Change attack sounds for short swords

This commit is contained in:
Bär Halberkamp 2016-07-31 13:08:57 -04:00
parent cd858295fe
commit fd1a776997
5 changed files with 28 additions and 19 deletions

View file

@ -1,6 +1,9 @@
Version 1.13.5+dev:
* Music and sound effects:
* Added a preference to pause the music when the game loses focus.
* Units:
* Changed the sound for the melee attack of the
Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.
* User Interface:
* Trait descriptions in the help are now generated. (This makes user-defined
traits show up in the help as well.)
@ -40,7 +43,7 @@ Version 1.13.5:
* Networking:
* Reworked the multiplayer server to use asio functions for networking
operations instead of SDL_net, thus it no longer depends on SDL_net and SDL.
* The client now uses boost::asio for communication with wesnothd too.
* The client now uses boost::asio for communication with wesnothd too.
* Removed support for SDL 1.2. SDL 2 is now the only supported version.
* Terrains:
* Changed terrain code of Desert Mountains from Mdy to Mdd.
@ -64,7 +67,7 @@ Version 1.13.5:
* Added an option to disable the loadingscreen animation since it caused
bugs in some configurations.
* Added a gui method to activate loggers (Preferences -> Advanced -> Logging)
loggers activated in the gui print just like loggers activated in the
loggers activated in the gui print just like loggers activated in the
command line (i.e. messages appear in the console)
* The Lua console screen now has a clear button
* Fix bug #24762: Editor actions are out of sync after resizing.
@ -188,7 +191,7 @@ Version 1.13.5:
(For a limit, replace "recruit" with "limit".)
The [recruit] and [limit] tags now support id keys for this.
* Added side_name= attribute in [side], it's now no longer possible to
specify the current_player attribute in the [side] wml.
specify the current_player attribute in the [side] wml.
* unit filters, specially in wesnoth.get_units now have a limit= attribute
to limit the number or matched units.
* Added new attribute "registered_users_only" to MultiplayerServerWML which indicates
@ -281,11 +284,15 @@ Version 1.13.5:
* Added wesnoth.special_locations
* [lua] tags now also support the [args] subtag outside events.
* added lua_function= attribute in location filters
* Added on_event.lua which is an eaiser to use wrapper for
<<<<<<< HEAD
* Added on_event.lua which is an eaiser to use wrapper for
=======
* Added on_event.lua which is an eaiser to use wrapper for
>>>>>>> Change attack sounds for short swords
wesnoth.game_events.on_event
* Multiplayer:
* Hornshark Island: simplified multiplayer faction determination
* Added "Registered users only" checkbox to multiplayer configuration dialog which
* Added "Registered users only" checkbox to multiplayer configuration dialog which
when checked, only allows registered users to join the game
* Wesnoth formula engine:
* Formulas in unit filters can now access nearly all unit attributes
@ -482,7 +489,7 @@ Version 1.13.3:
* Added description_alignment= key to [campaign]
* Fixed [put_to_recall_list] not working correctly (bug #24390)
* Wesnoth now does a stricter check in variablenames and doesn't allow
empty indexes like "a[].b" anymore.
empty indexes like "a[].b" anymore.
* Lua API:
* Added wesnoth.read_file
* wesnoth.dofile/require now allow .. in relative paths.

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@ -68,7 +68,7 @@
[frame]
image="units/human-loyalists/bowman-melee-attack-[1~4].png:100"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS knife.ogg {SOUND_LIST:MISS} -100}
[frame]
image="units/human-loyalists/bowman-melee-defend-1.png:50"
[/frame]

View file

@ -115,7 +115,7 @@
[frame]
image="units/orcs/xbowman-melee.png:100"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -150}
{SOUND:HIT_AND_MISS knife.ogg {SOUND_LIST:MISS} -150}
[frame]
image="units/orcs/xbowman-melee-attack-[1~4].png:[100*3,150]"
[/frame]

View file

@ -130,6 +130,6 @@ Orcs prize any such weapons they can manage to plunder, and they invariably end
[frame]
image="units/orcs/slurbow-melee-attack-[1~4,2].png:75"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS knife.ogg {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]

View file

@ -5,6 +5,9 @@ changelog: https://github.com/wesnoth/wesnoth/blob/master/changelog
Version 1.13.5+dev:
* Music and sound effects:
* Added a preference to pause the music when the game loses focus.
* Units:
* Changed the sound for the melee attack of the
Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.
Version 1.13.5:
* Campaigns:
@ -25,7 +28,7 @@ Version 1.13.5:
* Fixed ToD schedule progress indicator appearing behind other top bar items
on vertical UI resolutions < 600.
* Added a gui method to activate loggers (Preferences -> Advanced -> Logging)
loggers activated in the gui print just like loggers activated in the
loggers activated in the gui print just like loggers activated in the
command line (i.e. messages appear in the console)
* Increased the font size for text in buttons.
* Changed unit help topics to use smaller images on smaller monitors.
@ -35,7 +38,7 @@ Version 1.13.5:
* Fixed bug #24696 (Nightstalk ability not working)
* Multiplayer
* Added "Registered users only" checkbox to multiplayer configuration dialog which
* Added "Registered users only" checkbox to multiplayer configuration dialog which
when checked, only allows registered users to join the game
Version 1.13.4:
@ -347,25 +350,25 @@ Version 1.13.0:
* Fix unit move continuation if enemy discovered (#21372)
* Support for total conversions, so called "cores".
* Partial moves now able to be continued properly in whiteboard (#22231)
* Fix bug wherein "lobby sounds" advanced preference didn't do anything for
* Fix bug wherein "lobby sounds" advanced preference didn't do anything for
the default lobby.
* Fix bug wherein dbus notifications did not have a wesnoth icon
* Fix bug wherein chat history synopses weren't working right in the dbus
* Fix bug wherein chat history synopses weren't working right in the dbus
notifications
* Default to classic minimap unit/village color coding (colored by side).
* Default to classic minimap terrain representation (satellite view).
* Added trait list with links to the help page for units
* In the help page for a units, if a unit has "terrain defense caps" (like
cavalry on forests), a "Defense Capped" column is added to the terrain
* In the help page for a units, if a unit has "terrain defense caps" (like
cavalry on forests), a "Defense Capped" column is added to the terrain
modifiers table, showing which terrains have a cap in place. A link to an
explanation of this behavior elsewhere in the help is given.
* When using the terrain description feature with a mixed terrain type, the
* When using the terrain description feature with a mixed terrain type, the
game will autogenerate a formatted explanation of its best/worst
movement/defense properties.
* Autogenerate help pages for all eras and factions.
* Help pages for a faction autogenerates a list of races and alignments that
* Help pages for a faction autogenerates a list of races and alignments that
appear in that faction.
* Make nice help descriptions for the default factions (using content from
* Make nice help descriptions for the default factions (using content from
the wiki).
* Fix bug wherein hotkeys for changing tips in titlescreen aren't working.
@ -3891,4 +3894,3 @@ Version 1.3.1:
your friends and ignores list.
* Many performance improvements making the game run faster now.
* Made some tooltips visible again.