Made Drake Flying Animations working on more terrains.
E.g. they weren't working on water with water lilies before. The terrain codes are now more generic too, for the case somebody wants to make an UMC variation. Also had a look on other places where terrain codes get used.
This commit is contained in:
parent
0b98a78d7e
commit
1606bb72ce
4 changed files with 4 additions and 10 deletions
|
@ -775,7 +775,7 @@
|
|||
#enddef
|
||||
|
||||
#define DRAKE_UNWALKABLE_TERRAINS
|
||||
!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv#enddef
|
||||
!,Wwf*^*,Kme*^*,*^B*,!,W*^*,S*^*,Chs*^*,Chw*^*,Cm*^*,Km*^*,Q*^*,Mv*^*,*^Qov,*^Vm,*^Vhs#enddef
|
||||
|
||||
#define DRAKE_STANDING_ANIM DRAKE_NAME
|
||||
[standing_anim]
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
[/standing_anim]
|
||||
[standing_anim]
|
||||
start_time=-50
|
||||
terrain_type=!,*^B*,!,Chs^*,Chw^*,W*^*,S*^*,*^Vm
|
||||
terrain_type=!,*^B*,!,Chs*^*,Chw*^*,W*^*,S*^*,*^Vm,*^Vhs
|
||||
[frame]
|
||||
image="units/goblins/wolf-rider-water.png:50"
|
||||
[/frame]
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
[/standing_anim]
|
||||
[standing_anim]
|
||||
start_time=-50
|
||||
terrain_type=!,*^B*,!,Chs^*,Chw^*,W*^*,S*^*,*^Vm
|
||||
terrain_type=!,*^B*,!,Chs*^*,Chw*^*,W*^*,S*^*,*^Vm,*^Vhs
|
||||
[frame]
|
||||
image="units/monsters/wolf-water.png"
|
||||
duration=50
|
||||
|
|
|
@ -23,13 +23,7 @@ Spears are their preferred weapon, as their powerful hind legs can drive a spear
|
|||
[/abilities]
|
||||
[idle_anim]
|
||||
{STANDARD_IDLE_FILTER}
|
||||
[filter]
|
||||
[filter_location]
|
||||
[not]
|
||||
terrain=C*,K*,*^V*
|
||||
[/not]
|
||||
[/filter_location]
|
||||
[/filter]
|
||||
terrain_type=!,C*^*,K*^*,*^V*
|
||||
start_time=0
|
||||
[frame]
|
||||
image="units/saurians/skirmisher/skirmisher-idle-[1~7,6,5,6,8~13].png:200,units/saurians/skirmisher/skirmisher-idle-[12,13,12,13].png:[225*2,250*2]"
|
||||
|
|
Loading…
Add table
Reference in a new issue