Animation markup for the new knight frames.
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1 changed files with 90 additions and 22 deletions
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@ -44,39 +44,107 @@
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image="units/human-loyalists/knight/knight.png:150"
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[/frame]
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[/movement_anim]
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{DEFENSE_ANIM "units/human-loyalists/knight/knight.png" "units/human-loyalists/knight/knight.png" {SOUND_LIST:HORSE_HIT} }
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{DEFENSE_ANIM_DIRECTIONAL "units/human-loyalists/knight/knight-se-defend2.png" "units/human-loyalists/knight/knight-se-defend1.png" "units/human-loyalists/knight/knight-ne-defend2.png" "units/human-loyalists/knight/knight-ne-defend1.png" {SOUND_LIST:HORSE_HIT} }
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[death]
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start_time=0
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[if]
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direction=sw,s,se
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[frame]
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image="units/human-loyalists/knight/knight-se-die[1~5].png:100"
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[/frame]
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[/if]
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[else]
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direction=nw,n,ne
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[frame]
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image="units/human-loyalists/knight/knight-ne-die[1~5].png:100"
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[/frame]
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[/else]
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[/death]
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{STANDING_ANIM_DIRECTIONAL_6_FRAME "units/human-loyalists/knight/knight"}
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{MOVING_ANIM_DIRECTIONAL_8_FRAME "units/human-loyalists/knight/knight"}
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[attack_anim]
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[filter_attack]
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name=lance
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[/filter_attack]
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start_time=-250
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[frame]
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image="units/human-loyalists/knight/knight.png:50"
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start_time=-400
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sound_start_time=-400
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offset=0.0~0.3:300,0.3~0.45:210,0.45~0.0:420
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[sound_frame]
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sound=horse-canter.wav
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[/frame]
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[/sound_frame]
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[if]
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direction=n
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[frame]
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image="units/human-loyalists/knight/knight-n-attack[1~12].png:[100*3,70*9]"
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[/frame]
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[/if]
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[else]
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direction=nw,ne
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[frame]
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image="units/human-loyalists/knight/knight-ne-attack[1~12].png:[100*3,70*9]"
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[/frame]
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[/else]
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[else]
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direction=sw,se
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[frame]
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image="units/human-loyalists/knight/knight-se-attack[1~12].png:[100*3,70*9]"
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[/frame]
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[/else]
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[else]
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direction=s
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[frame]
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image="units/human-loyalists/knight/knight-s-attack[1~12].png:[100*3,70*9]"
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[/frame]
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[/else]
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{SOUND:HIT_AND_MISS spear.ogg {SOUND_LIST:MISS} -200}
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[frame]
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image="units/human-loyalists/knight/knight.png:350"
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[/frame]
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[frame]
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image="units/human-loyalists/knight/knight.png:50"
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[/frame]
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[/attack_anim]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=sword
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[/filter_attack]
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start_time=-200
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[frame]
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image="units/human-loyalists/knight/knight.png:50"
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start_time=-400
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sound_start_time=-400
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offset=0.0~0.3:300,0.3~0.45:210,0.45~0.0:420
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[sound_frame]
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sound=horse-canter.wav
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[/frame]
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[/sound_frame]
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[if]
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direction=n
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[frame]
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image="units/human-loyalists/knight/knight-n-slash[1~12].png:[100*3,70*9]"
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[/frame]
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[/if]
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[else]
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direction=nw,ne
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[frame]
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image="units/human-loyalists/knight/knight-ne-slash[1~12].png:[100*3,70*9]"
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[/frame]
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[/else]
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[else]
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direction=sw,se
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[frame]
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image="units/human-loyalists/knight/knight-se-slash[1~12].png:[100*3,70*9]"
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[/frame]
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[/else]
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[else]
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direction=s
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[frame]
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image="units/human-loyalists/knight/knight-s-slash[1~12].png:[100*3,70*9]"
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[/frame]
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[/else]
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
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[frame]
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image="units/human-loyalists/knight/knight.png:300"
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[/frame]
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[frame]
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image="units/human-loyalists/knight/knight.png:50"
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[/frame]
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[/attack_anim]
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[/unit_type]
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