Made HIGHLIGHT_ITEM one blink longer...

...and use halo= instead of image= for the blinking (so that the
blinking gets drawn on top of units and fog).
This commit is contained in:
Lari Nieminen 2007-09-13 08:03:51 +00:00
parent f5e1502ca3
commit ca7fd818be

View file

@ -55,7 +55,45 @@
[/scroll_to]
[item]
x,y={X},{Y}
image={IMAGE}
halo={IMAGE}
[/item]
[redraw][/redraw]
[delay]
time=300
[/delay]
[removeitem]
x,y={X},{Y}
[/removeitem]
[item]
x,y={X},{Y}
image={BACKGROUND}
[/item]
[redraw][/redraw]
[delay]
time=300
[/delay]
[item]
x,y={X},{Y}
halo={IMAGE}
[/item]
[redraw][/redraw]
[delay]
time=300
[/delay]
[removeitem]
x,y={X},{Y}
[/removeitem]
[item]
x,y={X},{Y}
image={BACKGROUND}
[/item]
[redraw][/redraw]
[delay]
time=300
[/delay]
[item]
x,y={X},{Y}
halo={IMAGE}
[/item]
[redraw][/redraw]
[delay]
@ -77,28 +115,6 @@
image={IMAGE}
[/item]
[redraw][/redraw]
[delay]
time=300
[/delay]
[removeitem]
x,y={X},{Y}
[/removeitem]
[item]
x,y={X},{Y}
image={BACKGROUND}
[/item]
[redraw][/redraw]
[delay]
time=300
[/delay]
[item]
x,y={X},{Y}
image={IMAGE}
[/item]
[redraw][/redraw]
[delay]
time=400
[/delay]
#enddef
#define SET_LABEL X Y TEXT