Fixed and tweaked Direwolf and Direwolf Rider idle animation timing

Timing of Direwolf Rider broken in commit e1590a4254 / patch #3682. Also, I made the animations pause at frame 4 instead of after it.
This commit is contained in:
ln-zookeeper 2017-01-16 12:09:58 +02:00
parent a012ccb400
commit 092c99de21
2 changed files with 2 additions and 2 deletions

View file

@ -52,7 +52,7 @@ The claws of a wolf are not generally regarded as being the more dangerous parts
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
image="units/goblins/direwolver-idle-[1~4,3~1].png:100"
image="units/goblins/direwolver-idle-[1~4,3~1].png:[100*3,1000,100*3]"
[/frame]
[/idle_anim]
[attack_anim]

View file

@ -46,7 +46,7 @@
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
image="units/monsters/direwolf-idle-[1~4,3~1].png:[100*4,1000,100*2]"
image="units/monsters/direwolf-idle-[1~4,3~1].png:[100*3,1000,100*3]"
[/frame]
[/idle_anim]
[attack_anim]