Define *_FIREBALL in terms of *_FIREBALL_XY

This commit is contained in:
aquileia 2015-01-31 21:08:38 +01:00
parent 9d950c8f4c
commit f7d8aac7e2

View file

@ -390,54 +390,7 @@
#enddef
#define MISSILE_FRAME_FIREBALL
# Animate a projectile for a fireball attack.
missile_start_time=-350
[if]
direction=n,ne,nw
hits=yes
[missile_frame]
image="projectiles/fireball-[n-1,n-2,n,n-2,n-1].png:[40,100,125,55,30]"
image_diagonal="projectiles/fireball-[nw-1,nw-2,nw,nw-2,nw-1].png:[40,100,125,55,30]"
offset=0.0~0.9
[/missile_frame]
[missile_frame]
halo="projectiles/fireball-impact-[1~16].png:60"
offset=1.0
[/missile_frame]
[/if]
[else]
direction=s,se,sw
hits=yes
[missile_frame]
image="projectiles/fireball-[n-1,n-2,n,n-2,n-1].png:[40,100,125,55,30]"
image_diagonal="projectiles/fireball-[nw-1,nw-2,nw,nw-2,nw-1].png:[40,100,125,55,30]"
offset=0.0~0.9
[/missile_frame]
[missile_frame]
halo="projectiles/fireball-impact-[1~16].png~FL(vert):60"
offset=1.0
[/missile_frame]
[/else]
[else]
direction=n,ne,nw
hits=no
missile_offset=0.0~0.20,0.20~0.35,0.35~0.40,0.4~0.45
[missile_frame]
halo="projectiles/fireball-fail-[1~7].png:100"
[/missile_frame]
[/else]
[else]
direction=s,se,sw
hits=no
missile_offset=0.0~0.20,0.20~0.35,0.35~0.40,0.4~0.45
[missile_frame]
halo="projectiles/fireball-fail-[1~7].png~FL(vert):100"
[/missile_frame]
[/else]
{MISSILE_FRAME_FIREBALL_XY 0 0}
#enddef
#define MISSILE_FRAME_FIREBALL_XY OFFSET_X OFFSET_Y