icons/amla-default.png")
|
||||
)
|
||||
|
||||
|
@ -748,7 +753,7 @@ notepairs = [
|
|||
("{ABILITY_CURES}", "{SPECIAL_NOTES_CURES}"),
|
||||
("{ABILITY_REGENERATES}", "{SPECIAL_NOTES_REGENERATES}"),
|
||||
("{ABILITY_STEADFAST}", "{SPECIAL_NOTES_STEADFAST}"),
|
||||
("{ABILITY_LEADERSHIP_LEVEL_", "{SPECIAL_NOTES_LEADERSHIP}"), # No } deliberately
|
||||
("{ABILITY_LEADERSHIP}", "{SPECIAL_NOTES_LEADERSHIP}"),
|
||||
("{ABILITY_SKIRMISHER}", "{SPECIAL_NOTES_SKIRMISHER}"),
|
||||
("{ABILITY_ILLUMINATES}", "{SPECIAL_NOTES_ILLUMINATES}"),
|
||||
("{ABILITY_TELEPORT}", "{SPECIAL_NOTES_TELEPORT}"),
|
||||
|
|
Loading…
Add table
Reference in a new issue