[[Balancing changes]]
* gave the Fugitive the concealment ability (village hiding) * increased the XP requirement to advance to the Fugitive from 77 to 120 * decreased the melee attack of the Fugitive from 12-2 to 11-2 * decreased the ranged attack of the Fugitive from 8-4 to 7-4 * streamlined the changelog layout
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4 changed files with 54 additions and 14 deletions
28
changelog
28
changelog
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@ -1,5 +1,5 @@
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Version 1.3.7+svn:
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* Campaigns
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* campaigns:
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* Northern Rebirth
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* Colored portraits for Sisal and Rakshas
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* Son of the Black Eye
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@ -9,6 +9,11 @@
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* Map for "A Choice In The Fog modified so mermen are actually useful.
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* "Tidings Good And Ill" is now playable even if you didn't recruit
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elves in the previous scenarios (bug #9944).
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* graphics:
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* new graphics for the highwayman
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* no more idle animations for units next to an enemy unit
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* new button and slider in preferences to switch unit idle animations on
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and off and set their frequency
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* language and i18n:
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* updated translations: Bulgarian, Danish, Dutch, Finnish, French, German,
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Polish, Swedish
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@ -21,6 +26,16 @@
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* the server sends the game id and not only the game name if a player joins
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a game to avoid ambiguity in case of multiple games with the same name
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* show observer team chat messages in the 'Chat Log' window
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* units:
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* balancing changes:
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* gave the Fugitive the concealment ability (village hiding)
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* increased the XP requirement to advance to the Fugitive from 77 to 120
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* decreased the melee attack of the Fugitive from 12-2 to 11-2
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* decreased the ranged attack of the Fugitive from 8-4 to 7-4
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* user interface:
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* In help, for each ability and special weapon topic, display a list of
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hyperlinks to encountered units having this ability/special (bug #9567)
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* OK in the status menu replaced with more informative "Scroll To".
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* WML engine:
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* now tag [filter_adjacent] is supported in the Standard Unit Filter (SUF)
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* now tag [filter_adjacent_location] is supported in the Standard Location
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@ -30,16 +45,7 @@
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* a minus sign in front of a cardinal direction now reverses it ("-s"="n")
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* now radius expansion is handled last in Standard Location Filters;
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previously it was handled last except before [and], [or], and [not]
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* graphics:
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* new graphics for the highwayman
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* no more idle animations for units next to an enemy unit
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* new button and slider in preferences to switch unit idle animations on
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and off and set their frequency
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* user interface:
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* In help, for each ability and special weapon topic, display a list of
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hyperlinks to encountered units having this ability/special (bug #9567)
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* OK in the status menu replaced with more informative "Scroll To".
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* miscellaneous and bug fixes
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* miscellaneous and bug fixes:
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* various bug fixes and code cleanups
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* in help, the encountered units list is now correctly updated when using
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":debug" and ":nodebug" commands
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@ -405,6 +405,30 @@ Enemy units cannot see this unit at night, except if they have units next to it.
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[/hides]
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#enddef
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#define ABILITY_CONCEALMENT
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# Canned definition of the Concealment ability to be included in an
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# [abilities] clause.
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[hides]
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id=concealment
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name= _ "concealment"
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description= _ "Concealment:
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This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
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Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
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name_inactive= _ "concealment"
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description_inactive= _ "Concealment:
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This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
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Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
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affect_self=yes
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[filter_self]
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[filter_location]
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terrain=Ss^Vhs, Ss^Vm, Gs^Vht, Uu^Vu, Uu^Vud, Hh^Vhh, Ha^Vhha, Mm^Vhh, Gg^Ve, Aa^Vha, Gg^Vh, Dd^Vda, Dd^Vdt, Aa^Vea
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[/filter_location]
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[/filter_self]
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[/hides]
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#enddef
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#define ABILITY_SUBMERGE
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# Canned definition of the Submerge ability to be included in an
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# [abilities] clause.
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@ -17,7 +17,7 @@
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#ifdef USE_L3_OUTLAWS
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[advancefrom]
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unit=Outlaw
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experience=77
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experience=120
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[/advancefrom]
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#endif
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{AMLA_TOUGH 3}
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unit_description= _ "Veteran criminals become notorious among the authorities for both their battle prowess and ability to elude capture. Dangerous and ruthless, they can be fearful in their element but no real match for professional law enforcment forces."
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/human-outlaws/fugitive-defend.png" "units/human-outlaws/fugitive.png" {SOUND_LIST:HUMAN_HIT} }
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[abilities]
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{ABILITY_CONCEALMENT}
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[/abilities]
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[attack]
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name=mace
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description= _ "mace"
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type=impact
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range=melee
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damage=12
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damage=11
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number=2
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icon=attacks/mace.png
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[animation]
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description= _ "sling"
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type=impact
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range=ranged
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damage=8
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damage=7
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number=4
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icon=attacks/sling.png
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[animation]
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@ -27,6 +27,13 @@ Version 1.3.7+svn:
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* Revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
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Triple Blitz, Clash.
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* Unit changes and balancing
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* Gave the Fugitive the concealment ability. (village hiding)
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* Increase the XP requirement to advance to the Fugitive from 77 to 120.
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* Decreased the melee attack of the Fugitive from 12-2 to 11-2.
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* Decreased the ranged attack of the Fugitive from 8-4 to 7-4.
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* User interface
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* OK in the status menu replaced with more informative "Scroll To".
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