Removed all uses of the now unnecessary SOUND:SLOW and SOUND:POISON

This commit is contained in:
ln-zookeeper 2015-09-08 12:11:12 +03:00
parent 85a5c1c9c7
commit e4ed29c0ce
38 changed files with 0 additions and 42 deletions

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@ -65,7 +65,6 @@
[frame]
image="units/monsters/kraken.png:100"
[/frame]
{SOUND:POISON}
[/attack_anim]
# tentacles hit south----------------------------------------------

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@ -75,7 +75,6 @@
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
{SOUND:SLOW}
[frame]
image="units/wose-shaman.png"

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@ -79,7 +79,6 @@
image=units/annalist-ranged[1~2].png:[150,300]
[/frame]
{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -200}
{SOUND:SLOW}
[frame]
image="units/annalist.png:50"
[/frame]

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@ -83,7 +83,6 @@
image=units/loremaster-ranged[1~2].png:[150,300]
[/frame]
{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -200}
{SOUND:SLOW}
[frame]
image="units/loremaster.png:50"
[/frame]

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@ -84,7 +84,6 @@
image=units/witness-ranged[1~2].png:[150,300]
[/frame]
{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -200}
{SOUND:SLOW}
[frame]
image="units/witness.png:50"
[/frame]

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@ -103,7 +103,6 @@
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -55,7 +55,6 @@
image="units/elves-desert/hunter-ranged-[1~4].png:[125*4]"
[/frame]
{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -375}
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -57,7 +57,6 @@
image="units/elves-desert/prowler.png:[125*4]"
[/frame]
{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -375}
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -56,7 +56,6 @@
image="units/elves-desert/sentinel.png:300"
[/frame]
{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300}
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -79,7 +79,6 @@
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
{SOUND:SLOW}
[frame]
image="units/elves-desert/shaman.png:50"
[/frame]

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@ -108,7 +108,6 @@
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -98,7 +98,6 @@
image=units/elves-desert/kaleh.png:300
[/frame]
{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300}
{SOUND:SLOW}
[/attack_anim]
[/effect]
) {VARIANT_NAME}}

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@ -51,7 +51,6 @@
image=units/elves-desert/nym-ranged-[1~3].png:[100*3]
[/frame]
{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300}
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -72,7 +72,6 @@
[/frame]
{SOUND:HIT_AND_MISS throwing-knife.ogg throwing-knife-miss.ogg -100}
{SOUND:POISON}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -103,7 +103,6 @@ The chief ability of Druids lies in healing, and it is for this skill that they
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -91,7 +91,6 @@
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -78,7 +78,6 @@ The healing abilities of the elves are also remarkable, and of capital use in ba
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
{SOUND:SLOW}
[frame]
image="units/elves-wood/shaman.png:50"
[/frame]

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@ -107,7 +107,6 @@
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -94,7 +94,6 @@ Those able to do so are roughly titled as sorceresses by other races; and
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -96,7 +96,6 @@
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -68,7 +68,6 @@ The claws of a wolf are not generally regarded as being the more dangerous parts
image="units/goblins/direwolver-moving.png:100"
[/frame]
{SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -100}
{SOUND:POISON}
[frame]
image="units/goblins/direwolver-attack.png:150"
[/frame]

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@ -79,7 +79,6 @@
[frame]
image="units/goblins/pillager.png:175"
[/frame]
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -62,7 +62,6 @@
image="units/human-outlaws/assassin-throwknife[1~2].png:[250,150]"
[/frame]
{SOUND:HIT_AND_MISS throwing-knife.ogg throwing-knife-miss.ogg -150}
{SOUND:POISON}
[frame]
image="units/human-outlaws/assassin.png:100"
[/frame]

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@ -67,6 +67,5 @@
[/frame]
{SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} -100}
{SOUND:SLOW}
[/attack_anim]
[/unit_type]

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@ -74,6 +74,5 @@
[/frame]
{SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} -100}
{SOUND:SLOW}
[/attack_anim]
[/unit_type]

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@ -68,6 +68,5 @@
[/frame]
{SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} -100}
{SOUND:SLOW}
[/attack_anim]
[/unit_type]

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@ -56,7 +56,6 @@ Mermen often find themselves in a standoff with land-based enemies; the merfolk
image="units/merfolk/entangler.png:75"
[/frame]
{SOUND:HIT_AND_MISS net.wav {SOUND_LIST:MISS} -75}
{SOUND:SLOW}
[frame]
image="units/merfolk/entangler.png:175"
[/frame]

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@ -68,7 +68,6 @@ The effectiveness of this method led to the development of smaller, weighted net
[frame]
image="units/merfolk/netcaster.png:175"
[/frame]
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -60,7 +60,6 @@
image="units/monsters/cuttlefish-ranged-[1~6].png:100"
[/frame]
{SOUND:HIT_AND_MISS squishy-strike.wav squishy-miss.wav -100}
{SOUND:POISON}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -72,7 +72,6 @@
image="units/monsters/scorpion/scorpion.png:200"
[/frame]
{SOUND:HIT_AND_MISS spear.ogg {SOUND_LIST:MISS} -100}
{SOUND:POISON}
[frame]
image="units/monsters/scorpion/scorpion.png:100"
[/frame]

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@ -58,7 +58,6 @@
image="units/monsters/spider-ranged-[1~7,3~1].png:75"
[/frame]
{SOUND:HIT_AND_MISS net.wav {SOUND_LIST:MISS} -100}
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
start_time=-400
@ -69,6 +68,5 @@
image="units/monsters/spider-melee-[1~13].png:50"
[/frame]
{SOUND:HIT_AND_MISS bite.ogg {SOUND_LIST:MISS} -50}
{SOUND:POISON}
[/attack_anim]
[/unit_type]

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@ -60,7 +60,6 @@
image=units/monsters/water-serpent-attack-se-[1~6].png:[150*3,200,100,150]
[/frame]
{SOUND:HIT_AND_MISS bite-small.ogg {SOUND_LIST:MISS} -50}
{SOUND:POISON}
[/attack_anim]
[attack_anim]
[filter_attack]
@ -78,7 +77,6 @@
[frame]
image=units/monsters/water-serpent-attack-s-[5~6].png:[100,150]
[/frame]
{SOUND:POISON}
[/attack_anim]
[attack_anim]
[filter_attack]
@ -92,7 +90,6 @@
image=units/monsters/water-serpent-attack-ne-[1~6].png:[150*3,200,100,150]
[/frame]
{SOUND:HIT_AND_MISS bite-small.ogg {SOUND_LIST:MISS} -50}
{SOUND:POISON}
[/attack_anim]
[attack_anim]
[filter_attack]
@ -109,6 +106,5 @@
[frame]
image=units/monsters/water-serpent-attack-n-[5~6].png:[100,150]
[/frame]
{SOUND:POISON}
[/attack_anim]
[/unit_type]

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@ -72,7 +72,6 @@
image="units/orcs/assassin-ranged[1,2].png:100"
[/frame]
{SOUND:HIT_AND_MISS throwing-knife.ogg throwing-knife-miss.ogg -150}
{SOUND:POISON}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -94,7 +94,6 @@
[/frame]
{SOUND:HIT_AND_MISS throwing-knife.ogg throwing-knife-miss.ogg -100}
{SOUND:POISON}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -59,7 +59,6 @@
image="units/orcs/slayer-ranged[1~2].png:[50,100]"
[/frame]
{SOUND:HIT_AND_MISS throwing-knife.ogg throwing-knife-miss.ogg -150}
{SOUND:POISON}
[/attack_anim]
[attack_anim]
[filter_attack]

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@ -44,6 +44,5 @@
image="units/undead/ghast-attack-[1~6].png:[100,150,100*4]"
[/frame]
{SOUND:HIT_AND_MISS bite.ogg {SOUND_LIST:MISS} -350}
{SOUND:POISON}
[/attack_anim]
[/unit_type]

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@ -45,7 +45,6 @@ It is because of such things that necromancy is condemned with an almost primal
image="units/undead/ghoul-attack-[1~4].png:[75*2,100,75]"
[/frame]
{SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -125}
{SOUND:POISON}
[frame]
image="units/undead/ghoul.png:75"
[/frame]

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@ -43,7 +43,6 @@
image="units/undead/necrophage.png:50"
[/frame]
{SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -125}
{SOUND:POISON}
[frame]
image="units/undead/necrophage-attack-[1~4].png:[75*2,100,75]"
[/frame]