Change attack sounds for short swords
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parent
cd858295fe
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5 changed files with 28 additions and 19 deletions
19
changelog
19
changelog
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@ -1,6 +1,9 @@
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Version 1.13.5+dev:
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* Music and sound effects:
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* Added a preference to pause the music when the game loses focus.
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* Units:
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* Changed the sound for the melee attack of the
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Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.
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* User Interface:
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* Trait descriptions in the help are now generated. (This makes user-defined
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traits show up in the help as well.)
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@ -40,7 +43,7 @@ Version 1.13.5:
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* Networking:
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* Reworked the multiplayer server to use asio functions for networking
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operations instead of SDL_net, thus it no longer depends on SDL_net and SDL.
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* The client now uses boost::asio for communication with wesnothd too.
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* The client now uses boost::asio for communication with wesnothd too.
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* Removed support for SDL 1.2. SDL 2 is now the only supported version.
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* Terrains:
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* Changed terrain code of Desert Mountains from Mdy to Mdd.
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@ -64,7 +67,7 @@ Version 1.13.5:
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* Added an option to disable the loadingscreen animation since it caused
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bugs in some configurations.
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* Added a gui method to activate loggers (Preferences -> Advanced -> Logging)
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loggers activated in the gui print just like loggers activated in the
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loggers activated in the gui print just like loggers activated in the
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command line (i.e. messages appear in the console)
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* The Lua console screen now has a clear button
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* Fix bug #24762: Editor actions are out of sync after resizing.
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@ -188,7 +191,7 @@ Version 1.13.5:
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(For a limit, replace "recruit" with "limit".)
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The [recruit] and [limit] tags now support id keys for this.
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* Added side_name= attribute in [side], it's now no longer possible to
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specify the current_player attribute in the [side] wml.
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specify the current_player attribute in the [side] wml.
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* unit filters, specially in wesnoth.get_units now have a limit= attribute
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to limit the number or matched units.
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* Added new attribute "registered_users_only" to MultiplayerServerWML which indicates
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@ -281,11 +284,15 @@ Version 1.13.5:
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* Added wesnoth.special_locations
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* [lua] tags now also support the [args] subtag outside events.
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* added lua_function= attribute in location filters
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* Added on_event.lua which is an eaiser to use wrapper for
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<<<<<<< HEAD
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* Added on_event.lua which is an eaiser to use wrapper for
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=======
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* Added on_event.lua which is an eaiser to use wrapper for
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>>>>>>> Change attack sounds for short swords
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wesnoth.game_events.on_event
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* Multiplayer:
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* Hornshark Island: simplified multiplayer faction determination
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* Added "Registered users only" checkbox to multiplayer configuration dialog which
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* Added "Registered users only" checkbox to multiplayer configuration dialog which
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when checked, only allows registered users to join the game
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* Wesnoth formula engine:
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* Formulas in unit filters can now access nearly all unit attributes
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@ -482,7 +489,7 @@ Version 1.13.3:
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* Added description_alignment= key to [campaign]
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* Fixed [put_to_recall_list] not working correctly (bug #24390)
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* Wesnoth now does a stricter check in variablenames and doesn't allow
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empty indexes like "a[].b" anymore.
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empty indexes like "a[].b" anymore.
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* Lua API:
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* Added wesnoth.read_file
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* wesnoth.dofile/require now allow .. in relative paths.
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@ -68,7 +68,7 @@
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[frame]
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image="units/human-loyalists/bowman-melee-attack-[1~4].png:100"
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[/frame]
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
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{SOUND:HIT_AND_MISS knife.ogg {SOUND_LIST:MISS} -100}
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[frame]
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image="units/human-loyalists/bowman-melee-defend-1.png:50"
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[/frame]
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@ -115,7 +115,7 @@
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[frame]
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image="units/orcs/xbowman-melee.png:100"
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[/frame]
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -150}
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{SOUND:HIT_AND_MISS knife.ogg {SOUND_LIST:MISS} -150}
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[frame]
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image="units/orcs/xbowman-melee-attack-[1~4].png:[100*3,150]"
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[/frame]
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@ -130,6 +130,6 @@ Orcs prize any such weapons they can manage to plunder, and they invariably end
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[frame]
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image="units/orcs/slurbow-melee-attack-[1~4,2].png:75"
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[/frame]
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
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{SOUND:HIT_AND_MISS knife.ogg {SOUND_LIST:MISS} -100}
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[/attack_anim]
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[/unit_type]
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@ -5,6 +5,9 @@ changelog: https://github.com/wesnoth/wesnoth/blob/master/changelog
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Version 1.13.5+dev:
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* Music and sound effects:
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* Added a preference to pause the music when the game loses focus.
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* Units:
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* Changed the sound for the melee attack of the
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Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.
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Version 1.13.5:
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* Campaigns:
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@ -25,7 +28,7 @@ Version 1.13.5:
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* Fixed ToD schedule progress indicator appearing behind other top bar items
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on vertical UI resolutions < 600.
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* Added a gui method to activate loggers (Preferences -> Advanced -> Logging)
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loggers activated in the gui print just like loggers activated in the
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loggers activated in the gui print just like loggers activated in the
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command line (i.e. messages appear in the console)
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* Increased the font size for text in buttons.
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* Changed unit help topics to use smaller images on smaller monitors.
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@ -35,7 +38,7 @@ Version 1.13.5:
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* Fixed bug #24696 (Nightstalk ability not working)
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* Multiplayer
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* Added "Registered users only" checkbox to multiplayer configuration dialog which
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* Added "Registered users only" checkbox to multiplayer configuration dialog which
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when checked, only allows registered users to join the game
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Version 1.13.4:
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@ -347,25 +350,25 @@ Version 1.13.0:
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* Fix unit move continuation if enemy discovered (#21372)
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* Support for total conversions, so called "cores".
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* Partial moves now able to be continued properly in whiteboard (#22231)
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* Fix bug wherein "lobby sounds" advanced preference didn't do anything for
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* Fix bug wherein "lobby sounds" advanced preference didn't do anything for
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the default lobby.
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* Fix bug wherein dbus notifications did not have a wesnoth icon
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* Fix bug wherein chat history synopses weren't working right in the dbus
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* Fix bug wherein chat history synopses weren't working right in the dbus
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notifications
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* Default to classic minimap unit/village color coding (colored by side).
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* Default to classic minimap terrain representation (satellite view).
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* Added trait list with links to the help page for units
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* In the help page for a units, if a unit has "terrain defense caps" (like
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cavalry on forests), a "Defense Capped" column is added to the terrain
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* In the help page for a units, if a unit has "terrain defense caps" (like
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cavalry on forests), a "Defense Capped" column is added to the terrain
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modifiers table, showing which terrains have a cap in place. A link to an
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explanation of this behavior elsewhere in the help is given.
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* When using the terrain description feature with a mixed terrain type, the
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* When using the terrain description feature with a mixed terrain type, the
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game will autogenerate a formatted explanation of its best/worst
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movement/defense properties.
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* Autogenerate help pages for all eras and factions.
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* Help pages for a faction autogenerates a list of races and alignments that
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* Help pages for a faction autogenerates a list of races and alignments that
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appear in that faction.
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* Make nice help descriptions for the default factions (using content from
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* Make nice help descriptions for the default factions (using content from
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the wiki).
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* Fix bug wherein hotkeys for changing tips in titlescreen aren't working.
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@ -3891,4 +3894,3 @@ Version 1.3.1:
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your friends and ignores list.
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* Many performance improvements making the game run faster now.
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* Made some tooltips visible again.
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