Jan Rietema
8016998fa9
Adding multiplayer scenario 'Dark Forecast' and assisting macros
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(simplified mp pseudorandom).
2007-11-02 16:27:46 +00:00
Benoît Timbert
0cfe68a0d5
Small WML optimization
2007-11-01 17:58:32 +00:00
Eric S. Raymond
9f0ac0824a
Add Zookeeper's nifty side-limit macros to the library.
2007-11-01 17:36:24 +00:00
Dimitar Ilccov
ef4db84599
Update of the AMLA macros
2007-10-30 17:53:19 +00:00
Ignacio R. Morelle
1dd3cb11b4
Make {MOVE_UNIT (...)} consider the gender and unit variation too,
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when doing the move_unit_fake.
2007-10-29 11:10:34 +00:00
Mark de Wever
bdab825b22
Revert 2007-10-26T16:11:48Z!crazy-ivanovic@gmx.net and 2007-10-28T09:38:30Z!koraq@xs4all.nl
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wmllint still has some issues, so revert before new commits cause
conflicts. Conflicts in maps are horrible to fix.
2007-10-28 10:06:24 +00:00
Eric S. Raymond
7b059c1077
Add SPECIAL_NOTES_UNPOISON.
2007-10-26 22:26:42 +00:00
Nils Kneuper
db7fb6b7c4
map border change part2, uploading the result of wmllint --maplist data/
2007-10-26 16:11:48 +00:00
Dimitar Ilccov
67735edf0e
added flagpoles to the flags commited in 2007-10-24T13:20:05Z!mythological@mt.net.mk.
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Also created macros in image-utils.cfg for simpler use of those
images.
2007-10-24 16:19:12 +00:00
Dimitar Ilccov
7549ffa595
Some new macros in image-utils.cfg needed for the bigmaps
2007-10-16 18:21:05 +00:00
Lari Nieminen
e5a1c746fe
Clean up and simplify STARTING_VILLAGES a bit.
2007-10-15 07:54:04 +00:00
Eric S. Raymond
40754e7792
Factor ABILITY_CURES into ABILITY_UNPOISON and ABILITY_EXTRA_HEAL.
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ABILITY_CURES still exists.
2007-10-10 12:21:37 +00:00
Gunter Labes
5c449df942
revert 2007-10-04T14:51:04Z!esr@thyrsus.com
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improve the trait tooltips
2007-10-04 17:09:56 +00:00
Eric S. Raymond
11285a1cd0
Give all traits descriptions.
2007-10-04 14:51:04 +00:00
Eric S. Raymond
85c578ddb4
Fix the documentastion comment in SCROLL and add SCROLL_TO for contrast.
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Suggestion by Shadow_Master.
2007-10-03 19:47:57 +00:00
Lari Nieminen
06535624fc
Changed Peaceful Valley so that goblins spawn on random adjacent hexes...
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...(instead of always on the same ones) and that there are no spawns if
you recapture a village. Also added a new REPEAT macro.
2007-09-30 21:09:58 +00:00
Lari Nieminen
c969f4119e
Simplify the light beam animation
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(no need for the vertically mirrored duplicate images).
2007-09-24 16:49:04 +00:00
Eric S. Raymond
eb2121c0a6
Change name of troll ally in TSG to conform to new Troll name phonotactics.
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This in turn is to open up space for the Gtyphon names, which get the vowel
endings. Also add a few more gryphon names.
2007-09-23 03:57:35 +00:00
Gunter Labes
4b1713b9a6
fix the preprocessor checking for EOF too early
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remove the corresponding FIXME
clarify the includes
2007-09-22 20:34:41 +00:00
Gunter Labes
cf45040592
make female_names translatable, too
2007-09-22 19:11:13 +00:00
Eric S. Raymond
b9df94f7e7
Improve Holy Water description. Add some gryphon names.
2007-09-22 18:26:34 +00:00
Gunter Labes
1de99d10ba
[[New Gryphon race]]
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* create a gryphon race (GRYPHON_NAMES needs to be filled) and moved
the appropriate units to their own directory
* create undead variations for the bat and gryphon race (using the
drake image.. needs better fitting art)
* sorted names.cfg and races in units.cfg alphabetically
2007-09-22 16:57:14 +00:00
Gunter Labes
03eaf7a4b8
remove the CREATE_UNIT macro now that it's nowhere used anymore
2007-09-19 00:28:07 +00:00
Benoît Timbert
bbbeb3df2f
WC/Soulless fix: make a second version of fearless
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that will be given even if the random trait generation is disabled
2007-09-18 20:39:47 +00:00
Gunter Labes
87839dd90c
don't use random traits in the team survival and wesbowl
2007-09-18 19:57:05 +00:00
Nils Kneuper
ade1830ae1
some little improvements from the manual.txt
2007-09-17 22:22:27 +00:00
Lari Nieminen
b3707841bb
Add a CLEAR_FOG macro...
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...for temporarily (for the duration of an event) clearing fog from
specific locations. Requires a helper unit, so also added a separate
dir for these kind of fake units in the units directory.
2007-09-17 17:00:56 +00:00
Lari Nieminen
b3606b9ab6
Added a HIGHLIGHT_UNIT macro for flashing units
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...in the same way HIGHLIGHT_IMAGE does. Not to generally be used in mainline.
2007-09-17 15:27:59 +00:00
Lari Nieminen
ca7fd818be
Made HIGHLIGHT_ITEM one blink longer...
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...and use halo= instead of image= for the blinking (so that the
blinking gets drawn on top of units and fog).
2007-09-13 08:03:51 +00:00
Lari Nieminen
3274583c15
Added a HIGHLIGHT_IMAGE macro...
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...as a generic way of highlighting a moveto target or other important
location with a fancy blinking effect.
2007-09-09 17:34:36 +00:00
Jérémy Rosen
4fa6d0fb34
new [effect] new_animation
2007-09-08 10:45:44 +00:00
Jérémy Rosen
714a0cf1a6
fix mistake in the way storm trident is translated
2007-09-08 10:38:46 +00:00
Gunter Labes
de27b6b890
[[Balancing changes]]
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* gave the Fugitive the concealment ability (village hiding)
* increased the XP requirement to advance to the Fugitive from 77 to 120
* decreased the melee attack of the Fugitive from 12-2 to 11-2
* decreased the ranged attack of the Fugitive from 8-4 to 7-4
* streamlined the changelog layout
2007-09-07 16:53:35 +00:00
Lari Nieminen
b95daffdbc
Added a warning about NO_SCROLL_TO_AI_LEADER not working in networked MP.
2007-09-07 11:25:06 +00:00
Lari Nieminen
9dd3ae4a47
Added a FULL_HEAL macro for restoring units to full health.
2007-09-07 11:18:14 +00:00
Eric S. Raymond
36a851841e
Name fixes.
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Kerlath -> Kerlath Province, otherwise it's easy to forget the referent.
2007-09-06 06:22:24 +00:00
Patrick Parker
a7b7e35add
now radius expansion is handled last in Standard Location Filters;
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previously it was handled last except before [and], [or], and [not]
note: this allows more advanced uses of the radius expansion feature
2007-09-05 03:55:02 +00:00
Patrick Parker
4ea20cfc67
streamline one of the idle filters
2007-09-03 03:48:35 +00:00
Lari Nieminen
681344e706
Removed the IF_TERRAIN macro,
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...since it hasn't been needed for anything in a long while.
2007-09-01 21:42:46 +00:00
Lari Nieminen
0655d2a5b2
Added a macro for preventing view from scrolling to an (AI) side's leader...
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...at the beginning of its turn. Also nuked the table of contents as
it's out of date and not maintained.
2007-09-01 21:40:05 +00:00
Lari Nieminen
47d650ff82
Updated the example WML for MODIFY_TERRAIN
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(it was using old terrain letters). Also removed the example from
MODIFY_TERRAIN_MASK (feel free to restore it if you want to figure out
how to write the mask in terrain strings).
2007-09-01 16:31:56 +00:00
Jérémy Rosen
2cff4bf3dd
no more idle animations for units next to a hostile unit
2007-09-01 06:49:17 +00:00
Ali El Gariani
80f7551397
Fix error in the description of backstab in special-note.
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I used parts of the text from the backstab ability:
"If there is an enemy of the target on the opposite side of the target.
This unit may backstab, inflicting double damage, by creeping around
behind that enemy."
2007-08-31 19:07:58 +00:00
Gunter Labes
4b2fd7f419
tiny typo fix
2007-08-30 04:20:50 +00:00
Eric S. Raymond
d7d0392fbb
Address bug #6093 .
2007-08-29 15:41:57 +00:00
Eric S. Raymond
b1b809feed
Omit textdomain declarations from generated macro reference, fix a typo.
2007-08-26 13:56:51 +00:00
Jérémy Rosen
29123929b8
appllying patch 788: ability to add and remove abilities via WML
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thx to joshudson
2007-08-21 21:27:06 +00:00
Richard Kettering
8a2c686f94
New images for light beam attack.
2007-08-20 06:35:28 +00:00
Bruno Wolff III
45eff316cd
This puts back 2007-08-15T13:11:46Z!bruno@wolff.to with a couple of changes...
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...to cope with code drift and
to throw an error on unknown unit types.
2007-08-18 04:04:45 +00:00
Eric S. Raymond
42d697871e
Reverted brunowolff's commit 19551,
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it caused many loads to bomb out failing an assertion near the random
number generator.
2007-08-17 04:07:09 +00:00