Removed uses of SOUND:SLOW and SOUND:POISON
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1ff69616bf
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38 changed files with 0 additions and 42 deletions
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@ -65,7 +65,6 @@
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[frame]
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image="units/monsters/kraken.png:100"
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[/frame]
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{SOUND:POISON}
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[/attack_anim]
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# tentacles hit south----------------------------------------------
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@ -75,7 +75,6 @@
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[attack_sound_frame]
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sound=entangle.wav
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[/attack_sound_frame]
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{SOUND:SLOW}
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[frame]
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image="units/wose-shaman.png"
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@ -79,7 +79,6 @@
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image=units/annalist-ranged[1~2].png:[150,300]
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[/frame]
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{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -200}
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{SOUND:SLOW}
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[frame]
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image="units/annalist.png:50"
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[/frame]
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@ -83,7 +83,6 @@
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image=units/loremaster-ranged[1~2].png:[150,300]
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[/frame]
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{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -200}
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{SOUND:SLOW}
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[frame]
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image="units/loremaster.png:50"
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[/frame]
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@ -84,7 +84,6 @@
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image=units/witness-ranged[1~2].png:[150,300]
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[/frame]
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{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -200}
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{SOUND:SLOW}
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[frame]
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image="units/witness.png:50"
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[/frame]
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@ -103,7 +103,6 @@
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[attack_sound_frame]
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sound=entangle.wav
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[/attack_sound_frame]
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{SOUND:SLOW}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -55,7 +55,6 @@
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image="units/elves-desert/hunter-ranged-[1~4].png:[125*4]"
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[/frame]
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{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -375}
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{SOUND:SLOW}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -57,7 +57,6 @@
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image="units/elves-desert/prowler.png:[125*4]"
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[/frame]
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{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -375}
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{SOUND:SLOW}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -56,7 +56,6 @@
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image="units/elves-desert/sentinel.png:300"
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[/frame]
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{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300}
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{SOUND:SLOW}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -79,7 +79,6 @@
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[attack_sound_frame]
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sound=entangle.wav
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[/attack_sound_frame]
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{SOUND:SLOW}
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[frame]
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image="units/elves-desert/shaman.png:50"
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[/frame]
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@ -108,7 +108,6 @@
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[attack_sound_frame]
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sound=entangle.wav
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[/attack_sound_frame]
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{SOUND:SLOW}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -100,7 +100,6 @@
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image=units/elves-desert/kaleh.png:300
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[/frame]
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{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300}
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{SOUND:SLOW}
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[/attack_anim]
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[/effect]
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) {VARIANT_NAME}}
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@ -51,7 +51,6 @@
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image=units/elves-desert/nym-ranged-[1~3].png:[100*3]
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[/frame]
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{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300}
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{SOUND:SLOW}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -72,7 +72,6 @@
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[/frame]
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{SOUND:HIT_AND_MISS throwing-knife.ogg throwing-knife-miss.ogg -100}
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{SOUND:POISON}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -115,7 +115,6 @@ The chief ability of Druids lies in healing, and it is for this skill that they
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[attack_sound_frame]
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sound=entangle.wav
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[/attack_sound_frame]
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{SOUND:SLOW}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -103,7 +103,6 @@
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[attack_sound_frame]
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sound=entangle.wav
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[/attack_sound_frame]
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{SOUND:SLOW}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -91,7 +91,6 @@ The healing abilities of the elves are also remarkable, and of capital use in ba
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[attack_sound_frame]
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sound=entangle.wav
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[/attack_sound_frame]
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{SOUND:SLOW}
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[frame]
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image="units/elves-wood/shaman.png:50"
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[/frame]
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@ -119,7 +119,6 @@
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[attack_sound_frame]
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sound=entangle.wav
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[/attack_sound_frame]
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{SOUND:SLOW}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -106,7 +106,6 @@ Those able to do so are roughly titled as ‘sorceresses’ by other races; and
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[attack_sound_frame]
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sound=entangle.wav
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[/attack_sound_frame]
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{SOUND:SLOW}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -108,7 +108,6 @@
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[attack_sound_frame]
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sound=entangle.wav
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[/attack_sound_frame]
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{SOUND:SLOW}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -80,7 +80,6 @@ The claws of a wolf are not generally regarded as being the more dangerous parts
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image="units/goblins/direwolver-moving.png:100"
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[/frame]
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{SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -100}
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{SOUND:POISON}
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[frame]
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image="units/goblins/direwolver-attack.png:150"
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[/frame]
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@ -91,7 +91,6 @@
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[frame]
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image="units/goblins/pillager.png:175"
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[/frame]
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{SOUND:SLOW}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -74,7 +74,6 @@
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image="units/human-outlaws/assassin-throwknife[1~2].png:[250,150]"
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[/frame]
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{SOUND:HIT_AND_MISS throwing-knife.ogg throwing-knife-miss.ogg -150}
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{SOUND:POISON}
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[frame]
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image="units/human-outlaws/assassin.png:100"
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[/frame]
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@ -67,6 +67,5 @@
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[/frame]
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{SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} -100}
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{SOUND:SLOW}
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[/attack_anim]
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[/unit_type]
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@ -68,6 +68,5 @@
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[/frame]
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{SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} -100}
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{SOUND:SLOW}
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[/attack_anim]
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[/unit_type]
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@ -67,6 +67,5 @@
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[/frame]
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{SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} -100}
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{SOUND:SLOW}
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[/attack_anim]
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[/unit_type]
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@ -56,7 +56,6 @@ Mermen often find themselves in a standoff with land-based enemies; the merfolk
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image="units/merfolk/entangler.png:75"
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[/frame]
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{SOUND:HIT_AND_MISS net.wav {SOUND_LIST:MISS} -75}
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{SOUND:SLOW}
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[frame]
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image="units/merfolk/entangler.png:175"
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[/frame]
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@ -80,7 +80,6 @@ The effectiveness of this method led to the development of smaller, weighted net
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[frame]
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image="units/merfolk/netcaster.png:175"
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[/frame]
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{SOUND:SLOW}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -60,7 +60,6 @@
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image="units/monsters/cuttlefish-ranged-[1~6].png:100"
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[/frame]
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{SOUND:HIT_AND_MISS squishy-strike.wav squishy-miss.wav -100}
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{SOUND:POISON}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -72,7 +72,6 @@
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image="units/monsters/scorpion/scorpion.png:200"
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[/frame]
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{SOUND:HIT_AND_MISS spear.ogg {SOUND_LIST:MISS} -100}
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{SOUND:POISON}
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[frame]
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image="units/monsters/scorpion/scorpion.png:100"
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[/frame]
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@ -58,7 +58,6 @@
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image="units/monsters/spider-ranged-[1~7,3~1].png:75"
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[/frame]
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{SOUND:HIT_AND_MISS net.wav {SOUND_LIST:MISS} -100}
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{SOUND:SLOW}
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[/attack_anim]
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[attack_anim]
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start_time=-400
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@ -69,6 +68,5 @@
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image="units/monsters/spider-melee-[1~13].png:50"
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[/frame]
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{SOUND:HIT_AND_MISS bite.ogg {SOUND_LIST:MISS} -50}
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{SOUND:POISON}
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[/attack_anim]
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[/unit_type]
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@ -60,7 +60,6 @@
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image=units/monsters/water-serpent-attack-se-[1~6].png:[150*3,200,100,150]
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[/frame]
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{SOUND:HIT_AND_MISS bite-small.ogg {SOUND_LIST:MISS} -50}
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{SOUND:POISON}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -78,7 +77,6 @@
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[frame]
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image=units/monsters/water-serpent-attack-s-[5~6].png:[100,150]
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[/frame]
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{SOUND:POISON}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -92,7 +90,6 @@
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image=units/monsters/water-serpent-attack-ne-[1~6].png:[150*3,200,100,150]
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[/frame]
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{SOUND:HIT_AND_MISS bite-small.ogg {SOUND_LIST:MISS} -50}
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{SOUND:POISON}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -109,6 +106,5 @@
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[frame]
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image=units/monsters/water-serpent-attack-n-[5~6].png:[100,150]
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[/frame]
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{SOUND:POISON}
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[/attack_anim]
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[/unit_type]
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@ -85,7 +85,6 @@
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image="units/orcs/assassin-ranged[1,2].png:100"
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[/frame]
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{SOUND:HIT_AND_MISS throwing-knife.ogg throwing-knife-miss.ogg -150}
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{SOUND:POISON}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -100,7 +100,6 @@
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[/frame]
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{SOUND:HIT_AND_MISS throwing-knife.ogg throwing-knife-miss.ogg -100}
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{SOUND:POISON}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -71,7 +71,6 @@
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image="units/orcs/slayer-ranged[1~2].png:[50,100]"
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[/frame]
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{SOUND:HIT_AND_MISS throwing-knife.ogg throwing-knife-miss.ogg -150}
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{SOUND:POISON}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -56,6 +56,5 @@
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image="units/undead/ghast-attack-[1~6].png:[100,150,100*4]"
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[/frame]
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{SOUND:HIT_AND_MISS bite.ogg {SOUND_LIST:MISS} -350}
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{SOUND:POISON}
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[/attack_anim]
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[/unit_type]
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@ -57,7 +57,6 @@ It is because of such things that necromancy is condemned with an almost primal
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image="units/undead/ghoul-attack-[1~4].png:[75*2,100,75]"
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[/frame]
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{SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -125}
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{SOUND:POISON}
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[frame]
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image="units/undead/ghoul.png:75"
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[/frame]
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@ -55,7 +55,6 @@
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image="units/undead/necrophage.png:50"
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[/frame]
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{SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -125}
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{SOUND:POISON}
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[frame]
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image="units/undead/necrophage-attack-[1~4].png:[75*2,100,75]"
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[/frame]
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