Replace dragon fire breath animation

This commit is contained in:
aquileia 2015-01-31 15:18:02 +01:00
parent 684782eeef
commit b795e4eabf

View file

@ -90,80 +90,41 @@ Battling a dragon is said to be the pinnacle of danger itself, fit only for fool
name=fire breath
[/filter_attack]
start_time=-200
sound_start_time=-400
[frame]
image="units/monsters/fire-dragon.png:400"
[/frame]
missile_start_time=-240
# due to its sheer size, the dragon NE attack breaths straight north
[if]
{MISSILE_FRAME_FIRE_BREATH_S_DIAGONAL 0,0}
direction=se,sw
hits=yes
[sound_frame]
sound=flame-big.ogg
[/sound_frame]
direction=n,ne,nw
[missile_frame]
image="projectiles/fire-breath-ne-[1~5].png~FL():80"
image_diagonal="projectiles/fire-breath-n-[1~5].png:80"
offset=0.0~1.1
directional_x=50~0
y=-30~-10
[/missile_frame]
[/if]
[else]
{MISSILE_FRAME_FIRE_BREATH_S_DIAGONAL 0,0}
direction=se,sw
hits=no
[sound_frame]
sound=flame-big-miss.ogg
[/sound_frame]
direction=s,se,sw
[missile_frame]
image="projectiles/fire-breath-se-[1~5].png~FL():80"
image_diagonal="projectiles/fire-breath-s-[1~5].png:80"
offset=0.0~1.1
directional_x=50~0
y=30~0
[/missile_frame]
[/else]
[else]
{MISSILE_FRAME_FIRE_BREATH_N_DIAGONAL 0,0}
direction=ne,nw
[if]
hits=yes
[impact_frame]
layer=90
image="misc/blank-hex.png:1,projectiles/fireball-impact-[2~5].png:60,projectiles/fire-breath-[6~10].png:40"
offset=1.0
[/impact_frame]
[/if]
[sound_frame]
sound=flame-big.ogg
[/sound_frame]
[/else]
[else]
{MISSILE_FRAME_FIRE_BREATH_N_DIAGONAL 0,0}
direction=ne,nw
hits=no
[sound_frame]
sound=flame-big-miss.ogg
[/sound_frame]
[/else]
[else]
{MISSILE_FRAME_FIRE_BREATH_N 0,0}
direction=n
hits=yes
[sound_frame]
sound=flame-big.ogg
[/sound_frame]
[/else]
[else]
{MISSILE_FRAME_FIRE_BREATH_N 0,0}
direction=n
hits=no
[sound_frame]
sound=flame-big-miss.ogg
[/sound_frame]
[/else]
[else]
{MISSILE_FRAME_FIRE_BREATH_S 0,0}
direction=s
hits=yes
[sound_frame]
sound=flame-big.ogg
[/sound_frame]
[/else]
[else]
{MISSILE_FRAME_FIRE_BREATH_S 0,0}
direction=s
hits=no
[sound_frame]
sound=flame-big-miss.ogg
[/sound_frame]
[/else]
{SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -250}
[/attack_anim]
[/unit_type]