Fixed and tweaked Direwolf and Direwolf Rider idle animation timing
Timing of Direwolf Rider broken in commit e1590a4254
/ patch #3682. Also, I made the animations pause at frame 4 instead of after it.
This commit is contained in:
parent
a012ccb400
commit
092c99de21
2 changed files with 2 additions and 2 deletions
|
@ -52,7 +52,7 @@ The claws of a wolf are not generally regarded as being the more dangerous parts
|
|||
{STANDARD_IDLE_FILTER}
|
||||
start_time=0
|
||||
[frame]
|
||||
image="units/goblins/direwolver-idle-[1~4,3~1].png:100"
|
||||
image="units/goblins/direwolver-idle-[1~4,3~1].png:[100*3,1000,100*3]"
|
||||
[/frame]
|
||||
[/idle_anim]
|
||||
[attack_anim]
|
||||
|
|
|
@ -46,7 +46,7 @@
|
|||
{STANDARD_IDLE_FILTER}
|
||||
start_time=0
|
||||
[frame]
|
||||
image="units/monsters/direwolf-idle-[1~4,3~1].png:[100*4,1000,100*2]"
|
||||
image="units/monsters/direwolf-idle-[1~4,3~1].png:[100*3,1000,100*3]"
|
||||
[/frame]
|
||||
[/idle_anim]
|
||||
[attack_anim]
|
||||
|
|
Loading…
Add table
Reference in a new issue