New Ancient Lich baseframe and updated animations by shadowm
This version of the commit removes the orphaned melee attack animation frame, which is superseded by a 2-frame set. The 1.12.x version of this commit keeps the file as a copy of the new melee attack animation frame for compatibility with existing add-ons. Animation WML and art reference taken from the existing L3 Lich.
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@ -106,6 +106,7 @@ Version 1.13.0-dev:
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when wesnoth is running in debug mode (--debug command line flag).
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* Added new function wesnoth.get_all_vars().
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* Graphics:
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* New Ancient Lich baseframe and animations
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* New stand animations (NE and SE) for the Revenant
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* Smooth unit movement over terrain with elevation (e.g. keeps/bridges)
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* Fixed bug #22045: Only blit neutral surfaces.
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@ -562,7 +562,7 @@
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[/entry]
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[entry]
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name = "Ignacio R. Morelle (shadowm)"
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comment = "Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon"
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comment = "Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon; Ancient Lich for 1.12.x"
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email = "shadowm2006_AT_gmail.com"
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wikiuser = "Shadowmaster"
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[/entry]
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Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 2.4 KiB |
After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 2.5 KiB |
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@ -85,12 +85,19 @@
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[/filter_second]
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start_time=-300
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-[1~3,1].png:100"
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image="units/undead-necromancers/ancient-lich-magic-[1,2].png:75"
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[/frame]
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sound_start_time=-200
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-3.png"
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halo=halo/undead/black-magic-[1~5].png:[75*4,50]
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[/frame]
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sound_start_time=-75
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[sound_frame]
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sound=magic-dark-big.ogg
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[/sound_frame]
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-[2,1].png:50"
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich.png:1"
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[/frame]
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@ -106,9 +113,16 @@
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start_time=-355
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-[1~3,1].png:[125*2,75,175]"
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image="units/undead-necromancers/ancient-lich-magic-[1,2].png:75"
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-3.png"
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halo=halo/undead/black-magic-[1~5].png:[75*4,50]
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[/frame]
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{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -150}
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-[2,1].png:50"
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[/frame]
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{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -200}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -119,27 +133,40 @@
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start_time=-675
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-[1~3,1].png:[125*2,75,550]"
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image="units/undead-necromancers/ancient-lich-magic-[1,2].png:75"
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-3.png"
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halo=halo/undead/black-magic-[1~5].png:[75*4,50]
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich-magic-3.png:200"
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[/frame]
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{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -50}
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[frame]
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image="units/undead-necromancers/ancient-lich.png:150"
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image="units/undead-necromancers/ancient-lich-magic-[2,1].png:50"
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich.png:50"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=touch
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[/filter_attack]
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start_time=-200
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start_time=-250
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[frame]
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image="units/undead-necromancers/ancient-lich.png:50"
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich-melee.png:250"
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image="units/undead-necromancers/ancient-lich-melee-[1~2].png:[100,200]"
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[/frame]
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{SOUND:HIT_AND_MISS wail-sml.wav {SOUND_LIST:MISS} -150}
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{SOUND:HIT_AND_MISS wail-sml.wav {SOUND_LIST:MISS} -100}
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[frame]
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image="units/undead-necromancers/ancient-lich.png:100"
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image="units/undead-necromancers/ancient-lich-magic-1.png:75"
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[/frame]
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[frame]
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image="units/undead-necromancers/ancient-lich.png:75"
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[/frame]
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[/attack_anim]
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[/unit_type]
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