Added a se bob anim for the Skeleton Archer by Kwandulin
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data/core/images/units/undead-skeletal/archer/archer-attack.png
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data/core/images/units/undead-skeletal/archer/archer-bob-1.png
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data/core/images/units/undead-skeletal/archer/archer-bob-2.png
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data/core/images/units/undead-skeletal/archer/archer-bob-3.png
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data/core/images/units/undead-skeletal/archer/archer-bob-4.png
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data/core/images/units/undead-skeletal/archer/archer-bob-5.png
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data/core/images/units/undead-skeletal/archer/archer-bob-6.png
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data/core/images/units/undead-skeletal/archer/archer-bob-7.png
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data/core/images/units/undead-skeletal/archer/archer-bob-8.png
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@ -3,7 +3,7 @@
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id=Skeleton Archer
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name= _ "Skeleton Archer"
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race=undead
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image="units/undead-skeletal/archer.png"
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image="units/undead-skeletal/archer/archer.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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profile=portraits/undead/archer.png
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hitpoints=31
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@ -17,8 +17,14 @@
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description= _ "A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
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usage=archer
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die_sound={SOUND_LIST:SKELETON_DIE}
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer-defend.png" "units/undead-skeletal/archer.png" {SOUND_LIST:SKELETON_HIT} melee }
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer-bow-defend.png" "units/undead-skeletal/archer-bow.png" {SOUND_LIST:SKELETON_HIT} ranged }
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[standing_anim]
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start_time=0
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[frame]
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image="units/undead-skeletal/archer/archer-bob-[1~8].png:200"
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[/frame]
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[/standing_anim]
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer/archer-defend.png" "units/undead-skeletal/archer/archer.png" {SOUND_LIST:SKELETON_HIT} melee }
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer/archer-bow-defend.png" "units/undead-skeletal/archer/archer-bow.png" {SOUND_LIST:SKELETON_HIT} ranged }
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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@ -48,30 +54,30 @@
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[recruit_anim]
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start_time=-200
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[frame]
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image="units/undead-skeletal/archer-die2-7.png:300"
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image="units/undead-skeletal/archer/archer-die2-7.png:300"
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alpha="0~1:300"
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[/frame]
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[frame]
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image="units/undead-skeletal/archer-die2-[6~1].png:100"
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image="units/undead-skeletal/archer/archer-die2-[6~1].png:100"
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[/frame]
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[/recruit_anim]
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[death]
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start_time=0
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[frame]
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image="units/undead-skeletal/archer-die2-[1~7].png:100"
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image="units/undead-skeletal/archer/archer-die2-[1~7].png:100"
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[/frame]
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[/death]
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[death]
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start_time=0
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[frame]
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image="units/undead-skeletal/archer-die-[1~13].png:100"
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image="units/undead-skeletal/archer/archer-die-[1~13].png:100"
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[/frame]
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[/death]
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[idle_anim]
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{STANDARD_IDLE_FILTER}
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start_time=0
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[frame]
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image="units/undead-skeletal/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
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image="units/undead-skeletal/archer/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
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[/frame]
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[/idle_anim]
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[attack_anim]
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@ -86,14 +92,14 @@
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[/missile_frame]
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start_time=-445
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[frame]
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image="units/undead-skeletal/archer-bow.png:65"
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image="units/undead-skeletal/archer/archer-bow.png:65"
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[/frame]
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[frame]
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image="units/undead-skeletal/archer-bow-attack-[1~4].png:[75*2,100,130]"
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image="units/undead-skeletal/archer/archer-bow-attack-[1~4].png:[75*2,100,130]"
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[/frame]
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{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
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[frame]
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image="units/undead-skeletal/archer-bow.png:65"
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image="units/undead-skeletal/archer/archer-bow.png:65"
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[/frame]
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[/attack_anim]
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[attack_anim]
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@ -102,14 +108,14 @@
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[/filter_attack]
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start_time=-200
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[frame]
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image="units/undead-skeletal/archer.png:100"
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image="units/undead-skeletal/archer/archer.png:100"
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[/frame]
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[frame]
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image="units/undead-skeletal/archer-attack.png:200"
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image="units/undead-skeletal/archer/archer-attack.png:200"
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[/frame]
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{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -100}
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[frame]
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image="units/undead-skeletal/archer.png:100"
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image="units/undead-skeletal/archer/archer.png:100"
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[/frame]
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[/attack_anim]
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[/unit_type]
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