Added macro for saurian magic projectile animation.

This commit is contained in:
Richard Kettering 2008-01-22 07:52:55 +00:00
parent d6f579799a
commit b1c54ebcf9

View file

@ -563,6 +563,78 @@
[/missile_frame]
#enddef
#define MISSILE_FRAME_ICE
[if]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/whitemissile-n.png"
image_diagonal="projectiles/whitemissile-ne.png"
offset=0.0~0.8
[/missile_frame]
[missile_frame]
begin=0
end=50
halo="projectiles/whitemissile-impact-1.png"
offset=0.8
[/missile_frame]
[missile_frame]
begin=50
end=100
halo="projectiles/whitemissile-impact-2.png"
offset=0.92
[/missile_frame]
[missile_frame]
begin=100
end=150
halo="projectiles/whitemissile-impact-3.png"
offset=0.94
[/missile_frame]
[missile_frame]
begin=150
end=200
halo="projectiles/whitemissile-impact-4.png"
offset=0.96
[/missile_frame]
[missile_frame]
begin=200
end=250
halo="projectiles/whitemissile-impact-5.png"
offset=0.98
[/missile_frame]
[missile_frame]
begin=250
end=300
halo="projectiles/whitemissile-impact-6.png"
offset=1.0
[/missile_frame]
[missile_frame]
begin=300
end=350
halo="projectiles/whitemissile-impact-7.png"
offset=1.02
[/missile_frame]
[missile_frame]
begin=350
end=400
halo="projectiles/whitemissile-impact-8.png"
offset=1.04
[/missile_frame]
[/if]
[else]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/whitemissile-n.png"
image_diagonal="projectiles/whitemissile-ne.png"
offset=0.0~0.8
alpha=.8~0.0:200
[/missile_frame]
[/else]
#enddef
#define MISSILE_FRAME_HATCHET
# Animate a projectile for a thrown-hatchet attack.
[missile_frame]