Removed the old HIT_MISS_SOUNDS macro in favour of the fancier new one.
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8 changed files with 10 additions and 46 deletions
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@ -50,13 +50,12 @@
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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{HIT_MISS_SOUNDS magic-dark.ogg magic-dark-miss.ogg (
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{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -200}
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[frame]
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begin=-200
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end=-100
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image=units/apprentice-mage-magic-1.png
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[/frame]
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)}
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[frame]
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begin=-100
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end=0
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@ -77,13 +76,12 @@
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end=-100
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image=units/apprentice-mage-sword-1.png
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[/frame]
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{HIT_MISS_SOUNDS sword-1.ogg {SOUND_LIST:MISS} (
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{SOUND:HIT_AND_MISS sword-1.ogg {SOUND_LIST:MISS} -100}
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[frame]
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begin=-100
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end=50
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image=units/apprentice-mage-sword-2.png
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[/frame]
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)}
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[frame]
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begin=50
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end=125
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@ -67,13 +67,12 @@
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end=-200
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image="units/apprentice-necromancer-magic-1.png"
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[/frame]
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{HIT_MISS_SOUNDS magic-dark.ogg magic-dark-miss.ogg (
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{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -200}
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[frame]
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begin=-200
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end=-100
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image="units/apprentice-necromancer-magic-2.png"
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[/frame]
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)}
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[frame]
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begin=-100
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end=0
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@ -99,13 +98,12 @@
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end=-100
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image=apprentice-necromancer-sword-1.png
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[/frame]
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{HIT_MISS_SOUNDS sword-1.ogg {SOUND_LIST:MISS} (
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{SOUND:HIT_AND_MISS sword-1.ogg {SOUND_LIST:MISS} -100}
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[frame]
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begin=-100
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end=100
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image=units/apprentice-necromancer-sword-2.png
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[/frame]
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)}
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[frame]
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begin=100
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end=175
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@ -43,13 +43,12 @@
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end=-50
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image="units/heroes/haldric-ii-sword-2.png"
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[/frame]
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{HIT_MISS_SOUNDS sword-1.ogg {SOUND_LIST:MISS} (
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{SOUND:HIT_AND_MISS sword-1.ogg {SOUND_LIST:MISS} -100}
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[frame]
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begin=-50
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end=100
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image="units/heroes/haldric-ii-sword-3.png"
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[/frame]
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)}
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[frame]
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begin=100
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end=175
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@ -208,31 +208,6 @@
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[/unit_filter]
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#enddef
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#define HIT_MISS_SOUNDS HITSOUND MISSSOUND CONTENTS
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# A more convenient way of wiring in hit and miss sounds to an
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# attack animation. Use by wrapping a [frame] inside this macro.
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# Then, if the attack misses, HITSOUND will be played and if it
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# misses, MISSSOUND will be played instead.
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[if]
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hits=yes
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{CONTENTS}
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[+frame]
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sound={HITSOUND}
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[/frame]
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[/if]
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[else]
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hits=no
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{CONTENTS}
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[+frame]
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sound={MISSSOUND}
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[/frame]
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[/else]
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#enddef
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#define MISSILE_FRAME_WAIL
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# Animate a projectile for a wail attack.
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[if]
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@ -63,13 +63,12 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
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end=-400
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image="units/human-loyalists/master-at-arms-crossbow-2.png"
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[/frame]
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{HIT_MISS_SOUNDS crossbow.ogg crossbow-miss.ogg (
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{SOUND:HIT_AND_MISS crossbow.ogg crossbow-miss.ogg -400}
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[frame]
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begin=-400
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end=-300
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image="units/human-loyalists/master-at-arms-crossbow-3.png"
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[/frame]
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)}
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[frame]
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begin=-300
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end=-100
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@ -38,14 +38,12 @@
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end=-150
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image="units/human-outlaws/highwayman.png"
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[/frame]
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{HIT_MISS_SOUNDS mace.wav {SOUND_LIST:MISS} (
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{SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} -100}
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[frame]
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begin=-150
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end=150
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image="units/human-outlaws/highwayman-melee.png"
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[/frame]
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)}
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[frame]
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begin=150
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end=200
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@ -123,13 +123,12 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CU
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end=-150
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image="units/merfolk/priestess.png"
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[/frame]
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{HIT_MISS_SOUNDS staff.wav {SOUND_LIST:MISS} (
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{SOUND:HIT_AND_MISS staff.wav {SOUND_LIST:MISS} -100}
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[frame]
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begin=-150
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end=100
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image="units/merfolk/priestess-staff-attack.png"
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[/frame]
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)}
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[frame]
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begin=100
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end=175
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@ -98,13 +98,12 @@ Special Notes:"+{SPECIAL_NOTES_POISON}
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image="projectiles/dagger-n.png"
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image_diagonal="projectiles/dagger-ne.png"
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[/missile_frame]
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{HIT_MISS_SOUNDS throwing-knife.ogg throwing-knife-miss.ogg (
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{SOUND:HIT_AND_MISS throwing-knife.ogg throwing-knife-miss.ogg -200}
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[frame]
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begin=-200
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end=-100
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image="units/orcs/assassin-ranged1.png"
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[/frame]
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)}
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[frame]
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begin=-100
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end=0
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@ -121,13 +120,12 @@ Special Notes:"+{SPECIAL_NOTES_POISON}
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end=-150
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image="units/orcs/assassin-attack1.png"
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[/frame]
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{HIT_MISS_SOUNDS dagger-swish.wav {SOUND_LIST:MISS} (
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{SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -100}
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[frame]
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begin=-150
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end=100
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image="units/orcs/assassin-attack2.png"
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[/frame]
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)}
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[frame]
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begin=100
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end=200
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