Fix the necrophage's resistances being reset to 0%.
This commit is contained in:
parent
f86bd3bc77
commit
fbf05d938b
1 changed files with 3 additions and 3 deletions
|
@ -467,14 +467,14 @@ Enemy units cannot see this unit while it is in deep water, except if they have
|
|||
#define ABILITY_FEEDING FEEDER_TYPE
|
||||
# Canned definition of the Feeding ability to be included in an
|
||||
# [abilities] clause. Note: this is deliberately unbalanced WML,
|
||||
# in order to close the abilities clause then insert the event
|
||||
# in order to close the abilities clause then insert the event
|
||||
# then reopen the abilities clause.
|
||||
[resistance]
|
||||
[heals]
|
||||
id=feeding
|
||||
name= _ "feeding"
|
||||
description=_ "Feeding:
|
||||
This unit gains 1 hitpoint added to its maximum whenever it kills a living unit."
|
||||
[/resistance]
|
||||
[/heals]
|
||||
[/abilities]
|
||||
[event]
|
||||
name=die
|
||||
|
|
Loading…
Add table
Reference in a new issue