refactored Troll Shaman animation

This commit is contained in:
Severin Glöckner 2016-09-27 01:11:01 +02:00
parent bee748329b
commit dc2b95c364

View file

@ -67,64 +67,36 @@
flame_burst_4_start_time=-250
flame_burst_5_start_time=-200
[if]
direction=se,s,sw
[flame_burst_1_frame]
halo=halo/flame-burst-[1~8].png~FL(vert):50
halo_x,halo_y=-22,0
offset=1.0
[/flame_burst_1_frame]
[flame_burst_2_frame]
halo=halo/flame-burst-[1~8].png~FL(vert):50
halo_x,halo_y=-14,9
offset=1.0
[/flame_burst_2_frame]
[flame_burst_3_frame]
halo=halo/flame-burst-[1~8].png~FL(vert):50
halo_x,halo_y=0,12
offset=1.0
[/flame_burst_3_frame]
[flame_burst_4_frame]
halo=halo/flame-burst-[1~8].png~FL(vert):50
halo_x,halo_y=14,9
offset=1.0
[/flame_burst_4_frame]
[flame_burst_5_frame]
halo=halo/flame-burst-[1~8].png~FL(vert):50
halo_x,halo_y=22,0
offset=1.0
[/flame_burst_5_frame]
[/if]
[else]
direction=ne,n,nw
[flame_burst_1_frame]
halo=halo/flame-burst-[1~8].png:50
halo_x,halo_y=-22,0
offset=1.0
[/flame_burst_1_frame]
[flame_burst_2_frame]
halo=halo/flame-burst-[1~8].png:50
halo_x,halo_y=-14,9
offset=1.0
[/flame_burst_2_frame]
[flame_burst_3_frame]
halo=halo/flame-burst-[1~8].png:50
halo_x,halo_y=0,12
offset=1.0
[/flame_burst_3_frame]
[flame_burst_4_frame]
halo=halo/flame-burst-[1~8].png:50
halo_x,halo_y=14,9
offset=1.0
[/flame_burst_4_frame]
[flame_burst_5_frame]
halo=halo/flame-burst-[1~8].png:50
halo_x,halo_y=22,0
offset=1.0
[/flame_burst_5_frame]
[/else]
[flame_burst_1_frame]
halo=halo/flame-burst-[1~8].png:50
halo_x,halo_y=-22,0
offset=1.0
auto_vflip=no
[/flame_burst_1_frame]
[flame_burst_2_frame]
halo=halo/flame-burst-[1~8].png:50
halo_x,halo_y=-14,9
offset=1.0
auto_vflip=no
[/flame_burst_2_frame]
[flame_burst_3_frame]
halo=halo/flame-burst-[1~8].png:50
halo_x,halo_y=0,12
offset=1.0
auto_vflip=no
[/flame_burst_3_frame]
[flame_burst_4_frame]
halo=halo/flame-burst-[1~8].png:50
halo_x,halo_y=14,9
offset=1.0
auto_vflip=no
[/flame_burst_4_frame]
[flame_burst_5_frame]
halo=halo/flame-burst-[1~8].png:50
halo_x,halo_y=22,0
offset=1.0
auto_vflip=no
[/flame_burst_5_frame]
[frame]
sound=fire.wav