Deprecate MISSILE_FRAME_FIREBALL
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11 changed files with 14 additions and 13 deletions
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@ -110,7 +110,7 @@
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[filter_attack]
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name=scepter of fire
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[/filter_attack]
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{MISSILE_FRAME_FIREBALL}
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{MISSILE_FRAME_FIREBALL_XY -16 -31}
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start_time=-300
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@ -126,7 +126,7 @@
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[filter_attack]
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name=scepter of fire
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[/filter_attack]
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{MISSILE_FRAME_FIREBALL}
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{MISSILE_FRAME_FIREBALL_XY 16 -24}
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start_time=-300
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[frame]
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sound=fire.wav
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@ -72,7 +72,7 @@
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[filter_attack]
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name=scepter of fire
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[/filter_attack]
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{MISSILE_FRAME_FIREBALL}
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{MISSILE_FRAME_FIREBALL_XY 0 0}
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sound_start_time=-300
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[sound_frame]
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@ -139,7 +139,7 @@
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[filter_attack]
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name=scepter of fire
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[/filter_attack]
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{MISSILE_FRAME_FIREBALL}
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{MISSILE_FRAME_FIREBALL_XY -16 -21}
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start_time=-300
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[frame]
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sound=fire.wav
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@ -119,7 +119,7 @@
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[filter_attack]
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name=scepter of fire
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[/filter_attack]
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{MISSILE_FRAME_FIREBALL}
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{MISSILE_FRAME_FIREBALL_XY -15 -20}
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start_time=-300
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[frame]
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@ -389,10 +389,6 @@
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[/missile_frame]
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#enddef
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#define MISSILE_FRAME_FIREBALL
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{MISSILE_FRAME_FIREBALL_XY 0 0}
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#enddef
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#define MISSILE_FRAME_FIREBALL_XY OFFSET_X OFFSET_Y
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# Animate a projectile for a fireball attack with an X and Y start offset from centre of hex.
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missile_start_time=-350
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@ -15,3 +15,8 @@
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#define EARLY_FINISH_BONUS_CAPTION
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# Deprecated; use the below EARLY_FINISH_BONUS_FOOTNOTE instead
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_"<small>(early finish bonus)</small>"#enddef
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#define MISSILE_FRAME_FIREBALL
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# Deprecated; use MISSILE_FRAME_FIREBALL_XY X_OFFSET Y_OFFSET instead
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{MISSILE_FRAME_FIREBALL_XY 0 0}
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#enddef
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@ -545,7 +545,7 @@
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name=sceptre of fire
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[/filter_attack]
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{MISSILE_FRAME_FIREBALL}
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{MISSILE_FRAME_FIREBALL_XY 0 0}
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start_time=-200
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[frame]
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@ -125,7 +125,7 @@ Though not trained for any sort of combat, if need arises an Arch Mage can unlea
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[filter_attack]
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name=fireball
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[/filter_attack]
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{MISSILE_FRAME_FIREBALL}
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{MISSILE_FRAME_FIREBALL_XY 17 -22}
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[frame]
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image="units/human-magi/arch-mage+female.png:50"
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[/frame]
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@ -119,7 +119,7 @@ Though they are not warriors, by any means, the application of their art to comb
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[filter_attack]
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name=fireball
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[/filter_attack]
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{MISSILE_FRAME_FIREBALL}
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{MISSILE_FRAME_FIREBALL_XY 18 -27}
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[frame]
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image="units/human-magi/great-mage+female.png:50"
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[/frame]
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@ -120,7 +120,7 @@ Though physically frail, and untrained as warriors, the ‘Red Magi’ have a nu
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[filter_attack]
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name=fireball
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[/filter_attack]
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{MISSILE_FRAME_FIREBALL}
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{MISSILE_FRAME_FIREBALL_XY 11 -20}
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[frame]
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image="units/human-magi/red-mage+female.png:50"
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[/frame]
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