Added a se bob anim for the Skeleton Archer by Kwandulin

This commit is contained in:
Bär Halberkamp 2015-04-23 23:53:09 +02:00
parent 5850d8f831
commit bf6eb506a5
53 changed files with 20 additions and 14 deletions

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@ -3,7 +3,7 @@
id=Skeleton Archer
name= _ "Skeleton Archer"
race=undead
image="units/undead-skeletal/archer.png"
image="units/undead-skeletal/archer/archer.png"
{MAGENTA_IS_THE_TEAM_COLOR}
profile=portraits/undead/archer.png
hitpoints=31
@ -17,8 +17,14 @@
description= _ "A skeleton archer is little different from the skeletons which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
usage=archer
die_sound={SOUND_LIST:SKELETON_DIE}
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer-defend.png" "units/undead-skeletal/archer.png" {SOUND_LIST:SKELETON_HIT} melee }
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer-bow-defend.png" "units/undead-skeletal/archer-bow.png" {SOUND_LIST:SKELETON_HIT} ranged }
[standing_anim]
start_time=0
[frame]
image="units/undead-skeletal/archer/archer-bob-[1~8].png:200"
[/frame]
[/standing_anim]
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer/archer-defend.png" "units/undead-skeletal/archer/archer.png" {SOUND_LIST:SKELETON_HIT} melee }
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer/archer-bow-defend.png" "units/undead-skeletal/archer/archer-bow.png" {SOUND_LIST:SKELETON_HIT} ranged }
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
@ -48,30 +54,30 @@
[recruit_anim]
start_time=-200
[frame]
image="units/undead-skeletal/archer-die2-7.png:300"
image="units/undead-skeletal/archer/archer-die2-7.png:300"
alpha="0~1:300"
[/frame]
[frame]
image="units/undead-skeletal/archer-die2-[6~1].png:100"
image="units/undead-skeletal/archer/archer-die2-[6~1].png:100"
[/frame]
[/recruit_anim]
[death]
start_time=0
[frame]
image="units/undead-skeletal/archer-die2-[1~7].png:100"
image="units/undead-skeletal/archer/archer-die2-[1~7].png:100"
[/frame]
[/death]
[death]
start_time=0
[frame]
image="units/undead-skeletal/archer-die-[1~13].png:100"
image="units/undead-skeletal/archer/archer-die-[1~13].png:100"
[/frame]
[/death]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
image="units/undead-skeletal/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
image="units/undead-skeletal/archer/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
[/frame]
[/idle_anim]
[attack_anim]
@ -86,14 +92,14 @@
[/missile_frame]
start_time=-445
[frame]
image="units/undead-skeletal/archer-bow.png:65"
image="units/undead-skeletal/archer/archer-bow.png:65"
[/frame]
[frame]
image="units/undead-skeletal/archer-bow-attack-[1~4].png:[75*2,100,130]"
image="units/undead-skeletal/archer/archer-bow-attack-[1~4].png:[75*2,100,130]"
[/frame]
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
[frame]
image="units/undead-skeletal/archer-bow.png:65"
image="units/undead-skeletal/archer/archer-bow.png:65"
[/frame]
[/attack_anim]
[attack_anim]
@ -102,14 +108,14 @@
[/filter_attack]
start_time=-200
[frame]
image="units/undead-skeletal/archer.png:100"
image="units/undead-skeletal/archer/archer.png:100"
[/frame]
[frame]
image="units/undead-skeletal/archer-attack.png:200"
image="units/undead-skeletal/archer/archer-attack.png:200"
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -100}
[frame]
image="units/undead-skeletal/archer.png:100"
image="units/undead-skeletal/archer/archer.png:100"
[/frame]
[/attack_anim]
[/unit_type]