Unified axe sound timing to -50

This commit is contained in:
ln-zookeeper 2016-01-11 16:24:18 +02:00
parent 9700d0fd59
commit 359fa77a36
25 changed files with 30 additions and 30 deletions

View file

@ -63,7 +63,7 @@
sound=horse-canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -75}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]

View file

@ -66,6 +66,6 @@
sound=horse-canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -75}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[/unit_type]

View file

@ -58,6 +58,6 @@
[frame]
image="units/monsters/great-ogre.png:300"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[/unit_type]

View file

@ -63,7 +63,7 @@
sound=horse-canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -75}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]

View file

@ -66,6 +66,6 @@
sound=horse-canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -75}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[/unit_type]

View file

@ -105,7 +105,7 @@
[frame]
image=units/dwarves/miner.png:250
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[frame]
image=units/dwarves/miner.png:350
[/frame]
@ -128,7 +128,7 @@
[frame]
image=units/dwarves/miner-laden.png:250
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[frame]
image=units/dwarves/miner-laden.png:350
[/frame]

View file

@ -71,6 +71,6 @@
[frame]
image="units/masked_fighter-axe[5,1~5].png:[25,75,150,50*3]"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[/unit_type]

View file

@ -89,7 +89,7 @@
[frame]
image="units/masked_lord.png:150"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[frame]
image="units/masked_lord-attack.png:150"
[/frame]

View file

@ -67,7 +67,7 @@
[frame]
image="units/masked_steelclad.png:150"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[frame]
image="units/masked_steelclad-attack.png:150"
[/frame]

View file

@ -67,6 +67,6 @@
sound=horse-canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -75}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[/unit_type]

View file

@ -109,7 +109,7 @@
[frame]
image="units/drakes/arbiter-blade-se-[1~3].png:100,units/drakes/arbiter-blade-s-[4~6].png:100"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -150}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[frame]
image="units/drakes/arbiter.png:100"
[/frame]
@ -128,7 +128,7 @@
[frame]
image="units/drakes/arbiter-blade-se-[1~6].png:100"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -150}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[frame]
image="units/drakes/arbiter.png:100"
[/frame]
@ -140,7 +140,7 @@
[/filter_attack]
direction=ne,n,nw
start_time=0
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} 0}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[frame]
image="units/drakes/arbiter.png:100"
[/frame]

View file

@ -110,7 +110,7 @@
[frame]
image="units/drakes/warden-blade-se-[1~3].png:100,units/drakes/warden-blade-s-[4~6].png:100"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -150}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[frame]
image="units/drakes/warden.png:100"
[/frame]
@ -129,7 +129,7 @@
[frame]
image="units/drakes/warden-blade-se-[1~6].png:100"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -150}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[frame]
image="units/drakes/warden.png:100"
[/frame]
@ -141,7 +141,7 @@
[/filter_attack]
direction=ne,n,nw
start_time=0
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} 0}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[frame]
image="units/drakes/warden.png:100"
[/frame]

View file

@ -115,7 +115,7 @@
image="units/dwarves/fighter-ne.png:40"
[/frame]
[/else]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -130}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
{MOVING_ANIM_DIRECTIONAL_10_FRAME "units/dwarves/fighter"}

View file

@ -140,7 +140,7 @@
image="units/dwarves/lord-ne.png:40"
[/frame]
[/else]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -130}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
{MOVING_ANIM_DIRECTIONAL_10_FRAME "units/dwarves/lord"}

View file

@ -62,6 +62,6 @@
[frame]
image="units/dwarves/scout-melee-[1~8].png:[80*2,50*4,100*2]"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} 50}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[/unit_type]

View file

@ -119,7 +119,7 @@
image="units/dwarves/steelclad-ne.png:40"
[/frame]
[/else]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -130}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
{MOVING_ANIM_DIRECTIONAL_10_FRAME "units/dwarves/steelclad"}

View file

@ -64,7 +64,7 @@ However, a halberd is notably more expensive to craft than a spear, and in the h
[frame]
image="units/human-loyalists/halberdier-slash-se-[1~2].png:[100,200]"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[frame]
image="units/human-loyalists/halberdier-pierce-se.png:100"
[/frame]

View file

@ -46,7 +46,7 @@
image="units/khalifate/batal.png:300"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]

View file

@ -45,7 +45,7 @@
image="units/khalifate/jundi.png:300"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]

View file

@ -46,7 +46,7 @@
image="units/khalifate/muharib.png:300"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]

View file

@ -45,6 +45,6 @@
[frame]
image="units/ogres/ogre-attack[1~5].png:[75,100,75,175,100]"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -75}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[/unit_type]

View file

@ -44,6 +44,6 @@
[frame]
image="units/ogres/young-ogre-attack[1~5].png:[75,100,75,175,100]"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -75}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[/unit_type]

View file

@ -87,7 +87,7 @@
image="units/undead-skeletal/deathknight-melee-attack-[1~6].png:[50,100,75,100,50,75]"
offset=0.1~0.15:50,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[frame]
image="units/undead-skeletal/deathknight.png:75"
offset=0.2~0.0

View file

@ -67,7 +67,7 @@
[frame]
image="units/undead-skeletal/deathblade-attack[1~3].png:[100,150,100]"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[frame]
image="units/undead-skeletal/deathblade-defend-1.png:50"
[/frame]

View file

@ -62,6 +62,6 @@
[frame]
image="units/undead-skeletal/revenant/revenant-attack-[1~10].png:[50*5,75*4,50]"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[/unit_type]