Renames the Dunefolk(formerly Khalifate) units based on forum discussions.

This commit actually changes the contents of the unit files, and adds deprecated.cfg for all the old IDs.
This commit is contained in:
pentarctagon 2018-02-02 22:09:13 -06:00 committed by Charles Dang
parent dc21c42683
commit 6976091626
32 changed files with 495 additions and 187 deletions

View file

@ -39,7 +39,8 @@ Version 1.13.10+dev:
* Allow moving on-map units by setting unit.x an unit.y fields.
* Multiplayer:
* Dark Forecast: Fixed broken faction and leader selection.
* Rename the Khalifate to Dunefolk.
* Rename the Khalifate to Dunefolk. This includes renaming all the faction's
units.
* Performance:
* GUI2 windows no longer redraw everything 50 times per second. This reduces
CPU usage in fullscreen windows such as MP lobby by about 85 %.

View file

@ -215,9 +215,9 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
# wmllint: general spellings Khalifate
[race]
id=khalifate
male_name= _"race^Khalifate Human"
female_name= _"race+female^Khalifate Human"
plural_name= _"race+plural^Khalifate"
male_name= _"race^Dunefolk Human"
female_name= _"race+female^Dunefolk Human"
plural_name= _"race+plural^Dunefolk"
description= _"This race does not have a description yet."
num_traits=2
markov_chain_size=2

View file

@ -1,10 +1,10 @@
#textdomain wesnoth-units
[unit_type]
id=Tabib
name= _ "Tabib"
id=Dune Apothecary
name= _ "Dune Apothecary"
race=dunefolk
image="units/dunefolk/tabib.png"
profile="portraits/dunefolk/hakim.png"
image="units/dunefolk/apothecary.png"
profile="portraits/dunefolk/herbalist.png"
hitpoints=39
movement_type=dunefoot
[abilities]
@ -19,9 +19,9 @@
{AMLA_DEFAULT}
cost=33
usage=fighter
description= _ "Some men excel at medicine the way others do at strength of arms, and the Tabib are those whose knowledge is without peer outside of the Dunefolk. Their remedies cannot only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_REGENERATES}
description= _ "Some men excel at medicine the way others do at strength of arms, and the Apothecaries are those whose knowledge is without peer outside of the Dunefolk. Their remedies cannot only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_REGENERATES}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/tabib.png" "units/dunefolk/tabib.png" {SOUND_LIST:ELF_HIT} }
{DEFENSE_ANIM "units/dunefolk/apothecary.png" "units/dunefolk/apothecary.png" {SOUND_LIST:ELF_HIT} }
[attack]
name=mace
description= _ "mace"
@ -39,7 +39,7 @@
start_time=-200
[frame]
image="units/dunefolk/tabib.png:300"
image="units/dunefolk/apothecary.png:300"
[/frame]
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}

View file

@ -1,9 +1,9 @@
#textdomain wesnoth-units
[unit_type]
id=Shuja
name= _ "Shuja"
id=Dune Blademaster
name= _ "Dune Blademaster"
race=dunefolk
image="units/dunefolk/shuja.png"
image="units/dunefolk/blademaster.png"
hitpoints=70
movement_type=dunearmoredfoot
movement=5
@ -14,9 +14,9 @@
{AMLA_DEFAULT}
cost=52
usage=fighter
description= _ "Distinguished for their bravery and skill, Shuja are the leaders among the Khalif's ranks. Their exploits are well known among their cohorts, inspiring soldiers to fight for their cause. Despite this, they are often found leading from the front, taking down their foes with sword and shield."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
description= _ "Distinguished for their bravery and skill, Blademasters are the leaders among the Dunefolk's ranks. Their exploits are well known among their cohorts, inspiring soldiers to fight for their cause. Despite this, they are often found leading from the front, taking down their foes with sword and shield."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/shuja.png" "units/dunefolk/shuja.png" {SOUND_LIST:ELF_HIT} }
{DEFENSE_ANIM "units/dunefolk/blademaster.png" "units/dunefolk/blademaster.png" {SOUND_LIST:ELF_HIT} }
[attack]
name=sword
description= _ "sword"
@ -50,7 +50,7 @@
start_time=-200
[frame]
image="units/dunefolk/shuja.png:300"
image="units/dunefolk/blademaster.png:300"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
@ -63,7 +63,7 @@
start_time=-200
[frame]
image="units/dunefolk/shuja.png:300"
image="units/dunefolk/blademaster.png:300"
[/frame]
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}

View file

@ -1,26 +1,25 @@
#textdomain wesnoth-units
[unit_type]
id=Naffat
name= _ "Naffat"
id=Dune Burner
name= _ "Dune Burner"
race=dunefolk
ignore_race_traits=yes
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image="units/dunefolk/naffat.png"
image="units/dunefolk/burner.png"
hitpoints=31
movement_type=dunefoot
movement=5
experience=44
level=1
alignment=lawful
# Below unit id changed to use underscores in unit ID only (not in displayed name) to fix bug #18117
advances_to=Qatif_al_nar
advances_to=Dune Scorcher
cost=19
usage=archer
description= _ "Utilizing various resources found in the Dunefolk domain, a highly flammable substance can be made. The Naffat are those charged with making and carrying this dangerous mixture into battle. While the use of fire in warfare is not a novel concept, the effectiveness of their work is."
description= _ "Utilizing various resources found in the Dunefolk domain, a highly flammable substance can be made. The Burners are those charged with making and carrying this dangerous mixture into battle. While the use of fire in warfare is not a novel concept, the effectiveness of their work is."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/naffat.png" "units/dunefolk/naffat.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM "units/dunefolk/burner.png" "units/dunefolk/burner.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=naphtha attack
description= _ "naphtha attack"
@ -48,7 +47,7 @@
start_time=-200
[frame]
image="units/dunefolk/naffat.png:300"
image="units/dunefolk/burner.png:300"
[/frame]
{SOUND:HIT_AND_MISS melee-fire.ogg torch-miss.ogg -150}
@ -71,7 +70,7 @@
[/missile_frame]
{FIRE_BURST_SMALL}
[frame]
image="units/dunefolk/naffat.png:300"
image="units/dunefolk/burner.png:300"
sound=bow-puny-fire.ogg
[/frame]
[/if]
@ -83,7 +82,7 @@
image_diagonal="projectiles/missile-fire-ne.png"
[/missile_frame]
[frame]
image="units/dunefolk/naffat.png:300"
image="units/dunefolk/burner.png:300"
sound=bow-puny-fire-miss.ogg
[/frame]
[/else]

View file

@ -1,9 +1,9 @@
#textdomain wesnoth-units
[unit_type]
id=Mufariq
name= _ "Mufariq"
id=Dune Cataphract
name= _ "Dune Cataphract"
race=dunefolk
image="units/dunefolk/mufariq.png"
image="units/dunefolk/cataphract.png"
hitpoints=65
movement_type=dunearmoredhorse
movement=6
@ -15,9 +15,9 @@
cost=61
usage=fighter
# wmllint: local spelling scrollwork
description= _ "The Mufariq are eminent horsemen, amassing titles and accolades that are as distinguishing for them as the scrollwork on their armor. Having honed their skill with a lance in years of battle, the Mufariq are an unstoppable force of nature. Fleeing enemies swiftly discover that hills do not deter these riders in the slightest, and the displaced air of a descending mace is the last sound they hear."
description= _ "The Cataphract are eminent horsemen, amassing titles and accolades that are as distinguishing for them as the scrollwork on their armor. Having honed their skill with a lance in years of battle, the Cataphract are an unstoppable force of nature. Fleeing enemies swiftly discover that hills do not deter these riders in the slightest, and the displaced air of a descending mace is the last sound they hear."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/mufariq.png" "units/dunefolk/mufariq.png" {SOUND_LIST:ELF_HIT} }
{DEFENSE_ANIM "units/dunefolk/cataphract.png" "units/dunefolk/cataphract.png" {SOUND_LIST:ELF_HIT} }
[attack]
name=lance
description= _ "lance"
@ -44,7 +44,7 @@
horse_sound_start_time=-250
[frame]
image="units/dunefolk/mufariq.png:400"
image="units/dunefolk/cataphract.png:400"
[/frame]
[horse_sound_frame]
@ -62,7 +62,7 @@
horse_sound_start_time=-250
[frame]
image="units/dunefolk/mufariq.png:400"
image="units/dunefolk/cataphract.png:400"
[/frame]
[horse_sound_frame]

View file

@ -1,21 +1,21 @@
#textdomain wesnoth-units
[unit_type]
id=Muharib
name= _ "Muharib"
id=Dune Explorer
name= _ "Dune Explorer"
race=dunefolk
image="units/dunefolk/muharib.png"
image="units/dunefolk/explorer.png"
hitpoints=50
movement_type=dunefoot
movement=6
experience=80
level=2
alignment=liminal
advances_to=Batal
advances_to=Dune Ranger
cost=35
usage=mixed fighter
description= _ "Muharib are often utilized as heavy scouts, no longer just probing the enemy but conducting raids on the supply lines or eliminating patrols. Often away from the main body of the army for long periods of time, Muharib have no issue pilfering these supplies, and so they tend to be more well-equipped than most."
description= _ "Explorers are often utilized as heavy scouts, no longer just probing the enemy but conducting raids on the supply lines or eliminating patrols. Often away from the main body of the army for long periods of time, Explorers have no issue pilfering these supplies, and so they tend to be more well-equipped than most."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/muharib.png" "units/dunefolk/muharib.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM "units/dunefolk/explorer.png" "units/dunefolk/explorer.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=axe
description= _ "axe"
@ -42,7 +42,7 @@
start_time=-200
[frame]
image="units/dunefolk/muharib.png:300"
image="units/dunefolk/explorer.png:300"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
@ -62,7 +62,7 @@
[/missile_frame]
[frame]
image="units/dunefolk/muharib.png:300"
image="units/dunefolk/explorer.png:300"
[/frame]
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}

View file

@ -1,13 +1,13 @@
#textdomain wesnoth-units
[unit_type]
id=Tineen
name= _ "Tineen"
id=Dune Firetrooper
name= _ "Dune Firetrooper"
race=dunefolk
ignore_race_traits=yes
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image="units/dunefolk/tineen.png"
image="units/dunefolk/firetrooper.png"
hitpoints=51
movement_type=dunefoot
movement=5
@ -18,9 +18,9 @@
{AMLA_DEFAULT}
cost=50
usage=fighter
description= _ "Qatif-al-nar who have shut out the world for their experiments are given the honorific Tineen, as both a sign of respect and of fear. No longer cognizant of the value of life, Tineen are caught up in the power of their caged fire and likely to test their latest naphtha jar at the first opportunity."
description= _ "Scorchers who have shut out the world for their experiments are given the title of Firetrooper, as both a sign of respect and of fear. No longer cognizant of the value of life, Firetroopers are caught up in the power of their caged fire and likely to test their latest naphtha jar at the first opportunity."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/tineen.png" "units/dunefolk/tineen.png" {SOUND_LIST:ELF_HIT} }
{DEFENSE_ANIM "units/dunefolk/firetrooper.png" "units/dunefolk/firetrooper.png" {SOUND_LIST:ELF_HIT} }
[attack]
name=naphtha attack
description=_"naphtha attack"
@ -48,7 +48,7 @@
start_time=-200
[frame]
image="units/dunefolk/tineen.png:300"
image="units/dunefolk/firetrooper.png:300"
[/frame]
{SOUND:HIT_AND_MISS melee-fire.ogg torch-miss.ogg -150}
@ -71,7 +71,7 @@
[/missile_frame]
{FIRE_BURST_SMALL}
[frame]
image="units/dunefolk/tineen.png:300"
image="units/dunefolk/firetrooper.png:300"
sound=bow-puny-fire.ogg
[/frame]
[/if]
@ -83,7 +83,7 @@
image_diagonal="projectiles/missile-fire-ne.png"
[/missile_frame]
[frame]
image="units/dunefolk/tineen.png:300"
image="units/dunefolk/firetrooper.png:300"
sound=bow-puny-fire-miss.ogg
[/frame]
[/else]

View file

@ -1,9 +1,9 @@
#textdomain wesnoth-units
[unit_type]
id=Mighwar
name= _ "Mighwar"
id=Dune Harrier
name= _ "Dune Harrier"
race=dunefolk
image="units/dunefolk/mighwar.png"
image="units/dunefolk/harrier.png"
hitpoints=58
movement_type=dunefoot
movement=6
@ -17,9 +17,9 @@
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
description= _ "Mighwar hold themselves to a higher standard than the ranks of the Monawish from which they ascended. Not content to merely draw the enemy out, they combine their speed with an aggression that sends the Mighwar dancing through the ranks of the enemy, swords ripping and tearing at those around them. "+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
description= _ "Harriers hold themselves to a higher standard than the ranks of the Skirmishers from which they ascended. Not content to merely draw the enemy out, they combine their speed with an aggression that sends the Harriers dancing through the ranks of the enemy, swords ripping and tearing at those around them. "+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/mighwar.png" "units/dunefolk/mighwar.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM "units/dunefolk/harrier.png" "units/dunefolk/harrier.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=longsword
description= _ "longsword"
@ -38,7 +38,7 @@
start_time=-200
[frame]
image="units/dunefolk/mighwar.png:300"
image="units/dunefolk/harrier.png:300"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}

View file

@ -1,10 +1,10 @@
#textdomain wesnoth-units
[unit_type]
id=Hakim
name= _ "Hakim"
id=Dune Herbalist
name= _ "Dune Herbalist"
race=dunefolk
image="units/dunefolk/hakim.png"
profile="portraits/dunefolk/hakim.png"
image="units/dunefolk/herbalist.png"
profile="portraits/dunefolk/herbalist.png"
hitpoints=26
movement_type=dunefoot
[abilities]
@ -14,12 +14,12 @@
experience=39
level=1
alignment=liminal
advances_to=Tabib
advances_to=Dune Apothecary
cost=17
usage=healer
description= _ "Hakim are learned individuals who have given up their urban life in order to assist the Dunefolk armies in their travels. Their motivations are many; some look to it as an adventure or as a steady source of pay, while others feel it to be a duty to their society. Regardless, Hakim are highly respected by all. They are trained with the advanced medical techniques and possess a potent clutch of medicines and herbs, which allows them to quickly heal even the most gravely wounded allies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_EXTRA_HEAL}
description= _ "Herbalists are learned individuals who have given up their urban life in order to assist the Dunefolk armies in their travels. Their motivations are many; some look to it as an adventure or as a steady source of pay, while others feel it to be a duty to their society. Regardless, Herbalists are highly respected by all. They are trained with the advanced medical techniques and possess a potent clutch of medicines and herbs, which allows them to quickly heal even the most gravely wounded allies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_EXTRA_HEAL}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/hakim.png" "units/dunefolk/hakim.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM "units/dunefolk/herbalist.png" "units/dunefolk/herbalist.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=mace
description= _ "mace"
@ -36,7 +36,7 @@
start_time=-200
[frame]
image="units/dunefolk/hakim.png:300"
image="units/dunefolk/herbalist.png:300"
[/frame]
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}

View file

@ -1,9 +1,9 @@
#textdomain wesnoth-units
[unit_type]
id=Hadaf
name= _ "Hadaf"
id=Dune Marauder
name= _ "Dune Marauder"
race=dunefolk
image="units/dunefolk/hadaf.png"
image="units/dunefolk/marauder.png"
hitpoints=57
movement_type=dunearmoredhorse
movement=7
@ -14,9 +14,9 @@
{AMLA_DEFAULT}
cost=52
usage=fighter
description= _ "Those Qanas who prove to be particularly skilled are formed into units of Hadaf, which are often used to raid enemy depots and towns for supplies. This greater autonomy often means that these horsemen are gone for weeks at a time, returning to camp only for supplies and to pass on news of their exploits."
description= _ "Those Raiders who prove to be particularly skilled are formed into units of Marauders, which are often used to raid enemy depots and towns for supplies. This greater autonomy often means that these horsemen are gone for weeks at a time, returning to camp only for supplies and to pass on news of their exploits."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/hadaf.png" "units/dunefolk/hadaf.png" {SOUND_LIST:ELF_HIT} }
{DEFENSE_ANIM "units/dunefolk/marauder.png" "units/dunefolk/marauder.png" {SOUND_LIST:ELF_HIT} }
[attack]
name=mace
description= _ "mace"
@ -44,7 +44,7 @@
horse_sound_start_time=-250
[frame]
image="units/dunefolk/hadaf.png:400"
image="units/dunefolk/marauder.png:400"
[/frame]
[horse_sound_frame]
@ -68,7 +68,7 @@
[/missile_frame]
[frame]
image="units/dunefolk/hadaf.png:300"
image="units/dunefolk/marauder.png:300"
[/frame]
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}

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@ -1,9 +1,9 @@
#textdomain wesnoth-units
[unit_type]
id=Khaiyal
name= _ "Khaiyal"
id=Dune Piercer
name= _ "Dune Piercer"
race=dunefolk
image="units/dunefolk/khaiyal.png"
image="units/dunefolk/piercer.png"
hitpoints=38
movement_type=dunearmoredhorse
[resistance]
@ -18,13 +18,13 @@
experience=48
level=1
alignment=lawful
advances_to=Faris,Qanas
advances_to=Dune Sunderer,Dune Raider
cost=21
usage=fighter
undead_variation=mounted
description= _ "The Khaiyal understand the psychological impact of a charging horse, and reinforce this by cladding themselves in heavy armor. Majestic at rest, a Khaiyal at the charge with lance in hand is often impetus enough to break men. On the rare occurrences that their charge fails to rout their foe, the Khaiyal ride into the resulting melee with their maces in hand, trusting their armor to keep them safe."
description= _ "The Piercer understand the psychological impact of a charging horse, and reinforce this by cladding themselves in heavy armor. Majestic at rest, a Piercer at the charge with lance in hand is often impetus enough to break men. On the rare occurrences that their charge fails to rout their foe, the Piercer ride into the resulting melee with their maces in hand, trusting their armor to keep them safe."
die_sound=horse-die.ogg
{DEFENSE_ANIM "units/dunefolk/khaiyal.png" "units/dunefolk/khaiyal.png" {SOUND_LIST:HORSE_HIT} }
{DEFENSE_ANIM "units/dunefolk/piercer.png" "units/dunefolk/piercer.png" {SOUND_LIST:HORSE_HIT} }
[attack]
name=lance
description= _ "lance"
@ -51,7 +51,7 @@
horse_sound_start_time=-250
[frame]
image="units/dunefolk/khaiyal.png:400"
image="units/dunefolk/piercer.png:400"
[/frame]
[horse_sound_frame]
@ -69,7 +69,7 @@
horse_sound_start_time=-250
[frame]
image="units/dunefolk/khaiyal.png:400"
image="units/dunefolk/piercer.png:400"
[/frame]
[horse_sound_frame]

View file

@ -1,21 +1,21 @@
#textdomain wesnoth-units
[unit_type]
id=Qanas
name= _ "Qanas"
id=Dune Raider
name= _ "Dune Raider"
race=dunefolk
image="units/dunefolk/qanas.png"
image="units/dunefolk/raider.png"
hitpoints=48
movement_type=dunehorse
movement=7
experience=70
level=2
alignment=lawful
advances_to=Hadaf
advances_to=Dune Marauder
cost=34
usage=archer
description= _ "Those horsemen who are not skilled enough to join the ranks of the Faris or quick enough with a bow for the Saree are instead placed with the Qanas. Far from being a sign of failure, the Qanas were created as a mounted counterpart to the Muharib, supporting the foot troops with mace or bow as needed. Qanas are often used to draw enemies into a position where they will be surrounded and crushed by Faris."
description= _ "Those horsemen who are not skilled enough to join the ranks of the Sunderers or quick enough with a bow for the Swiftriders are instead placed with the Raiders. Far from being a sign of failure, the Raiders were created as a mounted counterpart to the Explorers, supporting the foot troops with mace or bow as needed. Raiders are often used to draw enemies into a position where they will be surrounded and crushed by Sunderers."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/qanas.png" "units/dunefolk/qanas.png" {SOUND_LIST:ELF_HIT} }
{DEFENSE_ANIM "units/dunefolk/raider.png" "units/dunefolk/raider.png" {SOUND_LIST:ELF_HIT} }
[attack]
name=mace
description= _ "mace"
@ -43,7 +43,7 @@
horse_sound_start_time=-250
[frame]
image="units/dunefolk/qanas.png:400"
image="units/dunefolk/raider.png:400"
[/frame]
[horse_sound_frame]
@ -67,7 +67,7 @@
[/missile_frame]
[frame]
image="units/dunefolk/qanas.png:300"
image="units/dunefolk/raider.png:300"
[/frame]
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}

View file

@ -1,9 +1,9 @@
#textdomain wesnoth-units
[unit_type]
id=Batal
name= _ "Batal"
id=Dune Ranger
name= _ "Dune Ranger"
race=dunefolk
image="units/dunefolk/batal.png"
image="units/dunefolk/ranger.png"
hitpoints=65
movement_type=dunefoot
movement=6
@ -14,9 +14,9 @@
{AMLA_DEFAULT}
cost=52
usage=mixed fighter
description= _ "Batal are the elite of the Muharib, engaging in constant hit and run attacks against an enemy army. Nimble as a goat and strong as a ram, they prefer to coordinate multiple attacks at the same time, sending foes running from their arrows only to be cut down by their axes. Given their penchant for taking on only the most daring missions, Batal are often heroes to the common troopers, an image they do not try to dissuade."
description= _ "Rangers are the elite of the Explorers, engaging in constant hit and run attacks against an enemy army. Nimble as a goat and strong as a ram, they prefer to coordinate multiple attacks at the same time, sending foes running from their arrows only to be cut down by their axes. Given their penchant for taking on only the most daring missions, Rangers are often heroes to the common troopers, an image they do not try to dissuade."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/batal.png" "units/dunefolk/batal.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM "units/dunefolk/ranger.png" "units/dunefolk/ranger.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=axe
description= _ "axe"
@ -42,7 +42,7 @@
start_time=-200
[frame]
image="units/dunefolk/batal.png:300"
image="units/dunefolk/ranger.png:300"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
@ -62,7 +62,7 @@
[/missile_frame]
[frame]
image="units/dunefolk/batal.png:300"
image="units/dunefolk/ranger.png:300"
[/frame]
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}

View file

@ -1,22 +1,22 @@
#textdomain wesnoth-units
[unit_type]
id=Rami
name= _ "Rami"
id=Dune Rider
name= _ "Dune Rider"
race=dunefolk
image="units/dunefolk/rami.png"
image="units/dunefolk/rider.png"
hitpoints=34
movement_type=dunehorse
movement=7
experience=39
level=1
alignment=liminal
advances_to=Qanas,Saree
advances_to=Dune Raider,Dune Swiftrider
cost=16
usage=archer
undead_variation=mounted
description= _ "Rami are excellent horsemen, able to shoot from horseback better than most men can manage from foot. Disdaining the use of heavy armor, Rami use their superior speed and agility to circle and harass their foes, whittling down their numbers with relentless arrows."
description= _ "Riders are excellent horsemen, able to shoot from horseback better than most men can manage from foot. Disdaining the use of heavy armor, Riders use their superior speed and agility to circle and harass their foes, whittling down their numbers with relentless arrows."
die_sound=horse-die.ogg
{DEFENSE_ANIM "units/dunefolk/rami.png" "units/dunefolk/rami.png" {SOUND_LIST:HORSE_HIT} }
{DEFENSE_ANIM "units/dunefolk/rider.png" "units/dunefolk/rider.png" {SOUND_LIST:HORSE_HIT} }
[attack]
name=mace
description= _ "mace"
@ -44,7 +44,7 @@
horse_sound_start_time=-250
[frame]
image="units/dunefolk/rami.png:400"
image="units/dunefolk/rider.png:400"
[/frame]
[horse_sound_frame]
@ -68,7 +68,7 @@
[/missile_frame]
[frame]
image="units/dunefolk/rami.png:300"
image="units/dunefolk/rider.png:300"
[/frame]
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}

View file

@ -1,21 +1,21 @@
#textdomain wesnoth-units
[unit_type]
id=Jundi
name= _ "Jundi"
id=Dune Rover
name= _ "Dune Rover"
race=dunefolk
image="units/dunefolk/jundi.png"
image="units/dunefolk/rover.png"
hitpoints=32
movement_type=dunefoot
movement=6
experience=44
level=1
alignment=liminal
advances_to=Muharib,Monawish
advances_to=Dune Skirmisher,Dune Explorer
cost=15
usage=mixed fighter
description= _ "Jundi in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable."
description= _ "Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/jundi.png" "units/dunefolk/jundi.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM "units/dunefolk/rover.png" "units/dunefolk/rover.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=axe
description= _ "axe"
@ -41,7 +41,7 @@
start_time=-200
[frame]
image="units/dunefolk/jundi.png:300"
image="units/dunefolk/rover.png:300"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
@ -61,7 +61,7 @@
[/missile_frame]
[frame]
image="units/dunefolk/jundi.png:300"
image="units/dunefolk/rover.png:300"
[/frame]
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}

View file

@ -1,26 +1,26 @@
#textdomain wesnoth-units
[unit_type]
# Below unit id changed to use underscores in unit ID only (not in displayed name) to fix bug #18117
id=Qatif_al_nar
name= _ "Qatif-al-nar"
id=Dune Scorcher
name= _ "Dune Scorcher"
race=dunefolk
ignore_race_traits=yes
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image="units/dunefolk/qatif-al-nar.png"
image="units/dunefolk/scorcher.png"
hitpoints=44
movement_type=dunefoot
movement=5
experience=70
level=2
alignment=lawful
advances_to=Tineen
advances_to=Dune Firetrooper
cost=35
usage=fighter
description= _ "Qatif-al-nar spend so much time experimenting with their weapons that they smell constantly of ash and flame. Regarded with wariness by their fellow troops, Qatif-al-nar can be easily located in battle by the cleared charred area around them, a testament to the success of their experiments."
description= _ "Scorchers spend so much time experimenting with their weapons that they smell constantly of ash and flame. Regarded with wariness by their fellow troops, Scorchers can be easily located in battle by the cleared charred area around them, a testament to the success of their experiments."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/qatif-al-nar.png" "units/dunefolk/qatif-al-nar.png" {SOUND_LIST:ELF_HIT} }
{DEFENSE_ANIM "units/dunefolk/scorcher.png" "units/dunefolk/scorcher.png" {SOUND_LIST:ELF_HIT} }
[attack]
name=naphtha attack
description= _ "naphtha attack"
@ -48,7 +48,7 @@
start_time=-200
[frame]
image="units/dunefolk/qatif-al-nar.png:300"
image="units/dunefolk/scorcher.png:300"
[/frame]
{SOUND:HIT_AND_MISS melee-fire.ogg torch-miss.ogg -150}
@ -71,7 +71,7 @@
[/missile_frame]
{FIRE_BURST_SMALL}
[frame]
image="units/dunefolk/qatif-al-nar.png:300"
image="units/dunefolk/scorcher.png:300"
sound=bow-puny-fire.ogg
[/frame]
[/if]
@ -83,7 +83,7 @@
image_diagonal="projectiles/missile-fire-ne.png"
[/missile_frame]
[frame]
image="units/dunefolk/qatif-al-nar.png:300"
image="units/dunefolk/scorcher.png:300"
sound=bow-puny-fire-miss.ogg
[/frame]
[/else]

View file

@ -1,24 +1,24 @@
#textdomain wesnoth-units
[unit_type]
id=Monawish
name= _ "Monawish"
id=Dune Skirmisher
name= _ "Dune Skirmisher"
race=dunefolk
image="units/dunefolk/monawish.png"
image="units/dunefolk/skirmisher.png"
hitpoints=46
movement_type=dunefoot
movement=6
experience=65
level=2
alignment=liminal
advances_to=Mighwar
advances_to=Dune Harrier
cost=35
usage=mixed fighter
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
description= _ "Those Jundi who are proficient at scouting are elevated into the ranks of the Monawish. Discarding their bow, the Monawish focus on developing their swiftness of foot to allow them to flow in and out of combat. They are often used to harry the flanks of opposing forces, and it is said to be easier to catch the wind in your hand than to catch a Monawish."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
description= _ "Those Rovers who are proficient at scouting are elevated into the ranks of the Skirmishers. Discarding their bow, Skirmishers focus on developing their swiftness of foot to allow them to flow in and out of combat. They are often used to harry the flanks of opposing forces, and it is said to be easier to catch the wind in your hand than to catch a Skirmisher."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/monawish.png" "units/dunefolk/monawish.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM "units/dunefolk/skirmisher.png" "units/dunefolk/skirmisher.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=longsword
description= _ "longsword"
@ -37,7 +37,7 @@
start_time=-200
[frame]
image="units/dunefolk/monawish.png:300"
image="units/dunefolk/skirmisher.png:300"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}

View file

@ -1,21 +1,21 @@
#textdomain wesnoth-units
[unit_type]
id=Arif
name= _ "Arif"
id=Dune Soldier
name= _ "Dune Soldier"
race=dunefolk
image="units/dunefolk/arif.png"
image="units/dunefolk/soldier.png"
hitpoints=40
movement_type=dunearmoredfoot
movement=5
experience=47
level=1
alignment=lawful
advances_to=Ghazi,Mudafi
advances_to=Dune Swordsman,Dune Spearguard
cost=18
usage=fighter
description= _ "The Arif form the backbone of any Dunefolk foot advance. Many come from noble or military families, and have spent most of their lives training their craft. Given their intense focus on swordplay, they are often sent against fortified enemy positions to create a breach for the remaining troops to exploit. The sight of Arif on the march, shields high, has caused many a defender to worry about the strength of their walls."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
description= _ "The Soldier forms the backbone of any Dunefolk foot advance. Many come from noble or military families, and have spent most of their lives training their craft. Given their intense focus on swordplay, they are often sent against fortified enemy positions to create a breach for the remaining troops to exploit. The sight of Soldiers on the march, shields high, has caused many a defender to worry about the strength of their walls."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/arif.png" "units/dunefolk/arif.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM "units/dunefolk/soldier.png" "units/dunefolk/soldier.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=sword
description= _ "sword"
@ -37,7 +37,7 @@
start_time=-200
[frame]
image="units/dunefolk/arif.png:300"
image="units/dunefolk/soldier.png:300"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}

View file

@ -1,21 +1,21 @@
#textdomain wesnoth-units
[unit_type]
id=Mudafi
name= _ "Mudafi"
id=Dune Spearguard
name= _ "Dune Spearguard"
race=dunefolk
image="units/dunefolk/mudafi.png"
image="units/dunefolk/spearguard.png"
hitpoints=58
movement_type=dunearmoredfoot
movement=5
experience=75
level=2
alignment=lawful
advances_to=Rasikh
advances_to=Dune Spearmaster
cost=38
usage=fighter
description= _ "Although the Dunefolk armies are known for their astonishing mobility and fierce attack, they can be able defenders. Mudafi excel at holding their ground, keeping opponents at bay with long, razor sharp spears. Their preferred strategy is to gradually wear down enemies, until they can be defeated in a vicious counter stroke."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
description= _ "Although the Dunefolk armies are known for their astonishing mobility and fierce attack, they can be able defenders. Spearguard excel at holding their ground, keeping opponents at bay with long, razor sharp spears. Their preferred strategy is to gradually wear down enemies, until they can be defeated in a vicious counter stroke."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/mudafi.png" "units/dunefolk/mudafi.png" {SOUND_LIST:ELF_HIT} }
{DEFENSE_ANIM "units/dunefolk/spearguard.png" "units/dunefolk/spearguard.png" {SOUND_LIST:ELF_HIT} }
[attack]
name=spear
description=_"spear"
@ -37,7 +37,7 @@
start_time=-200
[frame]
image="units/dunefolk/mudafi.png:300"
image="units/dunefolk/spearguard.png:300"
[/frame]
{SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100}

View file

@ -1,9 +1,9 @@
#textdomain wesnoth-units
[unit_type]
id=Rasikh
name= _ "Rasikh"
id=Dune Spearmaster
name= _ "Dune Spearmaster"
race=dunefolk
image="units/dunefolk/rasikh.png"
image="units/dunefolk/spearmaster.png"
hitpoints=70
movement_type=dunearmoredfoot
movement=5
@ -16,7 +16,7 @@
usage=fighter
description= _ "Spread across the Dunefolk's lands are lonely towers and garrisons that provide shelter to caravans and locals from bandits and monsters. These bastions are defended by the most determined of soldiers, who have often faced off against overwhelming odds only to repel the invaders. In an army they can be trusted to hold any position or line, long after lesser soldiers and men have fled in terror."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/rasikh.png" "units/dunefolk/rasikh.png" {SOUND_LIST:ELF_HIT} }
{DEFENSE_ANIM "units/dunefolk/spearmaster.png" "units/dunefolk/spearmaster.png" {SOUND_LIST:ELF_HIT} }
[attack]
name=spear
description=_"spear"
@ -38,7 +38,7 @@
start_time=-200
[frame]
image="units/dunefolk/rasikh.png:300"
image="units/dunefolk/spearmaster.png:300"
[/frame]
{SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100}

View file

@ -1,21 +1,21 @@
#textdomain wesnoth-units
[unit_type]
id=Faris
name= _ "Faris"
id=Dune Sunderer
name= _ "Dune Sunderer"
race=dunefolk
image="units/dunefolk/faris.png"
image="units/dunefolk/sunderer.png"
hitpoints=50
movement_type=dunearmoredhorse
movement=6
experience=70
level=2
alignment=lawful
advances_to=Mufariq
advances_to=Dune Cataphract
cost=40
usage=fighter
description= _ "Those Khaiyal who distinguish themselves in battle are given the opportunity to prove themselves worthy of becoming a Faris. Those who pass the trial are given the traditional barding for their horse, distinguishing them from the rest of the Dunefolk cavalry. Consummate horsemen, the Faris have long claimed they need only a single lance strike to kill a man."
description= _ "Those Piercers who distinguish themselves in battle are given the opportunity to prove themselves worthy of becoming a Sunderer. Those who pass the trial are given the traditional barding for their horse, distinguishing them from the rest of the Dunefolk cavalry. Consummate horsemen, the Sunderers have long claimed they need only a single lance strike to kill a man."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/faris.png" "units/dunefolk/faris.png" {SOUND_LIST:ELF_HIT} }
{DEFENSE_ANIM "units/dunefolk/sunderer.png" "units/dunefolk/sunderer.png" {SOUND_LIST:ELF_HIT} }
[attack]
name=lance
description= _ "lance"
@ -42,7 +42,7 @@
horse_sound_start_time=-250
[frame]
image="units/dunefolk/faris.png:400"
image="units/dunefolk/sunderer.png:400"
[/frame]
[horse_sound_frame]
@ -60,7 +60,7 @@
horse_sound_start_time=-250
[frame]
image="units/dunefolk/faris.png:400"
image="units/dunefolk/sunderer.png:400"
[/frame]
[horse_sound_frame]

View file

@ -1,22 +1,22 @@
#textdomain wesnoth-units
[unit_type]
id=Saree
name= _ "Saree"
id=Dune Swiftrider
name= _ "Dune Swiftrider"
race=dunefolk
image="units/dunefolk/saree.png"
image="units/dunefolk/swiftrider.png"
hitpoints=39
movement_type=dunehorse
movement=8
experience=64
level=2
alignment=liminal
advances_to=Jawal
advances_to=Dune Windrider
cost=35
usage=archer
undead_variation=mounted
description= _ "Rami who demonstrate exceptional skill with the bow are made into Saree, spending hours every day practicing and building a rapport with their steed. This has made them the fastest riders in the Dunefolk armies, and a wise Khalid uses this to their advantage."
description= _ "Riders who demonstrate exceptional skill with the bow are made into Swiftriders, spending hours every day practicing and building a rapport with their steed. This has made them the fastest riders in the Dunefolk armies, and a wise Warmaster uses this to their advantage."
die_sound=horse-die.ogg
{DEFENSE_ANIM "units/dunefolk/saree.png" "units/dunefolk/saree.png" {SOUND_LIST:HORSE_HIT} }
{DEFENSE_ANIM "units/dunefolk/swiftrider.png" "units/dunefolk/swiftrider.png" {SOUND_LIST:HORSE_HIT} }
[attack]
name=mace
description= _ "mace"
@ -44,7 +44,7 @@
horse_sound_start_time=-250
[frame]
image="units/dunefolk/saree.png:400"
image="units/dunefolk/swiftrider.png:400"
[/frame]
[horse_sound_frame]
@ -68,7 +68,7 @@
[/missile_frame]
[frame]
image="units/dunefolk/saree.png:300"
image="units/dunefolk/swiftrider.png:300"
[/frame]
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}

View file

@ -1,21 +1,21 @@
#textdomain wesnoth-units
[unit_type]
id=Ghazi
name= _ "Ghazi"
id=Dune Swordsman
name= _ "Dune Swordsman"
race=dunefolk
image="units/dunefolk/ghazi.png"
image="units/dunefolk/swordsman.png"
hitpoints=58
movement_type=dunearmoredfoot
movement=5
experience=75
level=2
alignment=lawful
advances_to=Shuja
advances_to=Dune Blademaster
cost=38
usage=fighter
description= _ "Armed with their sword and shield, Ghazi are warriors of some renown among the Dunefolk armies. They have further refined their combat arts, adding a powerful shield bash to knock back unsuspecting enemies. Though few in number, their presence can be decisive in dislodging even the most hardened redoubt."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
description= _ "Armed with their sword and shield, Swordsman are warriors of some renown among the Dunefolk armies. They have further refined their combat arts, adding a powerful shield bash to knock back unsuspecting enemies. Though few in number, their presence can be decisive in dislodging even the most hardened redoubt."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/ghazi.png" "units/dunefolk/ghazi.png" {SOUND_LIST:ELF_HIT} }
{DEFENSE_ANIM "units/dunefolk/swordsman.png" "units/dunefolk/swordsman.png" {SOUND_LIST:ELF_HIT} }
[attack]
name=sword
description= _ "sword"
@ -49,7 +49,7 @@
start_time=-200
[frame]
image="units/dunefolk/ghazi.png:300"
image="units/dunefolk/swordsman.png:300"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
@ -62,7 +62,7 @@
start_time=-200
[frame]
image="units/dunefolk/ghazi.png:300"
image="units/dunefolk/swordsman.png:300"
[/frame]
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}

View file

@ -1,9 +1,9 @@
#textdomain wesnoth-units
[unit_type]
id=Khalid
name= _ "Khalid"
id=Dune Warmaster
name= _ "Dune Warmaster"
race=dunefolk
image="units/dunefolk/khalid.png"
image="units/dunefolk/warmaster.png"
hitpoints=82
movement_type=dunearmoredfoot
movement=5
@ -11,18 +11,18 @@
level=4
alignment=lawful
advances_to=null
#ifdef ENABLE_KHALID
#ifdef ENABLE_WARMASTER
[advancefrom]
unit=Shuja
unit=Dune Blademaster
experience=150
[/advancefrom]
#endif
{AMLA_DEFAULT}
cost=78
usage=fighter
description= _ "Among every generation, a warrior elevates himself above his peers and foes; They seem to be able to alter the destiny of the world themselves. Often given the name Khalid, after a legendary leader of old, these individuals are celebrated for their strength and skill. Their travels and travails are told endlessly around the campfire with the reverent tones of those that speak of living legends."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
description= _ "Among every generation, a warrior elevates himself above his peers and foes; They seem to be able to alter the destiny of the world themselves. Often given the name Warmaster, these individuals are celebrated for their strength and skill. Their travels and travails are told endlessly around the campfire with the reverent tones of those that speak of living legends."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/dunefolk/khalid.png" "units/dunefolk/khalid.png" {SOUND_LIST:ELF_HIT} }
{DEFENSE_ANIM "units/dunefolk/warmaster.png" "units/dunefolk/warmaster.png" {SOUND_LIST:ELF_HIT} }
[attack]
name=sword
description= _ "sword"
@ -56,7 +56,7 @@
start_time=-200
[frame]
image="units/dunefolk/khalid.png:300"
image="units/dunefolk/warmaster.png:300"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
@ -69,7 +69,7 @@
start_time=-200
[frame]
image="units/dunefolk/khalid.png:300"
image="units/dunefolk/warmaster.png:300"
[/frame]
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}

View file

@ -1,9 +1,9 @@
#textdomain wesnoth-units
[unit_type]
id=Jawal
name= _ "Jawal"
id=Dune Windrider
name= _ "Dune Windrider"
race=dunefolk
image="units/dunefolk/jawal.png"
image="units/dunefolk/windrider.png"
hitpoints=47
movement_type=dunehorse
movement=8
@ -15,9 +15,9 @@
cost=50
usage=archer
undead_variation=mounted
description= _ "The elite of the Saree are the Jawal, horse archers of such speed and dexterity that rumors are always spread that they have elven blood. Irritated at such mystical nonsense, the Jawal can frequently be found demonstrating their exceptional skill at the forefront of battle, riding with great speed through the lines of battle to rain arrows down upon the enemy."
description= _ "The elite of the Swiftriders are the Windriders, horse archers of such speed and dexterity that rumors are always spread that they have elven blood. Irritated at such mystical nonsense, the Windriders can frequently be found demonstrating their exceptional skill at the forefront of battle, riding with great speed through the lines of battle to rain arrows down upon the enemy."
die_sound=horse-die.ogg
{DEFENSE_ANIM "units/dunefolk/jawal.png" "units/dunefolk/jawal.png" {SOUND_LIST:HORSE_HIT} }
{DEFENSE_ANIM "units/dunefolk/windrider.png" "units/dunefolk/windrider.png" {SOUND_LIST:HORSE_HIT} }
[attack]
name=mace
description= _ "mace"
@ -45,7 +45,7 @@
horse_sound_start_time=-250
[frame]
image="units/dunefolk/jawal.png:400"
image="units/dunefolk/windrider.png:400"
[/frame]
[horse_sound_frame]
@ -69,7 +69,7 @@
[/missile_frame]
[frame]
image="units/dunefolk/jawal.png:300"
image="units/dunefolk/windrider.png:300"
[/frame]
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}

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@ -0,0 +1,308 @@
#define DEPRECATED_MSG OLD_NAME NEW_NAME
[event]
name=unit placed
first_time_only=no
[filter]
type={OLD_NAME}
[/filter]
[deprecated_message]
what={OLD_NAME}
level=3
message=_"This unit has been renamed to: {NEW_NAME}"
version=1.15
[/deprecated_message]
[/event]
#enddef
[unit_type]
id=Batal
race=khalifate
[base_unit]
id=Dune Ranger
[/base_unit]
advances_to=null
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Batal "Dune Ranger"}
[/unit_type]
[unit_type]
id=Hadaf
race=khalifate
[base_unit]
id=Dune Marauder
[/base_unit]
advances_to=null
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Hadaf "Dune Marauder"}
[/unit_type]
[unit_type]
id=Jawal
race=khalifate
[base_unit]
id=Dune Windrider
[/base_unit]
advances_to=null
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Jawal "Dune Windrider"}
[/unit_type]
[unit_type]
id=Mighwar
race=khalifate
[base_unit]
id=Dune Harrier
[/base_unit]
advances_to=null
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Mighwar "Dune Harrier"}
[/unit_type]
[unit_type]
id=Khalid
race=khalifate
[base_unit]
id=Dune Warmaster
[/base_unit]
advances_to=null
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Khalid "Dune Warmaster"}
[/unit_type]
[unit_type]
id=Tabib
race=khalifate
[base_unit]
id=Dune Apothecary
[/base_unit]
advances_to=null
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Tabib "Dune Apothecary"}
[/unit_type]
[unit_type]
id=Shuja
race=khalifate
[base_unit]
id=Dune Blademaster
[/base_unit]
advances_to=null
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Shuja "Dune Blademaster"}
[/unit_type]
[unit_type]
id=Mufariq
race=khalifate
[base_unit]
id=Dune Cataphract
[/base_unit]
advances_to=null
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Mufariq "Dune Cataphract"}
[/unit_type]
[unit_type]
id=Rasikh
race=khalifate
[base_unit]
id=Dune Spearmaster
[/base_unit]
advances_to=null
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Rasikh "Dune Spearmaster"}
[/unit_type]
[unit_type]
id=Tineen
race=khalifate
[base_unit]
id=Dune Firetrooper
[/base_unit]
advances_to=null
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Tineen "Dune Firetrooper"}
[/unit_type]
[unit_type]
id=Qanas
race=khalifate
[base_unit]
id=Dune Raider
[/base_unit]
advances_to=Hadaf
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Qanas "Dune Raider"}
[/unit_type]
[unit_type]
id=Rami
race=khalifate
[base_unit]
id=Dune Rider
[/base_unit]
advances_to=Saree
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Rami "Dune Rider"}
[/unit_type]
[unit_type]
id=Naffat
race=khalifate
[base_unit]
id=Dune Burner
[/base_unit]
advances_to=Qatif_al_nar
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Naffat "Dune Burner"}
[/unit_type]
[unit_type]
id=Muharib
race=khalifate
[base_unit]
id=Dune Explorer
[/base_unit]
advances_to=Batal
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Muharib "Dune Explorer"}
[/unit_type]
[unit_type]
id=Faris
race=khalifate
[base_unit]
id=Dune Sunderer
[/base_unit]
advances_to=Mufariq
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Faris "Dune Sunderer"}
[/unit_type]
[unit_type]
id=Hakim
race=khalifate
[base_unit]
id=Dune Herbalist
[/base_unit]
advances_to=Tabib
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Hakim "Dune Herbalist"}
[/unit_type]
[unit_type]
id=Saree
race=khalifate
[base_unit]
id=Dune Swiftrider
[/base_unit]
advances_to=Jawal
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Saree "Dune Swiftrider"}
[/unit_type]
[unit_type]
id=Ghazi
race=khalifate
[base_unit]
id=Dune Swordsman
[/base_unit]
advances_to=Shuja
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Ghazi "Dune Swordsman"}
[/unit_type]
[unit_type]
id=Monawish
race=khalifate
[base_unit]
id=Dune Skirmisher
[/base_unit]
advances_to=Mighwar
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Monawish "Dune Skirmisher"}
[/unit_type]
[unit_type]
id=Mudafi
race=khalifate
[base_unit]
id=Dune Spearguard
[/base_unit]
advances_to=Rasikh
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Mudafi "Dune Spearguard"}
[/unit_type]
[unit_type]
id=Qatif_al_nar
race=khalifate
[base_unit]
id=Dune Scorcher
[/base_unit]
advances_to=Tineen
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Qatif_al_nar "Dune Scorcher"}
[/unit_type]
[unit_type]
id=Jundi
race=khalifate
[base_unit]
id=Dune Rover
[/base_unit]
advances_to=Monawish,Muharib
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Jundi "Dune Rover"}
[/unit_type]
[unit_type]
id=Khaiyal
race=khalifate
[base_unit]
id=Dune Piercer
[/base_unit]
advances_to=Faris,Qanas
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Khaiyal "Dune Piercer"}
[/unit_type]
[unit_type]
id=Arif
race=khalifate
[base_unit]
id=Dune Soldier
[/base_unit]
advances_to=Ghazi,Mudafi
hide_help=yes
do_not_list=yes
{DEPRECATED_MSG Arif "Dune Soldier"}
[/unit_type]
#undef DEPRECATED_MSG

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@ -17,7 +17,7 @@ Version 1.13.10+dev:
has received improvements in dialog, map appearance, and difficulty.
* S08/S09 A Small Favor 2/3 - Fixed bug preventing door operation/usage.
* Multiplayer:
* Rename the Khalifate to the Dunefolk.
* Rename the Khalifate to the Dunefolk, as well as renaming all the faction's units.
* Language and i18n:
* Updated translations: Chinese (Simplified), Italian, Spanish.
* Performance: