Implement the fullheal AMLA (fullheal with +25% max XP).
Now all max-level units have an {AMLA_DEFAULT}, which contains both {AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding" ability.
This commit is contained in:
parent
7ce81c12f4
commit
8f99271a40
165 changed files with 239 additions and 175 deletions
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@ -12,7 +12,7 @@
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level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=50
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usage=mixed fighter
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unit_description= _ "Although Malin's sword has grown rusty from lack of proper care, his increasing skill with magic more than compensates.
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@ -15,7 +15,7 @@
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level=2
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=50
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[abilities]
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{ABILITY_SKIRMISHER}
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@ -45,7 +45,7 @@
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level=0
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=1
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usage=fighter
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hide_help=true
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@ -18,7 +18,7 @@
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level=2
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=32
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usage=mixed fighter
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unit_description= _ "Troll shamans are the mystical leaders of the trolls. Though not as strong or tough as other trolls, their true power lies in their fire magic, which they use to blast enemies with gouts of fire."
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@ -22,7 +22,7 @@
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level=3
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=60
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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@ -101,7 +101,7 @@
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level=3
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=110
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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@ -13,7 +13,7 @@
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level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=35
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usage=fighter
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unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
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@ -54,7 +54,7 @@
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level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=35
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usage=fighter
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unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
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@ -16,7 +16,7 @@
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level=5
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=65
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usage=mixed fighter
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die_sound={SOUND_LIST:HUMAN_OLD_DIE}
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@ -22,7 +22,7 @@
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=65
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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@ -71,7 +71,7 @@
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=150
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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@ -11,7 +11,7 @@
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level=1
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=12
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usage=fighter
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unit_description= _ "While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses."
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@ -11,7 +11,7 @@
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level=2
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=40
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usage=scout
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unit_description= _ "Shhhh! The Gryphon is sleeping! You'd better not wake it up!"
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@ -17,7 +17,7 @@
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alignment=chaotic
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advanceto=null
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cost=90
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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usage=mixed fighter
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unit_description= _ "Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over."
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die_sound={SOUND_LIST:HUMAN_DIE}
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@ -10,7 +10,7 @@
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alignment=neutral
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advanceto=null
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experience=100
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=20
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usage=null
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unit_description= _ "Caravans are used to carry gold or supplies long distances. Because of the immense weight of the cargo this caravan carries, it moves very slowly."
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@ -18,7 +18,7 @@
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usage=fighter
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advanceto=null
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experience=100
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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unit_description= _ "The most powerful of all the runecrafters, the Dwarvish Arcanister destroys wounded enemies almost instantly, and rarely fails to cause a wound when that is his intent. His skill in runecrafting is unrivaled, and the glyphs he carves into his weapons and armor deflect the blows of his enemies."
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{DEFENSE_ANIM_RANGE "units/dwarves/arcanister-defend.png" "units/dwarves/arcanister.png" {SOUND_LIST:DWARF_HIT} melee}
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{DEFENSE_ANIM_RANGE "units/dwarves/arcanister-defend-ranged.png" "units/dwarves/arcanister.png" {SOUND_LIST:DWARF_HIT} ranged}
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@ -10,7 +10,7 @@
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level=1
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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experience=100
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cost=19
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usage=fighter
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usage=fighter
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experience=100
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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unit_description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."
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{DEFENSE_ANIM "units/dwarves/runemasteralt-defend.png" "units/dwarves/runemasteralt.png" {SOUND_LIST:DWARF_HIT} }
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die_sound={SOUND_LIST:DWARF_DIE}
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alignment=lawful
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advanceto=null
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experience=100
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=19
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usage=fighter
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[abilities]
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level=1
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=21
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usage=mixed fighter
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unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement."
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level=1
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=21
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usage=mixed fighter
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unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age."
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level=1
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=21
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usage=mixed fighter
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unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life."
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level=1
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=21
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usage=fighter
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unit_description= _ "Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas."
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level=0
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=1
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usage=fighter
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unit_description= _ "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=60
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=55
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[abilities]
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{ABILITY_SKIRMISHER}
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level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=60
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usage=mixed fighter
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unit_description= _ "Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living."
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=40
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=60
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usage=mixed fighter
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unit_description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still converves her nobleness in her veins, and in the battle-field she has earned valuable experience, which continues increasing with time, as does her natural leadership.
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movement=5
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level=3
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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experience=100
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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level=3
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experience=100
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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usage=fighter
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=30
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usage=mixed fighter
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unit_description= _ "Named 'Eyestalks' for obvious reasons, these plant-like creatures can focus their gaze onto an unsuspecting victim to draw life energy straight out of them to replenish their own. While almost defenseless against melee attacks, its deadly gaze from afar is not to be underestimated.
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movement=8
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level=3
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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experience=100
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usage=fighter
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[abilities]
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[/resistance]
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movement=7
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experience=100
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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level=3
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alignment=chaotic
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advanceto=null
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[/resistance]
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movement=7
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experience=100
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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level=3
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alignment=chaotic
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advanceto=null
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[/resistance]
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movement=7
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experience=100
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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level=3
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alignment=chaotic
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advanceto=null
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arcane=120
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[/resistance]
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experience=100
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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level=0
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alignment=chaotic
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advanceto=null
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[/defense]
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movement=1
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experience=100
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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level=0
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alignment=chaotic
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advanceto=null
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level=1
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=12
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usage=fighter
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unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range."
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level=0
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=10
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usage=fighter
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hide_help=true
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[/defense]
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movement=5
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experience=100
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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advanceto=null
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level=3
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alignment=chaotic
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movement=5
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experience=100
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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level=1
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alignment=neutral
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cost=17
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movement_type=dwarvishfoot
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movement=4
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experience=100
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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advanceto=null
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level=1
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alignment=neutral
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experience=100
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level=2
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alignment=chaotic
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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advanceto=null
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cost=25
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usage=fighter
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=80
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usage=mixed fighter
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unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies.
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=80
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#instead of ambush, desert avengers have backstab
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usage=mixed fighter
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=100
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usage=fighter
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unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
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level=2
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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{AMLA_DEFAULT}
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cost=34
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[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=80
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=43
|
||||
usage=scout
|
||||
unit_description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response."
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=90
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=90
|
||||
usage=archer
|
||||
unit_description= _ "The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
|
||||
|
@ -191,7 +191,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=90
|
||||
usage=archer
|
||||
unit_description="The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
level=4
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=94
|
||||
[abilities]
|
||||
{ABILITY_CURES}
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
level=2
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=10
|
||||
usage=null
|
||||
unit_description= _ "Divine Avatars only appear in time of great need. Forms of the Gods themselves, made real in this world for a time, blessed are those who are lucky enough to view such images of power and perfection."
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=10
|
||||
usage=null
|
||||
unit_description= _ "Divine Incarnations are said to be the closest thing to a god's actual presence in this world. They can be both awe-inspiring and terrifying."
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
movement=9
|
||||
experience=80
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
level=2
|
||||
alignment=chaotic
|
||||
#ifdef CAMPAIGN_DESERT
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=45
|
||||
[resistance]
|
||||
blade=60
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=52
|
||||
usage=scout
|
||||
unit_description= _ "The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe.
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=52
|
||||
usage=scout
|
||||
unit_description= _ "Sometimes called the 'hollow men', spectres form the right arm of their master's power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master's domain.
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
[/resistance]
|
||||
movement=4
|
||||
experience=100
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
level=1
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=19
|
||||
usage=fighter
|
||||
unit_description= _ "Fire Guardians are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages. When not being ordered around, they like to frolic in pools of lava and take great delight in burning anything they can reach."
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
level=1
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=19
|
||||
usage=fighter
|
||||
unit_description= _ "Fire Guardians are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages to do their bidding. When not being controlled they like to frolic in pools of lava and take great delight in burning anything they can reach."
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
level=1
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=19
|
||||
usage=fighter
|
||||
unit_description= _ "Fire Guardians are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages to do their bidding. When not being controlled they like to frolic in pools of lava and take great delight in burning anything they can reach."
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
level=1
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=swimmer
|
||||
cost=15
|
||||
usage=archer
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=swimmer
|
||||
cost=100
|
||||
usage=fighter
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=90
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
movement_type=undeadfoot
|
||||
movement=6
|
||||
experience=100
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=32
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Troll shamans are the mystical leaders of the trolls. Though not as strong or tough as other trolls, their true power lies in their fire magic, which they use to blast enemies with gouts of fire."
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=19
|
||||
usage=scout
|
||||
unit_description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the sands by unholy magic to spread fear and destruction."
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
level=5
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=65
|
||||
usage=mixed fighter
|
||||
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
|
||||
|
|
|
@ -58,7 +58,7 @@ A curer can cure a unit of poison, although that unit will receive no additional
|
|||
#enddef
|
||||
|
||||
#define ABILITY_CURES
|
||||
# Canned definition of the cure ability (which entails heal+8) to be
|
||||
# Canned definition of the cure ability (which entails heal+8) to be
|
||||
# included in an [abilities] clause..
|
||||
{ABILITY_UNPOISON}
|
||||
{ABILITY_EXTRA_HEAL}
|
||||
|
@ -463,6 +463,59 @@ Enemy units cannot see this unit while it is in deep water, except if they have
|
|||
[/hides]
|
||||
#enddef
|
||||
|
||||
#define ABILITY_FEEDING
|
||||
# Canned definition of the Feeding ability to be included in an
|
||||
# [abilities] clause.
|
||||
[resistance]
|
||||
id=feeding
|
||||
name= _ "feeding"
|
||||
description=_ "Feeding:
|
||||
This unit gains 1 hitpoint added to its maximum whenever it kills a living unit."
|
||||
[/resistance]
|
||||
[/abilities]
|
||||
[event]
|
||||
name=die
|
||||
first_time_only=no
|
||||
|
||||
[filter]
|
||||
[not]
|
||||
race=undead
|
||||
[/not]
|
||||
|
||||
[not]
|
||||
race=mechanical
|
||||
[/not]
|
||||
[/filter]
|
||||
|
||||
[filter_second]
|
||||
type=Necrophage
|
||||
[/filter_second]
|
||||
|
||||
[unstore_unit]
|
||||
variable=second_unit
|
||||
{COLOR_HEAL}
|
||||
text= _ "+1 max HP"
|
||||
find_vacant=no
|
||||
[/unstore_unit]
|
||||
|
||||
[object]
|
||||
silent=yes
|
||||
duration=forever
|
||||
|
||||
[filter]
|
||||
x,y=$x2,$y2
|
||||
[/filter]
|
||||
|
||||
[effect]
|
||||
apply_to=hitpoints
|
||||
increase_total=1
|
||||
increase=1
|
||||
[/effect]
|
||||
[/object]
|
||||
[/event]
|
||||
[+abilities]
|
||||
#enddef
|
||||
|
||||
#weapons specials
|
||||
|
||||
#define WEAPON_SPECIAL_BERSERK
|
||||
|
|
|
@ -21,18 +21,27 @@
|
|||
[/advancement]
|
||||
#enddef
|
||||
|
||||
#define AMLA_NECROHEAL
|
||||
#define AMLA_FULLHEAL
|
||||
# Canned definition of an AMLA that does full healing.
|
||||
[advancement]
|
||||
strict_amla=yes
|
||||
max_times=100
|
||||
id=necroheal
|
||||
description= _ "Full Heal"
|
||||
id=fullheal
|
||||
description= _ "Heal to full, MAX XP +25%"
|
||||
image="misc/icon-amla-fullheal.png"
|
||||
[effect]
|
||||
apply_to=hitpoints
|
||||
increase_total=0%
|
||||
heal_full=yes
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to=max_experience
|
||||
increase=25%
|
||||
[/effect]
|
||||
[/advancement]
|
||||
#enddef
|
||||
|
||||
#define AMLA_DEFAULT
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_FULLHEAL}
|
||||
#enddef
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=bat
|
||||
cost=21
|
||||
usage=scout
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
level=1
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=10
|
||||
usage=null
|
||||
unit_description = _ "Often propelled by oars or small sails, boats are used to travel short distances and in shallows where large ships cannot navigate."
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
level=1
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=10
|
||||
usage=null
|
||||
unit_description = _ "Galleons are blue-water ships built for trade and transport."
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
level=1
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=15
|
||||
usage=null
|
||||
unit_description= _ "Pirate galleons are to transport ships what wolves are to sheep. The pirates onboard are more than happy to help relieve other ships of their weighty cargo."
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
level=1
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=14
|
||||
unit_description= _ "Transport Galleons are well-armed ships that carry troops. If they reach the shore, they can deposit the troops to attack."
|
||||
usage=null
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
experience=220
|
||||
[/advancefrom]
|
||||
#endif
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=drake
|
||||
cost=100
|
||||
usage=archer
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=drake
|
||||
cost=47
|
||||
usage=fighter
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=drake
|
||||
cost=40
|
||||
usage=fighter
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=drake
|
||||
cost=51
|
||||
usage=mixed fighter
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=drake
|
||||
cost=40
|
||||
usage=scout
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=drake
|
||||
cost=51
|
||||
usage=archer
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=drake
|
||||
cost=46
|
||||
usage=fighter
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
level=2
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=dwarf
|
||||
cost=33
|
||||
usage=fighter
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=dwarf
|
||||
cost=46
|
||||
usage=archer
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=dwarf
|
||||
cost=54
|
||||
usage=fighter
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=dwarf
|
||||
cost=60
|
||||
usage=fighter
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=dwarf
|
||||
cost=41
|
||||
usage=fighter
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=archer
|
||||
cost=60
|
||||
usage=mixed fighter
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=55
|
||||
usage=fighter
|
||||
unit_description= _ "Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is masterfully executed."
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=60
|
||||
usage=fighter
|
||||
unit_description= _ "The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=10
|
||||
usage=null
|
||||
unit_description= _ "Elves choose their leaders for their power and wisdom; foresight is what has protected them in times of uncertainty. Their just reign is rewarded by the unflagging fealty of their people, which is the greatest gift any ruler could ask for."
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=55
|
||||
usage=fighter
|
||||
unit_description= _ "The longevity and natural intelligence of elves make them apt for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=43
|
||||
undead_variation=mounted
|
||||
usage=scout
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=archer
|
||||
cost=55
|
||||
usage=archer
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=52
|
||||
usage=healer
|
||||
unit_description= _ "Devotion to her faerie side will eventually transform an elf maiden into a creature of both worlds. Guided by a nature which is little understood, these beautiful stewards of the elven forests epitomize the grace and mystery of their people.
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
level=4
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=67
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Rarely seen, the sage-like Sylphs are masters of both their faerie and mundane natures. They are possessed of wondrous, and sometimes terrifying powers. Legends concerning these have given other races a healthy fear of the elves.
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=mounted
|
||||
cost=41
|
||||
usage=scout
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=13
|
||||
usage=fighter
|
||||
unit_description= _ "Goblins are used by the orcs as skirmishers to disrupt the enemy's battle line. Those who manage to survive their first few battles equip themselves with a long spear to compensate for their short reach, and better armor to guard their diminuitive frames.
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=mounted
|
||||
cost=32
|
||||
usage=scout
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=13
|
||||
usage=fighter
|
||||
unit_description= _ "Standard-bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the younger at arms to fight harder and longer before they die.
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
level=2
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_DEFAULT}
|
||||
cost=40
|
||||
usage=scout
|
||||
undead_variation=gryphon
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue