Updated the example WML for MODIFY_TERRAIN
(it was using old terrain letters). Also removed the example from MODIFY_TERRAIN_MASK (feel free to restore it if you want to figure out how to write the mask in terrain strings).
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1 changed files with 1 additions and 8 deletions
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@ -8,7 +8,7 @@
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# Changes the terrain at a given list of coordinates
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#
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# For example, we could make 14,15 and 14,16 grassland:
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#! {MODIFY_TERRAIN g (14,14) (15,16)}
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#! {MODIFY_TERRAIN Gg (14,14) (15,16)}
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[terrain]
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letter={LETTER}
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x={X}
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@ -18,13 +18,6 @@
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#define MODIFY_TERRAIN_MASK X Y MASK RULES
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# Changes the terrain for a given area
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#
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# For example, we could create a castle at 10,12:
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#! {MODIFY_TERRAIN_MASK 10 12 (
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#! CC
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#! CKC
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#! CC
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#! )}
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[terrain_mask]
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x={X}
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y={Y}
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