update the {GENERIC_UNIT ...} macro (single player only)...
...to take advantage of the new random_gender= key. fix some typos in the changelog
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2 changed files with 9 additions and 4 deletions
10
changelog
10
changelog
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@ -2,11 +2,15 @@ Version 1.3.12+svn:
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* language and i18n:
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* updated translations: Chinese, Danish, Italian
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* WML engine:
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* new eevent trigger: pre_die, will be triggered when a unit dies, but
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* new event trigger: pre_die, will be triggered when a unit dies, but
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before the animation is played
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* Allow ThemeWML to display the race.
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* allow ThemeWML to display the race.
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* new "random_gender=" key (boolean) to single units declarations in WML;
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the engine will generate a random gender for the spawned unit just like
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when it's recruited
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* updated {GENERIC_UNIT ...} macro to take advantage of random_gender
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* User interface
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* Display the race in the unit preview panel.
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* display the race in the unit preview panel.
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* allow to use team labels also for 1-player-teams (bug #9747)
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* changing the langugage now sets the version number in the title
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properly.
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@ -184,7 +184,7 @@
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#define GENERIC_UNIT SIDE TYPE X Y
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# Creates a generic unit of TYPE belonging to SIDE at X,Y, which has a
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# random name and traits (just like a recruited unit).
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# random name, gender and traits (just like a recruited unit).
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[unit]
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side={SIDE}
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type={TYPE}
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@ -192,6 +192,7 @@
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y={Y}
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generate_description=yes
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random_traits=yes
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random_gender=yes
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upkeep=full
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[/unit]
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#enddef
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