Renames the Dunefolk(formerly Khalifate) units based on forum discussions.
This commit actually changes the contents of the unit files, and adds deprecated.cfg for all the old IDs.
This commit is contained in:
parent
dc21c42683
commit
6976091626
32 changed files with 495 additions and 187 deletions
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@ -39,7 +39,8 @@ Version 1.13.10+dev:
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* Allow moving on-map units by setting unit.x an unit.y fields.
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* Multiplayer:
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* Dark Forecast: Fixed broken faction and leader selection.
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* Rename the Khalifate to Dunefolk.
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* Rename the Khalifate to Dunefolk. This includes renaming all the faction's
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units.
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* Performance:
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* GUI2 windows no longer redraw everything 50 times per second. This reduces
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CPU usage in fullscreen windows such as MP lobby by about 85 %.
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@ -215,9 +215,9 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
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# wmllint: general spellings Khalifate
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[race]
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id=khalifate
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male_name= _"race^Khalifate Human"
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female_name= _"race+female^Khalifate Human"
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plural_name= _"race+plural^Khalifate"
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male_name= _"race^Dunefolk Human"
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female_name= _"race+female^Dunefolk Human"
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plural_name= _"race+plural^Dunefolk"
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description= _"This race does not have a description yet."
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num_traits=2
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markov_chain_size=2
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@ -1,10 +1,10 @@
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#textdomain wesnoth-units
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[unit_type]
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id=Tabib
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name= _ "Tabib"
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id=Dune Apothecary
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name= _ "Dune Apothecary"
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race=dunefolk
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image="units/dunefolk/tabib.png"
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profile="portraits/dunefolk/hakim.png"
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image="units/dunefolk/apothecary.png"
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profile="portraits/dunefolk/herbalist.png"
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hitpoints=39
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movement_type=dunefoot
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[abilities]
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@ -19,9 +19,9 @@
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{AMLA_DEFAULT}
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cost=33
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usage=fighter
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description= _ "Some men excel at medicine the way others do at strength of arms, and the Tabib are those whose knowledge is without peer outside of the Dunefolk. Their remedies cannot only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_REGENERATES}
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description= _ "Some men excel at medicine the way others do at strength of arms, and the Apothecaries are those whose knowledge is without peer outside of the Dunefolk. Their remedies cannot only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_REGENERATES}
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM "units/dunefolk/tabib.png" "units/dunefolk/tabib.png" {SOUND_LIST:ELF_HIT} }
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{DEFENSE_ANIM "units/dunefolk/apothecary.png" "units/dunefolk/apothecary.png" {SOUND_LIST:ELF_HIT} }
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[attack]
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name=mace
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description= _ "mace"
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@ -39,7 +39,7 @@
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start_time=-200
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[frame]
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image="units/dunefolk/tabib.png:300"
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image="units/dunefolk/apothecary.png:300"
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[/frame]
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{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
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@ -1,9 +1,9 @@
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#textdomain wesnoth-units
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[unit_type]
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id=Shuja
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name= _ "Shuja"
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id=Dune Blademaster
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name= _ "Dune Blademaster"
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race=dunefolk
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image="units/dunefolk/shuja.png"
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image="units/dunefolk/blademaster.png"
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hitpoints=70
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movement_type=dunearmoredfoot
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movement=5
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@ -14,9 +14,9 @@
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{AMLA_DEFAULT}
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cost=52
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usage=fighter
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description= _ "Distinguished for their bravery and skill, Shuja are the leaders among the Khalif's ranks. Their exploits are well known among their cohorts, inspiring soldiers to fight for their cause. Despite this, they are often found leading from the front, taking down their foes with sword and shield."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
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description= _ "Distinguished for their bravery and skill, Blademasters are the leaders among the Dunefolk's ranks. Their exploits are well known among their cohorts, inspiring soldiers to fight for their cause. Despite this, they are often found leading from the front, taking down their foes with sword and shield."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM "units/dunefolk/shuja.png" "units/dunefolk/shuja.png" {SOUND_LIST:ELF_HIT} }
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{DEFENSE_ANIM "units/dunefolk/blademaster.png" "units/dunefolk/blademaster.png" {SOUND_LIST:ELF_HIT} }
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[attack]
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name=sword
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description= _ "sword"
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@ -50,7 +50,7 @@
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start_time=-200
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[frame]
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image="units/dunefolk/shuja.png:300"
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image="units/dunefolk/blademaster.png:300"
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[/frame]
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
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@ -63,7 +63,7 @@
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start_time=-200
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[frame]
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image="units/dunefolk/shuja.png:300"
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image="units/dunefolk/blademaster.png:300"
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[/frame]
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{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
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@ -1,26 +1,25 @@
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#textdomain wesnoth-units
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[unit_type]
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id=Naffat
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name= _ "Naffat"
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id=Dune Burner
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name= _ "Dune Burner"
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race=dunefolk
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ignore_race_traits=yes
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{TRAIT_QUICK}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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image="units/dunefolk/naffat.png"
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image="units/dunefolk/burner.png"
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hitpoints=31
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movement_type=dunefoot
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movement=5
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experience=44
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level=1
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alignment=lawful
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# Below unit id changed to use underscores in unit ID only (not in displayed name) to fix bug #18117
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advances_to=Qatif_al_nar
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advances_to=Dune Scorcher
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cost=19
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usage=archer
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description= _ "Utilizing various resources found in the Dunefolk domain, a highly flammable substance can be made. The Naffat are those charged with making and carrying this dangerous mixture into battle. While the use of fire in warfare is not a novel concept, the effectiveness of their work is."
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description= _ "Utilizing various resources found in the Dunefolk domain, a highly flammable substance can be made. The Burners are those charged with making and carrying this dangerous mixture into battle. While the use of fire in warfare is not a novel concept, the effectiveness of their work is."
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/dunefolk/naffat.png" "units/dunefolk/naffat.png" {SOUND_LIST:HUMAN_HIT} }
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{DEFENSE_ANIM "units/dunefolk/burner.png" "units/dunefolk/burner.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=naphtha attack
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description= _ "naphtha attack"
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start_time=-200
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[frame]
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image="units/dunefolk/naffat.png:300"
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image="units/dunefolk/burner.png:300"
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[/frame]
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{SOUND:HIT_AND_MISS melee-fire.ogg torch-miss.ogg -150}
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@ -71,7 +70,7 @@
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[/missile_frame]
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{FIRE_BURST_SMALL}
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[frame]
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image="units/dunefolk/naffat.png:300"
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image="units/dunefolk/burner.png:300"
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sound=bow-puny-fire.ogg
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[/frame]
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[/if]
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@ -83,7 +82,7 @@
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image_diagonal="projectiles/missile-fire-ne.png"
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[/missile_frame]
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[frame]
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image="units/dunefolk/naffat.png:300"
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image="units/dunefolk/burner.png:300"
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sound=bow-puny-fire-miss.ogg
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[/frame]
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[/else]
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@ -1,9 +1,9 @@
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#textdomain wesnoth-units
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[unit_type]
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id=Mufariq
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name= _ "Mufariq"
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id=Dune Cataphract
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name= _ "Dune Cataphract"
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race=dunefolk
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image="units/dunefolk/mufariq.png"
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image="units/dunefolk/cataphract.png"
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hitpoints=65
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movement_type=dunearmoredhorse
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movement=6
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@ -15,9 +15,9 @@
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cost=61
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usage=fighter
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# wmllint: local spelling scrollwork
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description= _ "The Mufariq are eminent horsemen, amassing titles and accolades that are as distinguishing for them as the scrollwork on their armor. Having honed their skill with a lance in years of battle, the Mufariq are an unstoppable force of nature. Fleeing enemies swiftly discover that hills do not deter these riders in the slightest, and the displaced air of a descending mace is the last sound they hear."
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description= _ "The Cataphract are eminent horsemen, amassing titles and accolades that are as distinguishing for them as the scrollwork on their armor. Having honed their skill with a lance in years of battle, the Cataphract are an unstoppable force of nature. Fleeing enemies swiftly discover that hills do not deter these riders in the slightest, and the displaced air of a descending mace is the last sound they hear."
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM "units/dunefolk/mufariq.png" "units/dunefolk/mufariq.png" {SOUND_LIST:ELF_HIT} }
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{DEFENSE_ANIM "units/dunefolk/cataphract.png" "units/dunefolk/cataphract.png" {SOUND_LIST:ELF_HIT} }
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[attack]
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name=lance
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description= _ "lance"
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horse_sound_start_time=-250
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[frame]
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image="units/dunefolk/mufariq.png:400"
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image="units/dunefolk/cataphract.png:400"
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[/frame]
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[horse_sound_frame]
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horse_sound_start_time=-250
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[frame]
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image="units/dunefolk/mufariq.png:400"
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image="units/dunefolk/cataphract.png:400"
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[/frame]
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[horse_sound_frame]
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@ -1,21 +1,21 @@
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#textdomain wesnoth-units
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[unit_type]
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id=Muharib
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name= _ "Muharib"
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id=Dune Explorer
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name= _ "Dune Explorer"
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race=dunefolk
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image="units/dunefolk/muharib.png"
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image="units/dunefolk/explorer.png"
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hitpoints=50
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movement_type=dunefoot
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movement=6
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experience=80
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level=2
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alignment=liminal
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advances_to=Batal
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advances_to=Dune Ranger
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cost=35
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usage=mixed fighter
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description= _ "Muharib are often utilized as heavy scouts, no longer just probing the enemy but conducting raids on the supply lines or eliminating patrols. Often away from the main body of the army for long periods of time, Muharib have no issue pilfering these supplies, and so they tend to be more well-equipped than most."
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description= _ "Explorers are often utilized as heavy scouts, no longer just probing the enemy but conducting raids on the supply lines or eliminating patrols. Often away from the main body of the army for long periods of time, Explorers have no issue pilfering these supplies, and so they tend to be more well-equipped than most."
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/dunefolk/muharib.png" "units/dunefolk/muharib.png" {SOUND_LIST:HUMAN_HIT} }
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{DEFENSE_ANIM "units/dunefolk/explorer.png" "units/dunefolk/explorer.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=axe
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description= _ "axe"
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start_time=-200
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[frame]
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image="units/dunefolk/muharib.png:300"
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image="units/dunefolk/explorer.png:300"
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[/frame]
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{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
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[/missile_frame]
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[frame]
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image="units/dunefolk/muharib.png:300"
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image="units/dunefolk/explorer.png:300"
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[/frame]
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{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}
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@ -1,13 +1,13 @@
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#textdomain wesnoth-units
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[unit_type]
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id=Tineen
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name= _ "Tineen"
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id=Dune Firetrooper
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name= _ "Dune Firetrooper"
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race=dunefolk
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ignore_race_traits=yes
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{TRAIT_QUICK}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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image="units/dunefolk/tineen.png"
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image="units/dunefolk/firetrooper.png"
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hitpoints=51
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movement_type=dunefoot
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movement=5
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{AMLA_DEFAULT}
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cost=50
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usage=fighter
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description= _ "Qatif-al-nar who have shut out the world for their experiments are given the honorific Tineen, as both a sign of respect and of fear. No longer cognizant of the value of life, Tineen are caught up in the power of their caged fire and likely to test their latest naphtha jar at the first opportunity."
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description= _ "Scorchers who have shut out the world for their experiments are given the title of Firetrooper, as both a sign of respect and of fear. No longer cognizant of the value of life, Firetroopers are caught up in the power of their caged fire and likely to test their latest naphtha jar at the first opportunity."
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM "units/dunefolk/tineen.png" "units/dunefolk/tineen.png" {SOUND_LIST:ELF_HIT} }
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{DEFENSE_ANIM "units/dunefolk/firetrooper.png" "units/dunefolk/firetrooper.png" {SOUND_LIST:ELF_HIT} }
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[attack]
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name=naphtha attack
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description=_"naphtha attack"
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start_time=-200
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[frame]
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image="units/dunefolk/tineen.png:300"
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image="units/dunefolk/firetrooper.png:300"
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[/frame]
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{SOUND:HIT_AND_MISS melee-fire.ogg torch-miss.ogg -150}
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[/missile_frame]
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{FIRE_BURST_SMALL}
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[frame]
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image="units/dunefolk/tineen.png:300"
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image="units/dunefolk/firetrooper.png:300"
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sound=bow-puny-fire.ogg
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[/frame]
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[/if]
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image_diagonal="projectiles/missile-fire-ne.png"
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[/missile_frame]
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[frame]
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image="units/dunefolk/tineen.png:300"
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image="units/dunefolk/firetrooper.png:300"
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sound=bow-puny-fire-miss.ogg
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[/frame]
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[/else]
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@ -1,9 +1,9 @@
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#textdomain wesnoth-units
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[unit_type]
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id=Mighwar
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name= _ "Mighwar"
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id=Dune Harrier
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name= _ "Dune Harrier"
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race=dunefolk
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image="units/dunefolk/mighwar.png"
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image="units/dunefolk/harrier.png"
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hitpoints=58
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movement_type=dunefoot
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movement=6
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[abilities]
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{ABILITY_SKIRMISHER}
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[/abilities]
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description= _ "Mighwar hold themselves to a higher standard than the ranks of the Monawish from which they ascended. Not content to merely draw the enemy out, they combine their speed with an aggression that sends the Mighwar dancing through the ranks of the enemy, swords ripping and tearing at those around them. "+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
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description= _ "Harriers hold themselves to a higher standard than the ranks of the Skirmishers from which they ascended. Not content to merely draw the enemy out, they combine their speed with an aggression that sends the Harriers dancing through the ranks of the enemy, swords ripping and tearing at those around them. "+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/dunefolk/mighwar.png" "units/dunefolk/mighwar.png" {SOUND_LIST:HUMAN_HIT} }
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{DEFENSE_ANIM "units/dunefolk/harrier.png" "units/dunefolk/harrier.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=longsword
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description= _ "longsword"
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start_time=-200
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[frame]
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image="units/dunefolk/mighwar.png:300"
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image="units/dunefolk/harrier.png:300"
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[/frame]
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
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@ -1,10 +1,10 @@
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#textdomain wesnoth-units
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[unit_type]
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id=Hakim
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name= _ "Hakim"
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id=Dune Herbalist
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name= _ "Dune Herbalist"
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race=dunefolk
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image="units/dunefolk/hakim.png"
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profile="portraits/dunefolk/hakim.png"
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image="units/dunefolk/herbalist.png"
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profile="portraits/dunefolk/herbalist.png"
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hitpoints=26
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movement_type=dunefoot
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[abilities]
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experience=39
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level=1
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alignment=liminal
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advances_to=Tabib
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advances_to=Dune Apothecary
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cost=17
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usage=healer
|
||||
description= _ "Hakim are learned individuals who have given up their urban life in order to assist the Dunefolk armies in their travels. Their motivations are many; some look to it as an adventure or as a steady source of pay, while others feel it to be a duty to their society. Regardless, Hakim are highly respected by all. They are trained with the advanced medical techniques and possess a potent clutch of medicines and herbs, which allows them to quickly heal even the most gravely wounded allies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_EXTRA_HEAL}
|
||||
description= _ "Herbalists are learned individuals who have given up their urban life in order to assist the Dunefolk armies in their travels. Their motivations are many; some look to it as an adventure or as a steady source of pay, while others feel it to be a duty to their society. Regardless, Herbalists are highly respected by all. They are trained with the advanced medical techniques and possess a potent clutch of medicines and herbs, which allows them to quickly heal even the most gravely wounded allies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_EXTRA_HEAL}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM "units/dunefolk/hakim.png" "units/dunefolk/hakim.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/herbalist.png" "units/dunefolk/herbalist.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
[attack]
|
||||
name=mace
|
||||
description= _ "mace"
|
||||
|
@ -36,7 +36,7 @@
|
|||
start_time=-200
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/hakim.png:300"
|
||||
image="units/dunefolk/herbalist.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Hadaf
|
||||
name= _ "Hadaf"
|
||||
id=Dune Marauder
|
||||
name= _ "Dune Marauder"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/hadaf.png"
|
||||
image="units/dunefolk/marauder.png"
|
||||
hitpoints=57
|
||||
movement_type=dunearmoredhorse
|
||||
movement=7
|
||||
|
@ -14,9 +14,9 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=52
|
||||
usage=fighter
|
||||
description= _ "Those Qanas who prove to be particularly skilled are formed into units of Hadaf, which are often used to raid enemy depots and towns for supplies. This greater autonomy often means that these horsemen are gone for weeks at a time, returning to camp only for supplies and to pass on news of their exploits."
|
||||
description= _ "Those Raiders who prove to be particularly skilled are formed into units of Marauders, which are often used to raid enemy depots and towns for supplies. This greater autonomy often means that these horsemen are gone for weeks at a time, returning to camp only for supplies and to pass on news of their exploits."
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM "units/dunefolk/hadaf.png" "units/dunefolk/hadaf.png" {SOUND_LIST:ELF_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/marauder.png" "units/dunefolk/marauder.png" {SOUND_LIST:ELF_HIT} }
|
||||
[attack]
|
||||
name=mace
|
||||
description= _ "mace"
|
||||
|
@ -44,7 +44,7 @@
|
|||
horse_sound_start_time=-250
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/hadaf.png:400"
|
||||
image="units/dunefolk/marauder.png:400"
|
||||
[/frame]
|
||||
|
||||
[horse_sound_frame]
|
||||
|
@ -68,7 +68,7 @@
|
|||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/hadaf.png:300"
|
||||
image="units/dunefolk/marauder.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Khaiyal
|
||||
name= _ "Khaiyal"
|
||||
id=Dune Piercer
|
||||
name= _ "Dune Piercer"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/khaiyal.png"
|
||||
image="units/dunefolk/piercer.png"
|
||||
hitpoints=38
|
||||
movement_type=dunearmoredhorse
|
||||
[resistance]
|
||||
|
@ -18,13 +18,13 @@
|
|||
experience=48
|
||||
level=1
|
||||
alignment=lawful
|
||||
advances_to=Faris,Qanas
|
||||
advances_to=Dune Sunderer,Dune Raider
|
||||
cost=21
|
||||
usage=fighter
|
||||
undead_variation=mounted
|
||||
description= _ "The Khaiyal understand the psychological impact of a charging horse, and reinforce this by cladding themselves in heavy armor. Majestic at rest, a Khaiyal at the charge with lance in hand is often impetus enough to break men. On the rare occurrences that their charge fails to rout their foe, the Khaiyal ride into the resulting melee with their maces in hand, trusting their armor to keep them safe."
|
||||
description= _ "The Piercer understand the psychological impact of a charging horse, and reinforce this by cladding themselves in heavy armor. Majestic at rest, a Piercer at the charge with lance in hand is often impetus enough to break men. On the rare occurrences that their charge fails to rout their foe, the Piercer ride into the resulting melee with their maces in hand, trusting their armor to keep them safe."
|
||||
die_sound=horse-die.ogg
|
||||
{DEFENSE_ANIM "units/dunefolk/khaiyal.png" "units/dunefolk/khaiyal.png" {SOUND_LIST:HORSE_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/piercer.png" "units/dunefolk/piercer.png" {SOUND_LIST:HORSE_HIT} }
|
||||
[attack]
|
||||
name=lance
|
||||
description= _ "lance"
|
||||
|
@ -51,7 +51,7 @@
|
|||
horse_sound_start_time=-250
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/khaiyal.png:400"
|
||||
image="units/dunefolk/piercer.png:400"
|
||||
[/frame]
|
||||
|
||||
[horse_sound_frame]
|
||||
|
@ -69,7 +69,7 @@
|
|||
horse_sound_start_time=-250
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/khaiyal.png:400"
|
||||
image="units/dunefolk/piercer.png:400"
|
||||
[/frame]
|
||||
|
||||
[horse_sound_frame]
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Qanas
|
||||
name= _ "Qanas"
|
||||
id=Dune Raider
|
||||
name= _ "Dune Raider"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/qanas.png"
|
||||
image="units/dunefolk/raider.png"
|
||||
hitpoints=48
|
||||
movement_type=dunehorse
|
||||
movement=7
|
||||
experience=70
|
||||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Hadaf
|
||||
advances_to=Dune Marauder
|
||||
cost=34
|
||||
usage=archer
|
||||
description= _ "Those horsemen who are not skilled enough to join the ranks of the Faris or quick enough with a bow for the Saree are instead placed with the Qanas. Far from being a sign of failure, the Qanas were created as a mounted counterpart to the Muharib, supporting the foot troops with mace or bow as needed. Qanas are often used to draw enemies into a position where they will be surrounded and crushed by Faris."
|
||||
description= _ "Those horsemen who are not skilled enough to join the ranks of the Sunderers or quick enough with a bow for the Swiftriders are instead placed with the Raiders. Far from being a sign of failure, the Raiders were created as a mounted counterpart to the Explorers, supporting the foot troops with mace or bow as needed. Raiders are often used to draw enemies into a position where they will be surrounded and crushed by Sunderers."
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM "units/dunefolk/qanas.png" "units/dunefolk/qanas.png" {SOUND_LIST:ELF_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/raider.png" "units/dunefolk/raider.png" {SOUND_LIST:ELF_HIT} }
|
||||
[attack]
|
||||
name=mace
|
||||
description= _ "mace"
|
||||
|
@ -43,7 +43,7 @@
|
|||
horse_sound_start_time=-250
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/qanas.png:400"
|
||||
image="units/dunefolk/raider.png:400"
|
||||
[/frame]
|
||||
|
||||
[horse_sound_frame]
|
||||
|
@ -67,7 +67,7 @@
|
|||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/qanas.png:300"
|
||||
image="units/dunefolk/raider.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Batal
|
||||
name= _ "Batal"
|
||||
id=Dune Ranger
|
||||
name= _ "Dune Ranger"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/batal.png"
|
||||
image="units/dunefolk/ranger.png"
|
||||
hitpoints=65
|
||||
movement_type=dunefoot
|
||||
movement=6
|
||||
|
@ -14,9 +14,9 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=52
|
||||
usage=mixed fighter
|
||||
description= _ "Batal are the elite of the Muharib, engaging in constant hit and run attacks against an enemy army. Nimble as a goat and strong as a ram, they prefer to coordinate multiple attacks at the same time, sending foes running from their arrows only to be cut down by their axes. Given their penchant for taking on only the most daring missions, Batal are often heroes to the common troopers, an image they do not try to dissuade."
|
||||
description= _ "Rangers are the elite of the Explorers, engaging in constant hit and run attacks against an enemy army. Nimble as a goat and strong as a ram, they prefer to coordinate multiple attacks at the same time, sending foes running from their arrows only to be cut down by their axes. Given their penchant for taking on only the most daring missions, Rangers are often heroes to the common troopers, an image they do not try to dissuade."
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM "units/dunefolk/batal.png" "units/dunefolk/batal.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/ranger.png" "units/dunefolk/ranger.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
[attack]
|
||||
name=axe
|
||||
description= _ "axe"
|
||||
|
@ -42,7 +42,7 @@
|
|||
start_time=-200
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/batal.png:300"
|
||||
image="units/dunefolk/ranger.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
|
||||
|
@ -62,7 +62,7 @@
|
|||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/batal.png:300"
|
||||
image="units/dunefolk/ranger.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}
|
||||
|
|
|
@ -1,22 +1,22 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Rami
|
||||
name= _ "Rami"
|
||||
id=Dune Rider
|
||||
name= _ "Dune Rider"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/rami.png"
|
||||
image="units/dunefolk/rider.png"
|
||||
hitpoints=34
|
||||
movement_type=dunehorse
|
||||
movement=7
|
||||
experience=39
|
||||
level=1
|
||||
alignment=liminal
|
||||
advances_to=Qanas,Saree
|
||||
advances_to=Dune Raider,Dune Swiftrider
|
||||
cost=16
|
||||
usage=archer
|
||||
undead_variation=mounted
|
||||
description= _ "Rami are excellent horsemen, able to shoot from horseback better than most men can manage from foot. Disdaining the use of heavy armor, Rami use their superior speed and agility to circle and harass their foes, whittling down their numbers with relentless arrows."
|
||||
description= _ "Riders are excellent horsemen, able to shoot from horseback better than most men can manage from foot. Disdaining the use of heavy armor, Riders use their superior speed and agility to circle and harass their foes, whittling down their numbers with relentless arrows."
|
||||
die_sound=horse-die.ogg
|
||||
{DEFENSE_ANIM "units/dunefolk/rami.png" "units/dunefolk/rami.png" {SOUND_LIST:HORSE_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/rider.png" "units/dunefolk/rider.png" {SOUND_LIST:HORSE_HIT} }
|
||||
[attack]
|
||||
name=mace
|
||||
description= _ "mace"
|
||||
|
@ -44,7 +44,7 @@
|
|||
horse_sound_start_time=-250
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/rami.png:400"
|
||||
image="units/dunefolk/rider.png:400"
|
||||
[/frame]
|
||||
|
||||
[horse_sound_frame]
|
||||
|
@ -68,7 +68,7 @@
|
|||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/rami.png:300"
|
||||
image="units/dunefolk/rider.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Jundi
|
||||
name= _ "Jundi"
|
||||
id=Dune Rover
|
||||
name= _ "Dune Rover"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/jundi.png"
|
||||
image="units/dunefolk/rover.png"
|
||||
hitpoints=32
|
||||
movement_type=dunefoot
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=liminal
|
||||
advances_to=Muharib,Monawish
|
||||
advances_to=Dune Skirmisher,Dune Explorer
|
||||
cost=15
|
||||
usage=mixed fighter
|
||||
description= _ "Jundi in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable."
|
||||
description= _ "Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable."
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM "units/dunefolk/jundi.png" "units/dunefolk/jundi.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/rover.png" "units/dunefolk/rover.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
[attack]
|
||||
name=axe
|
||||
description= _ "axe"
|
||||
|
@ -41,7 +41,7 @@
|
|||
start_time=-200
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/jundi.png:300"
|
||||
image="units/dunefolk/rover.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
|
||||
|
@ -61,7 +61,7 @@
|
|||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/jundi.png:300"
|
||||
image="units/dunefolk/rover.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}
|
||||
|
|
|
@ -1,26 +1,26 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
# Below unit id changed to use underscores in unit ID only (not in displayed name) to fix bug #18117
|
||||
id=Qatif_al_nar
|
||||
name= _ "Qatif-al-nar"
|
||||
id=Dune Scorcher
|
||||
name= _ "Dune Scorcher"
|
||||
race=dunefolk
|
||||
ignore_race_traits=yes
|
||||
{TRAIT_QUICK}
|
||||
{TRAIT_INTELLIGENT}
|
||||
{TRAIT_RESILIENT}
|
||||
image="units/dunefolk/qatif-al-nar.png"
|
||||
image="units/dunefolk/scorcher.png"
|
||||
hitpoints=44
|
||||
movement_type=dunefoot
|
||||
movement=5
|
||||
experience=70
|
||||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Tineen
|
||||
advances_to=Dune Firetrooper
|
||||
cost=35
|
||||
usage=fighter
|
||||
description= _ "Qatif-al-nar spend so much time experimenting with their weapons that they smell constantly of ash and flame. Regarded with wariness by their fellow troops, Qatif-al-nar can be easily located in battle by the cleared charred area around them, a testament to the success of their experiments."
|
||||
description= _ "Scorchers spend so much time experimenting with their weapons that they smell constantly of ash and flame. Regarded with wariness by their fellow troops, Scorchers can be easily located in battle by the cleared charred area around them, a testament to the success of their experiments."
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM "units/dunefolk/qatif-al-nar.png" "units/dunefolk/qatif-al-nar.png" {SOUND_LIST:ELF_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/scorcher.png" "units/dunefolk/scorcher.png" {SOUND_LIST:ELF_HIT} }
|
||||
[attack]
|
||||
name=naphtha attack
|
||||
description= _ "naphtha attack"
|
||||
|
@ -48,7 +48,7 @@
|
|||
start_time=-200
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/qatif-al-nar.png:300"
|
||||
image="units/dunefolk/scorcher.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS melee-fire.ogg torch-miss.ogg -150}
|
||||
|
@ -71,7 +71,7 @@
|
|||
[/missile_frame]
|
||||
{FIRE_BURST_SMALL}
|
||||
[frame]
|
||||
image="units/dunefolk/qatif-al-nar.png:300"
|
||||
image="units/dunefolk/scorcher.png:300"
|
||||
sound=bow-puny-fire.ogg
|
||||
[/frame]
|
||||
[/if]
|
||||
|
@ -83,7 +83,7 @@
|
|||
image_diagonal="projectiles/missile-fire-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
image="units/dunefolk/qatif-al-nar.png:300"
|
||||
image="units/dunefolk/scorcher.png:300"
|
||||
sound=bow-puny-fire-miss.ogg
|
||||
[/frame]
|
||||
[/else]
|
||||
|
|
|
@ -1,24 +1,24 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Monawish
|
||||
name= _ "Monawish"
|
||||
id=Dune Skirmisher
|
||||
name= _ "Dune Skirmisher"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/monawish.png"
|
||||
image="units/dunefolk/skirmisher.png"
|
||||
hitpoints=46
|
||||
movement_type=dunefoot
|
||||
movement=6
|
||||
experience=65
|
||||
level=2
|
||||
alignment=liminal
|
||||
advances_to=Mighwar
|
||||
advances_to=Dune Harrier
|
||||
cost=35
|
||||
usage=mixed fighter
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
description= _ "Those Jundi who are proficient at scouting are elevated into the ranks of the Monawish. Discarding their bow, the Monawish focus on developing their swiftness of foot to allow them to flow in and out of combat. They are often used to harry the flanks of opposing forces, and it is said to be easier to catch the wind in your hand than to catch a Monawish."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
|
||||
description= _ "Those Rovers who are proficient at scouting are elevated into the ranks of the Skirmishers. Discarding their bow, Skirmishers focus on developing their swiftness of foot to allow them to flow in and out of combat. They are often used to harry the flanks of opposing forces, and it is said to be easier to catch the wind in your hand than to catch a Skirmisher."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM "units/dunefolk/monawish.png" "units/dunefolk/monawish.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/skirmisher.png" "units/dunefolk/skirmisher.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
[attack]
|
||||
name=longsword
|
||||
description= _ "longsword"
|
||||
|
@ -37,7 +37,7 @@
|
|||
start_time=-200
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/monawish.png:300"
|
||||
image="units/dunefolk/skirmisher.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Arif
|
||||
name= _ "Arif"
|
||||
id=Dune Soldier
|
||||
name= _ "Dune Soldier"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/arif.png"
|
||||
image="units/dunefolk/soldier.png"
|
||||
hitpoints=40
|
||||
movement_type=dunearmoredfoot
|
||||
movement=5
|
||||
experience=47
|
||||
level=1
|
||||
alignment=lawful
|
||||
advances_to=Ghazi,Mudafi
|
||||
advances_to=Dune Swordsman,Dune Spearguard
|
||||
cost=18
|
||||
usage=fighter
|
||||
description= _ "The Arif form the backbone of any Dunefolk foot advance. Many come from noble or military families, and have spent most of their lives training their craft. Given their intense focus on swordplay, they are often sent against fortified enemy positions to create a breach for the remaining troops to exploit. The sight of Arif on the march, shields high, has caused many a defender to worry about the strength of their walls."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
|
||||
description= _ "The Soldier forms the backbone of any Dunefolk foot advance. Many come from noble or military families, and have spent most of their lives training their craft. Given their intense focus on swordplay, they are often sent against fortified enemy positions to create a breach for the remaining troops to exploit. The sight of Soldiers on the march, shields high, has caused many a defender to worry about the strength of their walls."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM "units/dunefolk/arif.png" "units/dunefolk/arif.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/soldier.png" "units/dunefolk/soldier.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
[attack]
|
||||
name=sword
|
||||
description= _ "sword"
|
||||
|
@ -37,7 +37,7 @@
|
|||
start_time=-200
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/arif.png:300"
|
||||
image="units/dunefolk/soldier.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Mudafi
|
||||
name= _ "Mudafi"
|
||||
id=Dune Spearguard
|
||||
name= _ "Dune Spearguard"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/mudafi.png"
|
||||
image="units/dunefolk/spearguard.png"
|
||||
hitpoints=58
|
||||
movement_type=dunearmoredfoot
|
||||
movement=5
|
||||
experience=75
|
||||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Rasikh
|
||||
advances_to=Dune Spearmaster
|
||||
cost=38
|
||||
usage=fighter
|
||||
description= _ "Although the Dunefolk armies are known for their astonishing mobility and fierce attack, they can be able defenders. Mudafi excel at holding their ground, keeping opponents at bay with long, razor sharp spears. Their preferred strategy is to gradually wear down enemies, until they can be defeated in a vicious counter stroke."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
|
||||
description= _ "Although the Dunefolk armies are known for their astonishing mobility and fierce attack, they can be able defenders. Spearguard excel at holding their ground, keeping opponents at bay with long, razor sharp spears. Their preferred strategy is to gradually wear down enemies, until they can be defeated in a vicious counter stroke."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM "units/dunefolk/mudafi.png" "units/dunefolk/mudafi.png" {SOUND_LIST:ELF_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/spearguard.png" "units/dunefolk/spearguard.png" {SOUND_LIST:ELF_HIT} }
|
||||
[attack]
|
||||
name=spear
|
||||
description=_"spear"
|
||||
|
@ -37,7 +37,7 @@
|
|||
start_time=-200
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/mudafi.png:300"
|
||||
image="units/dunefolk/spearguard.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100}
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Rasikh
|
||||
name= _ "Rasikh"
|
||||
id=Dune Spearmaster
|
||||
name= _ "Dune Spearmaster"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/rasikh.png"
|
||||
image="units/dunefolk/spearmaster.png"
|
||||
hitpoints=70
|
||||
movement_type=dunearmoredfoot
|
||||
movement=5
|
||||
|
@ -16,7 +16,7 @@
|
|||
usage=fighter
|
||||
description= _ "Spread across the Dunefolk's lands are lonely towers and garrisons that provide shelter to caravans and locals from bandits and monsters. These bastions are defended by the most determined of soldiers, who have often faced off against overwhelming odds only to repel the invaders. In an army they can be trusted to hold any position or line, long after lesser soldiers and men have fled in terror."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM "units/dunefolk/rasikh.png" "units/dunefolk/rasikh.png" {SOUND_LIST:ELF_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/spearmaster.png" "units/dunefolk/spearmaster.png" {SOUND_LIST:ELF_HIT} }
|
||||
[attack]
|
||||
name=spear
|
||||
description=_"spear"
|
||||
|
@ -38,7 +38,7 @@
|
|||
start_time=-200
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/rasikh.png:300"
|
||||
image="units/dunefolk/spearmaster.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100}
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Faris
|
||||
name= _ "Faris"
|
||||
id=Dune Sunderer
|
||||
name= _ "Dune Sunderer"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/faris.png"
|
||||
image="units/dunefolk/sunderer.png"
|
||||
hitpoints=50
|
||||
movement_type=dunearmoredhorse
|
||||
movement=6
|
||||
experience=70
|
||||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Mufariq
|
||||
advances_to=Dune Cataphract
|
||||
cost=40
|
||||
usage=fighter
|
||||
description= _ "Those Khaiyal who distinguish themselves in battle are given the opportunity to prove themselves worthy of becoming a Faris. Those who pass the trial are given the traditional barding for their horse, distinguishing them from the rest of the Dunefolk cavalry. Consummate horsemen, the Faris have long claimed they need only a single lance strike to kill a man."
|
||||
description= _ "Those Piercers who distinguish themselves in battle are given the opportunity to prove themselves worthy of becoming a Sunderer. Those who pass the trial are given the traditional barding for their horse, distinguishing them from the rest of the Dunefolk cavalry. Consummate horsemen, the Sunderers have long claimed they need only a single lance strike to kill a man."
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM "units/dunefolk/faris.png" "units/dunefolk/faris.png" {SOUND_LIST:ELF_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/sunderer.png" "units/dunefolk/sunderer.png" {SOUND_LIST:ELF_HIT} }
|
||||
[attack]
|
||||
name=lance
|
||||
description= _ "lance"
|
||||
|
@ -42,7 +42,7 @@
|
|||
horse_sound_start_time=-250
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/faris.png:400"
|
||||
image="units/dunefolk/sunderer.png:400"
|
||||
[/frame]
|
||||
|
||||
[horse_sound_frame]
|
||||
|
@ -60,7 +60,7 @@
|
|||
horse_sound_start_time=-250
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/faris.png:400"
|
||||
image="units/dunefolk/sunderer.png:400"
|
||||
[/frame]
|
||||
|
||||
[horse_sound_frame]
|
||||
|
|
|
@ -1,22 +1,22 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Saree
|
||||
name= _ "Saree"
|
||||
id=Dune Swiftrider
|
||||
name= _ "Dune Swiftrider"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/saree.png"
|
||||
image="units/dunefolk/swiftrider.png"
|
||||
hitpoints=39
|
||||
movement_type=dunehorse
|
||||
movement=8
|
||||
experience=64
|
||||
level=2
|
||||
alignment=liminal
|
||||
advances_to=Jawal
|
||||
advances_to=Dune Windrider
|
||||
cost=35
|
||||
usage=archer
|
||||
undead_variation=mounted
|
||||
description= _ "Rami who demonstrate exceptional skill with the bow are made into Saree, spending hours every day practicing and building a rapport with their steed. This has made them the fastest riders in the Dunefolk armies, and a wise Khalid uses this to their advantage."
|
||||
description= _ "Riders who demonstrate exceptional skill with the bow are made into Swiftriders, spending hours every day practicing and building a rapport with their steed. This has made them the fastest riders in the Dunefolk armies, and a wise Warmaster uses this to their advantage."
|
||||
die_sound=horse-die.ogg
|
||||
{DEFENSE_ANIM "units/dunefolk/saree.png" "units/dunefolk/saree.png" {SOUND_LIST:HORSE_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/swiftrider.png" "units/dunefolk/swiftrider.png" {SOUND_LIST:HORSE_HIT} }
|
||||
[attack]
|
||||
name=mace
|
||||
description= _ "mace"
|
||||
|
@ -44,7 +44,7 @@
|
|||
horse_sound_start_time=-250
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/saree.png:400"
|
||||
image="units/dunefolk/swiftrider.png:400"
|
||||
[/frame]
|
||||
|
||||
[horse_sound_frame]
|
||||
|
@ -68,7 +68,7 @@
|
|||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/saree.png:300"
|
||||
image="units/dunefolk/swiftrider.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Ghazi
|
||||
name= _ "Ghazi"
|
||||
id=Dune Swordsman
|
||||
name= _ "Dune Swordsman"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/ghazi.png"
|
||||
image="units/dunefolk/swordsman.png"
|
||||
hitpoints=58
|
||||
movement_type=dunearmoredfoot
|
||||
movement=5
|
||||
experience=75
|
||||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Shuja
|
||||
advances_to=Dune Blademaster
|
||||
cost=38
|
||||
usage=fighter
|
||||
description= _ "Armed with their sword and shield, Ghazi are warriors of some renown among the Dunefolk armies. They have further refined their combat arts, adding a powerful shield bash to knock back unsuspecting enemies. Though few in number, their presence can be decisive in dislodging even the most hardened redoubt."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
|
||||
description= _ "Armed with their sword and shield, Swordsman are warriors of some renown among the Dunefolk armies. They have further refined their combat arts, adding a powerful shield bash to knock back unsuspecting enemies. Though few in number, their presence can be decisive in dislodging even the most hardened redoubt."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM "units/dunefolk/ghazi.png" "units/dunefolk/ghazi.png" {SOUND_LIST:ELF_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/swordsman.png" "units/dunefolk/swordsman.png" {SOUND_LIST:ELF_HIT} }
|
||||
[attack]
|
||||
name=sword
|
||||
description= _ "sword"
|
||||
|
@ -49,7 +49,7 @@
|
|||
start_time=-200
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/ghazi.png:300"
|
||||
image="units/dunefolk/swordsman.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
|
||||
|
@ -62,7 +62,7 @@
|
|||
start_time=-200
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/ghazi.png:300"
|
||||
image="units/dunefolk/swordsman.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Khalid
|
||||
name= _ "Khalid"
|
||||
id=Dune Warmaster
|
||||
name= _ "Dune Warmaster"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/khalid.png"
|
||||
image="units/dunefolk/warmaster.png"
|
||||
hitpoints=82
|
||||
movement_type=dunearmoredfoot
|
||||
movement=5
|
||||
|
@ -11,18 +11,18 @@
|
|||
level=4
|
||||
alignment=lawful
|
||||
advances_to=null
|
||||
#ifdef ENABLE_KHALID
|
||||
#ifdef ENABLE_WARMASTER
|
||||
[advancefrom]
|
||||
unit=Shuja
|
||||
unit=Dune Blademaster
|
||||
experience=150
|
||||
[/advancefrom]
|
||||
#endif
|
||||
{AMLA_DEFAULT}
|
||||
cost=78
|
||||
usage=fighter
|
||||
description= _ "Among every generation, a warrior elevates himself above his peers and foes; They seem to be able to alter the destiny of the world themselves. Often given the name Khalid, after a legendary leader of old, these individuals are celebrated for their strength and skill. Their travels and travails are told endlessly around the campfire with the reverent tones of those that speak of living legends."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
|
||||
description= _ "Among every generation, a warrior elevates himself above his peers and foes; They seem to be able to alter the destiny of the world themselves. Often given the name Warmaster, these individuals are celebrated for their strength and skill. Their travels and travails are told endlessly around the campfire with the reverent tones of those that speak of living legends."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM "units/dunefolk/khalid.png" "units/dunefolk/khalid.png" {SOUND_LIST:ELF_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/warmaster.png" "units/dunefolk/warmaster.png" {SOUND_LIST:ELF_HIT} }
|
||||
[attack]
|
||||
name=sword
|
||||
description= _ "sword"
|
||||
|
@ -56,7 +56,7 @@
|
|||
start_time=-200
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/khalid.png:300"
|
||||
image="units/dunefolk/warmaster.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
|
||||
|
@ -69,7 +69,7 @@
|
|||
start_time=-200
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/khalid.png:300"
|
||||
image="units/dunefolk/warmaster.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#textdomain wesnoth-units
|
||||
[unit_type]
|
||||
id=Jawal
|
||||
name= _ "Jawal"
|
||||
id=Dune Windrider
|
||||
name= _ "Dune Windrider"
|
||||
race=dunefolk
|
||||
image="units/dunefolk/jawal.png"
|
||||
image="units/dunefolk/windrider.png"
|
||||
hitpoints=47
|
||||
movement_type=dunehorse
|
||||
movement=8
|
||||
|
@ -15,9 +15,9 @@
|
|||
cost=50
|
||||
usage=archer
|
||||
undead_variation=mounted
|
||||
description= _ "The elite of the Saree are the Jawal, horse archers of such speed and dexterity that rumors are always spread that they have elven blood. Irritated at such mystical nonsense, the Jawal can frequently be found demonstrating their exceptional skill at the forefront of battle, riding with great speed through the lines of battle to rain arrows down upon the enemy."
|
||||
description= _ "The elite of the Swiftriders are the Windriders, horse archers of such speed and dexterity that rumors are always spread that they have elven blood. Irritated at such mystical nonsense, the Windriders can frequently be found demonstrating their exceptional skill at the forefront of battle, riding with great speed through the lines of battle to rain arrows down upon the enemy."
|
||||
die_sound=horse-die.ogg
|
||||
{DEFENSE_ANIM "units/dunefolk/jawal.png" "units/dunefolk/jawal.png" {SOUND_LIST:HORSE_HIT} }
|
||||
{DEFENSE_ANIM "units/dunefolk/windrider.png" "units/dunefolk/windrider.png" {SOUND_LIST:HORSE_HIT} }
|
||||
[attack]
|
||||
name=mace
|
||||
description= _ "mace"
|
||||
|
@ -45,7 +45,7 @@
|
|||
horse_sound_start_time=-250
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/jawal.png:400"
|
||||
image="units/dunefolk/windrider.png:400"
|
||||
[/frame]
|
||||
|
||||
[horse_sound_frame]
|
||||
|
@ -69,7 +69,7 @@
|
|||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
image="units/dunefolk/jawal.png:300"
|
||||
image="units/dunefolk/windrider.png:300"
|
||||
[/frame]
|
||||
|
||||
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}
|
||||
|
|
308
data/core/units/dunefolk/deprecated.cfg
Normal file
308
data/core/units/dunefolk/deprecated.cfg
Normal file
|
@ -0,0 +1,308 @@
|
|||
#define DEPRECATED_MSG OLD_NAME NEW_NAME
|
||||
|
||||
[event]
|
||||
name=unit placed
|
||||
first_time_only=no
|
||||
[filter]
|
||||
type={OLD_NAME}
|
||||
[/filter]
|
||||
|
||||
[deprecated_message]
|
||||
what={OLD_NAME}
|
||||
level=3
|
||||
message=_"This unit has been renamed to: {NEW_NAME}"
|
||||
version=1.15
|
||||
[/deprecated_message]
|
||||
[/event]
|
||||
|
||||
#enddef
|
||||
|
||||
[unit_type]
|
||||
id=Batal
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Ranger
|
||||
[/base_unit]
|
||||
advances_to=null
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Batal "Dune Ranger"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Hadaf
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Marauder
|
||||
[/base_unit]
|
||||
advances_to=null
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Hadaf "Dune Marauder"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Jawal
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Windrider
|
||||
[/base_unit]
|
||||
advances_to=null
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Jawal "Dune Windrider"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Mighwar
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Harrier
|
||||
[/base_unit]
|
||||
advances_to=null
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Mighwar "Dune Harrier"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Khalid
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Warmaster
|
||||
[/base_unit]
|
||||
advances_to=null
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Khalid "Dune Warmaster"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Tabib
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Apothecary
|
||||
[/base_unit]
|
||||
advances_to=null
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Tabib "Dune Apothecary"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Shuja
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Blademaster
|
||||
[/base_unit]
|
||||
advances_to=null
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Shuja "Dune Blademaster"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Mufariq
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Cataphract
|
||||
[/base_unit]
|
||||
advances_to=null
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Mufariq "Dune Cataphract"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Rasikh
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Spearmaster
|
||||
[/base_unit]
|
||||
advances_to=null
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Rasikh "Dune Spearmaster"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Tineen
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Firetrooper
|
||||
[/base_unit]
|
||||
advances_to=null
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Tineen "Dune Firetrooper"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Qanas
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Raider
|
||||
[/base_unit]
|
||||
advances_to=Hadaf
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Qanas "Dune Raider"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Rami
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Rider
|
||||
[/base_unit]
|
||||
advances_to=Saree
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Rami "Dune Rider"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Naffat
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Burner
|
||||
[/base_unit]
|
||||
advances_to=Qatif_al_nar
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Naffat "Dune Burner"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Muharib
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Explorer
|
||||
[/base_unit]
|
||||
advances_to=Batal
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Muharib "Dune Explorer"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Faris
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Sunderer
|
||||
[/base_unit]
|
||||
advances_to=Mufariq
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Faris "Dune Sunderer"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Hakim
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Herbalist
|
||||
[/base_unit]
|
||||
advances_to=Tabib
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Hakim "Dune Herbalist"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Saree
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Swiftrider
|
||||
[/base_unit]
|
||||
advances_to=Jawal
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Saree "Dune Swiftrider"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Ghazi
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Swordsman
|
||||
[/base_unit]
|
||||
advances_to=Shuja
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Ghazi "Dune Swordsman"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Monawish
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Skirmisher
|
||||
[/base_unit]
|
||||
advances_to=Mighwar
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Monawish "Dune Skirmisher"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Mudafi
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Spearguard
|
||||
[/base_unit]
|
||||
advances_to=Rasikh
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Mudafi "Dune Spearguard"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Qatif_al_nar
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Scorcher
|
||||
[/base_unit]
|
||||
advances_to=Tineen
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Qatif_al_nar "Dune Scorcher"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Jundi
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Rover
|
||||
[/base_unit]
|
||||
advances_to=Monawish,Muharib
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Jundi "Dune Rover"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Khaiyal
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Piercer
|
||||
[/base_unit]
|
||||
advances_to=Faris,Qanas
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Khaiyal "Dune Piercer"}
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
id=Arif
|
||||
race=khalifate
|
||||
[base_unit]
|
||||
id=Dune Soldier
|
||||
[/base_unit]
|
||||
advances_to=Ghazi,Mudafi
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
{DEPRECATED_MSG Arif "Dune Soldier"}
|
||||
[/unit_type]
|
||||
|
||||
#undef DEPRECATED_MSG
|
BIN
images/icons/unit-groups/era_default_khalifate_30-pressed.png
Normal file
BIN
images/icons/unit-groups/era_default_khalifate_30-pressed.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 528 B |
BIN
images/icons/unit-groups/era_default_khalifate_30.png
Normal file
BIN
images/icons/unit-groups/era_default_khalifate_30.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 525 B |
BIN
images/icons/unit-groups/race_khalifate_30-pressed.png
Normal file
BIN
images/icons/unit-groups/race_khalifate_30-pressed.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 372 B |
BIN
images/icons/unit-groups/race_khalifate_30.png
Normal file
BIN
images/icons/unit-groups/race_khalifate_30.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 365 B |
|
@ -17,7 +17,7 @@ Version 1.13.10+dev:
|
|||
has received improvements in dialog, map appearance, and difficulty.
|
||||
* S08/S09 A Small Favor 2/3 - Fixed bug preventing door operation/usage.
|
||||
* Multiplayer:
|
||||
* Rename the Khalifate to the Dunefolk.
|
||||
* Rename the Khalifate to the Dunefolk, as well as renaming all the faction's units.
|
||||
* Language and i18n:
|
||||
* Updated translations: Chinese (Simplified), Italian, Spanish.
|
||||
* Performance:
|
||||
|
|
Loading…
Add table
Reference in a new issue