Special character fixes
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067b2a872f
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2 changed files with 2 additions and 2 deletions
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@ -18,7 +18,7 @@
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cost=5
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undead_variation=null
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usage=archer
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description= _ "Simple beings conjured up from soil and water, Mudcrawlers fend for themselves by spitting globs of mud with surprising force. Even though they are slow, fragile, and vulnerable to fire, their quick and easy creation, along with their resistance to a common citizen's improvised blunt weaponry, makes them the tool of choice for ambitious but inexperienced summoners."
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description= _ "Simple beings conjured up from soil and water, Mudcrawlers fend for themselves by spitting globs of mud with surprising force. Even though they are slow, fragile, and vulnerable to fire, their quick and easy creation, along with their resistance to a common citizen’s improvised blunt weaponry, makes them the tool of choice for ambitious but inexperienced summoners."
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die_sound=squishy-hit.wav
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{DEFENSE_ANIM "units/monsters/mudcrawler-defend-2.png" "units/monsters/mudcrawler-defend-1.png" squishy-hit.wav }
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[recruit_anim]
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@ -16,7 +16,7 @@
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cost=80
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undead_variation=troll
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usage=fighter
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description= _ "Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many. Most accounts agree on several factors though — while slow and simple-minded, yetis are extremely resilient, and can kill any they encounter with their bare fists. This is enough to keep even the doubtful from venturing too far onto the mountains they are said to inhabit."
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description= _ "Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many. Most accounts agree on several factors though — while slow and simple-minded, yetis are extremely resilient, and can kill any they encounter with their bare fists. This is enough to keep even the doubtful from venturing too far onto the mountains they are said to inhabit."
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die_sound=yeti-die.ogg
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{DEFENSE_ANIM "units/monsters/yeti-defend.png" "units/monsters/yeti.png" yeti-hit.ogg }
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[movement_costs]
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