Unified sword sound timing to -100/-75 (cases of -75 left unchanged)

This commit is contained in:
ln-zookeeper 2016-01-11 16:48:18 +02:00
parent 359fa77a36
commit f15c7643b9
26 changed files with 27 additions and 27 deletions

View file

@ -51,7 +51,7 @@
image="units/human-battleprincess-attack-[1,2,1].png:[100,175,100]"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -50}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
{WEAPON_SPECIAL_INITIATIVE_EVENTS}
[variation]
@ -133,7 +133,7 @@
image="units/human-battleprincess-scepter-attack-[1,2,1].png:[100,175,100]"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -50}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[/variation]
[/unit_type]

View file

@ -40,6 +40,6 @@
image="units/sea-orc-attack.png:150"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -50}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]

View file

@ -85,6 +85,6 @@
[frame]
image="units/elves-desert/rider.png:25"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -125}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]

View file

@ -79,6 +79,6 @@
[frame]
image="units/humans/human-commander-attack[1~2].png:200"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} 20}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]

View file

@ -65,6 +65,6 @@
[frame]
image="units/nagas/hunter.png:570"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -120}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]

View file

@ -52,6 +52,6 @@
[frame]
image="units/drakes/warrior-melee-[1~6].png:100"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} 0}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]

View file

@ -84,7 +84,7 @@
[frame]
image="units/elves-wood/high-lord.png:25"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -175}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/elves-wood/high-lord-attack-sword-[1~2].png:[100,175]"
[/frame]

View file

@ -74,7 +74,7 @@
image="units/human-loyalists/grand-knight/grand-knight.png:50"
sound=horse-canter.wav
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -150}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/human-loyalists/grand-knight/grand-knight.png:250"
[/frame]

View file

@ -72,7 +72,7 @@
image="units/human-loyalists/knight/knight.png:50"
sound=horse-canter.wav
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -150}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/human-loyalists/knight/knight.png:300"
[/frame]

View file

@ -88,7 +88,7 @@ Full paladins are generally not quite as fearsome as the Grand Knights tha
image="units/human-loyalists/paladin/paladin.png:50"
sound=horse-canter.wav
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -150}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/human-loyalists/paladin/paladin.png:250"
sound={SOUND_LIST:MISS}

View file

@ -68,7 +68,7 @@
[frame]
image="units/human-loyalists/bowman-melee-attack-[1~4].png:100"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -125}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/human-loyalists/bowman-melee-defend-1.png:50"
[/frame]

View file

@ -80,7 +80,7 @@
image="units/human-loyalists/cavalier/cavalier.png:50"
sound=horse-canter.wav
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -150}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/human-loyalists/cavalier/cavalier.png:300"
[/frame]

View file

@ -61,7 +61,7 @@ Cavalrymen are very useful for taking and holding positions on open ground, for
image="units/human-loyalists/cavalryman/cavalryman.png:50"
sound=horse-canter.wav
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -150}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/human-loyalists/cavalryman/cavalryman.png:300"
[/frame]

View file

@ -86,7 +86,7 @@
image="units/human-loyalists/dragoon/dragoon.png:50"
sound=horse-canter.wav
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -150}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/human-loyalists/dragoon/dragoon.png:300"
[/frame]

View file

@ -74,7 +74,7 @@ Experienced fencers carry with them a small crossbow that is easily concealed un
[frame]
image="units/human-loyalists/duelist.png:100"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -150}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/human-loyalists/duelist-attack.png:200"
[/frame]

View file

@ -76,7 +76,7 @@
[frame]
image="units/human-loyalists/longbowman-melee-attack-[1~4].png:100"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -125}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/human-loyalists/longbowman-melee-defend-1.png:50"
[/frame]

View file

@ -76,7 +76,7 @@
[frame]
image="units/human-loyalists/masterbowman-melee-attack-[1~4].png:100"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -125}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/human-loyalists/masterbowman-melee-defend-1.png:50"
[/frame]

View file

@ -93,7 +93,7 @@ The presence of these men troubles the more authoritarian of rulers; they are an
[frame]
image="units/human-outlaws/ranger-sword-attack[1~4].png:100"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -125}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/human-outlaws/ranger-sword-defend-1.png:50"
[/frame]

View file

@ -45,7 +45,7 @@
[frame]
image="units/merfolk/triton.png:75"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -125}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/merfolk/triton.png:175"
[/frame]

View file

@ -44,7 +44,7 @@
[frame]
image="units/nagas/fighter-melee-[1~6].png:[130,100*2,90,80,70]"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -120}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[female]
name= _ "Nagini Fighter"

View file

@ -43,7 +43,7 @@
[frame]
image="units/nagas/myrmidon-melee-[1~6].png:[130,100*2,90,80,70]"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -120}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[female]
name= _ "Nagini Myrmidon"

View file

@ -41,7 +41,7 @@
[frame]
image="units/nagas/warrior-melee-[1~6].png:[130,100*2,90,80,70]"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -120}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[female]
name= _ "Nagini Warrior"

View file

@ -70,7 +70,7 @@
[frame]
image="units/orcs/ruler-attack-sword-[1~6].png:[100*2,75,100*3]"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -50}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/orcs/ruler.png:50"
[/frame]

View file

@ -70,7 +70,7 @@
[frame]
image="units/orcs/warlord-attack-sword-[1~6].png:[100*2,75,100*2,75]"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -50}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/orcs/warlord.png:50"
[/frame]

View file

@ -70,6 +70,6 @@ The creation of these is itself no mean feat, but the real danger in encounterin
[frame]
image="units/undead/spectre-se-attack-[1~12].png:60"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -220}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]

View file

@ -94,7 +94,7 @@
[frame]
image="units/undead/wraith-s-attack-[1~5].png:[150,100*2,90,80]"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -200}
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/undead/wraith-s-defend-1.png:50"
[/frame]