add some definitions of textdomains,
should not be needed but should not hurt either...
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#textdomain wesnoth-trow
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#define A_SUMMER_OF_STORMS_BIGMAP
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[story]
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[part]
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#textdomain wesnoth-utbs
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# check to see if the Dust Devil is the unit
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# triggering the event, and if it is, use Nym
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# as the speaker
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#textdomain wesnoth
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# Side-limit macros for balancing AI behaviour. You can, for example
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# give an AI side the possibility to recruit high level units but not to have
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# too many of them at the same time. Note: These generate events, so they need
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#textdomain wesnoth
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# Simple MP_RANDOM macros
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#
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# MP_RANDOM_NORMAL_INIT within the scenario to create a random seed
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