New Ancient Lich baseframe and updated animations by shadowm

This version of the commit removes the orphaned melee attack animation
frame, which is superseded by a 2-frame set. The 1.12.x version of this
commit keeps the file as a copy of the new melee attack animation frame
for compatibility with existing add-ons.

Animation WML and art reference taken from the existing L3 Lich.
This commit is contained in:
Ignacio R. Morelle 2014-10-24 01:43:24 -03:00
parent 9ae2f1ed42
commit df449c1aee
11 changed files with 39 additions and 11 deletions

View file

@ -106,6 +106,7 @@ Version 1.13.0-dev:
when wesnoth is running in debug mode (--debug command line flag).
* Added new function wesnoth.get_all_vars().
* Graphics:
* New Ancient Lich baseframe and animations
* New stand animations (NE and SE) for the Revenant
* Smooth unit movement over terrain with elevation (e.g. keeps/bridges)
* Fixed bug #22045: Only blit neutral surfaces.

View file

@ -562,7 +562,7 @@
[/entry]
[entry]
name = "Ignacio R. Morelle (shadowm)"
comment = "Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon"
comment = "Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon; Ancient Lich for 1.12.x"
email = "shadowm2006_AT_gmail.com"
wikiuser = "Shadowmaster"
[/entry]

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@ -85,12 +85,19 @@
[/filter_second]
start_time=-300
[frame]
image="units/undead-necromancers/ancient-lich-magic-[1~3,1].png:100"
image="units/undead-necromancers/ancient-lich-magic-[1,2].png:75"
[/frame]
sound_start_time=-200
[frame]
image="units/undead-necromancers/ancient-lich-magic-3.png"
halo=halo/undead/black-magic-[1~5].png:[75*4,50]
[/frame]
sound_start_time=-75
[sound_frame]
sound=magic-dark-big.ogg
[/sound_frame]
[frame]
image="units/undead-necromancers/ancient-lich-magic-[2,1].png:50"
[/frame]
[frame]
image="units/undead-necromancers/ancient-lich.png:1"
[/frame]
@ -106,9 +113,16 @@
start_time=-355
[frame]
image="units/undead-necromancers/ancient-lich-magic-[1~3,1].png:[125*2,75,175]"
image="units/undead-necromancers/ancient-lich-magic-[1,2].png:75"
[/frame]
[frame]
image="units/undead-necromancers/ancient-lich-magic-3.png"
halo=halo/undead/black-magic-[1~5].png:[75*4,50]
[/frame]
{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -150}
[frame]
image="units/undead-necromancers/ancient-lich-magic-[2,1].png:50"
[/frame]
{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -200}
[/attack_anim]
[attack_anim]
[filter_attack]
@ -119,27 +133,40 @@
start_time=-675
[frame]
image="units/undead-necromancers/ancient-lich-magic-[1~3,1].png:[125*2,75,550]"
image="units/undead-necromancers/ancient-lich-magic-[1,2].png:75"
[/frame]
[frame]
image="units/undead-necromancers/ancient-lich-magic-3.png"
halo=halo/undead/black-magic-[1~5].png:[75*4,50]
[/frame]
[frame]
image="units/undead-necromancers/ancient-lich-magic-3.png:200"
[/frame]
{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -50}
[frame]
image="units/undead-necromancers/ancient-lich.png:150"
image="units/undead-necromancers/ancient-lich-magic-[2,1].png:50"
[/frame]
[frame]
image="units/undead-necromancers/ancient-lich.png:50"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=touch
[/filter_attack]
start_time=-200
start_time=-250
[frame]
image="units/undead-necromancers/ancient-lich.png:50"
[/frame]
[frame]
image="units/undead-necromancers/ancient-lich-melee.png:250"
image="units/undead-necromancers/ancient-lich-melee-[1~2].png:[100,200]"
[/frame]
{SOUND:HIT_AND_MISS wail-sml.wav {SOUND_LIST:MISS} -150}
{SOUND:HIT_AND_MISS wail-sml.wav {SOUND_LIST:MISS} -100}
[frame]
image="units/undead-necromancers/ancient-lich.png:100"
image="units/undead-necromancers/ancient-lich-magic-1.png:75"
[/frame]
[frame]
image="units/undead-necromancers/ancient-lich.png:75"
[/frame]
[/attack_anim]
[/unit_type]