Deprecate MISSILE_FRAME_FIREBALL

This commit is contained in:
aquileia 2015-01-31 23:24:15 +01:00
parent f7d8aac7e2
commit dbc3b3c8e4
11 changed files with 14 additions and 13 deletions

View file

@ -110,7 +110,7 @@
[filter_attack]
name=scepter of fire
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
{MISSILE_FRAME_FIREBALL_XY -16 -31}
start_time=-300

View file

@ -126,7 +126,7 @@
[filter_attack]
name=scepter of fire
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
{MISSILE_FRAME_FIREBALL_XY 16 -24}
start_time=-300
[frame]
sound=fire.wav

View file

@ -72,7 +72,7 @@
[filter_attack]
name=scepter of fire
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
{MISSILE_FRAME_FIREBALL_XY 0 0}
sound_start_time=-300
[sound_frame]

View file

@ -139,7 +139,7 @@
[filter_attack]
name=scepter of fire
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
{MISSILE_FRAME_FIREBALL_XY -16 -21}
start_time=-300
[frame]
sound=fire.wav

View file

@ -119,7 +119,7 @@
[filter_attack]
name=scepter of fire
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
{MISSILE_FRAME_FIREBALL_XY -15 -20}
start_time=-300
[frame]

View file

@ -389,10 +389,6 @@
[/missile_frame]
#enddef
#define MISSILE_FRAME_FIREBALL
{MISSILE_FRAME_FIREBALL_XY 0 0}
#enddef
#define MISSILE_FRAME_FIREBALL_XY OFFSET_X OFFSET_Y
# Animate a projectile for a fireball attack with an X and Y start offset from centre of hex.
missile_start_time=-350

View file

@ -15,3 +15,8 @@
#define EARLY_FINISH_BONUS_CAPTION
# Deprecated; use the below EARLY_FINISH_BONUS_FOOTNOTE instead
_"<small>(early finish bonus)</small>"#enddef
#define MISSILE_FRAME_FIREBALL
# Deprecated; use MISSILE_FRAME_FIREBALL_XY X_OFFSET Y_OFFSET instead
{MISSILE_FRAME_FIREBALL_XY 0 0}
#enddef

View file

@ -545,7 +545,7 @@
name=sceptre of fire
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
{MISSILE_FRAME_FIREBALL_XY 0 0}
start_time=-200
[frame]

View file

@ -125,7 +125,7 @@ Though not trained for any sort of combat, if need arises an Arch Mage can unlea
[filter_attack]
name=fireball
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
{MISSILE_FRAME_FIREBALL_XY 17 -22}
[frame]
image="units/human-magi/arch-mage+female.png:50"
[/frame]

View file

@ -119,7 +119,7 @@ Though they are not warriors, by any means, the application of their art to comb
[filter_attack]
name=fireball
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
{MISSILE_FRAME_FIREBALL_XY 18 -27}
[frame]
image="units/human-magi/great-mage+female.png:50"
[/frame]

View file

@ -120,7 +120,7 @@ Though physically frail, and untrained as warriors, the Red Magi have a nu
[filter_attack]
name=fireball
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
{MISSILE_FRAME_FIREBALL_XY 11 -20}
[frame]
image="units/human-magi/red-mage+female.png:50"
[/frame]