replace true/false with yes/no in mainline
This commit is contained in:
parent
c8236777ab
commit
d98525d951
50 changed files with 216 additions and 216 deletions
|
@ -16,5 +16,5 @@
|
|||
advances_to=null
|
||||
cost=1
|
||||
usage=scout
|
||||
hide_help=true
|
||||
hide_help=yes
|
||||
[/unit_type]
|
||||
|
|
|
@ -111,7 +111,7 @@
|
|||
[/then]
|
||||
[effect]
|
||||
apply_to=resistance
|
||||
replace=true
|
||||
replace=yes
|
||||
[resistance]
|
||||
arcane=30
|
||||
[/resistance]
|
||||
|
|
|
@ -169,7 +169,7 @@
|
|||
[if]
|
||||
[variable]
|
||||
name=delf_has_staff
|
||||
boolean_equals=true
|
||||
boolean_equals=yes
|
||||
[/variable]
|
||||
[then]
|
||||
[endlevel]
|
||||
|
@ -316,7 +316,7 @@
|
|||
|
||||
[set_variable]
|
||||
name=delf_has_staff
|
||||
value=false
|
||||
value=no
|
||||
[/set_variable]
|
||||
[/event]
|
||||
|
||||
|
|
|
@ -408,7 +408,7 @@
|
|||
|
||||
[event]
|
||||
name=die
|
||||
first_time_only=true
|
||||
|
||||
[filter_second]
|
||||
id=Delfador
|
||||
[/filter_second]
|
||||
|
|
|
@ -268,7 +268,7 @@
|
|||
[then]
|
||||
[set_variable]
|
||||
name=undead_veterans
|
||||
value=true
|
||||
value=yes
|
||||
[/set_variable]
|
||||
[message]
|
||||
speaker=narrator
|
||||
|
@ -368,7 +368,7 @@
|
|||
[else]
|
||||
[set_variable]
|
||||
name=undead_veterans
|
||||
value=false
|
||||
value=no
|
||||
[/set_variable]
|
||||
# Delfador can kill him
|
||||
[event]
|
||||
|
@ -500,7 +500,7 @@
|
|||
[if]
|
||||
[variable]
|
||||
name=undead_veterans
|
||||
boolean_equals=true
|
||||
boolean_equals=yes
|
||||
[/variable]
|
||||
#wmllint: local spelling un-life
|
||||
[then]
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
id=21_Clash_at_the_Manor
|
||||
name= _ "Clash at the Manor"
|
||||
next_scenario="22_Face_of_the_Enemy"
|
||||
victory_when_enemies_defeated=false
|
||||
victory_when_enemies_defeated=no
|
||||
{MEMOIRS_MAP 21_Clash_at_the_Manor.map}
|
||||
{TURNS 40 32 30}
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
|
|
@ -85,7 +85,7 @@
|
|||
[/object]
|
||||
[set_variable]
|
||||
name=delf_has_staff
|
||||
value=true
|
||||
value=yes
|
||||
[/set_variable]
|
||||
[/event]
|
||||
#enddef
|
||||
|
|
|
@ -6,6 +6,6 @@
|
|||
id=Dark Adept
|
||||
[/base_unit]
|
||||
advances_to=Dark Sorcerer DiD
|
||||
hide_help=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
[/unit_type]
|
||||
|
|
|
@ -7,6 +7,6 @@
|
|||
[/base_unit]
|
||||
id=Dark Sorcerer DiD
|
||||
advances_to=Necromancer
|
||||
hide_help=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
[/unit_type]
|
||||
|
|
|
@ -364,7 +364,7 @@
|
|||
image=scenery/trapdoor-open.png
|
||||
[/item]
|
||||
|
||||
{VARIABLE stored_Dacyn.resting false}
|
||||
{VARIABLE stored_Dacyn.resting no}
|
||||
|
||||
[unstore_unit]
|
||||
variable=stored_Dacyn
|
||||
|
|
|
@ -78,7 +78,7 @@
|
|||
[show_if]
|
||||
[variable]
|
||||
name=enemies_defeated
|
||||
boolean_equals=false
|
||||
boolean_equals=no
|
||||
[/variable]
|
||||
[/show_if]
|
||||
[/objective]
|
||||
|
@ -88,7 +88,7 @@
|
|||
[show_if]
|
||||
[variable]
|
||||
name=Dacyn_researching
|
||||
boolean_equals=false
|
||||
boolean_equals=no
|
||||
[/variable]
|
||||
[/show_if]
|
||||
[/objective]
|
||||
|
@ -115,12 +115,12 @@
|
|||
|
||||
[set_variable]
|
||||
name=enemies_defeated
|
||||
value=false
|
||||
value=no
|
||||
[/set_variable]
|
||||
|
||||
[set_variable]
|
||||
name=Dacyn_researching
|
||||
value=false
|
||||
value=no
|
||||
[/set_variable]
|
||||
[/event]
|
||||
|
||||
|
@ -200,7 +200,7 @@
|
|||
[filter_condition]
|
||||
[variable]
|
||||
name=Dacyn_researching
|
||||
boolean_equals=false
|
||||
boolean_equals=no
|
||||
[/variable]
|
||||
[/filter_condition]
|
||||
[message]
|
||||
|
@ -260,14 +260,14 @@
|
|||
|
||||
[set_variable]
|
||||
name=Dacyn_researching
|
||||
value=true
|
||||
value=yes
|
||||
[/set_variable]
|
||||
|
||||
# If we've already defeated all enemies, end the scenario now
|
||||
[if]
|
||||
[variable]
|
||||
name=enemies_defeated
|
||||
boolean_equals=true
|
||||
boolean_equals=yes
|
||||
[/variable]
|
||||
[then]
|
||||
[delay]
|
||||
|
@ -302,7 +302,7 @@
|
|||
|
||||
[set_variable]
|
||||
name=enemies_defeated
|
||||
value=true
|
||||
value=yes
|
||||
[/set_variable]
|
||||
[/event]
|
||||
|
||||
|
@ -313,11 +313,11 @@
|
|||
[filter_condition]
|
||||
[variable]
|
||||
name=enemies_defeated
|
||||
boolean_equals=true
|
||||
boolean_equals=yes
|
||||
[/variable]
|
||||
[variable]
|
||||
name=Dacyn_researching
|
||||
boolean_equals=true
|
||||
boolean_equals=yes
|
||||
[/variable]
|
||||
[/filter_condition]
|
||||
|
||||
|
|
|
@ -178,7 +178,7 @@
|
|||
|
||||
[effect]
|
||||
apply_to=resistance
|
||||
replace=true
|
||||
replace=yes
|
||||
[resistance]
|
||||
arcane=60
|
||||
cold=30
|
||||
|
@ -464,7 +464,7 @@
|
|||
|
||||
[effect]
|
||||
apply_to=resistance
|
||||
replace=true
|
||||
replace=yes
|
||||
[resistance]
|
||||
arcane=30
|
||||
cold=70
|
||||
|
|
|
@ -378,7 +378,7 @@
|
|||
[event]
|
||||
name=prestart
|
||||
|
||||
{VARIABLE moved_too_close false}
|
||||
{VARIABLE moved_too_close no}
|
||||
[objectives]
|
||||
side=1
|
||||
[objective]
|
||||
|
@ -411,7 +411,7 @@
|
|||
|
||||
[note]
|
||||
[show_if]
|
||||
{VARIABLE_CONDITIONAL moved_too_close boolean_equals false}
|
||||
{VARIABLE_CONDITIONAL moved_too_close boolean_equals no}
|
||||
[/show_if]
|
||||
description= _ "If Delfador rests, he can concentrate on the location of the Sceptre of Fire."
|
||||
[/note]
|
||||
|
@ -599,7 +599,7 @@
|
|||
|
||||
[if]
|
||||
{VARIABLE_CONDITIONAL delfador_moves.moves numerical_equals $delfador_moves.max_moves}
|
||||
{VARIABLE_CONDITIONAL moved_too_close boolean_equals false}
|
||||
{VARIABLE_CONDITIONAL moved_too_close boolean_equals no}
|
||||
[then]
|
||||
[floating_text]
|
||||
[filter]
|
||||
|
@ -607,10 +607,10 @@
|
|||
[/filter]
|
||||
text= _ "Concentrating"
|
||||
[/floating_text]
|
||||
{VARIABLE concentrating true}
|
||||
{VARIABLE concentrating yes}
|
||||
[/then]
|
||||
[else]
|
||||
{VARIABLE concentrating false}
|
||||
{VARIABLE concentrating no}
|
||||
[/else]
|
||||
[/if]
|
||||
|
||||
|
@ -632,7 +632,7 @@
|
|||
message= _ "I sense we are quite near the Sceptre; in fact, we should be able to see it right about now..."
|
||||
[/message]
|
||||
|
||||
{VARIABLE moved_too_close true}
|
||||
{VARIABLE moved_too_close yes}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -645,7 +645,7 @@
|
|||
name=side 1 turn refresh
|
||||
first_time_only=no
|
||||
[filter_condition]
|
||||
{VARIABLE_CONDITIONAL concentrating boolean_equals true}
|
||||
{VARIABLE_CONDITIONAL concentrating boolean_equals yes}
|
||||
[/filter_condition]
|
||||
|
||||
# The revealing of the path is much easier done in lua. Thanks mattsc for the code!
|
||||
|
|
|
@ -252,7 +252,7 @@ fire: +10%"
|
|||
#
|
||||
[effect]
|
||||
apply_to=resistance
|
||||
replace=true
|
||||
replace=yes
|
||||
[resistance]
|
||||
blade=50
|
||||
pierce=60
|
||||
|
|
|
@ -602,7 +602,7 @@
|
|||
[/effect]
|
||||
[effect]
|
||||
apply_to=defense
|
||||
replace=true
|
||||
replace=yes
|
||||
[defense]
|
||||
deep_water=30
|
||||
shallow_water=30
|
||||
|
|
|
@ -322,7 +322,7 @@
|
|||
#sounds=ambient/river/ford.ogg
|
||||
delay=0
|
||||
chance=100
|
||||
check_fogged=false
|
||||
check_fogged=no
|
||||
loop=-1
|
||||
x={X}
|
||||
y={Y}
|
||||
|
@ -340,7 +340,7 @@
|
|||
#sounds=ambient/river/slow.ogg
|
||||
delay=0
|
||||
chance=100
|
||||
check_fogged=false
|
||||
check_fogged=no
|
||||
loop=-1
|
||||
x={X}
|
||||
y={Y}
|
||||
|
@ -358,7 +358,7 @@
|
|||
#sounds=ambient/river/fast.ogg
|
||||
delay=0
|
||||
chance=100
|
||||
check_fogged=false
|
||||
check_fogged=no
|
||||
loop=-1
|
||||
x={X}
|
||||
y={Y}
|
||||
|
@ -395,7 +395,7 @@
|
|||
sounds=ambient/birds1.ogg,ambient/birds2.ogg,ambient/birds3.ogg
|
||||
delay=50000
|
||||
chance=10
|
||||
check_fogged=false
|
||||
check_fogged=no
|
||||
loop=1
|
||||
x={X}
|
||||
y={Y}
|
||||
|
|
|
@ -525,7 +525,7 @@
|
|||
[/effect]
|
||||
[effect]
|
||||
apply_to=resistance
|
||||
replace=true
|
||||
replace=yes
|
||||
[resistance]
|
||||
fire=30
|
||||
arcane=20
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
hide_help=true
|
||||
hide_help=yes
|
||||
description= _ "King of Wesnoth."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
{DEFENSE_ANIM "units/heroes/haldric-ii-defend.png" "units/heroes/haldric-ii.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
[attack]
|
||||
|
|
|
@ -17,6 +17,6 @@
|
|||
advances_to=null
|
||||
cost=52
|
||||
usage=healer
|
||||
hide_help=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
[/unit_type]
|
||||
|
|
|
@ -147,7 +147,7 @@
|
|||
#ifdef EASY
|
||||
[set_variable]
|
||||
name=leader_attacked
|
||||
value=false
|
||||
value=no
|
||||
[/set_variable]
|
||||
#endif
|
||||
|
||||
|
@ -653,7 +653,7 @@
|
|||
[/filter_second]
|
||||
[set_variable]
|
||||
name=leader_attacked
|
||||
value=true
|
||||
value=yes
|
||||
[/set_variable]
|
||||
[/event]
|
||||
|
||||
|
@ -662,7 +662,7 @@
|
|||
[if]
|
||||
[variable]
|
||||
name=leader_attacked
|
||||
boolean_not_equals=true
|
||||
boolean_not_equals=yes
|
||||
[/variable]
|
||||
[then]
|
||||
[scroll_to_unit]
|
||||
|
|
|
@ -150,7 +150,7 @@
|
|||
[/filter]
|
||||
[effect]
|
||||
apply_to=movement_costs
|
||||
replace=true
|
||||
replace=yes
|
||||
[movement_costs]
|
||||
deep_water={UNREACHABLE}
|
||||
shallow_water={UNREACHABLE}
|
||||
|
|
|
@ -16,12 +16,12 @@
|
|||
[if]
|
||||
[variable]
|
||||
name=sg_thug_info
|
||||
not_equals=true
|
||||
not_equals=yes
|
||||
[/variable]
|
||||
[then]
|
||||
[set_variable]
|
||||
name=sg_thug_info
|
||||
value=true
|
||||
value=yes
|
||||
[/set_variable]
|
||||
[message]
|
||||
speaker=narrator
|
||||
|
@ -43,12 +43,12 @@
|
|||
[if]
|
||||
[variable]
|
||||
name=sg_thief_info
|
||||
not_equals=true
|
||||
not_equals=yes
|
||||
[/variable]
|
||||
[then]
|
||||
[set_variable]
|
||||
name=sg_thief_info
|
||||
value=true
|
||||
value=yes
|
||||
[/set_variable]
|
||||
[message]
|
||||
speaker=narrator
|
||||
|
@ -70,12 +70,12 @@
|
|||
[if]
|
||||
[variable]
|
||||
name=sg_footpad_info
|
||||
not_equals=true
|
||||
not_equals=yes
|
||||
[/variable]
|
||||
[then]
|
||||
[set_variable]
|
||||
name=sg_footpad_info
|
||||
value=true
|
||||
value=yes
|
||||
[/set_variable]
|
||||
[message]
|
||||
speaker=narrator
|
||||
|
@ -97,12 +97,12 @@
|
|||
[if]
|
||||
[variable]
|
||||
name=sg_skeleton_info
|
||||
not_equals=true
|
||||
not_equals=yes
|
||||
[/variable]
|
||||
[then]
|
||||
[set_variable]
|
||||
name=sg_skeleton_info
|
||||
value=true
|
||||
value=yes
|
||||
[/set_variable]
|
||||
[message]
|
||||
speaker=narrator
|
||||
|
@ -124,12 +124,12 @@
|
|||
[if]
|
||||
[variable]
|
||||
name=sg_walking_corpse_info
|
||||
not_equals=true
|
||||
not_equals=yes
|
||||
[/variable]
|
||||
[then]
|
||||
[set_variable]
|
||||
name=sg_walking_corpse_info
|
||||
value=true
|
||||
value=yes
|
||||
[/set_variable]
|
||||
[message]
|
||||
speaker=narrator
|
||||
|
|
|
@ -254,7 +254,7 @@ Besides... I want my brother back."
|
|||
[not]
|
||||
[variable]
|
||||
name=found_kidnappers
|
||||
boolean_equals=true
|
||||
boolean_equals=yes
|
||||
[/variable]
|
||||
[/not]
|
||||
[/show_if]
|
||||
|
@ -271,7 +271,7 @@ Besides... I want my brother back."
|
|||
[not]
|
||||
[variable]
|
||||
name=found_kidnappers
|
||||
boolean_equals=true
|
||||
boolean_equals=yes
|
||||
[/variable]
|
||||
[/not]
|
||||
[/show_if]
|
||||
|
@ -282,7 +282,7 @@ Besides... I want my brother back."
|
|||
[show_if]
|
||||
[variable]
|
||||
name=found_kidnappers
|
||||
boolean_equals=true
|
||||
boolean_equals=yes
|
||||
[/variable]
|
||||
[/show_if]
|
||||
description= _ "Kill the Dark Adept before his reinforcements arrive"
|
||||
|
@ -403,7 +403,7 @@ Besides... I want my brother back."
|
|||
message= _ "Curses! If they had been an hour slower our master’s reinforcements would already be here to meet us."
|
||||
[/message]
|
||||
|
||||
{VARIABLE found_kidnappers true}
|
||||
{VARIABLE found_kidnappers yes}
|
||||
[show_objectives][/show_objectives]
|
||||
[/event]
|
||||
|
||||
|
|
|
@ -1072,7 +1072,7 @@
|
|||
[object]
|
||||
[effect]
|
||||
apply_to=movement_costs
|
||||
replace="true"
|
||||
replace=yes
|
||||
[movement_costs]
|
||||
sand=1
|
||||
[/movement_costs]
|
||||
|
|
|
@ -351,7 +351,7 @@
|
|||
silent=yes
|
||||
[effect]
|
||||
apply_to=movement_costs
|
||||
replace=true
|
||||
replace=yes
|
||||
[movement_costs]
|
||||
cave={UNREACHABLE}
|
||||
flat={UNREACHABLE}
|
||||
|
@ -377,7 +377,7 @@
|
|||
silent=yes
|
||||
[effect]
|
||||
apply_to=movement_costs
|
||||
replace=true
|
||||
replace=yes
|
||||
[movement_costs]
|
||||
cave={UNREACHABLE}
|
||||
flat={UNREACHABLE}
|
||||
|
|
|
@ -1072,7 +1072,7 @@
|
|||
[object]
|
||||
[effect]
|
||||
apply_to=movement_costs
|
||||
replace="true"
|
||||
replace=yes
|
||||
[movement_costs]
|
||||
sand=1
|
||||
[/movement_costs]
|
||||
|
|
|
@ -351,7 +351,7 @@
|
|||
silent=yes
|
||||
[effect]
|
||||
apply_to=movement_costs
|
||||
replace=true
|
||||
replace=yes
|
||||
[movement_costs]
|
||||
cave={UNREACHABLE}
|
||||
flat={UNREACHABLE}
|
||||
|
@ -377,7 +377,7 @@
|
|||
silent=yes
|
||||
[effect]
|
||||
apply_to=movement_costs
|
||||
replace=true
|
||||
replace=yes
|
||||
[movement_costs]
|
||||
cave={UNREACHABLE}
|
||||
flat={UNREACHABLE}
|
||||
|
|
|
@ -148,8 +148,8 @@
|
|||
[base_unit]
|
||||
id=Desert Archer
|
||||
[/base_unit]
|
||||
hide_help=true
|
||||
do_not_list=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
cost={COST}
|
||||
[/unit_type]
|
||||
#enddef
|
||||
|
|
|
@ -89,8 +89,8 @@
|
|||
[base_unit]
|
||||
id=Desert Fighter
|
||||
[/base_unit]
|
||||
hide_help=true
|
||||
do_not_list=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
cost={COST}
|
||||
[/unit_type]
|
||||
#enddef
|
||||
|
|
|
@ -117,8 +117,8 @@
|
|||
[base_unit]
|
||||
id=Desert Hunter
|
||||
[/base_unit]
|
||||
hide_help=true
|
||||
do_not_list=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
cost={COST}
|
||||
[/unit_type]
|
||||
#enddef
|
||||
|
|
|
@ -105,8 +105,8 @@
|
|||
[base_unit]
|
||||
id=Desert Scout
|
||||
[/base_unit]
|
||||
hide_help=true
|
||||
do_not_list=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
cost={COST}
|
||||
[/unit_type]
|
||||
#enddef
|
||||
|
|
|
@ -106,8 +106,8 @@
|
|||
[base_unit]
|
||||
id=Desert Shaman
|
||||
[/base_unit]
|
||||
hide_help=true
|
||||
do_not_list=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
cost={COST}
|
||||
[/unit_type]
|
||||
#enddef
|
||||
|
|
|
@ -100,7 +100,7 @@
|
|||
arcane=200
|
||||
[/resistance]
|
||||
|
||||
hide_help=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
die_sound=wail-long.wav
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
[/base_unit]
|
||||
id=Fire Guardian2
|
||||
hitpoints=23
|
||||
hide_help=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
[attack]
|
||||
# This attack intentionally left blank.
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
[/base_unit]
|
||||
id=Dark Assassin2
|
||||
hitpoints=60 # +8 from Dark Assassin1
|
||||
hide_help=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
[attack]
|
||||
# Change first attack (scythe)
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
[/base_unit]
|
||||
id=Dark Assassin3
|
||||
hitpoints=68 # +16 from Dark Assassin1
|
||||
hide_help=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
[attack]
|
||||
# Change first attack (scythe)
|
||||
|
|
|
@ -58,8 +58,8 @@
|
|||
[base_unit]
|
||||
id=Quenoth Fighter
|
||||
[/base_unit]
|
||||
hide_help=true
|
||||
do_not_list=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
cost={COST}
|
||||
[/unit_type]
|
||||
#enddef
|
||||
|
|
|
@ -92,8 +92,8 @@
|
|||
[base_unit]
|
||||
id=Quenoth Mystic
|
||||
[/base_unit]
|
||||
hide_help=true
|
||||
do_not_list=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
cost={COST}
|
||||
[/unit_type]
|
||||
#enddef
|
||||
|
|
|
@ -87,8 +87,8 @@
|
|||
[base_unit]
|
||||
id=Tauroch Rider
|
||||
[/base_unit]
|
||||
hide_help=true
|
||||
do_not_list=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
cost={COST}
|
||||
[/unit_type]
|
||||
#enddef
|
||||
|
|
|
@ -80,8 +80,8 @@
|
|||
[base_unit]
|
||||
id=Quenoth Scout
|
||||
[/base_unit]
|
||||
hide_help=true
|
||||
do_not_list=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
cost={COST}
|
||||
[/unit_type]
|
||||
#enddef
|
||||
|
|
|
@ -467,8 +467,8 @@
|
|||
usage=fighter
|
||||
description= _ "Kaleh is still a young Elf of the Quenoth, on the verge of adulthood. He trained with his father with the bow and sword, joining him in lighter expeditions and raids. When his father was lost, Kaleh became more serious and solemn than is usual for those who walk under the two suns. He turned inwards for answers and guidance, not knowing how much his people would look towards him for guidance in times to come."
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
hide_help=true
|
||||
do_not_list=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
[attack]
|
||||
name=sword
|
||||
description= _"sword"
|
||||
|
@ -519,8 +519,8 @@
|
|||
usage=fighter
|
||||
description= _ "Kaleh is still a young Elf of the Quenoth, on the verge of adulthood. He trained with his father with the bow and sword, joining him in lighter expeditions and raids. When his father was lost, Kaleh became more serious and solemn than is usual for those who walk under the two suns. He turned inwards for answers and guidance, not knowing how much his people would look towards him for guidance in times to come."
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
hide_help=true
|
||||
do_not_list=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
[attack]
|
||||
name=sword
|
||||
description= _"sword"
|
||||
|
|
|
@ -53,7 +53,7 @@
|
|||
[/movetype]
|
||||
[movetype]
|
||||
name=desert_float
|
||||
flies=true
|
||||
flies=yes
|
||||
[movement_costs]
|
||||
deep_water={UNREACHABLE}
|
||||
shallow_water=1
|
||||
|
@ -239,7 +239,7 @@
|
|||
|
||||
[movetype]
|
||||
name=quenoth_float
|
||||
flies=true
|
||||
flies=yes
|
||||
[movement_costs]
|
||||
deep_water={UNREACHABLE}
|
||||
shallow_water=1
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
aliasof=Vt
|
||||
mvt_alias=Mt
|
||||
heals=0
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=utbs
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -36,8 +36,8 @@
|
|||
editor_name= _ "Phantom Castle"
|
||||
string=Cyd
|
||||
aliasof=Ct
|
||||
recruit_onto=true
|
||||
no_overlay=true
|
||||
recruit_onto=yes
|
||||
no_overlay=yes
|
||||
editor_group=utbs
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -48,8 +48,8 @@
|
|||
editor_name= _ "Phantom Keep"
|
||||
string=Kyd
|
||||
aliasof=Ct
|
||||
recruit_onto=true
|
||||
recruit_from=true
|
||||
no_overlay=true
|
||||
recruit_onto=yes
|
||||
recruit_from=yes
|
||||
no_overlay=yes
|
||||
editor_group=utbs
|
||||
[/terrain_type]
|
||||
|
|
|
@ -262,7 +262,7 @@
|
|||
[missile_frame]
|
||||
halo="halo/holy/light-beam-[1~7,6~1].png:[30*6,130,70*6]"
|
||||
offset=1.0
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/missile_frame]
|
||||
#enddef
|
||||
|
||||
|
@ -368,7 +368,7 @@
|
|||
[missile_frame]
|
||||
halo="projectiles/fireball-impact-[1~16].png:60"
|
||||
offset=1.0
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/missile_frame]
|
||||
[/if]
|
||||
[else]
|
||||
|
@ -379,7 +379,7 @@
|
|||
halo="projectiles/fireball-fail-[1~7].png:100"
|
||||
halo_x={OFFSET_X}~0
|
||||
halo_y={OFFSET_Y}~0
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/missile_frame]
|
||||
[/else]
|
||||
#enddef
|
||||
|
@ -388,7 +388,7 @@
|
|||
[halo_frame]
|
||||
duration=420
|
||||
halo=halo/saurian-magic-halo-[1~7].png:60
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/halo_frame]
|
||||
#enddef
|
||||
|
||||
|
@ -448,7 +448,7 @@
|
|||
halo=halo/lightning-bolt-{DIRECTION_NUMBER}-[1~4].png:100
|
||||
halo_y=-125
|
||||
offset=1.0
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/missile_frame]
|
||||
#enddef
|
||||
|
||||
|
@ -819,7 +819,7 @@
|
|||
halo_x={OFFSET_X}~0:300,0
|
||||
halo_y={OFFSET_Y}~0:300,0
|
||||
offset=0.0~1.0:300,1.0~1.25:200
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/flame_trail_1_frame]
|
||||
[flame_trail_2_frame]
|
||||
duration=500
|
||||
|
@ -827,7 +827,7 @@
|
|||
halo_x={OFFSET_X}~0:300,0
|
||||
halo_y={OFFSET_Y}~0:300,0
|
||||
offset=0.0~1.0:300,1.0~1.20:200
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/flame_trail_2_frame]
|
||||
[flame_trail_3_frame]
|
||||
duration=500
|
||||
|
@ -835,7 +835,7 @@
|
|||
halo_x={OFFSET_X}~0:300,0
|
||||
halo_y={OFFSET_Y}~0:300,0
|
||||
offset=0.0~1.0:300,1.0~1.15:200
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/flame_trail_3_frame]
|
||||
[flame_trail_4_frame]
|
||||
duration=500
|
||||
|
@ -843,7 +843,7 @@
|
|||
halo_x={OFFSET_X}~0:300,0
|
||||
halo_y={OFFSET_Y}~0:300,0
|
||||
offset=0.0~1.0:300,1.0~1.10:200
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/flame_trail_4_frame]
|
||||
[flame_trail_5_frame]
|
||||
duration=500
|
||||
|
@ -851,7 +851,7 @@
|
|||
halo_x={OFFSET_X}~0:300,0
|
||||
halo_y={OFFSET_Y}~0:300,0
|
||||
offset=0.0~1.0:300,1.0~1.05:200
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/flame_trail_5_frame]
|
||||
|
||||
start_time=-900
|
||||
|
@ -884,7 +884,7 @@
|
|||
halo_x={OFFSET_X}~0:300,0
|
||||
halo_y={OFFSET_Y}~0:300,0
|
||||
offset=0.0~1.0:300,1.0~1.5:200
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/flame_trail_1_frame]
|
||||
[flame_trail_2_frame]
|
||||
duration=500
|
||||
|
@ -892,7 +892,7 @@
|
|||
halo_x={OFFSET_X}~0:300,0
|
||||
halo_y={OFFSET_Y}~0:300,0
|
||||
offset=0.0~1.0:300,1.0~1.4:200
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/flame_trail_2_frame]
|
||||
[flame_trail_3_frame]
|
||||
duration=500
|
||||
|
@ -900,7 +900,7 @@
|
|||
halo_x={OFFSET_X}~0:300,0
|
||||
halo_y={OFFSET_Y}~0:300,0
|
||||
offset=0.0~1.0:300,1.0~1.3:200
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/flame_trail_3_frame]
|
||||
[flame_trail_4_frame]
|
||||
duration=500
|
||||
|
@ -908,7 +908,7 @@
|
|||
halo_x={OFFSET_X}~0:300,0
|
||||
halo_y={OFFSET_Y}~0:300,0
|
||||
offset=0.0~1.0:300,1.0~1.2:200
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/flame_trail_4_frame]
|
||||
[flame_trail_5_frame]
|
||||
duration=500
|
||||
|
@ -916,7 +916,7 @@
|
|||
halo_x={OFFSET_X}~0:300,0
|
||||
halo_y={OFFSET_Y}~0:300,0
|
||||
offset=0.0~1.0:300,1.0~1.1:200
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/flame_trail_5_frame]
|
||||
|
||||
start_time=-900
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
# during the blinking.
|
||||
[scroll_to]
|
||||
x,y={X},{Y}
|
||||
check_fogged=false
|
||||
check_fogged=no
|
||||
[/scroll_to]
|
||||
|
||||
[repeat]
|
||||
|
|
|
@ -258,7 +258,7 @@ Resilient units can be useful at all stages of a campaign, and this is a useful
|
|||
help_text= _ "Dwellings of sentient beings are not easily used for cover by feral creatures of low intelligence. As a result, <italic>text='feral'</italic> units receive a maximum of 50% defense in any land-based village regardless of base terrain."
|
||||
[effect]
|
||||
apply_to=defense
|
||||
replace=true
|
||||
replace=yes
|
||||
|
||||
[defense]
|
||||
village=-50
|
||||
|
|
|
@ -319,7 +319,7 @@ Most units receive 20 to 40% defense in sand."
|
|||
string=^Do
|
||||
aliasof=_bas
|
||||
heals=8
|
||||
#gives_income=true
|
||||
#gives_income=yes
|
||||
editor_group=desert, forest
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1246,7 +1246,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Dd
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, desert
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1259,7 +1259,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Dd
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, desert
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1272,7 +1272,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Dd
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, desert
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1285,7 +1285,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Re
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1300,7 +1300,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Gd
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1313,7 +1313,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Aa
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, frozen
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1328,7 +1328,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Aa
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, frozen
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1341,7 +1341,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Gg
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1356,7 +1356,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Gs
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1369,7 +1369,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Aa
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, frozen
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1382,7 +1382,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Gd
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1395,7 +1395,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Rr
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1408,7 +1408,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Gg
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1421,7 +1421,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Rrc
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, frozen
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1434,7 +1434,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Rp
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1447,7 +1447,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Hh
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, rough
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1460,7 +1460,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Ha
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, frozen, rough
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1473,7 +1473,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Hhd
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, rough
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1486,7 +1486,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Gs
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1499,7 +1499,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Rr
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1514,7 +1514,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Uu
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, cave
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1527,7 +1527,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Uu
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, cave
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1540,7 +1540,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Gs
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1553,7 +1553,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Aa
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, frozen
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1566,7 +1566,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Gs
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1579,7 +1579,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Aa
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, frozen
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1592,7 +1592,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Aa
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, frozen
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1607,7 +1607,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas, Vt
|
||||
default_base=Ss
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=water, village
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1624,7 +1624,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
default_base=Ww
|
||||
submerge=0.4
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=water, village
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1637,7 +1637,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=^Vov
|
||||
aliasof=_bas
|
||||
heals=8
|
||||
gives_income=true
|
||||
gives_income=yes
|
||||
editor_group=village, special
|
||||
hide_help=yes
|
||||
[/terrain_type]
|
||||
|
@ -1654,7 +1654,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Ce
|
||||
aliasof=Ct
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1666,7 +1666,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Cea
|
||||
aliasof=Ct, At
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle, frozen
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1678,7 +1678,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Co
|
||||
aliasof=Ct
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1690,7 +1690,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Coa
|
||||
aliasof=Ct, At
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle, frozen
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1702,7 +1702,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Ch
|
||||
aliasof=Ct
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1713,7 +1713,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
editor_name= _ "Snowy Human Castle"
|
||||
string=Cha
|
||||
aliasof=Ct, At
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle, frozen
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1725,7 +1725,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Cv
|
||||
aliasof=Ct
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1737,7 +1737,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Cud
|
||||
aliasof=Ct
|
||||
unit_height_adjust=0
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle, cave
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1749,7 +1749,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Chr
|
||||
aliasof=Ct
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1762,7 +1762,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
aliasof=Ct, Wst
|
||||
submerge=0.4
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle, water
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1775,7 +1775,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
aliasof=Ct, St
|
||||
submerge=0.4
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle, water
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1787,7 +1787,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Cd
|
||||
aliasof=Ct
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle, desert
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1799,7 +1799,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Cdr
|
||||
aliasof=Ct
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle, desert
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1812,7 +1812,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
aliasof=Ct,Wwr
|
||||
submerge=0.3
|
||||
unit_height_adjust=0
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle, water
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1825,7 +1825,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
aliasof=Ct,Wwr
|
||||
submerge=0.4
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle, water
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1840,8 +1840,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Ke
|
||||
aliasof=Ct
|
||||
unit_height_adjust=0
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1853,8 +1853,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Ket
|
||||
aliasof=Ct
|
||||
unit_height_adjust=17
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1866,8 +1866,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Kea
|
||||
aliasof=Ct, At
|
||||
unit_height_adjust=0
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle, frozen
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1879,8 +1879,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Ko
|
||||
aliasof=Ct
|
||||
unit_height_adjust=17
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1892,8 +1892,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Koa
|
||||
aliasof=Ct, At
|
||||
unit_height_adjust=17
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle, frozen
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1905,8 +1905,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Kh
|
||||
aliasof=Ct
|
||||
unit_height_adjust=20
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1918,8 +1918,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Kha
|
||||
aliasof=Ct, At
|
||||
unit_height_adjust=20
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle, frozen
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1931,8 +1931,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Kv
|
||||
aliasof=Ct
|
||||
unit_height_adjust=20
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1944,8 +1944,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Kud
|
||||
aliasof=Ct
|
||||
unit_height_adjust=0
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle, cave
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1957,8 +1957,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Khr
|
||||
aliasof=Ct
|
||||
unit_height_adjust=20
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1970,8 +1970,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Khw
|
||||
aliasof=Ct, Wst
|
||||
unit_height_adjust=20
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle, water
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1983,8 +1983,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Khs
|
||||
aliasof=Ct, St
|
||||
unit_height_adjust=20
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle, water
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -1996,8 +1996,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Kd
|
||||
aliasof=Ct
|
||||
unit_height_adjust=20
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle, desert
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -2009,8 +2009,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Kdr
|
||||
aliasof=Ct
|
||||
unit_height_adjust=20
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle, desert
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -2022,8 +2022,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
string=Kme
|
||||
aliasof=Ct, Wwr
|
||||
unit_height_adjust=2
|
||||
recruit_onto=true
|
||||
recruit_from=true
|
||||
recruit_onto=yes
|
||||
recruit_from=yes
|
||||
editor_group=castle, water
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -2036,8 +2036,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
aliasof=Ct, Wwr
|
||||
submerge=0.4
|
||||
unit_height_adjust=10
|
||||
recruit_onto=true
|
||||
recruit_from=true
|
||||
recruit_onto=yes
|
||||
recruit_from=yes
|
||||
editor_group=castle, water
|
||||
[/terrain_type]
|
||||
|
||||
|
@ -2049,7 +2049,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
editor_name= _ "Castle Overlay"
|
||||
string=^Cov
|
||||
aliasof=_bas
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle, special
|
||||
hide_help=yes
|
||||
[/terrain_type]
|
||||
|
@ -2062,8 +2062,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
|
|||
editor_name= _ "Keep Overlay"
|
||||
string=^Kov
|
||||
aliasof=_bas
|
||||
recruit_from=true
|
||||
recruit_onto=true
|
||||
recruit_from=yes
|
||||
recruit_onto=yes
|
||||
editor_group=castle, special
|
||||
hide_help=yes
|
||||
[/terrain_type]
|
||||
|
@ -2506,7 +2506,7 @@ Most units make do with 20 to 30% defense in shallow water, whereas both naga an
|
|||
editor_name= _ "Castle"
|
||||
string=Ct
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
recruit_onto=yes
|
||||
editor_group=castle
|
||||
help_topic_text= _ "<italic>text='Castles'</italic> are any sort of permanent fortification.
|
||||
Nearly all units receive a considerable bonus to their defense by being stationed in a castle, and most units receive full movement in a castle. Stationing units in a castle represents its defensive capability. Without a unit in each wall hex, an enemy can simply sneak into the castle unchallenged, gaining the same defensive bonus as everyone inside.
|
||||
|
|
|
@ -675,7 +675,7 @@ The life span of the wose is unknown, although the most ancient members of this
|
|||
|
||||
[movetype]
|
||||
name=woodlandfloat
|
||||
flies=true
|
||||
flies=yes
|
||||
[movement_costs]
|
||||
deep_water=2
|
||||
shallow_water=1
|
||||
|
@ -797,7 +797,7 @@ The life span of the wose is unknown, although the most ancient members of this
|
|||
#enddef
|
||||
[movetype]
|
||||
name=fly
|
||||
flies=true
|
||||
flies=yes
|
||||
[movement_costs]
|
||||
{FLY_MOVE}
|
||||
cave=3
|
||||
|
@ -813,7 +813,7 @@ The life span of the wose is unknown, although the most ancient members of this
|
|||
|
||||
[movetype]
|
||||
name=smallfly
|
||||
flies=true
|
||||
flies=yes
|
||||
[movement_costs]
|
||||
{FLY_MOVE}
|
||||
cave=1
|
||||
|
@ -829,7 +829,7 @@ The life span of the wose is unknown, although the most ancient members of this
|
|||
|
||||
[movetype]
|
||||
name=lightfly
|
||||
flies=true
|
||||
flies=yes
|
||||
[movement_costs]
|
||||
{FLY_MOVE}
|
||||
cave=3
|
||||
|
@ -986,7 +986,7 @@ The life span of the wose is unknown, although the most ancient members of this
|
|||
|
||||
[movetype]
|
||||
name=float
|
||||
flies=true
|
||||
flies=yes
|
||||
[movement_costs]
|
||||
deep_water=1
|
||||
shallow_water=1
|
||||
|
@ -1165,7 +1165,7 @@ The life span of the wose is unknown, although the most ancient members of this
|
|||
|
||||
[movetype]
|
||||
name=undeadfly
|
||||
flies=true
|
||||
flies=yes
|
||||
[movement_costs]
|
||||
{FLY_MOVE}
|
||||
cave=1
|
||||
|
@ -1188,7 +1188,7 @@ The life span of the wose is unknown, although the most ancient members of this
|
|||
|
||||
[movetype]
|
||||
name=undeadspirit
|
||||
flies=true
|
||||
flies=yes
|
||||
[movement_costs]
|
||||
deep_water=2
|
||||
shallow_water=2
|
||||
|
@ -1226,7 +1226,7 @@ The life span of the wose is unknown, although the most ancient members of this
|
|||
#only used in some UMC
|
||||
[movetype]
|
||||
name=spirit
|
||||
flies=true
|
||||
flies=yes
|
||||
[movement_costs]
|
||||
deep_water=4
|
||||
shallow_water=3
|
||||
|
@ -1261,7 +1261,7 @@ The life span of the wose is unknown, although the most ancient members of this
|
|||
|
||||
[movetype]
|
||||
name=lizard
|
||||
flies=false
|
||||
flies=no
|
||||
[movement_costs]
|
||||
shallow_water=3
|
||||
reef=2
|
||||
|
@ -1306,7 +1306,7 @@ The life span of the wose is unknown, although the most ancient members of this
|
|||
|
||||
[movetype]
|
||||
name=none
|
||||
flies=false
|
||||
flies=no
|
||||
[movement_costs]
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
|
@ -1436,7 +1436,7 @@ The life span of the wose is unknown, although the most ancient members of this
|
|||
name=drakefly
|
||||
# this has been commented out because it interferes with the standard
|
||||
# drake standing/flying animations
|
||||
# flies=true
|
||||
# flies=yes
|
||||
|
||||
# Drakes are huge (easy targets) flying beasts, but are different
|
||||
# from the classical flying unit: to fight they have to land
|
||||
|
@ -1465,7 +1465,7 @@ The life span of the wose is unknown, although the most ancient members of this
|
|||
|
||||
[movetype]
|
||||
name=drakeglide
|
||||
#flies=true
|
||||
#flies=yes
|
||||
{DRAKEFLY_MOVE}
|
||||
[defense]
|
||||
{FLY_DEFENSE 60}
|
||||
|
@ -1477,7 +1477,7 @@ The life span of the wose is unknown, although the most ancient members of this
|
|||
|
||||
[movetype]
|
||||
name=drakeglide2
|
||||
#flies=true
|
||||
#flies=yes
|
||||
[movement_costs]
|
||||
{FLY_MOVE}
|
||||
cave=3
|
||||
|
|
|
@ -73,7 +73,7 @@
|
|||
|
||||
[halo_frame]
|
||||
halo="halo/dragonguard/dg-muzzle-flash-s-[1~17].png:[80*3,90,100,120*3,100*9]"
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/halo_frame]
|
||||
[/if]
|
||||
[else]
|
||||
|
@ -103,7 +103,7 @@
|
|||
|
||||
[halo_frame]
|
||||
halo="halo/dragonguard/dg-muzzle-flash-ne-[1~17].png:[80*3,90,100,120*3,100*9]"
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/halo_frame]
|
||||
[/else]
|
||||
[else]
|
||||
|
@ -133,7 +133,7 @@
|
|||
|
||||
[halo_frame]
|
||||
halo="halo/dragonguard/dg-muzzle-flash-n-[1~17].png:[80*3,90,100,120*3,100*9]"
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/halo_frame]
|
||||
[/else]
|
||||
[else]
|
||||
|
@ -163,7 +163,7 @@
|
|||
|
||||
[halo_frame]
|
||||
halo="halo/dragonguard/dg-muzzle-flash-se-[1~17].png:[80*3,90,100,120*3,100*9]"
|
||||
auto_vflip=false
|
||||
auto_vflip=no
|
||||
[/halo_frame]
|
||||
[/else]
|
||||
[else]
|
||||
|
|
|
@ -22,6 +22,6 @@
|
|||
advances_to=null
|
||||
cost=1
|
||||
usage=scout
|
||||
hide_help=true
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
[/unit_type]
|
||||
|
|
Loading…
Add table
Reference in a new issue