write special_notes macros for the new abilities...
...and added them to the correct units
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3 changed files with 8 additions and 2 deletions
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@ -43,9 +43,15 @@ Special Notes:"#enddef
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#define SPECIAL_NOTES_NIGHTSTALK
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_" This unit is able to hide at night, leaving no trace of its presence."#enddef
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#define SPECIAL_NOTES_CONCEALMENT
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_" This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it."#enddef
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#define SPECIAL_NOTES_SUBMERGE
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_" This unit can move unseen in deep water, requiring no air from the surface."#enddef
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#define SPECIAL_NOTES_FEEDING
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_" This unit gains 1 hitpoint added to its maximum whenever it kills a living unit."#enddef
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#define SPECIAL_NOTES_BERSERK
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_" Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead."#enddef
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@ -17,7 +17,7 @@
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{AMLA_DEFAULT}
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cost=56
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usage=mixed fighter
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unit_description= _ "Veteran criminals become notorious for both their ruthlessness and ability to elude capture. They can be dangerous and rightly fearful in their element, but are no match for the sheer numbers that law-abiding soldiery can throw at them."
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unit_description= _ "Veteran criminals become notorious for both their ruthlessness and ability to elude capture. They can be dangerous and rightly fearful in their element, but are no match for the sheer numbers that law-abiding soldiery can throw at them."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CONCEALMENT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/human-outlaws/fugitive-defend.png" "units/human-outlaws/fugitive.png" {SOUND_LIST:HUMAN_HIT} }
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[abilities]
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@ -17,7 +17,7 @@
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{AMLA_DEFAULT}
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cost=27
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usage=fighter
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unit_description= _ "The necrophage, or 'devourer of the dead', is a monstrous, corpulent thing, which bears only a crude resemblance to a man. They appear to be quite rotten in spite of their ability to move; they are rife with disease and poisons of the blood, and have a stench to match. Likely the most unhinging fact about them, for fact it appears to be, is that they were somehow made from living men - a process about which almost nothing is known, but which can be nothing but nightmarish."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}
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unit_description= _ "The necrophage, or 'devourer of the dead', is a monstrous, corpulent thing, which bears only a crude resemblance to a man. They appear to be quite rotten in spite of their ability to move; they are rife with disease and poisons of the blood, and have a stench to match. Likely the most unhinging fact about them, for fact it appears to be, is that they were somehow made from living men - a process about which almost nothing is known, but which can be nothing but nightmarish."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_FEEDING}
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die_sound=ghoul-hit.wav
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[abilities]
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{ABILITY_FEEDING}
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