Commit graph

937 commits

Author SHA1 Message Date
Eric S. Raymond
25c42f052f Less intrusive way to quiet down wmllint's #textdomain sanity check 2008-02-06 03:14:03 +00:00
Eric S. Raymond
aba249cf83 Move all #textdomain declarations to line 1 at Ivanovic's request. 2008-02-05 21:56:35 +00:00
Eric S. Raymond
875f023721 Detect badly placed #textdomain strings (partial implementation of FR #10951).
Correct two mainline glitches detected by this code.
2008-02-05 19:22:06 +00:00
Eric S. Raymond
759f1dc262 Spelling, typo and text fixes related to meta-bug #10960. 2008-02-02 19:14:38 +00:00
Eric S. Raymond
7f126adf92 Fix argument-order screwup in the new LOYAL_UNIT macro,
...and fix some instances in Liberty that did not conform.
2008-02-01 03:08:53 +00:00
Eric S. Raymond
13d01a4e51 wmllint now has the capability to automatically check...
...that every description= in [message] and [filter] blocks refers to
a unit that is present in the scenario. This commit fixes almost all
bugs found with this test, and adds magic comments to handle places
where the WML doesn't supply a recognizable unit creation or recall
(usually because of macros).
2008-01-31 13:12:19 +00:00
Eric S. Raymond
32c4540709 More getting rid of {UNIT}. 2008-01-31 03:13:44 +00:00
Lari Nieminen
19d42b9914 Revise and fix LIMIT_RECRUITS. 2008-01-29 11:02:54 +00:00
Lari Nieminen
81a620aa65 Fix a leftover AMLA id bug. 2008-01-28 17:06:33 +00:00
Lari Nieminen
16d70f5173 Fireball animation tweaks. 2008-01-24 16:18:30 +00:00
Richard Kettering
9e486fa487 Added scripting for an explosion animation when a fireball impacts on a target. 2008-01-24 07:31:39 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Richard Kettering
b1c54ebcf9 Added macro for saurian magic projectile animation. 2008-01-22 07:52:55 +00:00
Mark de Wever
2611da0e10 Converted NO_MAP_DATA to new map format. 2008-01-17 17:29:16 +00:00
Gunter Labes
493f7b1cd6 revert parts of 2008-01-14T22:08:08Z!benoit.timbert@free.fr
(removes the header markup from the special notes and the added
newlines between them)
2008-01-16 12:56:04 +00:00
Benoît Timbert
3559a385b3 Apply patch #941 by Vladimír Slávik:
Fix and enhance the special notes by adding a line between special
notes and highlight "Special notes:"
2008-01-14 22:08:08 +00:00
Pauli Nieminen
bb152d468e Added disallow_observers to TS and DF 2008-01-13 09:10:19 +00:00
Benoît Timbert
804c374be2 Sort all the names and remove the duplicate names 2008-01-10 21:39:33 +00:00
Benoît Timbert
cac46318cd Fix #10726 : remove the duplicate for the Elvish name "Sénd" 2008-01-10 20:51:27 +00:00
Benoît Timbert
7005e46001 One more feeding improvement:
check the ability presence, not the type.

This should make feeding usable event if you [base_unit] the unit :)
2008-01-09 22:19:10 +00:00
Benoît Timbert
84e92880aa Remove that ugly race filter.
This should fix feeding not working with not living unit that are not
from the "undead" or "mechanical" race (mostly in UMC)
2008-01-09 21:53:15 +00:00
Lari Nieminen
773b76ede4 Since arbitrary names can be used for ability tags,
use [dummy] for the feeding ability instead.
2008-01-09 21:37:20 +00:00
Lari Nieminen
fbf05d938b Fix the necrophage's resistances being reset to 0%. 2008-01-09 21:18:21 +00:00
Eric S. Raymond
9dd4fc6e82 Ignore some deliberately unbalanced WML. 2008-01-03 15:14:26 +00:00
Eric S. Raymond
a680346d71 Fix various small problems detected by wmllint
(macro name collisions, 1.3 terrain that wmllint can't tell from 1.2,
and so forth).
2008-01-03 14:54:20 +00:00
Lari Nieminen
abaa21302d Made the feeder type a macro parameter for ABILITY_FEEDING. 2008-01-03 14:48:15 +00:00
Nils Kneuper
f59aaf2ef8 write special_notes macros for the new abilities...
...and added them to the correct units
2007-12-30 13:44:35 +00:00
Jan Rietema
4b8af43275 Removing simple pseudorandom macros.
Using the new rand in Dark Forecast.
2007-12-29 22:58:37 +00:00
Lari Nieminen
e520faad5a Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Mark de Wever
2ad8526efc Let {RANDOM} use the new random generator. 2007-12-24 22:32:58 +00:00
Nils Kneuper
170c33654e seperate 'Special Notes:' from the units into a macro on its own (patch #889) 2007-12-20 19:23:12 +00:00
Gunter Labes
e41aadb906 fix a couple of line ending and svn:eol-style issues 2007-12-12 15:05:43 +00:00
Nils Kneuper
0f1092c698 add some definitions of textdomains,
should not be needed but should not hurt either...
2007-12-11 15:19:36 +00:00
Dimitar Ilccov
d39c43255e added MAKE_HERO and UNMAKE_HERO macros in macros/image-utils.cfg 2007-12-11 14:36:20 +00:00
Lari Nieminen
8f99271a40 Implement the fullheal AMLA (fullheal with +25% max XP).
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Lari Nieminen
1cd73c0561 Converted bat hit and troll sounds to .ogg. 2007-12-07 22:30:40 +00:00
Lari Nieminen
cf05731e14 New ogre sounds (by woodwizzle). 2007-12-07 19:00:23 +00:00
Lari Nieminen
acf126d2fc Removed the old HIT_MISS_SOUNDS macro in favour of the fancier new one. 2007-12-06 13:20:06 +00:00
Lari Nieminen
919b42d35a Fix minor timing mistakes. 2007-12-05 23:51:04 +00:00
Lari Nieminen
dfa08f2835 Remove the macros and all remaining uses of FRAME_ON_SLOW and FRAME_ON_POISON. 2007-12-05 23:44:13 +00:00
Lari Nieminen
00a45887c5 Converted core units using slow to use the new slow sound macro. 2007-12-05 23:26:40 +00:00
Lari Nieminen
a4cafbc997 Add some new macros for greatly beautify the macroifying...
...of sounds in animations. For starters, converted all core units
using poison to use the new poison sound macro.
2007-12-05 23:02:45 +00:00
Ignacio R. Morelle
80e16c3d9e update the {GENERIC_UNIT ...} macro (single player only)...
...to take advantage of the new random_gender= key.

fix some typos in the changelog
2007-12-05 17:18:52 +00:00
Eric S. Raymond
65fd7d8b8d Correct the change in 2007-12-04T05:04:34Z!esr@thyrsus.com. 2007-12-04 17:56:00 +00:00
Eric S. Raymond
7fab97f197 Change the macros for limiting recruits so they can match on other things...
...besides type, or wildcard the type.  This will break some uses in
1.2 UMC, but they will break noisily with a syntax error on load and
be trivially correctable, so that's OK.
2007-12-04 05:04:34 +00:00
Lari Nieminen
4929525216 Remove a bunch of unused macros. 2007-11-27 10:59:39 +00:00
Gunter Labes
6db4b84d9f typo fix 2007-11-11 12:43:05 +00:00
Benoît Timbert
665d1f33bc Use duration= for {DEFENSE_ANIM_ELVEN_RANGE} 2007-11-08 21:18:44 +00:00
Lari Nieminen
0c5d61aadb Use .ogg for the skeleton sounds after all (to save space). 2007-11-07 15:59:08 +00:00
Lari Nieminen
c901ff5f8e The full set of the new skeleton sounds (by Chessmate), wired to core units. 2007-11-07 15:06:23 +00:00